Ah, players. Always doing what you don't expect.
For something like six months, the players in my Deadlands game have been chasing down, among other things, a prophet. Prophesied in a text they garnered from a dying priest, they deciphered the Latin, worked through the astrological math, interpreted the Arthurian allegory. They took their airship from Dodge to Denver, wound their way through a tragic Victorian romance to hunt down their target...
...and then just told him he was supposed to be a prophet, gave him a set of notes and an address to write to a priest half a continent away, and left him there. He's going to have to choose for himself, they say. If he's really a prophet, he has protection from a higher power than us, they figure. They didn't even bother to introduce him to the mother he didn't know was still alive. They decided to go back to Dodge to rob a train*.
In rather direct analogy (analogy they are quite aware of, as I'd used several Grail and Fisher King references in the search) - my party undertook a quest for the Holy Grail, found it, and then said, "Meh," and left it there.
When was the last time your bunch chased down a plot thread, and just when they reached the payoff, decided to drop it like a hot rock?
*Admittedly, the train carries some artifacts they know for certain one of the BBEGs wants. Not that they know what for, yet, as they look like just some bowling-ball-sized rocks dug out of a cave....
For something like six months, the players in my Deadlands game have been chasing down, among other things, a prophet. Prophesied in a text they garnered from a dying priest, they deciphered the Latin, worked through the astrological math, interpreted the Arthurian allegory. They took their airship from Dodge to Denver, wound their way through a tragic Victorian romance to hunt down their target...
...and then just told him he was supposed to be a prophet, gave him a set of notes and an address to write to a priest half a continent away, and left him there. He's going to have to choose for himself, they say. If he's really a prophet, he has protection from a higher power than us, they figure. They didn't even bother to introduce him to the mother he didn't know was still alive. They decided to go back to Dodge to rob a train*.
In rather direct analogy (analogy they are quite aware of, as I'd used several Grail and Fisher King references in the search) - my party undertook a quest for the Holy Grail, found it, and then said, "Meh," and left it there.
When was the last time your bunch chased down a plot thread, and just when they reached the payoff, decided to drop it like a hot rock?
*Admittedly, the train carries some artifacts they know for certain one of the BBEGs wants. Not that they know what for, yet, as they look like just some bowling-ball-sized rocks dug out of a cave....
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