Krishnath
First Post
Fixed the increased damage and shared ability.
And now, "Barbie"...
-
Sliver, Barbed
Medium Aberration (Extraplanar, Sliver)
Hit Dice: 6d8+12 (39 hp)
Initiative: +2
Speed: 30’, Climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+5)
Full Attack: Claw +6 melee (1d6+5) and bite +1 melee (1d4+3)
Space/Reach: 5’/5’
Special Attacks: Increased Damage
Special Qualities: Shared Ability,
Saves: Fort +4, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,
Skills: Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -
Barbed slivers are a type of specialist sliver bred for its offensive abilities.
Barbed slivers are very similar in appearance to the armor sliver, although it lacks the chitinous plates of the later. Gray in coloration, with black a black arm and black ‘tails’, the entire sliver is covered in dark gray barbs of varying length.
Combat:
Highly aggressive, the barbed sliver launches itself at its foes flailing away with its natural weapons.
Augmented Damage (Ex): Due to the long barbs covering the barbed sliver, it’s melee attack forms deal two additional points of damage.
Shared Ability (Ex): All slivers within 60’ of the barbed sliver grow barbs and gain access to the increased damage ability of the barbed sliver, effectively increasing the damage of their natural weapons by +2.
-
Comments? Critique? Snackrifices?
And on friday, the Horned Sliver comes...
And now, "Barbie"...
-
Sliver, Barbed
Medium Aberration (Extraplanar, Sliver)
Hit Dice: 6d8+12 (39 hp)
Initiative: +2
Speed: 30’, Climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+5)
Full Attack: Claw +6 melee (1d6+5) and bite +1 melee (1d4+3)
Space/Reach: 5’/5’
Special Attacks: Increased Damage
Special Qualities: Shared Ability,
Saves: Fort +4, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,
Skills: Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -
Barbed slivers are a type of specialist sliver bred for its offensive abilities.
Barbed slivers are very similar in appearance to the armor sliver, although it lacks the chitinous plates of the later. Gray in coloration, with black a black arm and black ‘tails’, the entire sliver is covered in dark gray barbs of varying length.
Combat:
Highly aggressive, the barbed sliver launches itself at its foes flailing away with its natural weapons.
Augmented Damage (Ex): Due to the long barbs covering the barbed sliver, it’s melee attack forms deal two additional points of damage.
Shared Ability (Ex): All slivers within 60’ of the barbed sliver grow barbs and gain access to the increased damage ability of the barbed sliver, effectively increasing the damage of their natural weapons by +2.
-
Comments? Critique? Snackrifices?
And on friday, the Horned Sliver comes...
Last edited: