And now, the essence sliver.
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Sliver, Essence
Large Aberration (Extraplanar, Sliver)
Hit Dice: 12d8+48 (102 hp)
Initiative: +1
Speed: 30’ (6 squares); climb 30’
Armor Class: 22 (-1 size, +1 Dex, +12 natural)
Base Attack/Grapple: +9/+23 (+4 grapple bonus)
Attack: Claw +14 melee (2d6+9 plus life drain)
Full Attack: Claw +14 melee (2d6+9 plus life drain) and bite +9 (1d6+3)
Space/Reach: 10’/10’
Special Attacks: Life drain, spell-like abilities,
Special Qualities: Damage reduction 5/magic, shared ability, spell resistance 18,
Saves: Fort +8, Ref +7, Will +12,
Abilities: Str 23, Dex 13, Con 19, Int 12, Wis 18, Cha 14,
Skills: Balance +9, Climb +15, Concentration +16, Escape Artist +9, Jump +12, Listen +12, Move Silently +7, Spot +12, Swim +12, Tumble +7,
Feats: Alertness, Agile, Combat Reflexes, Improved Natural Attack: Claw, Lightning Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 8
Treasure: None
Alignment: Always Neutral
Advancement: -
‘Essence Slivers fill a very specific function in the slivers society, they are the ultimate combat medic, transferring the damage they deal into healing for themselves and the slivers around them. Oh, to be able to harness that power...’ – Lanariel Shadowwing, Research Notes.
Essence slivers are the healers among slivers.
An essence sliver looks much like other slivers, but have a pinkish white, opaque crystalline structure to their bodies. An essence sliver reaches a length of about 9’.
Combat:
Essence slivers hit hard and fast, relying on their healing ability and the abilities they share with other slivers. They are not dumb however, and will lead a superior foe into ambushes if able.
Spell-like Abilities: At will – Detect Magic, Endure Elements, Light, and Resistance; 3/day – cure moderate wounds (2d8+6, DC 14), neutralize poison, and remove disease. These are as the spells cast by a 6th level sorcerer.
Life Drain (Su): Whenever an essence sliver deals combat damage to a corporeal creature that is neither a construct, elemental, or undead. It heals the same amount of damage to itself. Any hit points thus gained that would exceed the essence slivers maximum total are gained as temporary hit points that disappear after one hour.
Shared Ability (Ex): All slivers within 60’ of the essence sliver gain access to the essence slivers life drain ability.
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Comments? Critique? Snackrifices? Questions?