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<blockquote data-quote="I'm A Banana" data-source="post: 9471044" data-attributes="member: 2067"><p>No specific description of a Spell Scroll says that it takes a Magic action to cast as far as I can see.</p><p></p><p></p><p></p><p>We don't all agree. I don't know what the <em>wand of magic missiles</em> will be like. I don't have the '24 DMG yet. I could see it being a situation where the designers allow it to be covered with Fast Hands ("take the Magic action" being part of its activation description), but I could also see it NOT being allowed there (wands are a lot like scrolls and staves in that they typically require the spell to be on your class's spell list, and so may be designed much like scrolls in that it enhances your casting of the spell, rather than taking the Magic action to generate the effect). Because the wand currently has no attunement restrictions, I'd wager it'll be the former, honestly. Neither outcome suggests that <em>spell scrolls</em> follow the same logic, though. </p><p></p><p></p><p></p><p>A <em>spell scroll </em>is a specific item and it doesn't require the Magic action. It requires casting a spell. A <em>wand of magic missiles</em> or any other item that duplicates the effects of a spell may or may not require casting the spell, as is appropriate for that item. Like, I could see a world where the <em>wand of entangle,</em> the <em>staff of fire </em>and the <em>staff of charming </em>require casting the spell, but the <em>cloak of invisibility, </em>the<em> wand of wonder </em>and the<em> necklace of fireballs </em>require taking the Magic action. In that case, you could use Fast Hands with the latter trio, but not with the former trio. </p><p></p><p>And I imagine that this (unnecessarily subtle, IMO) distinction will largely hinge on if the item is intended to be used by spellcasters to more easily cast spells (in which case I'd wager you'll mostly need to follow the rules for spellcasting, like with <em>spell scrolls</em> and most staves and a lot of wands), or it's an item mostly intended for a general audience to reproduce the effects of spells (in which case I'd imagine you'll find a lot of Magic Action activations, like the <em>wand of wonder</em> or the <em>wand of magic missiles</em>).</p><p></p><p>I don't imagine the design intention was to give a specific multiclass combo exclusive access to a better version of Quicken Spell and a better version of Sneak Attack all in one combo, so RAI seems pretty clear to me. RAW, I can see the argument that casting a spell requires the Magic action, so <em>de facto</em> any item that requires casting the spell also requires using the Magic action, but there's that leap in that spell scrolls don't themselves require the Magic action.</p><p></p><p>I do suspect this will clarify a bit when we have more items to work with and we can see if the designers did, indeed, care about the distinction between using the Magic action to cast a spell (which may be with magic item assistance) and using the Magic action to activate a magic item in some way (which may include causing it to cast a spell).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9471044, member: 2067"] No specific description of a Spell Scroll says that it takes a Magic action to cast as far as I can see. We don't all agree. I don't know what the [I]wand of magic missiles[/I] will be like. I don't have the '24 DMG yet. I could see it being a situation where the designers allow it to be covered with Fast Hands ("take the Magic action" being part of its activation description), but I could also see it NOT being allowed there (wands are a lot like scrolls and staves in that they typically require the spell to be on your class's spell list, and so may be designed much like scrolls in that it enhances your casting of the spell, rather than taking the Magic action to generate the effect). Because the wand currently has no attunement restrictions, I'd wager it'll be the former, honestly. Neither outcome suggests that [I]spell scrolls[/I] follow the same logic, though. A [I]spell scroll [/I]is a specific item and it doesn't require the Magic action. It requires casting a spell. A [I]wand of magic missiles[/I] or any other item that duplicates the effects of a spell may or may not require casting the spell, as is appropriate for that item. Like, I could see a world where the [I]wand of entangle,[/I] the [I]staff of fire [/I]and the [I]staff of charming [/I]require casting the spell, but the [I]cloak of invisibility, [/I]the[I] wand of wonder [/I]and the[I] necklace of fireballs [/I]require taking the Magic action. In that case, you could use Fast Hands with the latter trio, but not with the former trio. And I imagine that this (unnecessarily subtle, IMO) distinction will largely hinge on if the item is intended to be used by spellcasters to more easily cast spells (in which case I'd wager you'll mostly need to follow the rules for spellcasting, like with [I]spell scrolls[/I] and most staves and a lot of wands), or it's an item mostly intended for a general audience to reproduce the effects of spells (in which case I'd imagine you'll find a lot of Magic Action activations, like the [I]wand of wonder[/I] or the [I]wand of magic missiles[/I]). I don't imagine the design intention was to give a specific multiclass combo exclusive access to a better version of Quicken Spell and a better version of Sneak Attack all in one combo, so RAI seems pretty clear to me. RAW, I can see the argument that casting a spell requires the Magic action, so [I]de facto[/I] any item that requires casting the spell also requires using the Magic action, but there's that leap in that spell scrolls don't themselves require the Magic action. I do suspect this will clarify a bit when we have more items to work with and we can see if the designers did, indeed, care about the distinction between using the Magic action to cast a spell (which may be with magic item assistance) and using the Magic action to activate a magic item in some way (which may include causing it to cast a spell). [/QUOTE]
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