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Thief Rogue / True Strike
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<blockquote data-quote="Kurotowa" data-source="post: 9474033" data-attributes="member: 27957"><p>I spent today mocking up an Int primary Arcane Trickster using True Strike to attack. Overall it seemed a pretty even trade compared to the standard Dex build. Slightly better damage, slightly worse AC. Slightly better spell DC, slightly worse Cunning Strike DC.</p><p></p><p>The big difference is that if you're going Int primary it's easy to take the Telekinetic feat. That on top of the AT feature gets you a Mage Hand spell that's has no casting components, can be cast and controlled as a Bonus Action, has a 60ft range, is invisible, and can perform Slight of Hand actions. The value of which is highly dependent on the player, the DM, and the campaign. But in the right circumstances I can see it being a strong central character gimmick.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9474033, member: 27957"] I spent today mocking up an Int primary Arcane Trickster using True Strike to attack. Overall it seemed a pretty even trade compared to the standard Dex build. Slightly better damage, slightly worse AC. Slightly better spell DC, slightly worse Cunning Strike DC. The big difference is that if you're going Int primary it's easy to take the Telekinetic feat. That on top of the AT feature gets you a Mage Hand spell that's has no casting components, can be cast and controlled as a Bonus Action, has a 60ft range, is invisible, and can perform Slight of Hand actions. The value of which is highly dependent on the player, the DM, and the campaign. But in the right circumstances I can see it being a strong central character gimmick. [/QUOTE]
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Thief Rogue / True Strike
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