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*Dungeons & Dragons
Thief Rogue / True Strike
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<blockquote data-quote="Eric Olson1" data-source="post: 9486661" data-attributes="member: 6975382"><p>Seeing the wording of the “enspelled” weapons confirms my fears that players will <strong>not</strong> be able to craft weapons that have abilities that can be used with fast hands.</p><p></p><p>These items don’t have powers that activate upon usage, they only enable the user to meet the requirements needed to cast a spell.</p><p></p><p>It becomes clean that some items are “activated effect” and some items are “enspelled”. Fast hands only works with “activated effect” items, not “enspelled”. Scrolls are obviously “enspelled”.</p><p></p><p>For balance, I’m not worried about the Thief, they probably need this function to be balanced vs the other sub-classes.</p><p></p><p>This is whole discussion is about: could a spell caster take 3 levels of Rogue/Thief to reliably cast any two leveled spells every round? I do not believe it written that way or intended to be that way.</p><p></p><p>I do believe that Fast Hands is intended to balance this sub-class vs the others. I believe it is the DMs responsibility to keep it balanced by providing magic items that DO work. (non-enspelled items in the DMG or modeled after the enspelled items in the DMG). I would give a Thief a ‘James Bond’ flavor by having some “Q”-mage provide magical toys that make the character effective. We see here that items created by players are not going to work this way, it is something for the DM to create and provide (and balance). For example, a wand where you expend a charge to cause a fireball to shoot out (instead of just allowing you to cast a fireball spell).</p><p></p><p>Note: The ‘attack bonus’ for enspelled items would not apply to true strike, since those are determined by the attack action. The spell does not scale by level like other spells (with DC/AB going up). It does scale with extra damage at each tier. It would be reasonable to rule that an item could be created to cast a lower level spell at a higher level. True Strike at “level 3” would do the 1d6 of extra damage.</p></blockquote><p></p>
[QUOTE="Eric Olson1, post: 9486661, member: 6975382"] Seeing the wording of the “enspelled” weapons confirms my fears that players will [B]not[/B] be able to craft weapons that have abilities that can be used with fast hands. These items don’t have powers that activate upon usage, they only enable the user to meet the requirements needed to cast a spell. It becomes clean that some items are “activated effect” and some items are “enspelled”. Fast hands only works with “activated effect” items, not “enspelled”. Scrolls are obviously “enspelled”. For balance, I’m not worried about the Thief, they probably need this function to be balanced vs the other sub-classes. This is whole discussion is about: could a spell caster take 3 levels of Rogue/Thief to reliably cast any two leveled spells every round? I do not believe it written that way or intended to be that way. I do believe that Fast Hands is intended to balance this sub-class vs the others. I believe it is the DMs responsibility to keep it balanced by providing magic items that DO work. (non-enspelled items in the DMG or modeled after the enspelled items in the DMG). I would give a Thief a ‘James Bond’ flavor by having some “Q”-mage provide magical toys that make the character effective. We see here that items created by players are not going to work this way, it is something for the DM to create and provide (and balance). For example, a wand where you expend a charge to cause a fireball to shoot out (instead of just allowing you to cast a fireball spell). Note: The ‘attack bonus’ for enspelled items would not apply to true strike, since those are determined by the attack action. The spell does not scale by level like other spells (with DC/AB going up). It does scale with extra damage at each tier. It would be reasonable to rule that an item could be created to cast a lower level spell at a higher level. True Strike at “level 3” would do the 1d6 of extra damage. [/QUOTE]
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