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General Tabletop Discussion
*Dungeons & Dragons
Thief Rogue / True Strike
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<blockquote data-quote="James Gasik" data-source="post: 9490860" data-attributes="member: 6877472"><p>I just had this amusing attempt at rules lawyering by a player pop into my head...</p><p></p><p>"Ok, so, it says that when casting a spell with a casting time greater than one action, you have to take the Magic Action each turn."</p><p></p><p>"Uh, huh..." says the DM, not sure where this is going.</p><p></p><p>"And naturally, using a magic item uses the Magic Action, right, I mean, that's what it's for!"</p><p></p><p>"Well...that's subject to debate, I mean, you throw a <em>bead of force</em> or a bead from a <em>necklace of missiles</em>, I don't think..."</p><p></p><p>"Anyways, that means if I'm using a magic item that takes a really long time to use, I'm using multiple Magic Actions, right?" The player starts to grin.</p><p></p><p>"Uh, I guess? I mean it kind of depends..." The DM starts cursing WotC in his mind.</p><p></p><p>"Great, so I pull out that Manual of Gainful Exercise we found and read it in it's entirety with a bonus action using my Fast Hands ability!"</p><p></p><p>"Arrgh, <strong>NO</strong>!" says the DM.</p><p></p><p>-----------------------------------------------------------------------------------------</p><p></p><p>While I don't have any problem with a multiclassed Thief using a Scroll with Fast Hands, and I think having different types of Magic Actions (as some have postulated) or magic items that don't use Magic Actions to activate seems heedlessly confusing...it's obvious that there are going to be cases where Fast Hands can't be allowed to just work with regards to "using" a magic item without stuff breaking (even if using a Scroll of True Strike probably isn't one of them).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9490860, member: 6877472"] I just had this amusing attempt at rules lawyering by a player pop into my head... "Ok, so, it says that when casting a spell with a casting time greater than one action, you have to take the Magic Action each turn." "Uh, huh..." says the DM, not sure where this is going. "And naturally, using a magic item uses the Magic Action, right, I mean, that's what it's for!" "Well...that's subject to debate, I mean, you throw a [I]bead of force[/I] or a bead from a [I]necklace of missiles[/I], I don't think..." "Anyways, that means if I'm using a magic item that takes a really long time to use, I'm using multiple Magic Actions, right?" The player starts to grin. "Uh, I guess? I mean it kind of depends..." The DM starts cursing WotC in his mind. "Great, so I pull out that Manual of Gainful Exercise we found and read it in it's entirety with a bonus action using my Fast Hands ability!" "Arrgh, [B]NO[/B]!" says the DM. ----------------------------------------------------------------------------------------- While I don't have any problem with a multiclassed Thief using a Scroll with Fast Hands, and I think having different types of Magic Actions (as some have postulated) or magic items that don't use Magic Actions to activate seems heedlessly confusing...it's obvious that there are going to be cases where Fast Hands can't be allowed to just work with regards to "using" a magic item without stuff breaking (even if using a Scroll of True Strike probably isn't one of them). [/QUOTE]
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