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Thief Rogue / True Strike
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<blockquote data-quote="James Gasik" data-source="post: 9497177" data-attributes="member: 6877472"><p>The Peasant Railgun! I mean, I get it, it's like the old "bag of rats" exploit. </p><p></p><p>The issue is that while some exploits are obvious, there's a lot of odd things that it's difficult to determine if they are intended or not. Not long ago, a major rules debate came up when I had an enemy push one of my players into a <em>sickening radiance</em>- the player felt it was unfair that they took damage for it, then immediately took damage again at the start of their turn without any agency.</p><p></p><p>Which I found interesting, since the party was perfectly willing to punt enemies into the Druid's <em>moonbeam</em>! That's why it really is up to each group to have a shared idea of what is out of bounds or not.</p><p></p><p>Some groups are perfectly ok with the idea of using forced movement to shred enemies into pieces with <em>spike growth</em>, while others think it's very stinky gouda. And having guidance for this sort of thing in the DMG puts the DM in the position of saying "slow down guys, you're having too much fun right now, haha". If the PHB was clear about the intent of abilities, I feel a lot of this nonsense could be nipped in the bud (and if you're ok with it as a DM, then you can houserule to allow it).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9497177, member: 6877472"] The Peasant Railgun! I mean, I get it, it's like the old "bag of rats" exploit. The issue is that while some exploits are obvious, there's a lot of odd things that it's difficult to determine if they are intended or not. Not long ago, a major rules debate came up when I had an enemy push one of my players into a [I]sickening radiance[/I]- the player felt it was unfair that they took damage for it, then immediately took damage again at the start of their turn without any agency. Which I found interesting, since the party was perfectly willing to punt enemies into the Druid's [I]moonbeam[/I]! That's why it really is up to each group to have a shared idea of what is out of bounds or not. Some groups are perfectly ok with the idea of using forced movement to shred enemies into pieces with [I]spike growth[/I], while others think it's very stinky gouda. And having guidance for this sort of thing in the DMG puts the DM in the position of saying "slow down guys, you're having too much fun right now, haha". If the PHB was clear about the intent of abilities, I feel a lot of this nonsense could be nipped in the bud (and if you're ok with it as a DM, then you can houserule to allow it). [/QUOTE]
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