Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thief seems overpowered to this new/old DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DJINNIMAN" data-source="post: 5473843" data-attributes="member: 6670984"><p>Hello all. I just recently got back into playing D&D, which I have not really done beyond a starter kit adventure here and there for almost 20 years. Playing the Castle Ravenloft board game with a small group of friends and my two sons led to an impulse purchase of the Red Box and now it has just snowballed into an all out campaign.</p><p></p><p>We've played for only four sessions, and the players are midway through second level, going through the Reavers of Harkenwold adventure from the DM Kit. Learning all the new rules and such, with the focus on tactical combat, has been a real change for me, though all the players are new to D&D entirely. Overall, things have gone quite well, but we do have what appears to be a problem.</p><p></p><p>The essentials build thief seems ridiculously overpowered.</p><p></p><p>THe rest of the party includes a shaman, knight, cavalier, and mage, but the thief is hands down the MVP of every combat. The combination of strong melee damage and rule-breaking mobility powers allows him to dance around the map dealing out death like a whirling dervish. As this player joined us starting in the second session, the difference is really striking, if you'll pardon the pun. Combats are faster, sure, but I fear my players will feel weak next to the thief.</p><p></p><p>I know that finding ways for the other players to excel is one way to counteract this, but I just wanted to know if this is a common problem. My players used the character builder for creation, and I'm wondering if they just chose weak powers, perhaps. Would it be worthwhile to have them use only Essentials powers, as I have read that they are generally stronger than some older ones?</p><p></p><p>Any advice would be greatly appreciated. I'm having an amazing time playing after all these years and it has been a great experience for everyone so far. I don't want to mess it up by allowing one PC to dominate the others.</p></blockquote><p></p>
[QUOTE="DJINNIMAN, post: 5473843, member: 6670984"] Hello all. I just recently got back into playing D&D, which I have not really done beyond a starter kit adventure here and there for almost 20 years. Playing the Castle Ravenloft board game with a small group of friends and my two sons led to an impulse purchase of the Red Box and now it has just snowballed into an all out campaign. We've played for only four sessions, and the players are midway through second level, going through the Reavers of Harkenwold adventure from the DM Kit. Learning all the new rules and such, with the focus on tactical combat, has been a real change for me, though all the players are new to D&D entirely. Overall, things have gone quite well, but we do have what appears to be a problem. The essentials build thief seems ridiculously overpowered. THe rest of the party includes a shaman, knight, cavalier, and mage, but the thief is hands down the MVP of every combat. The combination of strong melee damage and rule-breaking mobility powers allows him to dance around the map dealing out death like a whirling dervish. As this player joined us starting in the second session, the difference is really striking, if you'll pardon the pun. Combats are faster, sure, but I fear my players will feel weak next to the thief. I know that finding ways for the other players to excel is one way to counteract this, but I just wanted to know if this is a common problem. My players used the character builder for creation, and I'm wondering if they just chose weak powers, perhaps. Would it be worthwhile to have them use only Essentials powers, as I have read that they are generally stronger than some older ones? Any advice would be greatly appreciated. I'm having an amazing time playing after all these years and it has been a great experience for everyone so far. I don't want to mess it up by allowing one PC to dominate the others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thief seems overpowered to this new/old DM
Top