DJINNIMAN
First Post
Hello all. I just recently got back into playing D&D, which I have not really done beyond a starter kit adventure here and there for almost 20 years. Playing the Castle Ravenloft board game with a small group of friends and my two sons led to an impulse purchase of the Red Box and now it has just snowballed into an all out campaign.
We've played for only four sessions, and the players are midway through second level, going through the Reavers of Harkenwold adventure from the DM Kit. Learning all the new rules and such, with the focus on tactical combat, has been a real change for me, though all the players are new to D&D entirely. Overall, things have gone quite well, but we do have what appears to be a problem.
The essentials build thief seems ridiculously overpowered.
THe rest of the party includes a shaman, knight, cavalier, and mage, but the thief is hands down the MVP of every combat. The combination of strong melee damage and rule-breaking mobility powers allows him to dance around the map dealing out death like a whirling dervish. As this player joined us starting in the second session, the difference is really striking, if you'll pardon the pun. Combats are faster, sure, but I fear my players will feel weak next to the thief.
I know that finding ways for the other players to excel is one way to counteract this, but I just wanted to know if this is a common problem. My players used the character builder for creation, and I'm wondering if they just chose weak powers, perhaps. Would it be worthwhile to have them use only Essentials powers, as I have read that they are generally stronger than some older ones?
Any advice would be greatly appreciated. I'm having an amazing time playing after all these years and it has been a great experience for everyone so far. I don't want to mess it up by allowing one PC to dominate the others.
We've played for only four sessions, and the players are midway through second level, going through the Reavers of Harkenwold adventure from the DM Kit. Learning all the new rules and such, with the focus on tactical combat, has been a real change for me, though all the players are new to D&D entirely. Overall, things have gone quite well, but we do have what appears to be a problem.
The essentials build thief seems ridiculously overpowered.
THe rest of the party includes a shaman, knight, cavalier, and mage, but the thief is hands down the MVP of every combat. The combination of strong melee damage and rule-breaking mobility powers allows him to dance around the map dealing out death like a whirling dervish. As this player joined us starting in the second session, the difference is really striking, if you'll pardon the pun. Combats are faster, sure, but I fear my players will feel weak next to the thief.
I know that finding ways for the other players to excel is one way to counteract this, but I just wanted to know if this is a common problem. My players used the character builder for creation, and I'm wondering if they just chose weak powers, perhaps. Would it be worthwhile to have them use only Essentials powers, as I have read that they are generally stronger than some older ones?
Any advice would be greatly appreciated. I'm having an amazing time playing after all these years and it has been a great experience for everyone so far. I don't want to mess it up by allowing one PC to dominate the others.