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Thief seems overpowered to this new/old DM
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<blockquote data-quote="Obryn" data-source="post: 5478445" data-attributes="member: 11821"><p>No - you said Prime Shot was perfectly useless. I said (and I quote)</p><p></p><p></p><p></p><p>I don't think there's anything wrong with taking the long view of class features, within reason. Many games make it to Paragon level, and a character who wants both of those feats can make Prime Shot awesome by Level 11, not 13. (Take a feat, retrain for the other.)</p><p></p><p></p><p>Absolutely at Heroic, depending who he's working with - but especially if he's working with a Fighter or a Knight. Since we're talking about Core Rangers, let's go with Hunter Style. That gives you a nice +4 AC vs. OAs. Taking the Mark into account, that brings it up to a +6 vs. <em>that</em> OA. This is all without taking any feats. </p><p></p><p>If I'm making two attacks, I think it's hugely worth risking an attack at -6 to get +1 to-hit on both of my shots. What's more, I can stretch this to a +3 pretty easily by flanking - which I generally can't get at range. This isn't even taking into account how my Fighter/Knight buddy is going to get a free swat in as well before their OA even fires. By doing it, I'm making myself more effective, making the Fighter more effective, and killing the bad guy even quicker.</p><p></p><p>If I'm a Ranger without a Defender, then the calculation changes.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5478445, member: 11821"] No - you said Prime Shot was perfectly useless. I said (and I quote) I don't think there's anything wrong with taking the long view of class features, within reason. Many games make it to Paragon level, and a character who wants both of those feats can make Prime Shot awesome by Level 11, not 13. (Take a feat, retrain for the other.) Absolutely at Heroic, depending who he's working with - but especially if he's working with a Fighter or a Knight. Since we're talking about Core Rangers, let's go with Hunter Style. That gives you a nice +4 AC vs. OAs. Taking the Mark into account, that brings it up to a +6 vs. [I]that[/I] OA. This is all without taking any feats. If I'm making two attacks, I think it's hugely worth risking an attack at -6 to get +1 to-hit on both of my shots. What's more, I can stretch this to a +3 pretty easily by flanking - which I generally can't get at range. This isn't even taking into account how my Fighter/Knight buddy is going to get a free swat in as well before their OA even fires. By doing it, I'm making myself more effective, making the Fighter more effective, and killing the bad guy even quicker. If I'm a Ranger without a Defender, then the calculation changes. -O [/QUOTE]
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