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*Pathfinder & Starfinder
Thief seems overpowered to this new/old DM
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5478497" data-attributes="member: 98255"><p>The thing is, it doesn't even matter if the Thief is balanced against other strikers unless you have one in your party, but even then, there is more to balance than damage output.</p><p></p><p>Rangers, Warlocks, Sorcerers, Avengers, Scouts, Barbarians, Monks, and Slayers all do things differently, and have other abilities that a Thief doesn't, and a Thief has a few tricks that they generally don't.</p><p></p><p>A Thief is pretty specialized for getting in, doing truckloads of damage, and then moving to safety, or otherwise trying to avoid being pulverized by a counter-attack. Good with skills and being sneaky.</p><p></p><p>They lack the wilderness ability of the Ranger, and the capacity to unload their damage at 20 or more squares away. They lack the Warlock's control effects and excellent invisibility / teleport trickery. They just don't have the Sorcerer's capacity to blast multiple foes, baked-in resists, or flight powers. They lack the ability to deal with undead to the degree an Avenger can, or the way in which an Oath can keep enemies locked down. They can't match a Scout's wilderness knacks, their stances, or capacity for dual-wielding. They can't take damage like a Barbarian, or react the same way to Crits or dropping foes. They lack the ability to deal with multiple adjacent foes like a Monk, though the monk is closest to being able to move like a Thief, they're harder to hit as well (generally). The Slayer is closest in consistency of damage output, but lacking the ability to sneak attack, makes up for it with better armour and hit points.</p><p></p><p>I know this doesn't answer any perceived specific DPR issues, but I have no intention of getting drawn into a long, boring contest to see who can split mathematical hairs finest.</p><p></p><p>Their damage is good, but hardly game-breaking. I've run games with a Thief and nobody complains about the damage. YMMV, I guess.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5478497, member: 98255"] The thing is, it doesn't even matter if the Thief is balanced against other strikers unless you have one in your party, but even then, there is more to balance than damage output. Rangers, Warlocks, Sorcerers, Avengers, Scouts, Barbarians, Monks, and Slayers all do things differently, and have other abilities that a Thief doesn't, and a Thief has a few tricks that they generally don't. A Thief is pretty specialized for getting in, doing truckloads of damage, and then moving to safety, or otherwise trying to avoid being pulverized by a counter-attack. Good with skills and being sneaky. They lack the wilderness ability of the Ranger, and the capacity to unload their damage at 20 or more squares away. They lack the Warlock's control effects and excellent invisibility / teleport trickery. They just don't have the Sorcerer's capacity to blast multiple foes, baked-in resists, or flight powers. They lack the ability to deal with undead to the degree an Avenger can, or the way in which an Oath can keep enemies locked down. They can't match a Scout's wilderness knacks, their stances, or capacity for dual-wielding. They can't take damage like a Barbarian, or react the same way to Crits or dropping foes. They lack the ability to deal with multiple adjacent foes like a Monk, though the monk is closest to being able to move like a Thief, they're harder to hit as well (generally). The Slayer is closest in consistency of damage output, but lacking the ability to sneak attack, makes up for it with better armour and hit points. I know this doesn't answer any perceived specific DPR issues, but I have no intention of getting drawn into a long, boring contest to see who can split mathematical hairs finest. Their damage is good, but hardly game-breaking. I've run games with a Thief and nobody complains about the damage. YMMV, I guess. [/QUOTE]
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