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Thief seems overpowered to this new/old DM
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<blockquote data-quote="KarinsDad" data-source="post: 5478910" data-attributes="member: 2011"><p>For OAs derived from shooting.</p><p></p><p>What about the normal attacks of NPCs who aren't engaged with the Defender?</p><p></p><p>Those attacks against the Ranger using Prime Shot who is now close to the NPCs are not at -6. They are at -0. They are only at -2 if that particular foe is marked. Not all foes are marked by Defenders all rounds.</p><p></p><p>And, I don't understand your point. OAs derived from shooting are often a small percentage of the overall number of attacks in an encounter.</p><p></p><p></p><p>The Ranger using Prime Shot puts himself in the range of most NPC area effects and a lot of normal attacks by being up close by the Defender. In return, he might do 10+ extra points of damage at Paragon level per round. And it cost him 2 or 3 feats to take this risk.</p><p></p><p>Yes, he'll take out one half of one foe per encounter more, but he'll also be sucking up a lot of healing surges doing so. I'm not seeing that as necessarily the best strategy.</p><p></p><p></p><p>This is not like the Cleric or the Thief who is hanging back 5 squares or so, just to get some NPCs in range of their attacks. It's jumping in front of the Defender or off to a side by himself. Granted, most PCs should suck up at least one successful NPC attack per encounter, just to balanced out healing surge useage.</p><p></p><p>But if a Ranger is going to dedicate 2 feats (or 3 feats with Courageous Shooter if he doesn't want to get in harms way quite so much), he's either going to have to give up this tactic sometimes, or he's going to be a healing surge drain. Unlike Defenders, Rangers only get 6+CON healing surges per day. With their lower AC, fewer hit points, and fewer healing surges, they really cannot afford to often be up in the thick of things. And if they are not up in the thick of things a lot, that makes these 2 or 3 feats situationally useful.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5478910, member: 2011"] For OAs derived from shooting. What about the normal attacks of NPCs who aren't engaged with the Defender? Those attacks against the Ranger using Prime Shot who is now close to the NPCs are not at -6. They are at -0. They are only at -2 if that particular foe is marked. Not all foes are marked by Defenders all rounds. And, I don't understand your point. OAs derived from shooting are often a small percentage of the overall number of attacks in an encounter. The Ranger using Prime Shot puts himself in the range of most NPC area effects and a lot of normal attacks by being up close by the Defender. In return, he might do 10+ extra points of damage at Paragon level per round. And it cost him 2 or 3 feats to take this risk. Yes, he'll take out one half of one foe per encounter more, but he'll also be sucking up a lot of healing surges doing so. I'm not seeing that as necessarily the best strategy. This is not like the Cleric or the Thief who is hanging back 5 squares or so, just to get some NPCs in range of their attacks. It's jumping in front of the Defender or off to a side by himself. Granted, most PCs should suck up at least one successful NPC attack per encounter, just to balanced out healing surge useage. But if a Ranger is going to dedicate 2 feats (or 3 feats with Courageous Shooter if he doesn't want to get in harms way quite so much), he's either going to have to give up this tactic sometimes, or he's going to be a healing surge drain. Unlike Defenders, Rangers only get 6+CON healing surges per day. With their lower AC, fewer hit points, and fewer healing surges, they really cannot afford to often be up in the thick of things. And if they are not up in the thick of things a lot, that makes these 2 or 3 feats situationally useful. [/QUOTE]
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