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*Pathfinder & Starfinder
Thief seems overpowered to this new/old DM
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<blockquote data-quote="KarinsDad" data-source="post: 5480043" data-attributes="member: 2011"><p>No. Not terrible. Generally 2 to 3 behind Plate and Shield. It depends on if the archer Ranger has high enough CON to get Hide Specialization or not. Course, we are now talking 3 or 4 feats with which to gain +2 to hit and +5 damage per attack.</p><p></p><p>And, there are several Defender defense Paragon Paths (either AC or damage resistance), but very few Archer ones.</p><p></p><p>Plus, a starting 20 Dex means that at least one other defense is on the low side. An easy target for a DM.</p><p></p><p>A Defender with a two handed weapon tends to be similarly armored. But, such a Defender also tends to have 3+ more healing surges and more hit points (and hence larger heals).</p><p></p><p></p><p></p><p>Assuming the PC acquires the absolute perfect items to help out. That tends to happen in character optimization, not as much in all home games.</p><p></p><p>And of course, the Defenders can get AC or other defense boosting magic items as well like Agile Armor or Meliorating Armor. So, a Defender can generally stay ahead of a Ranger in AC if that is what he wants and the DM allows both PCs to acquire the items that they want.</p><p></p><p>So even though the Archer has a decent AC, there is no guarantee that it will help if the Defender also has high AC, so the DM modifies his encounters to take two high defense PCs into account.</p><p></p><p></p><p></p><p>30th level isn't worth discussing. By then, there are ways that Wizards can be in melee range of Orcus and not break a sweat. Even his Aura of Death is mostly a joke at level 30.</p><p></p><p></p><p>It is true that the Prime Shot boost is a viable build, it just means that the Archer Ranger has to dedicate a lot of his resources to protecting himself in order to get this damage boost. An encounter with some monsters that Stun can seriously pound such a build.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5480043, member: 2011"] No. Not terrible. Generally 2 to 3 behind Plate and Shield. It depends on if the archer Ranger has high enough CON to get Hide Specialization or not. Course, we are now talking 3 or 4 feats with which to gain +2 to hit and +5 damage per attack. And, there are several Defender defense Paragon Paths (either AC or damage resistance), but very few Archer ones. Plus, a starting 20 Dex means that at least one other defense is on the low side. An easy target for a DM. A Defender with a two handed weapon tends to be similarly armored. But, such a Defender also tends to have 3+ more healing surges and more hit points (and hence larger heals). Assuming the PC acquires the absolute perfect items to help out. That tends to happen in character optimization, not as much in all home games. And of course, the Defenders can get AC or other defense boosting magic items as well like Agile Armor or Meliorating Armor. So, a Defender can generally stay ahead of a Ranger in AC if that is what he wants and the DM allows both PCs to acquire the items that they want. So even though the Archer has a decent AC, there is no guarantee that it will help if the Defender also has high AC, so the DM modifies his encounters to take two high defense PCs into account. 30th level isn't worth discussing. By then, there are ways that Wizards can be in melee range of Orcus and not break a sweat. Even his Aura of Death is mostly a joke at level 30. It is true that the Prime Shot boost is a viable build, it just means that the Archer Ranger has to dedicate a lot of his resources to protecting himself in order to get this damage boost. An encounter with some monsters that Stun can seriously pound such a build. [/QUOTE]
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