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*Pathfinder & Starfinder
Thief seems overpowered to this new/old DM
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<blockquote data-quote="KarinsDad" data-source="post: 5481358" data-attributes="member: 2011"><p>A Double Axe would be 7.5 for each end. So, this sounds like the best weapon possible here. That's still almost 3 DPR less than the Thief without CA, 1 DPR less with CA.</p><p></p><p>Craghammer or Waraxe would be 8.5 for the main hand, but would need a Hand Axe or Throwing Hammer in the off hand for 5.5.</p><p></p><p>Dwarven Weapon Training is definitely one of the best damage feats because it gives weapon proficiency as well. Course, it does restrict the race of the PC as well.</p><p></p><p></p><p></p><p>You should keep notes. I suspect that 3 or 4 round encounters are on the light side for many groups. I'm currently playing Encounters and it's usually at least 5 and often more. Course, we have 2.5 Strikers, so the DM might be throwing an extra monster in or so.</p><p></p><p>But even in PBP, the lowest number of rounds is typically 4 and often, they go higher. I happen to know this since I DM there and my average is just under 8 (course, DMs often challenge PCs heavier in PBP due to fewer encounters per day and the PCs are optimized so heavily).</p><p></p><p>Looking at DPR at level one for 4 PCs against 4 NPCs in a same level encounter:</p><p></p><p>Defender: +7 to hit, 9.5 damage, 65% chance to hit, 6 DPR.</p><p>Leader: +4 to hit, 8.5 damage, 60% chance to hit, 5 DPR.</p><p>Striker: +9 to hit, 19 damage, 75% chance to hit, 14 DPR.</p><p>Controller: +4 to hit, 2 targets, 7.5 damage, 60% chance to hit, 9 DPR.</p><p></p><p>That's an average of one plus NPC dying per round, but this assumes that the NPCs do not disable any of the PCs and that the Controller can manage targeting two NPCs per round. Encounter powers allow for an additional 12 damage per encounter over At Wills (12 at first level, 24 at third level, 36 at 7th level), but on the other hand, 4+ damage is wasted killing foes (i.e. the average foe dies at -4, not at 0 at level 1, at level 7, the average foes dies at -6 or more), so 16 wasted damage per encounter on average at level one.</p><p></p><p>That's 4 rounds for a same level encounter on average. It'll be an average of +1 round per level higher of the opposition. If an N encounter is 4 rounds, an N+4 encounter should often be 8 rounds.</p><p></p><p>And in order to maintain the same level of NPCs killed per round as PCs level up, every PC has to increase their DPR by 1+ every level since the NPC hit points increase on average by 8 (or 1 extra damage per PC per round for 8 rounds).</p><p></p><p>Granted, this will vary quite a bit based on party makeup, how much the DM challenges the players with terrain or more challenging foes, how well the players can focus fire on the NPCs so that the NPCs cannot take away actions from the PCs, etc. A group with 2 strikers and one of each of the other roles will take out foes faster than one with 2 leaders.</p><p></p><p>But if the PCs are wiping out foes in 4 rounds on average as opposed to at minimum, then the DM is probably not challenging them too much by throwing same level encounters at them.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5481358, member: 2011"] A Double Axe would be 7.5 for each end. So, this sounds like the best weapon possible here. That's still almost 3 DPR less than the Thief without CA, 1 DPR less with CA. Craghammer or Waraxe would be 8.5 for the main hand, but would need a Hand Axe or Throwing Hammer in the off hand for 5.5. Dwarven Weapon Training is definitely one of the best damage feats because it gives weapon proficiency as well. Course, it does restrict the race of the PC as well. You should keep notes. I suspect that 3 or 4 round encounters are on the light side for many groups. I'm currently playing Encounters and it's usually at least 5 and often more. Course, we have 2.5 Strikers, so the DM might be throwing an extra monster in or so. But even in PBP, the lowest number of rounds is typically 4 and often, they go higher. I happen to know this since I DM there and my average is just under 8 (course, DMs often challenge PCs heavier in PBP due to fewer encounters per day and the PCs are optimized so heavily). Looking at DPR at level one for 4 PCs against 4 NPCs in a same level encounter: Defender: +7 to hit, 9.5 damage, 65% chance to hit, 6 DPR. Leader: +4 to hit, 8.5 damage, 60% chance to hit, 5 DPR. Striker: +9 to hit, 19 damage, 75% chance to hit, 14 DPR. Controller: +4 to hit, 2 targets, 7.5 damage, 60% chance to hit, 9 DPR. That's an average of one plus NPC dying per round, but this assumes that the NPCs do not disable any of the PCs and that the Controller can manage targeting two NPCs per round. Encounter powers allow for an additional 12 damage per encounter over At Wills (12 at first level, 24 at third level, 36 at 7th level), but on the other hand, 4+ damage is wasted killing foes (i.e. the average foe dies at -4, not at 0 at level 1, at level 7, the average foes dies at -6 or more), so 16 wasted damage per encounter on average at level one. That's 4 rounds for a same level encounter on average. It'll be an average of +1 round per level higher of the opposition. If an N encounter is 4 rounds, an N+4 encounter should often be 8 rounds. And in order to maintain the same level of NPCs killed per round as PCs level up, every PC has to increase their DPR by 1+ every level since the NPC hit points increase on average by 8 (or 1 extra damage per PC per round for 8 rounds). Granted, this will vary quite a bit based on party makeup, how much the DM challenges the players with terrain or more challenging foes, how well the players can focus fire on the NPCs so that the NPCs cannot take away actions from the PCs, etc. A group with 2 strikers and one of each of the other roles will take out foes faster than one with 2 leaders. But if the PCs are wiping out foes in 4 rounds on average as opposed to at minimum, then the DM is probably not challenging them too much by throwing same level encounters at them. [/QUOTE]
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