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General Tabletop Discussion
*Pathfinder & Starfinder
Thief seems overpowered to this new/old DM
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5482686" data-attributes="member: 98255"><p>I can't believe people are quibbling over 3 points of damage, over the course of an entire fight, and using that to try and point out that a class is unbalanced.</p><p></p><p>If looking at an actual in game fight, instead of a hypothetical one, you have other things to take into account. Minions. Striker's Bane.</p><p></p><p>If you, as a striker, must for whatever reason, attack a minion, guess what your DPR is for that round? Yeah, that's right: 1. Or 2 if you're a Ranger (sometimes more). Thief, barring magical equipment, will always be hitting a minion for an effective DPR of 1.</p><p></p><p>Granted, strikers want to avoid having to do this whenever they can, but sometimes it happens. Sometimes it's the best choice, for the sake of the party. Like minions threatening your pacifist cleric and they go before the controller, or when there is a wall of them between you, and a juicier target, or when they surround you and again, the controller is otherwise busy (it happens).</p><p></p><p>At level 4, to use your example level, a Ranger (or Sorcerer) will be taking out between 1 and 9 minions in a given round. Thief, only 1. Though the Thief will almost never miss that minion, the TS ranger still has an option to attack a different target if it is adjacent, or in the case of bow rangers, if it is 50 squares away and might even still get to cash in on Quarry damage.</p><p></p><p>Unlike even a simple PHB Rogue, the Thief has virtually no "control" type ability, and that is an important distinction to make when talking about the Thief's damage output.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5482686, member: 98255"] I can't believe people are quibbling over 3 points of damage, over the course of an entire fight, and using that to try and point out that a class is unbalanced. If looking at an actual in game fight, instead of a hypothetical one, you have other things to take into account. Minions. Striker's Bane. If you, as a striker, must for whatever reason, attack a minion, guess what your DPR is for that round? Yeah, that's right: 1. Or 2 if you're a Ranger (sometimes more). Thief, barring magical equipment, will always be hitting a minion for an effective DPR of 1. Granted, strikers want to avoid having to do this whenever they can, but sometimes it happens. Sometimes it's the best choice, for the sake of the party. Like minions threatening your pacifist cleric and they go before the controller, or when there is a wall of them between you, and a juicier target, or when they surround you and again, the controller is otherwise busy (it happens). At level 4, to use your example level, a Ranger (or Sorcerer) will be taking out between 1 and 9 minions in a given round. Thief, only 1. Though the Thief will almost never miss that minion, the TS ranger still has an option to attack a different target if it is adjacent, or in the case of bow rangers, if it is 50 squares away and might even still get to cash in on Quarry damage. Unlike even a simple PHB Rogue, the Thief has virtually no "control" type ability, and that is an important distinction to make when talking about the Thief's damage output. [/QUOTE]
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Thief seems overpowered to this new/old DM
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