Nothing official, AFAIK, but this is great..GlassJaw said:Is there anywhere online that gives a timeline/history of the Thief games? It's been a while since I played the first two and I could really use a refresher course.
If you get any cool plot ideas, please, share them here!Falkus said:Now that's a cool idea, I'd love to run something like that myself.
Hmm, in May, I'm sharing an apartment for six weeks with a friend for a spring course in university that we're both taking, and we both like DnD...
If you get any cool plot ideas, please, share them here!
Kemrain, would you please send me a copy of that file too?
Not the time period I'd go for, given that I realyl don't like the Mechanists, but it's a good place to start, and has many ripe opportunities. Good thinking.Falkus said:I was thinking of setting in between the Dark Project and the Metal Age, as I saw someone suggest on the TTLG forums. Hammerites are still a force, but are rapidly losing their power, while the mechanists have arisen, but have yet to formally seperate from the Hammers. City Guard has been formed under Truart, and is in the process of supplanting the thieves' guilds as the controller of crime in the city. A time of chaos and disorder. Perfect for a single or small group of independant thieves who want to make it their own way, but end up embroiled in something much bigger.
So was I! I loved the Hand Brotherhood in Thief Gold, and the Necromancer's Spire in Life of the Party (with the Book of Ash.You said:I was thinking of, in the overall campaign plot, exploring more of the magic side of Thief. We saw nature in the Dark Project, and Technology in the Metal Age, so I'd like my campaign to focus more on magic and necromancy as the antagonist, rather than the concepts explored in the games.
That is cool. I hadn't thought about that too much. Shame on me. Forcing the PC's to make contacts and get their info on their own means that there are 'adventures' between adventures. Very cool. I do intend to introduct my PCs to a fence named Cutty, and once he owes them money and information, have a certain fanatical religious group cart him off to prison... I have Cragscleft all mapped out, and just waiting to be used.You Again said:First couple of adventures, of course, would be stealing for fun and profit. That's going to be one of the nice things about playing Thief as an RPG. The PCs get to explore all the things that Garret did off-screen in the game. IE, bribing servants for maps, scouting out security systems, looking for rich targets, etc.
Not the time period I'd go for, given that I realyl don't like the Mechanists, but it's a good place to start, and has many ripe opportunities. Good thinking.
A Hand Brotherhood mage named Azaran the Cruel was expelled from the Brotherhood for practicing necromancy. In the Hand Brotherhood's compound, Garrett discovers that Azaran returned and stole a necromantic tome, the Book of Ash, from the Brotherhood, a book that they were guarding heavily and never wanted to see the light of day. He then fled to dayport, to unlock its secrets. That's a plotline just waiting to happen, and best of all, it's 100% cannon.