Wraith Form
Explorer
Starting a new game, all chars are 2nd level. Mostly thugs and rogues. (4 players) They (both players and their characters) don't realize this yet, but they're in the demiplane of Ravenloft currently. I plan on ramping up the horror gradually. They're all working for a thieves' guild in a major city (likely Richmulot or Mordent, not that it matters).
This will be the first adventure using their new thiefly PCs.
Here's the important part --> If you were a player, which selection sounds more fun?
1) Robbing a manor house, no special guards (standard bodyguards) in a sleepy country town. Maybe some guard dogs. Snatching something (a McGuffin) that the guild wants. (Think Train Job from Firefly, a standard smash & grab.) Any advice on how to "spice up" (add a subtle twist to) this plot would be handy, but I don't want 'em up against armies of opponents--should be fairly simple for them.
2) Impersonating "government agents" doing a transaction for a few crates full of weapons from (___insert forgein nation here____). The sellers might be thieves themselves, or may be soldiers from the foreign nation's military. The players'll be requested to try to find out where the weapons came from (which foreign city they're being manufactured.) Twist: The players won't realize the weapons are guns--muskets, to be exact--and if they snoop...which I hope they do...they'll likely get a shock as they don't expect the high Tech Level of Ravenloft. (I'd really appreciate and advice on how to "subtly" encourage them to snoop in the crate and discover the guns, if you have any.) The guild wants these weapons, and it adds a layer of "conspiracy" to the local government--their king is buying guns?!? (The real govt agents have been kidnapped by the guild and will be hold hostage in an attempt to frame the other foreign nation).
3) Any quick, low-level, easy-to-run larcenous plots you'd like to add, with advice on how to run it. (I'm a n00b DM.)
This will be the first adventure using their new thiefly PCs.
Here's the important part --> If you were a player, which selection sounds more fun?
1) Robbing a manor house, no special guards (standard bodyguards) in a sleepy country town. Maybe some guard dogs. Snatching something (a McGuffin) that the guild wants. (Think Train Job from Firefly, a standard smash & grab.) Any advice on how to "spice up" (add a subtle twist to) this plot would be handy, but I don't want 'em up against armies of opponents--should be fairly simple for them.
2) Impersonating "government agents" doing a transaction for a few crates full of weapons from (___insert forgein nation here____). The sellers might be thieves themselves, or may be soldiers from the foreign nation's military. The players'll be requested to try to find out where the weapons came from (which foreign city they're being manufactured.) Twist: The players won't realize the weapons are guns--muskets, to be exact--and if they snoop...which I hope they do...they'll likely get a shock as they don't expect the high Tech Level of Ravenloft. (I'd really appreciate and advice on how to "subtly" encourage them to snoop in the crate and discover the guns, if you have any.) The guild wants these weapons, and it adds a layer of "conspiracy" to the local government--their king is buying guns?!? (The real govt agents have been kidnapped by the guild and will be hold hostage in an attempt to frame the other foreign nation).
3) Any quick, low-level, easy-to-run larcenous plots you'd like to add, with advice on how to run it. (I'm a n00b DM.)
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