Thieves World

Crothian

First Post
I'm not even running a game but the thoughts of what I woulkd do with the setting and the large amounts of d20 books is just in the back of my mind. I think the greatest strength with having TW be d20 now is that I can take advantage of all the cool books out there and use it for my game.

For instance in my TW game I always try to emphasis gambling. It is a fast fun and easy way for the players to get money and to get in lots of trouble. THe Book of Roguish Luck by Malhavoc has good rules for gambling and Wizards is coming out with some card game that can be used in game like this.

I like my thieves guilds well organized, so the Hawkmasks usually end up being a bigger part of the world for me. I use Thieves Den (second edition book) and Canting Crew (Troll Lords) to breing organized structure to it. I like the old orginal setting better with Jubal in charge and Tempus riding around slaughtering Hawkmasks for fun.

I keep it low magic for the most part. I do use many of Ronin Art's dozen and 101 books of something books to add really cool and extra details to the game. THe book of unusual treaser Ronin arts did with Bad Axe games is awesome for this. I also enjoy AEG's Toolbox and Troll Lord's World Builder to pull ideas and bits of cool things from.

Now that Thieves World Players Guide is out I don't need to use the books of optional trules like Unearthed Arcana to get me non magical classes. But I think other base classes like Swashbuckler and Scout can make a good addition to the game. Sure they will need some alterations to make them fit perfectly but that can happen at a later point.

I still like prestige classes and feats and books like Traps and Treachery (FFG) and Book of Roguish Luck have great options for thieves. Complete Warrior is another good book for the fighters, but the really good one I like is Blood and Fists (RPGObjects). It is for modern game but with work it gives me the hand to hand fighter that I feel works in Sanctuary.

While TWPM is the core to creating characters, the old box set is still the actual foundation of the campaign. It has introductory info for players, the bestest map ever, and great and simple table to populating the city. Cityworks (FFG) and Dungeon Worls for the seweres and tunnels below the city (also FFG) I found are usueful for filling out things in the city.

One thing that I've never found to my satisfaction though was good boat rules. The City has a great dock and plenty of ships coming by. Taking the PCs out for some naval hyjinks is also fun.

The city though needs to come alive with people. Everyone Else (PDF by EN Publishing) and Experts 3.5 (Skirmisher Games) are two products I use a lot for filling in the thousands of people that need filled in at times.

One day I will sit down and run this campaign again. :cool:
 

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Hey Crothian! I too plan to run a game set in the Rakan Era. I love One Thump, Cappen Vara, & Prince Kitty Kat. Not to mention Jubal. I will also be using the Chaosium Box set for the map (again correct the map is the best!). I plan to use Everyone Else- combined with the Ecounter tables in the old set & your group can have an adventure just crosssing town! I also have Experts which woulld help flesh out Npc's like Alten Stulwig & others.

I also plan on using the business rules from DMG II, Sandstorm for desert ventures, & the new Dragon Compendeum from Pazio looks interesting with classes The Savant & Mountebaunk (?) as well as the poision of Cerilion.

Right now I'm DMing a AGoT campaign hich has been a blast & nowhere near the end so it might be a while before I can start but I can't wait to walk the mean streets of Sanctuary! Thanks Maester Luwin
 

Good catrch with the Buisiness rules from DMG2. I had a camapign years ago in which the group actually had a business in Sanctuary, a way to be a front for their ill gotten goods. Of course the business got robbed, ribbed off, and burned down; but it is THieves World.

I also plan on having fun with Crime and Punishment by Altas Games.
 

Speaking as one of the Thieves World authors, rock. I'm pleased beyond words that people want to import other rules and ideas into the setting; one of the best compliments you can pay a setting is that you look at every new purchase through the lens of that world.

Use it all. Use it all. And then tell us how cool it was.
 


JoeGKushner said:
If you can find the old Midkemia Press Runequest Cities, that has some wonderful encounter tables.

Now there's a book I wish I still owned! It was fantastic also for setting up neighborhoods and having "normal businesses" in cities, not simply ones that catered to adventurers. Sadly I loaned it to a buddy and it walked away...
 

The WEstern Empire book for Palladium Fantasy has some great tables in it for normal businesses is to. Along with the old Midkemia Press book, the flying Buffalo Cityworks books or whatever they are called are also very good
 

Wombat said:
Now there's a book I wish I still owned! It was fantastic also for setting up neighborhoods and having "normal businesses" in cities, not simply ones that catered to adventurers. Sadly I loaned it to a buddy and it walked away...

It would be a great example of what should be put on PDF.
 

Hey everyone! The encounter tables found in the old Chasoium Thieve's World set was the same as the Cities supplement. Both were done by Medkemia Press I thought? The Encounter tables are awsome!

Hey Patrick! Great game & great book! Thanks Maester Luwin
 


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