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<blockquote data-quote="Crothian" data-source="post: 433640" data-attributes="member: 232"><p>Attributes and Skills</p><p></p><p> Many people have a defiant opinion on stats and what is useful in the average fantasy game. For whatever reason Dexterity is the stat of choice and Charisma is the dump stat. In the city of Sanctuary many stats have different uses then many see.</p><p></p><p>Strength: Strength is well respected in the city of Sanctuary. Fights are a daily part of the city, and a strong, tough person can easily make a reputation on this. Also, in the narrow alleys and snake like roads there is little room for ranged combat. Most of the fights happen toe to toe unless one side as enough time to set up an ambush. </p><p></p><p>Dexterity: Being fast and agile is an advantage in Sanctuary. Most people do not wear armor, so they really on dexterity to keep themselves from getting injured. Many times the first strike can end a battle before the opponent has a chance to react.</p><p></p><p>Constitution: The simple answer for this stat is more hit points will allow you to live longer. However, one area that most other games don’t touch on is disease. Sanctuary is a dirty place with filth and urine thrown out into the streets daily. Yes, there are sewers, but they aren’t everywhere, they aren’t in the best conditions, and people are lazy and don’t always walk to dump their refuse into them. Also, poison is a hobby practiced by many people.</p><p></p><p>Intelligence: Many smart people realize they need to leave Sanctuary fast. However, the few that stay can take advantage of the rather dim wittedness of the common man. The bonuses in skill points are also very important. Sanctuary is a more skill driven game because of the many chances to use a wide range of skills. </p><p></p><p>Wisdom: People are attacked and ambushed if they aren’t paying attention. Wisdom is the key stat for both spot and listen. Will saves are also the weakness of many characters, and a good wisdom will help counter this. </p><p></p><p>Charisma: People with a low charisma are more likely to be attacked. Charisma is force and strength of presence, and many people in sanctuary will prey those that seem weak. Also, people with high charisma will more then likely be able to talk to important people or get better deals at the Bazaar. </p><p></p><p>Skills are also very important. Most people have jobs or at least daily activities like picking pockets or fencing that all require the use of skills. The ability to not be seen or to be noticing those trying not to be seen can be the difference between life and death. Getting around all the buildings is always important and skills like Balance, Climb, and Jump will help with that. Socializing is very important with bartering in the Bazaar, dealing with One Thumb in the Vulgar Unicorn, or even attempting to gain favor with one of the Mage Guild. I also suggest using the many new uses for old skills that appear in many books. The Quintessential Rogue is very useful for this as all the new uses fit very well with Sanctuary.</p></blockquote><p></p>
[QUOTE="Crothian, post: 433640, member: 232"] Attributes and Skills Many people have a defiant opinion on stats and what is useful in the average fantasy game. For whatever reason Dexterity is the stat of choice and Charisma is the dump stat. In the city of Sanctuary many stats have different uses then many see. Strength: Strength is well respected in the city of Sanctuary. Fights are a daily part of the city, and a strong, tough person can easily make a reputation on this. Also, in the narrow alleys and snake like roads there is little room for ranged combat. Most of the fights happen toe to toe unless one side as enough time to set up an ambush. Dexterity: Being fast and agile is an advantage in Sanctuary. Most people do not wear armor, so they really on dexterity to keep themselves from getting injured. Many times the first strike can end a battle before the opponent has a chance to react. Constitution: The simple answer for this stat is more hit points will allow you to live longer. However, one area that most other games don’t touch on is disease. Sanctuary is a dirty place with filth and urine thrown out into the streets daily. Yes, there are sewers, but they aren’t everywhere, they aren’t in the best conditions, and people are lazy and don’t always walk to dump their refuse into them. Also, poison is a hobby practiced by many people. Intelligence: Many smart people realize they need to leave Sanctuary fast. However, the few that stay can take advantage of the rather dim wittedness of the common man. The bonuses in skill points are also very important. Sanctuary is a more skill driven game because of the many chances to use a wide range of skills. Wisdom: People are attacked and ambushed if they aren’t paying attention. Wisdom is the key stat for both spot and listen. Will saves are also the weakness of many characters, and a good wisdom will help counter this. Charisma: People with a low charisma are more likely to be attacked. Charisma is force and strength of presence, and many people in sanctuary will prey those that seem weak. Also, people with high charisma will more then likely be able to talk to important people or get better deals at the Bazaar. Skills are also very important. Most people have jobs or at least daily activities like picking pockets or fencing that all require the use of skills. The ability to not be seen or to be noticing those trying not to be seen can be the difference between life and death. Getting around all the buildings is always important and skills like Balance, Climb, and Jump will help with that. Socializing is very important with bartering in the Bazaar, dealing with One Thumb in the Vulgar Unicorn, or even attempting to gain favor with one of the Mage Guild. I also suggest using the many new uses for old skills that appear in many books. The Quintessential Rogue is very useful for this as all the new uses fit very well with Sanctuary. [/QUOTE]
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