Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Meta - Forums About Forums
Archive-threads
Thieves World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 434088" data-attributes="member: 232"><p>Different Sections of Sanctuary</p><p></p><p> The people who live there divide the city of Sanctuary into many different areas. Each section has it’s own feel and it’s own twist on the laws and enforcing them. The different areas are the Maze, the Bazaar, the Street of Red Lanterns, Downwind, Westside, the Processional, the Jewelers Quarters, the Docks, the Palace, the Avenue of Temples, and the outskirts, which includes the few farms and some of the outlining Noble houses. </p><p></p><p> Downwind: This part of Sanctuary is filled with the poorest of the poor. There are few true buildings here; most are make shift tents and lean-tos. The best none building in Momma Leoni’s, a two story bar, the only true business this side of the White Foal River. While many thieves live here, few people are robbed here as no one has anything to steal. Downwind is not just filled with the outcast and thieves of Sanctuary. There are many families force to live here because they have nowhere else to go. Many commute to the real city to work. Some comb the beach for driftwood and other valuables that may wash up from time to time. There are many gangs who claim different areas of Downwind. They are mostly allowed to do as they please because Jubal, the guards, and other people of power really don’t care what goes on here. Aside from the random crime, the biggest threat to Downwinders are fires. Fires will devastate much of Downwind before it’s contained if it is at all. The temporary houses are very flammable, and while the more stable clay houses don’t burn they do get really hot and trap people in what basically becomes an oven. It’s called Downwind, because this is the way the wind blows from the smelly West Side.</p><p></p><p> The West Side: This is a section of poor people and certain businesses. This part of town is where all the perfumers, tanners, glue makers and other businesses that produce foul smells. The West Side is trashiest on the western end and around the maze. The area near the Processional is rather nice. This is where Downwinders dream of living one day as it’s usually the next step up for them. The housing is the cheapest in the city proper, but it is all permanent housing and some even have doors and windows. Guards actually do some patrolling here, but crime is still pretty high. Fires are less dangerous here as a more organized effort will be put forth to put the fire out. The most well known place is Stulwig’s Apothecary. </p><p></p><p> The Bazaar: This is the busiest place in Sanctuary open from sun up till sun down. While many of the S’Danzo live here in the permanent building by the walls, most people come in every morning and set up their tents and booths. All sort of thing can be found here to purchase from foods to jewelry to weapons, to day-to-day equipment to even livestock. There are no set prices on anything as everything is haggled for and prices are determined by who is buying, who is selling, and many other intangible factors. Pickpockets are the biggest threat to one self here, as there are always guards and others watching out for trouble. This is the one place that the truly rich and truly poor come and can be seen together. </p><p></p><p> Street of Red Lanterns: This place sells what the Bazaar does not. The small section is home to the brothels, moneylenders, pawnshops, and gambling halls. There are also some small merchants who have some of the more interesting things to sell here and there. The street is well patrolled during the day, but the guards don’t come here much in the evening so it’s a great meeting place. Myrtis, owner of the Aphrodisia House is the unofficial mayor of this section, as all the other business owners look to her for advice and also organizing them in times of trouble. </p><p></p><p> The Processional: This is the middle class district. Most of the buildings are two story and people live on top of their shops. All the buildings here have doors and widows as well as good, solid locks. The guards patrol here frequently, but crime is still a problem. There are many typical shops and stores, inns and taverns in this district. </p><p></p><p> The Jewelers Quarters: This is the rich side of town. All the buildings are very nice, and the streets are basically clean. This place is heavily patrolled and many of the locals have their own personal guards as well. People who are poorly dressed and loiterers are not allowed in this section of town. This is where the Mage Guild is located as well as many of the most notable businessmen. </p><p></p><p> Temple District: This is the area where all the temples are and all the priests live. There are always guards around as this small section is easily to patrol with a few people. The riff raff is usually not allowed here, except on Godsday when they can come and beg for alms. </p><p></p><p> Palace District: The only way here is past many armed guards and they do not let everyone in. On certain days the place is opened to take petitions from the commoners, and on those days there are scores of guards out and about. </p><p></p><p> Maze: Only the brave, foolish, or skilled enter this place. The only guards that come in do so in numbers greater then six, and still only in the bright light of day. The streets are all small and dark. There are over hangings and tunnels that cast shadows everywhere. Dead bodies are left out in the street and the worst crimes go on in the wide open. This is a place for the thieves and the people they associate with. Every man is for himself here and might makes right is the only law. Hawkmasks frequent this area the most. The Vulgar Unicorn can be found somewhere in here. </p><p></p><p> The Docks: This is the place for the fishermen. Most of them live in fisherman’s row. They all know each other and are not nice to outsiders. An outsider is anyone not in the fishing business. They are a tight group, and look out for each other. They provide much of the food for the city; so most people leave them alone. </p><p></p><p> Outskirts: The lands around Sanctuary are either farmland slowly being taken over by the desert or the once great noble houses. The farmland has been over farmed for decades and unless a miracle or highly competent farmer starts taking care of the land it will all be gone. The noble houses are a mixed lot. Some are abandoned and thought to be haunted, others are lived in by actual nobles, and one is Jubal’s estate. It’s best to know who lives in the one you are visiting before going up to the door.</p></blockquote><p></p>
[QUOTE="Crothian, post: 434088, member: 232"] Different Sections of Sanctuary The people who live there divide the city of Sanctuary into many different areas. Each section has it’s own feel and it’s own twist on the laws and enforcing them. The different areas are the Maze, the Bazaar, the Street of Red Lanterns, Downwind, Westside, the Processional, the Jewelers Quarters, the Docks, the Palace, the Avenue of Temples, and the outskirts, which includes the few farms and some of the outlining Noble houses. Downwind: This part of Sanctuary is filled with the poorest of the poor. There are few true buildings here; most are make shift tents and lean-tos. The best none building in Momma Leoni’s, a two story bar, the only true business this side of the White Foal River. While many thieves live here, few people are robbed here as no one has anything to steal. Downwind is not just filled with the outcast and thieves of Sanctuary. There are many families force to live here because they have nowhere else to go. Many commute to the real city to work. Some comb the beach for driftwood and other valuables that may wash up from time to time. There are many gangs who claim different areas of Downwind. They are mostly allowed to do as they please because Jubal, the guards, and other people of power really don’t care what goes on here. Aside from the random crime, the biggest threat to Downwinders are fires. Fires will devastate much of Downwind before it’s contained if it is at all. The temporary houses are very flammable, and while the more stable clay houses don’t burn they do get really hot and trap people in what basically becomes an oven. It’s called Downwind, because this is the way the wind blows from the smelly West Side. The West Side: This is a section of poor people and certain businesses. This part of town is where all the perfumers, tanners, glue makers and other businesses that produce foul smells. The West Side is trashiest on the western end and around the maze. The area near the Processional is rather nice. This is where Downwinders dream of living one day as it’s usually the next step up for them. The housing is the cheapest in the city proper, but it is all permanent housing and some even have doors and windows. Guards actually do some patrolling here, but crime is still pretty high. Fires are less dangerous here as a more organized effort will be put forth to put the fire out. The most well known place is Stulwig’s Apothecary. The Bazaar: This is the busiest place in Sanctuary open from sun up till sun down. While many of the S’Danzo live here in the permanent building by the walls, most people come in every morning and set up their tents and booths. All sort of thing can be found here to purchase from foods to jewelry to weapons, to day-to-day equipment to even livestock. There are no set prices on anything as everything is haggled for and prices are determined by who is buying, who is selling, and many other intangible factors. Pickpockets are the biggest threat to one self here, as there are always guards and others watching out for trouble. This is the one place that the truly rich and truly poor come and can be seen together. Street of Red Lanterns: This place sells what the Bazaar does not. The small section is home to the brothels, moneylenders, pawnshops, and gambling halls. There are also some small merchants who have some of the more interesting things to sell here and there. The street is well patrolled during the day, but the guards don’t come here much in the evening so it’s a great meeting place. Myrtis, owner of the Aphrodisia House is the unofficial mayor of this section, as all the other business owners look to her for advice and also organizing them in times of trouble. The Processional: This is the middle class district. Most of the buildings are two story and people live on top of their shops. All the buildings here have doors and widows as well as good, solid locks. The guards patrol here frequently, but crime is still a problem. There are many typical shops and stores, inns and taverns in this district. The Jewelers Quarters: This is the rich side of town. All the buildings are very nice, and the streets are basically clean. This place is heavily patrolled and many of the locals have their own personal guards as well. People who are poorly dressed and loiterers are not allowed in this section of town. This is where the Mage Guild is located as well as many of the most notable businessmen. Temple District: This is the area where all the temples are and all the priests live. There are always guards around as this small section is easily to patrol with a few people. The riff raff is usually not allowed here, except on Godsday when they can come and beg for alms. Palace District: The only way here is past many armed guards and they do not let everyone in. On certain days the place is opened to take petitions from the commoners, and on those days there are scores of guards out and about. Maze: Only the brave, foolish, or skilled enter this place. The only guards that come in do so in numbers greater then six, and still only in the bright light of day. The streets are all small and dark. There are over hangings and tunnels that cast shadows everywhere. Dead bodies are left out in the street and the worst crimes go on in the wide open. This is a place for the thieves and the people they associate with. Every man is for himself here and might makes right is the only law. Hawkmasks frequent this area the most. The Vulgar Unicorn can be found somewhere in here. The Docks: This is the place for the fishermen. Most of them live in fisherman’s row. They all know each other and are not nice to outsiders. An outsider is anyone not in the fishing business. They are a tight group, and look out for each other. They provide much of the food for the city; so most people leave them alone. Outskirts: The lands around Sanctuary are either farmland slowly being taken over by the desert or the once great noble houses. The farmland has been over farmed for decades and unless a miracle or highly competent farmer starts taking care of the land it will all be gone. The noble houses are a mixed lot. Some are abandoned and thought to be haunted, others are lived in by actual nobles, and one is Jubal’s estate. It’s best to know who lives in the one you are visiting before going up to the door. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Thieves World
Top