Oh another thing we learned is that we always wanted to do humanoid noncasters as bad guys.
Previous editions had made noncaster villains either weak, boring, or dull mechanically.
Now I can finally run the evil super monk and crazed serial killer ranger and not have it fall flat or rely on blatant cheating.
Previous editions had made noncaster villains either weak, boring, or dull mechanically.
Now I can finally run the evil super monk and crazed serial killer ranger and not have it fall flat or rely on blatant cheating.