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<blockquote data-quote="Obly99" data-source="post: 8667009" data-attributes="member: 7035194"><p>No but I purposely made it that way. I wanted you to be a threat to the entire universe. Even a First One party has to be organized well and thinks about it a couple of times before engage it in combat (and not just teleporting next to him taking half the sheet out of him because yes, Abrogate is the ability I hate most and that I have banned together with Astro from my game because the combo summons thousands of minions + Cosmic Inspiratio to give all of them Abrogat and suddenly your Time Lord has become a white sheet with 10 to all the characteristics becoming from CR 1000+ to CR 1/2). Whoever wins the initiative first has won with no answer with such a combo. If you want to counter an ability you get ITS counter, not a stuff that randomly allows you to turn them off the board. Do you want to counter Perfect Defense? Certainly. Get Ultimate Weapon Focus. Grab Oblique Strike to walk around it. You can't take it? Take a weapon with Unerring. INGENIOUS YOURSELF TO EXCEED IT. Don't put an ability (Cosmic to top it off, not even Omnific or Metempiric) that allow you to take an ability of your choice off your opponent. Four people with abrogate and suddenly the fight you have prepared is rendered useless because they take away abilities from the sheet that were essential for it to work. If there is one thing I always like, it is when I put in front of a challenge and you have to strive to overcome it. In the campaign in which I am a player we are 4 levels 5 against a level 13+ wizard and fighter. A suicide? Certainly if we charge them head down. We are currently organizing a network of alliances with various factions to be able to face them. Difficult situation -> reasoning to overcome it. Not an ability that literally takes something off your sheet with no saving throw or rank limit. This makes no sense to me.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8667009, member: 7035194"] No but I purposely made it that way. I wanted you to be a threat to the entire universe. Even a First One party has to be organized well and thinks about it a couple of times before engage it in combat (and not just teleporting next to him taking half the sheet out of him because yes, Abrogate is the ability I hate most and that I have banned together with Astro from my game because the combo summons thousands of minions + Cosmic Inspiratio to give all of them Abrogat and suddenly your Time Lord has become a white sheet with 10 to all the characteristics becoming from CR 1000+ to CR 1/2). Whoever wins the initiative first has won with no answer with such a combo. If you want to counter an ability you get ITS counter, not a stuff that randomly allows you to turn them off the board. Do you want to counter Perfect Defense? Certainly. Get Ultimate Weapon Focus. Grab Oblique Strike to walk around it. You can't take it? Take a weapon with Unerring. INGENIOUS YOURSELF TO EXCEED IT. Don't put an ability (Cosmic to top it off, not even Omnific or Metempiric) that allow you to take an ability of your choice off your opponent. Four people with abrogate and suddenly the fight you have prepared is rendered useless because they take away abilities from the sheet that were essential for it to work. If there is one thing I always like, it is when I put in front of a challenge and you have to strive to overcome it. In the campaign in which I am a player we are 4 levels 5 against a level 13+ wizard and fighter. A suicide? Certainly if we charge them head down. We are currently organizing a network of alliances with various factions to be able to face them. Difficult situation -> reasoning to overcome it. Not an ability that literally takes something off your sheet with no saving throw or rank limit. This makes no sense to me. [/QUOTE]
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