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<blockquote data-quote="Obly99" data-source="post: 8683812" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Haterax the Invincible</span></strong></p><p></p><p>CE Gargantuan outsider (chaotic, demon, evil, extraplanar)</p><p></p><p><strong>Init</strong> +24 (always first); <strong>Senses</strong> detect good, detect law, true seeing; Perception +114</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 133, touch 83, flat-footed 125 (+8 circumstance, +45 deflection, +8 Dex, +8 divine, +8 luck, +50 natural, -4 size)</p><p></p><p><strong>hp</strong> 7.280 (80d10+3.200) x2 regeneration 200 (permanent damage)</p><p></p><p><strong>Fort</strong> +180, <strong>Ref </strong>+148, <strong>Will</strong> +163</p><p></p><p><strong>Defensive Abilities</strong> evasion, freedom of movement, karmic bond, malleable form; <strong>DR</strong> 100/cold iron, epic, and lawful; <strong>Immune</strong> ability damage and drain, charm and compulsion effects, death effects, electricity, energy drain, fire, petrification, poison; <strong>Resist</strong> acid 30, cold 30;<strong> SR</strong> 98</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 80 ft., fly 160 ft. (perfect)</p><p></p><p><strong>Melee</strong> 6 claws +199 (4d6+25 plus grab)</p><p></p><p><strong>Ranged</strong> 4 ray of madness +182 (4d4 Wisdom damage and 2d4 Wisdom drain)</p><p></p><p><strong>Space</strong> 20 ft.; <strong>Reach</strong> 20 ft.</p><p></p><p><strong>Special Attacks</strong> constrict (4d6+25 plus 2d4 Wisdom drain), poisonous words (DC 121), ray of madness (300 ft. range; Will DC 119 half the damage and drain)</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 88th, concentration +141)</p><p></p><p><strong>Constant</strong>—detect good, detect law, freedom of movement, nondetection (self only), tongues, true seeing</p><p></p><p><strong>At will</strong>—astral projection, chaos hammer (DC 78), deeper darkness, desecrate, greater dispel magic, greater teleport, plane shift (DC 81), power word blind, telekinesis (DC 79), scrying (DC 78), shapechange, unhallow</p><p></p><p><strong>8/day</strong>—finger of death (DC 81), summon demons (6d6 any CR 20 or less), symbol of death (DC 82)</p><p></p><p><strong>3/day</strong>—gate, soul bind (DC 83), time stop, wail of the banshee (DC 83), wish</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>60, <strong>Dex</strong> 26, Con 90, <strong>Int</strong> 46, <strong>Wis</strong> 56, <strong>Cha</strong> 90</p><p></p><p><strong>Base Atk</strong> +80; <strong>CMB</strong> +207; <strong>CMD</strong> 196</p><p></p><p><strong>Feats </strong>Ability Focus (poisonous words), Ability Focus (reflection), Improved Initiative</p><p></p><p><strong>Epic Feats</strong> Superior Initiative</p><p></p><p><strong>Skills</strong> All skills 91 + ability modifier;</p><p></p><p><strong>Languages</strong> Abyssal, Celestial, Common, Draconic; tongues; telepathy 1 mile</p><p></p><p><strong>SQ</strong> divine traits (fallen deity), unsuspected</p><p></p><p>Haterax renounce 36 feats for 6 extra divine ability slot.</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Amarantine Body (Ex): Divine Rank as circumstance to AC.</p><p></p><p>• Amarantine Mind (Ex): Cos as circumstance to attack rolls.</p><p></p><p>• Amarantine Soul (Ex): Cos as circumstance to saving throw.</p><p></p><p>• Amarantine Spirit (Ex): Divine Rank as circumstance to DC.</p><p></p><p>• Asport (Su): You can summon items from an opponents grasp (range 900 ft.; DC 114).</p><p></p><p>• Distant Gaze (Su): Your gaze can push enemies out of the plane you currently occupy (DC 113).</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede your movement.</p><p></p><p>• Heavenly Body (Ex): Divine Rank as luck to AC.</p><p></p><p>• Heavenly Mind (Ex): Cha as luck to attack rolls.</p><p></p><p>• Heavenly Soul (Ex): Cha as luck to saving throw.</p><p></p><p>• Heavenly Spirit (Ex): Divine Rank as luck to DC.</p><p></p><p>• Maven (Ex): Maximum rank in all know skill.</p><p></p><p>• Omnicompetent (Ex): All skills are class skill.</p><p></p><p>• Perfect Initiative (Ex): Always First.</p><p></p><p><strong>Claws of a Shattered Reality (Su)</strong></p><p>Haterax’s claws slice through reality, allowing it to make melee attacks against any creature it is aware of (usually with a range of 3 miles). The demon still only threatens the 20-foot area around it and cannot make attacks of opportunity against creatures farther away. This ability can span vast distances, allowing Haterax making use of divination magic to detect distant creatures and attack foes separated by miles or even planes. Spells like forbiddance, which prevent planar travel, protect against Haterax’s claws. The spell dimensional anchor also prevents Haterax from using this ability for the duration of that spell. An attacked creature can retaliate until the beginning of Haterax’s next turn, striking at the demon’s claws with weapons or spells as if it were physically present, but Haterax’s claws receive a size bonus to AC as if they were two sizes smaller than him, and the attacked creature cannot grapple or otherwise prevent the claws from vanishing out of reach at the end of the round. If Haterax grapple a creature with its claws, the creature must break the grapple before the start of the demon next turn or be transported in a square adjacent to the monster while its claws retract.</p><p></p><p><strong>Divine Traits (Fallen Deity) (Ex)</strong></p><p>As a fallen deity, Haterax gains a +8 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. It also gains 8 divine ability slot and multiply its hit points x2. He does not gains, however, any other benefits a deity normally gain.</p><p></p><p><strong>Malleable Form (Su)</strong></p><p>Haterax has complete control over its physical form, and if transformed into another shape against its will, it can revert to its own form as a free action.</p><p></p><p><strong>Poisonous Words (Su)</strong></p><p>The words of Haterax are poison to the mind. Every round Haterax speaks verbally or with telepathy (a free action), all non-demons with an Intelligence score of 3 or higher that hear him must make a DC 116 Will save or become vulnerable to its blasphemous discourse. The DC of this Will save increases by +1 for each consecutive round a creature has listened to the same mind plunderer speak.</p><p></p><p>The demon may use its speech to affect a listener in ways that mimic any of the following spells:</p><p></p><p>calm emotions, charm monster, command, confusion, crushing despair, deep slumber (without limit of HD), dominate monster, enthrall, modify memory, rage, or suggestion.</p><p></p><p>Victims still receive saving throws against these spell effects, but if they fail their saves they are not aware the demon is working its power upon them. Haterax can affect multiple victims with different spell effects in the same round.</p><p></p><p>This effect ignore immunity to charm, compulsion or mind-affecting effects of creatures with less HD of Haterax. They instead gain +4 to the save. The base save DC is Charisma-based.</p><p></p><p><strong>Karmic Bond (Ex)</strong></p><p>Every time Haterax is hit with an attack or suffer a non-harmless spell (before apply DR and spell resistance) can force one creature within 1 mile of himself to make a Will save DC 116. If the creature fail the save, he suffer the attack or the effect instead of Haterax. If the creature succeed the saving throw, Haterax can select a creature within 30 ft. of itself. That creature take half the damage of the effect instead of Haterax. This emergency version of the effect can only transfer hit points damage. The save DC is Constitution-based.</p><p></p><p><strong>Unsuspected (Su)</strong></p><p>A creature that attempts a save against any of Haterax’s abilities is unaware that it has done so unless obvious visual evidence is present.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8683812, member: 7035194"] [CENTER][B][SIZE=7]Haterax the Invincible[/SIZE][/B][/CENTER] CE Gargantuan outsider (chaotic, demon, evil, extraplanar) [B]Init[/B] +24 (always first); [B]Senses[/B] detect good, detect law, true seeing; Perception +114 DEFENSE [B]AC[/B] 133, touch 83, flat-footed 125 (+8 circumstance, +45 deflection, +8 Dex, +8 divine, +8 luck, +50 natural, -4 size) [B]hp[/B] 7.280 (80d10+3.200) x2 regeneration 200 (permanent damage) [B]Fort[/B] +180, [B]Ref [/B]+148, [B]Will[/B] +163 [B]Defensive Abilities[/B] evasion, freedom of movement, karmic bond, malleable form; [B]DR[/B] 100/cold iron, epic, and lawful; [B]Immune[/B] ability damage and drain, charm and compulsion effects, death effects, electricity, energy drain, fire, petrification, poison; [B]Resist[/B] acid 30, cold 30;[B] SR[/B] 98 OFFENSE [B]Speed[/B] 80 ft., fly 160 ft. (perfect) [B]Melee[/B] 6 claws +199 (4d6+25 plus grab) [B]Ranged[/B] 4 ray of madness +182 (4d4 Wisdom damage and 2d4 Wisdom drain) [B]Space[/B] 20 ft.; [B]Reach[/B] 20 ft. [B]Special Attacks[/B] constrict (4d6+25 plus 2d4 Wisdom drain), poisonous words (DC 121), ray of madness (300 ft. range; Will DC 119 half the damage and drain) [B]Spell-Like Abilities[/B] (CL 88th, concentration +141) [B]Constant[/B]—detect good, detect law, freedom of movement, nondetection (self only), tongues, true seeing [B]At will[/B]—astral projection, chaos hammer (DC 78), deeper darkness, desecrate, greater dispel magic, greater teleport, plane shift (DC 81), power word blind, telekinesis (DC 79), scrying (DC 78), shapechange, unhallow [B]8/day[/B]—finger of death (DC 81), summon demons (6d6 any CR 20 or less), symbol of death (DC 82) [B]3/day[/B]—gate, soul bind (DC 83), time stop, wail of the banshee (DC 83), wish STATISTICS [B]Str [/B]60, [B]Dex[/B] 26, Con 90, [B]Int[/B] 46, [B]Wis[/B] 56, [B]Cha[/B] 90 [B]Base Atk[/B] +80; [B]CMB[/B] +207; [B]CMD[/B] 196 [B]Feats [/B]Ability Focus (poisonous words), Ability Focus (reflection), Improved Initiative [B]Epic Feats[/B] Superior Initiative [B]Skills[/B] All skills 91 + ability modifier; [B]Languages[/B] Abyssal, Celestial, Common, Draconic; tongues; telepathy 1 mile [B]SQ[/B] divine traits (fallen deity), unsuspected Haterax renounce 36 feats for 6 extra divine ability slot. [U][B]Divine Abilities[/B][/U] • Amarantine Body (Ex): Divine Rank as circumstance to AC. • Amarantine Mind (Ex): Cos as circumstance to attack rolls. • Amarantine Soul (Ex): Cos as circumstance to saving throw. • Amarantine Spirit (Ex): Divine Rank as circumstance to DC. • Asport (Su): You can summon items from an opponents grasp (range 900 ft.; DC 114). • Distant Gaze (Su): Your gaze can push enemies out of the plane you currently occupy (DC 113). • Eternal Freedom (Ex): You are immune to spells and effects which impede your movement. • Heavenly Body (Ex): Divine Rank as luck to AC. • Heavenly Mind (Ex): Cha as luck to attack rolls. • Heavenly Soul (Ex): Cha as luck to saving throw. • Heavenly Spirit (Ex): Divine Rank as luck to DC. • Maven (Ex): Maximum rank in all know skill. • Omnicompetent (Ex): All skills are class skill. • Perfect Initiative (Ex): Always First. [B]Claws of a Shattered Reality (Su)[/B] Haterax’s claws slice through reality, allowing it to make melee attacks against any creature it is aware of (usually with a range of 3 miles). The demon still only threatens the 20-foot area around it and cannot make attacks of opportunity against creatures farther away. This ability can span vast distances, allowing Haterax making use of divination magic to detect distant creatures and attack foes separated by miles or even planes. Spells like forbiddance, which prevent planar travel, protect against Haterax’s claws. The spell dimensional anchor also prevents Haterax from using this ability for the duration of that spell. An attacked creature can retaliate until the beginning of Haterax’s next turn, striking at the demon’s claws with weapons or spells as if it were physically present, but Haterax’s claws receive a size bonus to AC as if they were two sizes smaller than him, and the attacked creature cannot grapple or otherwise prevent the claws from vanishing out of reach at the end of the round. If Haterax grapple a creature with its claws, the creature must break the grapple before the start of the demon next turn or be transported in a square adjacent to the monster while its claws retract. [B]Divine Traits (Fallen Deity) (Ex)[/B] As a fallen deity, Haterax gains a +8 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. It also gains 8 divine ability slot and multiply its hit points x2. He does not gains, however, any other benefits a deity normally gain. [B]Malleable Form (Su)[/B] Haterax has complete control over its physical form, and if transformed into another shape against its will, it can revert to its own form as a free action. [B]Poisonous Words (Su)[/B] The words of Haterax are poison to the mind. Every round Haterax speaks verbally or with telepathy (a free action), all non-demons with an Intelligence score of 3 or higher that hear him must make a DC 116 Will save or become vulnerable to its blasphemous discourse. The DC of this Will save increases by +1 for each consecutive round a creature has listened to the same mind plunderer speak. The demon may use its speech to affect a listener in ways that mimic any of the following spells: calm emotions, charm monster, command, confusion, crushing despair, deep slumber (without limit of HD), dominate monster, enthrall, modify memory, rage, or suggestion. Victims still receive saving throws against these spell effects, but if they fail their saves they are not aware the demon is working its power upon them. Haterax can affect multiple victims with different spell effects in the same round. This effect ignore immunity to charm, compulsion or mind-affecting effects of creatures with less HD of Haterax. They instead gain +4 to the save. The base save DC is Charisma-based. [B]Karmic Bond (Ex)[/B] Every time Haterax is hit with an attack or suffer a non-harmless spell (before apply DR and spell resistance) can force one creature within 1 mile of himself to make a Will save DC 116. If the creature fail the save, he suffer the attack or the effect instead of Haterax. If the creature succeed the saving throw, Haterax can select a creature within 30 ft. of itself. That creature take half the damage of the effect instead of Haterax. This emergency version of the effect can only transfer hit points damage. The save DC is Constitution-based. [B]Unsuspected (Su)[/B] A creature that attempts a save against any of Haterax’s abilities is unaware that it has done so unless obvious visual evidence is present. [/QUOTE]
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