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<blockquote data-quote="Obly99" data-source="post: 8689224" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Judge Claude Frollo</span></strong></p><p></p><p>Male Advanced Old Human Inquisitor (exquisitor) 8 / bard (demagogue) 6</p><p></p><p>LE Medium humanoid (human)</p><p></p><p><strong>Init</strong> +18; Perception +21</p><p></p><p>Defense</p><p></p><p><strong>AC</strong> 12, touch 10, flat-footed 12 (+2 natural)</p><p></p><p><strong>hp</strong> 140 (14d8+28)</p><p></p><p><strong>Fort</strong> +10, <strong>Ref</strong> +14, <strong>Will</strong> +13; +4 vs. bardic performance, language–dependent, and sonic</p><p></p><p><strong>Defensive Abilities</strong> well-versed; <strong>Resistance</strong> fire 10;</p><p></p><p>Offense</p><p></p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>Melee</strong> longsword +11/+6 (1d8+1/19-20)</p><p></p><p><strong>Special Attacks</strong> bane 8/rounds per day, bardic performance 33/rounds per day (DC 20; countersong, distraction, fascinate (2 creatures), gather crow, incite violence, inspire competence +2, inspire courage +1), call fire 10/day (DC 21; 1d4 fire damage), judgment 3/day (profane bonus; destruction [+3 damage], healing [fast healing 3], justice [+2 to hit], piercing [+3 concentration and caster level vs. SR], protection [+2 to AC], purity [+2 to saving throws], resiliency [DR 2/magic], resistance [resistance 6 against an element], smiting [weapon count as lawful and magic for vs. DR])</p><p></p><p><strong>Spell-like Abilities</strong> (CL 8th, concentration +15)</p><p></p><p><strong>At will</strong>—charm person (DC 18)</p><p></p><p><strong>8 round/day</strong>—discern lies (DC 21)</p><p></p><p><strong>Bard Spells Know</strong> (CL 6th; concentration +13)</p><p></p><p><strong>2nd (5/day)</strong>—anonymous interaction (DC 19), blood biography (DC 19), blur, eagle’s splendor;</p><p></p><p><strong>1st (6/day)</strong>—alarm, clarion call, cure light wounds, hypnotism (DC 18);</p><p></p><p><strong>0 (at will)</strong>—detect magic, light, mage hand, message, prestidigitation, read magic;</p><p></p><p><strong>Inquisitor Spells Prepared</strong> (CL 8th; concentration +15)</p><p></p><p><strong>3rd (4/day)</strong>—detect desires (DC 20), dispel magic, hidden speech;</p><p></p><p><strong>2nd (6/day)</strong>—aid, castigate (DC 19), confess (DC 19), detect thoughts (DC 19);</p><p></p><p><strong>1st (6/day)</strong>—bane (DC 18), bless, command (DC 18), detect chaos, divine favor;</p><p></p><p><strong>0 (at will)</strong>—bleed (DC 17), brand (DC 17), create water, detect poison, guidance, stabilize;</p><p></p><p>Statistics</p><p></p><p><strong>Str</strong> 12, <strong>Dex</strong> 11, <strong>Con</strong> 14, <strong>Int</strong> 20, <strong>Wis</strong> 18, <strong>Cha</strong> 24</p><p></p><p><strong>Base Atk</strong> +10; <strong>CMB</strong> +11; <strong>CMD</strong> 21</p><p></p><p><strong>Feats</strong> Ally ShieldB, <a href="https://dnd-wiki.org/w/index.php?title=Bad_Boss_(3.5e_Feat)" target="_blank">Bad Boss</a>, Extra Performance x2, Improved Ally ShieldB, Improved Initiative, Leadership, Skill Focus (perform [oratory]), Noble Scion (Scion of War), Total (famous)</p><p></p><p><strong>Skills</strong> Appraise +22, Bluff +28 (+32 for influence people of Paris), Diplomacy +28, Heal +21, Intimidate +24, Knowledge (all) +8 (+15 to identify the abilities and weaknesses of creatures), Perception +21, Perform (oratory) +30 (+34 for influence people of Paris with Intimidate), Perform (sing) +24, Profession (bishop) +21, Ride +17, Spellcraft +22</p><p></p><p><strong>Languages</strong> English, French, German, Italian, Latin, Spanish</p><p></p><p><strong>SQ</strong> aloof, bardic knowledge +3, choice words, cunning initiative, domain (fire[arson]), famous (100.000 people, +4), exquisite, expanded versatility (Intimidate), monster lore, second judgment, solo tactics, teamwork feat, versatile performance (oratory [Diplomacy, Sense Motive])</p><p></p><p>For the inquisitor archetype <a href="https://www.enworld.org/threads/sub-epic-offerings.592328/post-8689223" target="_blank">Sub-Epic Offerings</a></p><p>Improved Ally Shield work as Ally Shield but with total concealment instead of concealment</p><p>Total allow to use the total HD instead of the level for an ability</p><p></p><p>Bad Boss [General]</p><p>Prerequisites: One [Betrayal] feat</p><p>Benefit: You grant any Betrayal feat you possess to any creatures you summoned, cohort and followers within 60 feet of you. Unlike other effect granting a Betrayal feats, allies granted this feat can only act as abettors while the character with this feat can act as initiator.</p><p>Finally you do not take a penalty to your leadership score for aloofness, cruelty or causing the death of followers and cohort.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8689224, member: 7035194"] [CENTER][B][SIZE=7]Judge Claude Frollo[/SIZE][/B][/CENTER] Male Advanced Old Human Inquisitor (exquisitor) 8 / bard (demagogue) 6 LE Medium humanoid (human) [B]Init[/B] +18; Perception +21 Defense [B]AC[/B] 12, touch 10, flat-footed 12 (+2 natural) [B]hp[/B] 140 (14d8+28) [B]Fort[/B] +10, [B]Ref[/B] +14, [B]Will[/B] +13; +4 vs. bardic performance, language–dependent, and sonic [B]Defensive Abilities[/B] well-versed; [B]Resistance[/B] fire 10; Offense [B]Speed[/B] 30 ft. [B]Melee[/B] longsword +11/+6 (1d8+1/19-20) [B]Special Attacks[/B] bane 8/rounds per day, bardic performance 33/rounds per day (DC 20; countersong, distraction, fascinate (2 creatures), gather crow, incite violence, inspire competence +2, inspire courage +1), call fire 10/day (DC 21; 1d4 fire damage), judgment 3/day (profane bonus; destruction [+3 damage], healing [fast healing 3], justice [+2 to hit], piercing [+3 concentration and caster level vs. SR], protection [+2 to AC], purity [+2 to saving throws], resiliency [DR 2/magic], resistance [resistance 6 against an element], smiting [weapon count as lawful and magic for vs. DR]) [B]Spell-like Abilities[/B] (CL 8th, concentration +15) [B]At will[/B]—charm person (DC 18) [B]8 round/day[/B]—discern lies (DC 21) [B]Bard Spells Know[/B] (CL 6th; concentration +13) [B]2nd (5/day)[/B]—anonymous interaction (DC 19), blood biography (DC 19), blur, eagle’s splendor; [B]1st (6/day)[/B]—alarm, clarion call, cure light wounds, hypnotism (DC 18); [B]0 (at will)[/B]—detect magic, light, mage hand, message, prestidigitation, read magic; [B]Inquisitor Spells Prepared[/B] (CL 8th; concentration +15) [B]3rd (4/day)[/B]—detect desires (DC 20), dispel magic, hidden speech; [B]2nd (6/day)[/B]—aid, castigate (DC 19), confess (DC 19), detect thoughts (DC 19); [B]1st (6/day)[/B]—bane (DC 18), bless, command (DC 18), detect chaos, divine favor; [B]0 (at will)[/B]—bleed (DC 17), brand (DC 17), create water, detect poison, guidance, stabilize; Statistics [B]Str[/B] 12, [B]Dex[/B] 11, [B]Con[/B] 14, [B]Int[/B] 20, [B]Wis[/B] 18, [B]Cha[/B] 24 [B]Base Atk[/B] +10; [B]CMB[/B] +11; [B]CMD[/B] 21 [B]Feats[/B] Ally ShieldB, [URL='https://dnd-wiki.org/w/index.php?title=Bad_Boss_(3.5e_Feat)']Bad Boss[/URL], Extra Performance x2, Improved Ally ShieldB, Improved Initiative, Leadership, Skill Focus (perform [oratory]), Noble Scion (Scion of War), Total (famous) [B]Skills[/B] Appraise +22, Bluff +28 (+32 for influence people of Paris), Diplomacy +28, Heal +21, Intimidate +24, Knowledge (all) +8 (+15 to identify the abilities and weaknesses of creatures), Perception +21, Perform (oratory) +30 (+34 for influence people of Paris with Intimidate), Perform (sing) +24, Profession (bishop) +21, Ride +17, Spellcraft +22 [B]Languages[/B] English, French, German, Italian, Latin, Spanish [B]SQ[/B] aloof, bardic knowledge +3, choice words, cunning initiative, domain (fire[arson]), famous (100.000 people, +4), exquisite, expanded versatility (Intimidate), monster lore, second judgment, solo tactics, teamwork feat, versatile performance (oratory [Diplomacy, Sense Motive]) For the inquisitor archetype [URL='https://www.enworld.org/threads/sub-epic-offerings.592328/post-8689223']Sub-Epic Offerings[/URL] Improved Ally Shield work as Ally Shield but with total concealment instead of concealment Total allow to use the total HD instead of the level for an ability Bad Boss [General] Prerequisites: One [Betrayal] feat Benefit: You grant any Betrayal feat you possess to any creatures you summoned, cohort and followers within 60 feet of you. Unlike other effect granting a Betrayal feats, allies granted this feat can only act as abettors while the character with this feat can act as initiator. Finally you do not take a penalty to your leadership score for aloofness, cruelty or causing the death of followers and cohort. [/QUOTE]
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