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<blockquote data-quote="Obly99" data-source="post: 8690702" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Titan of the Dead CR 25</span></strong></p><p></p><p>CE Colossal undead (chaotic, evil, extraplanar)</p><p><strong>Init</strong> +14; <strong>Senses</strong> darkvision 60 ft., status sight, true seeing; <strong>Perception</strong> +49</p><p><strong>Aura</strong> misfortune (40 ft.)</p><p>DEFENSE</p><p><strong>AC</strong> 42, touch 24, flat-footed 30 (+10 Dex, +2 dodge, +18 natural, +10 profane, -8 size)</p><p><strong>hp</strong> 464 (32d8+320)</p><p><strong>Fort</strong> +30, <strong>Ref</strong> +31, <strong>Will</strong> +36</p><p><strong>Defensive Abilities</strong> death’s grace; <strong>DR</strong> 20/—; <strong>Immune</strong> channel energy, undead traits; <strong>SR</strong> 36</p><p>OFFENSE</p><p><strong>Speed</strong> 120 ft., fly 180 ft. (perfect)</p><p><strong>Melee</strong> Harrowing +46/+46/+41/+36/+31 (6d6+29/19–20/×4 plus death strike and energy drain)</p><p><strong>Space</strong> 80 ft.; <strong>Reach</strong> 80 ft.</p><p><strong>Special Attacks</strong> death strike (DC 38), energy drain (3 levels, DC 36), final death</p><p><strong>Spell-Like Abilities</strong> (CL 20th; concentration +30)</p><p><strong>Constant</strong>—haste, true seeing</p><p><strong>At will</strong>—call spirit (DC 25)</p><p><strong>3/day</strong>—finger of death (DC 27)</p><p><strong>1/day</strong>—plane shift (DC 27)</p><p>STATISTICS</p><p><strong>Str</strong> 46, <strong>Dex</strong> 30, <strong>Con</strong> —,<strong> Int</strong> 16, <strong>Wis</strong> 26, <strong>Cha</strong> 30</p><p><strong>Base Atk</strong> +24; <strong>CMB</strong> +48; <strong>CMD</strong> 80</p><p><strong>Feats </strong>Ability Focus (death strike), Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Dazing Assault, Dodge, Furious Focus, Great Cleave, Improved Critical (scythe), Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Focus (scythe), Whirlwind Attack</p><p><strong>Skills</strong> Acrobatics +13, Bluff +42, Diplomacy +42, Disguise +43, Fly +18, Intimidate +39, Knowledge (religion) +35, Perception +49, Sense Motive +41; <strong>Racial Modifiers</strong> +8 Perception</p><p><strong>Languages</strong> Abyssal, Celestial, Common, Infernal</p><p><strong>SQ</strong> call weaponry, mastery of the scythe, massive</p><p>SPECIAL ABILITIES</p><p></p><p><strong>Call Weaponry (Su)</strong></p><p>The Titan of the Dead can call his weapon Harrowing (a +2 adamantine anarchic unholy scythe) to his hands at will as a free action from any distance (even across planar boundaries). If the weapons is destroyed, he can remake it and cause the rebuilt weapon to appear in his hand as a standard action; Remaking a weapon in this way provokes attacks of opportunity, but calling a weapon does not.</p><p></p><p><strong>Death Strike (Su)</strong></p><p>A Titan of the Dead automatically confirms any critical hit. A creature damaged by a critical hit from a Titan of the Dead must succeed at a DC 38 Fortitude saving throw or be instantly killed. This is a death effect. The save DC is Charisma-base</p><p></p><p><strong>Death’s Grace (Su)</strong></p><p>The dark power stolen from countless souls protects a Titan of the Dead, granting it a profane bonus on all saving throws and to AC equal to its Charisma modifier.</p><p></p><p><strong>Final Death (Su)</strong></p><p>A creature killed by a Titan of the Dead can’t be brought back to life by any means short of divine intervention.</p><p></p><p><strong>Immune Channel Energy (Ex)</strong></p><p>A Titan of the Dead takes no damage from the channel energy ability, and is not affected by effects that mimic channel energy or are based on the channel energy ability (such as turn undead and command undead).</p><p></p><p><strong>Mastery of the Scythe (Ex)</strong></p><p>A Titan of the Dead takes no size penalty to attack rolls with the scythe.</p><p></p><p><strong>Massive (Ex) </strong></p><p>Because a Titan of the Dead is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to its movement, though areas of forest or settlements are considered difficult terrain to a Titan of the Dead. A Huge or smaller creature can move through any square occupied by the Titan of the Dead, or vice-versa. A Titan of the Dead can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. A Titan of the Dead gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb a Titan of the Dead—this generally requires a successful DC 30 check, and unlike the normal rules about Titan of the Dead and attacks of opportunity, a Small or larger creature that climbs on a Titan of the Dead’s body provokes an attack of opportunity from the monster.</p><p></p><p><strong>Misfortune Aura (Su)</strong></p><p>When a enemy creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 40 feet of a Titan of the Dead, it must roll two d20s and take the lowest roll before applying any modifiers.</p><p></p><p><strong>Status Sight (Su)</strong></p><p>When a Titan of the Dead gazes on a creature, it can see that creature’s emotion aura and that creature’s current health and overall well-being. This acts as the status spell, as well as the emotion aura aspect of the analyze aura spell.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8690702, member: 7035194"] [CENTER][B][SIZE=7]Titan of the Dead CR 25[/SIZE][/B][/CENTER] CE Colossal undead (chaotic, evil, extraplanar) [B]Init[/B] +14; [B]Senses[/B] darkvision 60 ft., status sight, true seeing; [B]Perception[/B] +49 [B]Aura[/B] misfortune (40 ft.) DEFENSE [B]AC[/B] 42, touch 24, flat-footed 30 (+10 Dex, +2 dodge, +18 natural, +10 profane, -8 size) [B]hp[/B] 464 (32d8+320) [B]Fort[/B] +30, [B]Ref[/B] +31, [B]Will[/B] +36 [B]Defensive Abilities[/B] death’s grace; [B]DR[/B] 20/—; [B]Immune[/B] channel energy, undead traits; [B]SR[/B] 36 OFFENSE [B]Speed[/B] 120 ft., fly 180 ft. (perfect) [B]Melee[/B] Harrowing +46/+46/+41/+36/+31 (6d6+29/19–20/×4 plus death strike and energy drain) [B]Space[/B] 80 ft.; [B]Reach[/B] 80 ft. [B]Special Attacks[/B] death strike (DC 38), energy drain (3 levels, DC 36), final death [B]Spell-Like Abilities[/B] (CL 20th; concentration +30) [B]Constant[/B]—haste, true seeing [B]At will[/B]—call spirit (DC 25) [B]3/day[/B]—finger of death (DC 27) [B]1/day[/B]—plane shift (DC 27) STATISTICS [B]Str[/B] 46, [B]Dex[/B] 30, [B]Con[/B] —,[B] Int[/B] 16, [B]Wis[/B] 26, [B]Cha[/B] 30 [B]Base Atk[/B] +24; [B]CMB[/B] +48; [B]CMD[/B] 80 [B]Feats [/B]Ability Focus (death strike), Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Dazing Assault, Dodge, Furious Focus, Great Cleave, Improved Critical (scythe), Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Focus (scythe), Whirlwind Attack [B]Skills[/B] Acrobatics +13, Bluff +42, Diplomacy +42, Disguise +43, Fly +18, Intimidate +39, Knowledge (religion) +35, Perception +49, Sense Motive +41; [B]Racial Modifiers[/B] +8 Perception [B]Languages[/B] Abyssal, Celestial, Common, Infernal [B]SQ[/B] call weaponry, mastery of the scythe, massive SPECIAL ABILITIES [B]Call Weaponry (Su)[/B] The Titan of the Dead can call his weapon Harrowing (a +2 adamantine anarchic unholy scythe) to his hands at will as a free action from any distance (even across planar boundaries). If the weapons is destroyed, he can remake it and cause the rebuilt weapon to appear in his hand as a standard action; Remaking a weapon in this way provokes attacks of opportunity, but calling a weapon does not. [B]Death Strike (Su)[/B] A Titan of the Dead automatically confirms any critical hit. A creature damaged by a critical hit from a Titan of the Dead must succeed at a DC 38 Fortitude saving throw or be instantly killed. This is a death effect. The save DC is Charisma-base [B]Death’s Grace (Su)[/B] The dark power stolen from countless souls protects a Titan of the Dead, granting it a profane bonus on all saving throws and to AC equal to its Charisma modifier. [B]Final Death (Su)[/B] A creature killed by a Titan of the Dead can’t be brought back to life by any means short of divine intervention. [B]Immune Channel Energy (Ex)[/B] A Titan of the Dead takes no damage from the channel energy ability, and is not affected by effects that mimic channel energy or are based on the channel energy ability (such as turn undead and command undead). [B]Mastery of the Scythe (Ex)[/B] A Titan of the Dead takes no size penalty to attack rolls with the scythe. [B]Massive (Ex) [/B] Because a Titan of the Dead is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to its movement, though areas of forest or settlements are considered difficult terrain to a Titan of the Dead. A Huge or smaller creature can move through any square occupied by the Titan of the Dead, or vice-versa. A Titan of the Dead can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. A Titan of the Dead gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb a Titan of the Dead—this generally requires a successful DC 30 check, and unlike the normal rules about Titan of the Dead and attacks of opportunity, a Small or larger creature that climbs on a Titan of the Dead’s body provokes an attack of opportunity from the monster. [B]Misfortune Aura (Su)[/B] When a enemy creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 40 feet of a Titan of the Dead, it must roll two d20s and take the lowest roll before applying any modifiers. [B]Status Sight (Su)[/B] When a Titan of the Dead gazes on a creature, it can see that creature’s emotion aura and that creature’s current health and overall well-being. This acts as the status spell, as well as the emotion aura aspect of the analyze aura spell. [/QUOTE]
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