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<blockquote data-quote="Obly99" data-source="post: 8694565" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">True Gashadokuro CR 25</span></strong></p><p></p><p>CE Colossal undead</p><p></p><p><strong>Init</strong> +8; <strong>Senses</strong> darkvision 300 ft., lifesense 60 ft., true seeing; Perception +46</p><p></p><p><strong>Aura</strong> profanity (30 ft., DC 41), starvation (30 ft., DC 41)</p><p></p><p>Defense</p><p></p><p><strong>AC</strong> 44, touch 19, flat-footed 40 (+13 deflection, +4 Dex, +25 natural, -8 size)</p><p></p><p><strong>hp</strong> 702 (36d8+540) regeneration 20 (good)</p><p></p><p><strong>Fort</strong> +27, <strong>Ref</strong> +18, <strong>Will</strong> +29</p><p></p><p><strong>Defensive Abilities</strong> channel resistance +12; <strong>DR</strong> 20/bludgeoning and good; <strong>Immune</strong> undead traits; <strong>Resistance</strong> all elements 20; <strong>SR</strong> 36</p><p></p><p>Offense</p><p></p><p><strong>Speed</strong> 160 ft.</p><p></p><p><strong>Melee</strong> bite +43 (4d6+23 plus grab), 6 claws +43 (2d8+23 plus grab)</p><p></p><p><strong>Ranged</strong> 6 rock +27 (4d8+33) or 4 gnawing skulls (2d6+23)</p><p></p><p><strong>Space</strong> 80 ft.; <strong>Reach</strong> 80 ft.</p><p></p><p><strong>Special Attacks</strong> breath weapon (120-ft. cone, 30d6 damage, Reflex DC 41 half, usable every 1d4 rounds), cleaving attacks, constrict (2d8+23), call from the grave, channel negative energy 16/day (DC 47, 18d6), corpse consumption, devastation, hurl foe, roar of anguished hunger, rock throwing (240 ft.), swallow whole (12d6 bludgeoning plus 12d6 negative energy damage, AC 22, 70 hp)</p><p></p><p><strong>Spell-like Abilities</strong> (CL 20th, concentration +33)</p><p></p><p><strong>Constant</strong>—nondetection (self only), true seeing</p><p></p><p><strong>At will</strong>—blasphemy (DC 30), desecrate, greater dispel magic, harm (DC 29), unhallow, unholy blight (DC 27)</p><p></p><p><strong>3/day</strong>—finger of death (DC 30)</p><p></p><p><strong>1/day</strong>—energy drain (DC 32), power word kill, wail of the banshee (DC 32)</p><p></p><p>Statistics</p><p></p><p><strong>Str</strong> 52, <strong>Dex</strong> 18, <strong>Con</strong> –, <strong>Int</strong> 26, <strong>Wis</strong> 24, <strong>Cha</strong> 36</p><p></p><p><strong>Base Atk</strong> +27; <strong>CMB</strong> +56; <strong>CMD</strong> 83</p><p></p><p><strong>Feats</strong> Command Undead, Cornugon Smash, Deadly Aim, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Nightstalker, Power Attack, Quick Channel, Run, Selective Channeling, Signature Skill (intimidate), Stealthy, Vital Strike, Weapon Focus (bite, claws, rock)</p><p></p><p><strong>Skills</strong> Climb +60, Intimidate +73, Knowledge (arcane, religion) +47, Knowledge (local, history, nobility, planes) +44, Perception +46, Sense Motive +46, Spellcraft +47, Stealth +31 (+49 in areas of shadowy illumination or natural darkness)</p><p></p><p><strong>Languages</strong> Common, Necril</p><p></p><p><strong>SQ</strong> massive</p><p></p><p><strong>Breath Weapon (Su)</strong></p><p>A gashadokuro has two version of a breath weapon: one breathe bone shards and deal bludgeoning damage while the other deal negative energy damage. This negative energy damage can heal undead creatures.</p><p></p><p><strong>Call from the Grave (Su)</strong></p><p>Once per day, a gashadokuro can vomit a consumed creature (see below) as a full-round action. The creature is spawned prone in a square adjacent to the gashadokuro with the skeletal champion template applied to it (remember that having been generated within the profane aura of the gashadokuro, it gains its benefits: +6 profane bonus to negative channeled energy DCs, +2 profane bonus on all attack rolls, damage rolls, and saving throws and +2 hit points per HD). The creature is under the total control of the gashadokuro. A gashadokuro can only have one such skeletal champion under its control at a time. A gashadokuro that create a new skeletal champion with one already in existence, lose control of the previous skeletal champion.</p><p></p><p><strong>Cleaving Attacks (Ex)</strong></p><p>A single attack from one of the gashadokuro melee natural weapons or rock throwing ability can target all creatures in a 20-foot square. Make one attack roll; any creature in the area whose AC is equal to or lower than the result takes damage from the attack and suffer the addition affects (like grab).</p><p></p><p><strong>Constrict (Ex)</strong></p><p>A gashadokuro can only constrict with its claws.</p><p></p><p><strong>Corpse Consumption (Su)</strong></p><p>A gashadokuro that kills a creature by using its swallow whole special ability automatically consumes its victim’s body and regains a number of hit points equal to the victim’s Constitution score. Consumed creatures cannot be resurrected by any effect short of a miracle or wish spell until the gashadokuro is destroyed.</p><p></p><p><strong>Devastation (Ex)</strong></p><p>As a full-round action, a gashadokuro can assault a structure, dealing 24d8+128 points of damage to the structure in that round.</p><p></p><p><strong>Gnawing Skulls (Ex)</strong></p><p>As part of a full-attack action, a gashadokuro can fire 4 skulls up to 4 creatures. The skulls have an 80-foot range increment. If a skull strikes an opponent, it can make a free grapple attempt, using the gashadokuro’s CMB. Each skull that succeeds latches onto its victim, dealing 4d6 points of bludgeoning, piercing, and slashing damage at the beginning of the gashadokuro’s turn until it is removed. This damage count as evil and magic for overcome damage reduction and regeneration. The victim is not considered to be grappled while a skull is attached.</p><p>A successful grapple or Escape Artist check (or automatically any effect that break grapple like <em>freedom of movement</em>), using the gashadokuro’s CMD, removes the skull, as does dealing 32 points of damage to the skull (the HD of the gashadokuro), which has AC 10 and DR 10/bludgeoning.</p><p>A gashadokuro can fire a single skull as a swift action.</p><p></p><p><strong>Hurl Foe (Ex)</strong></p><p>When a gashadokuro damages a Huge or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check instead of making the grapple check. On a successful check, the foe is knocked back 30 feet in a direction of the gashadokuro choice and falls prone. The distance the foe is hurled increases by 5 feet for every 5 points by which the gashadokuro check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.</p><p></p><p><strong>Massive (Ex)</strong></p><p>Because the gashadokuro is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to the monster movement, though areas of forest or settlements are considered difficult terrain for the gashadokuro. A Huge or smaller creature can move through any square occupied by the gashadokuro, or vice-versa. The gashadokuro can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. The gashadokuro gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb the gashadokuro—this generally requires a successful DC 30 check, and unlike the normal rules about gashadokuro and attacks of opportunity, a Small or larger creature that climbs on the gashadokuro body provokes an attack of opportunity from the monster.</p><p></p><p><strong>Profane Aura (Su)</strong></p><p>A gashadokuro constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as the spell desecrate and uses the gashadokuro’s body as an altar of sorts to double the effects granted. The gashadokuro constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the gashadokuro’s creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the gashadokuro’s Hit Dice + the gashadokuro’s Charisma modifier. If the character fails, the effect is expended but does not function.</p><p></p><p><strong>Roar of Anguished Hunger (Su)</strong></p><p>As a standard action, a gashadokuro can unleash a cry that affects all creatures in a 360-food radius. Creatures failing a DC 41 Will save become shaken for 3d6 rounds. Creatures that currently suffer nonlethal damage from starvation who fail the save instead become frightened for 6d4 rounds, while those who succeed become shaken for 4d4 rounds. Creatures that successfully save cannot be affected by the same gashadokuro’s roar for 24 hours. This is a fear, mind-affecting effect. The save DC is Charisma-based.</p><p></p><p><strong>Starvation Aura (Su)</strong></p><p>A gashadokuro emits a powerful aura that causes all creatures within range to feel the intense pains of starvation. Each creature within 30 feet must succeed at a DC 41 Fortitude save or be fatigued and succumb to the supernatural starvation of the gashadokuro, taking 4d6 points of nonlethal damage at the end of its turn each round it remains in the aura. Even after leaving the area or slaying the gashadokuro, an affected creature continues to starve and cannot heal from the nonlethal damage dealt by this ability until it consumes food. All creatures taking damage from a gashadokuro’s starvation aura must succeed at an additional DC 41 Fortitude save or suffer from the effects of <em>feast of ashes</em> (CL equal to gashadokuro HD). The save DC is Charisma-based.</p><p></p><p><strong>Swallow Whole (Ex)</strong></p><p>If a gashadokuro manage to grapple a creature, it can put the grappled creature in its mouth as a move action and attempt another grapple combat maneuver check (as though attempting to pin the opponent). If it succeed, it swallow the opponent as for the swallow whole special ability. If a creature that is swallowed whole by the gashadokuro manages to escape by cutting itself free, the gashadokuro’s body simply seals over the hole created so that other swallowed creatures must cut their own way out.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8694565, member: 7035194"] [CENTER][B][SIZE=7]True Gashadokuro CR 25[/SIZE][/B][/CENTER] CE Colossal undead [B]Init[/B] +8; [B]Senses[/B] darkvision 300 ft., lifesense 60 ft., true seeing; Perception +46 [B]Aura[/B] profanity (30 ft., DC 41), starvation (30 ft., DC 41) Defense [B]AC[/B] 44, touch 19, flat-footed 40 (+13 deflection, +4 Dex, +25 natural, -8 size) [B]hp[/B] 702 (36d8+540) regeneration 20 (good) [B]Fort[/B] +27, [B]Ref[/B] +18, [B]Will[/B] +29 [B]Defensive Abilities[/B] channel resistance +12; [B]DR[/B] 20/bludgeoning and good; [B]Immune[/B] undead traits; [B]Resistance[/B] all elements 20; [B]SR[/B] 36 Offense [B]Speed[/B] 160 ft. [B]Melee[/B] bite +43 (4d6+23 plus grab), 6 claws +43 (2d8+23 plus grab) [B]Ranged[/B] 6 rock +27 (4d8+33) or 4 gnawing skulls (2d6+23) [B]Space[/B] 80 ft.; [B]Reach[/B] 80 ft. [B]Special Attacks[/B] breath weapon (120-ft. cone, 30d6 damage, Reflex DC 41 half, usable every 1d4 rounds), cleaving attacks, constrict (2d8+23), call from the grave, channel negative energy 16/day (DC 47, 18d6), corpse consumption, devastation, hurl foe, roar of anguished hunger, rock throwing (240 ft.), swallow whole (12d6 bludgeoning plus 12d6 negative energy damage, AC 22, 70 hp) [B]Spell-like Abilities[/B] (CL 20th, concentration +33) [B]Constant[/B]—nondetection (self only), true seeing [B]At will[/B]—blasphemy (DC 30), desecrate, greater dispel magic, harm (DC 29), unhallow, unholy blight (DC 27) [B]3/day[/B]—finger of death (DC 30) [B]1/day[/B]—energy drain (DC 32), power word kill, wail of the banshee (DC 32) Statistics [B]Str[/B] 52, [B]Dex[/B] 18, [B]Con[/B] –, [B]Int[/B] 26, [B]Wis[/B] 24, [B]Cha[/B] 36 [B]Base Atk[/B] +27; [B]CMB[/B] +56; [B]CMD[/B] 83 [B]Feats[/B] Command Undead, Cornugon Smash, Deadly Aim, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Nightstalker, Power Attack, Quick Channel, Run, Selective Channeling, Signature Skill (intimidate), Stealthy, Vital Strike, Weapon Focus (bite, claws, rock) [B]Skills[/B] Climb +60, Intimidate +73, Knowledge (arcane, religion) +47, Knowledge (local, history, nobility, planes) +44, Perception +46, Sense Motive +46, Spellcraft +47, Stealth +31 (+49 in areas of shadowy illumination or natural darkness) [B]Languages[/B] Common, Necril [B]SQ[/B] massive [B]Breath Weapon (Su)[/B] A gashadokuro has two version of a breath weapon: one breathe bone shards and deal bludgeoning damage while the other deal negative energy damage. This negative energy damage can heal undead creatures. [B]Call from the Grave (Su)[/B] Once per day, a gashadokuro can vomit a consumed creature (see below) as a full-round action. The creature is spawned prone in a square adjacent to the gashadokuro with the skeletal champion template applied to it (remember that having been generated within the profane aura of the gashadokuro, it gains its benefits: +6 profane bonus to negative channeled energy DCs, +2 profane bonus on all attack rolls, damage rolls, and saving throws and +2 hit points per HD). The creature is under the total control of the gashadokuro. A gashadokuro can only have one such skeletal champion under its control at a time. A gashadokuro that create a new skeletal champion with one already in existence, lose control of the previous skeletal champion. [B]Cleaving Attacks (Ex)[/B] A single attack from one of the gashadokuro melee natural weapons or rock throwing ability can target all creatures in a 20-foot square. Make one attack roll; any creature in the area whose AC is equal to or lower than the result takes damage from the attack and suffer the addition affects (like grab). [B]Constrict (Ex)[/B] A gashadokuro can only constrict with its claws. [B]Corpse Consumption (Su)[/B] A gashadokuro that kills a creature by using its swallow whole special ability automatically consumes its victim’s body and regains a number of hit points equal to the victim’s Constitution score. Consumed creatures cannot be resurrected by any effect short of a miracle or wish spell until the gashadokuro is destroyed. [B]Devastation (Ex)[/B] As a full-round action, a gashadokuro can assault a structure, dealing 24d8+128 points of damage to the structure in that round. [B]Gnawing Skulls (Ex)[/B] As part of a full-attack action, a gashadokuro can fire 4 skulls up to 4 creatures. The skulls have an 80-foot range increment. If a skull strikes an opponent, it can make a free grapple attempt, using the gashadokuro’s CMB. Each skull that succeeds latches onto its victim, dealing 4d6 points of bludgeoning, piercing, and slashing damage at the beginning of the gashadokuro’s turn until it is removed. This damage count as evil and magic for overcome damage reduction and regeneration. The victim is not considered to be grappled while a skull is attached. A successful grapple or Escape Artist check (or automatically any effect that break grapple like [I]freedom of movement[/I]), using the gashadokuro’s CMD, removes the skull, as does dealing 32 points of damage to the skull (the HD of the gashadokuro), which has AC 10 and DR 10/bludgeoning. A gashadokuro can fire a single skull as a swift action. [B]Hurl Foe (Ex)[/B] When a gashadokuro damages a Huge or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check instead of making the grapple check. On a successful check, the foe is knocked back 30 feet in a direction of the gashadokuro choice and falls prone. The distance the foe is hurled increases by 5 feet for every 5 points by which the gashadokuro check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle. [B]Massive (Ex)[/B] Because the gashadokuro is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to the monster movement, though areas of forest or settlements are considered difficult terrain for the gashadokuro. A Huge or smaller creature can move through any square occupied by the gashadokuro, or vice-versa. The gashadokuro can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. The gashadokuro gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb the gashadokuro—this generally requires a successful DC 30 check, and unlike the normal rules about gashadokuro and attacks of opportunity, a Small or larger creature that climbs on the gashadokuro body provokes an attack of opportunity from the monster. [B]Profane Aura (Su)[/B] A gashadokuro constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as the spell desecrate and uses the gashadokuro’s body as an altar of sorts to double the effects granted. The gashadokuro constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the gashadokuro’s creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the gashadokuro’s Hit Dice + the gashadokuro’s Charisma modifier. If the character fails, the effect is expended but does not function. [B]Roar of Anguished Hunger (Su)[/B] As a standard action, a gashadokuro can unleash a cry that affects all creatures in a 360-food radius. Creatures failing a DC 41 Will save become shaken for 3d6 rounds. Creatures that currently suffer nonlethal damage from starvation who fail the save instead become frightened for 6d4 rounds, while those who succeed become shaken for 4d4 rounds. Creatures that successfully save cannot be affected by the same gashadokuro’s roar for 24 hours. This is a fear, mind-affecting effect. The save DC is Charisma-based. [B]Starvation Aura (Su)[/B] A gashadokuro emits a powerful aura that causes all creatures within range to feel the intense pains of starvation. Each creature within 30 feet must succeed at a DC 41 Fortitude save or be fatigued and succumb to the supernatural starvation of the gashadokuro, taking 4d6 points of nonlethal damage at the end of its turn each round it remains in the aura. Even after leaving the area or slaying the gashadokuro, an affected creature continues to starve and cannot heal from the nonlethal damage dealt by this ability until it consumes food. All creatures taking damage from a gashadokuro’s starvation aura must succeed at an additional DC 41 Fortitude save or suffer from the effects of [I]feast of ashes[/I] (CL equal to gashadokuro HD). The save DC is Charisma-based. [B]Swallow Whole (Ex)[/B] If a gashadokuro manage to grapple a creature, it can put the grappled creature in its mouth as a move action and attempt another grapple combat maneuver check (as though attempting to pin the opponent). If it succeed, it swallow the opponent as for the swallow whole special ability. If a creature that is swallowed whole by the gashadokuro manages to escape by cutting itself free, the gashadokuro’s body simply seals over the hole created so that other swallowed creatures must cut their own way out. [/QUOTE]
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