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<blockquote data-quote="Obly99" data-source="post: 8701629" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">The Morrigan (CR +6)</span></strong></p><p></p><p>The Morrigan are the Celtic Choosers of the Slain known for their black hair and red eyes. They are darker demi-goddesses who always know where battle is taking place. They can tweak the fates of those on the battle field, and when all is done the Morrigan eat the bodies of the fallen, usually in the form of a deep black crow.</p><p></p><p>They take the dead to Celtic realms of the dead, such as Tir na nOg or Mag Mell.</p><p></p><p><strong>Creating a Morrigan:</strong></p><p></p><p>Morrigan is an acquired template that can be fulfilled by any female living creature that meets requirements the DM sets, usually some quest that results in the character gaining great favor with existing Morrigan to gain a seat among them.</p><p></p><p>Alternatively, you may be allowed to be one from the start of play.</p><p></p><p><strong>CR:</strong> Same as the base creature +6.</p><p></p><p><strong>Alignment:</strong> Chaotic Neutral.</p><p></p><p><strong>Type:</strong> Same as the base creature.</p><p></p><p><strong>Size:</strong> Same as the base creature.</p><p></p><p><strong>Senses:</strong> As the base creature, plus Battlesense, darkvision 60 feet, Deathsense, and Spiritsense.</p><p></p><p><em>Battlesense (Su): </em>Morrigan always know where a battle involving 100 or more people is occurring anywhere within 100 miles per HD. She always know when someone falls in these battles, and the estimate skill of all participants.</p><p></p><p><em>Deathsense (Su):</em> Morrigan always knows if the potential death of a creature, that she can see and is within 30 ft. of her, is close at hand (within 1 day per HD of the Morrigan) and an estimate at how long until it occurs. If she wish, she can choose to warn them that the danger is on the horizon.</p><p></p><p><em>Spiritsense (Su):</em> A Morrigan notices, locates, and can distinguish between living and undead creatures within 60 feet, just as if she had the blindsight ability.</p><p></p><p><strong>AC:</strong> Morrigan have a deflection bonus to AC equal to her charisma modifier (see battle dance), and can selectively gain a +10 insight bonus to AC against one attack per round that stacks with other insight bonuses.</p><p></p><p><strong>Speed:</strong> Morrigan increase all possessed speeds by 50 ft., and they can sprout black ravenlike wings and fly at a speed of 100 ft. unless they'd have more already. If they already have a fly speed, it is replaced by this one and its fly speed is halved then added to this one. This fly speed is always perfect.</p><p></p><p><strong>Hit Dice:</strong> Change the base creature’s racial Hit Dice to d10s. All Hit Dice derived from class levels remain unchanged. Morrigan hit point are maximized.</p><p></p><p><strong>Defensive Abilities: </strong>A Morrigan retains all of the base creature’s defensive abilities and special qualities. It also gains the following additional defensive abilities.</p><p></p><p><em>Battle Dance (Su):</em> A Morrigan adds her Charisma modifier as a deflection bonus to her Armor Class and as a bonus equal to her Charisma bonus (if any) on all Saving Throws. This does not stack with similar ability that add Charisma as an untyped bonus to saving throws like the Unholy Resilience of the antipaladin or the Towering Ego of the mesmerist. A Morrigan can, as an immediate action, gain a +10 insight bonus to AC against one attack that stacks with other insight bonus.</p><p></p><p><em>Damage Reduction (Su):</em> A Morrigan gains damage reduction <em>/</em>— equal to her HD (minimum 1). This damage reduction is due to a Morrigan's control over battle, lessening the damage intake.</p><p></p><p><em>Enduring Stamina (Ex):</em> A Morrigan take four times as long to suffer from suffocation, dehydration, starvation, and can run indefinitely with no ill effects.</p><p></p><p><em>Fast Healing (Ex):</em> A Morrigan is a semi immortal beings. Her flesh knits and muscles mend rapidly. She has fast healing equal to her HD + Con mod (minimum 1). She can regenerate severed limbs and mutilated organs like nothing and can survive without a head. Severed limbs or similar damage regenerates normally- when the damage from the attack that caused the mutilation is healed, the limb is also restored.</p><p></p><p><em>Immunities:</em> A Morrigan is immune to effects requiring a Fortitude save (unless the effect also works on objects or is harmless), ability damage and drain, critical hits, death effects, energy drain, massive damage, and precision damage. A Morrigan is also immune to mind-affecting, fear, compulsion, and any effect that would make them serve another being.</p><p></p><p><em>Resistance:</em> A Morrigan has resistance 5 to all elements.</p><p></p><p><em>Scorn Death (Ex):</em> Morrigan are immune to any effect that would kill them instantly from full HP to 0 in one blow, or that outright kills them such as Vorpal does. Morrigan do not age any further and age backwards until they look to be 20 years of age by human terms. A Morrigan is never considered dying and remains conscious and unhindered until they are slain at -Constitution modifier.</p><p></p><p><strong>Special Attacks:</strong> The Morrigan retains all of the base creature’s special attacks. She also gains the following additional special attacks.</p><p></p><p><em>Marked for Death (Ex/Su):</em> Using this ability is a supernatural action while its effect is considered Extraordinary. Thus it effects someone or something who is immune to magic, but at the same time a Morrigan cannot use it within an Antimagic field. The Morrigan can mark a target for death a creature within 100 ft. as a swift action. He take a -10 luck penalty to saves and AC. He take a bleeding effect (1d6 damage, does not stack with itself or other bleed, any heal) whenever they take damage and are considered vulnerable (x1.5) to all forms of weapon damage. Marked for death last for a number of rounds equal to the Morrigan Charisma modifier. A Will save DC 10 + ½ Morrigan HD + Morrigan Charisma modifier negate the effect. Once a creature fail its save, he cannot be targeted with Marked for death by the same Morrigan for 1 year. This is a curse effect.</p><p></p><p><em>Marked for Vengeance (Ex/Su):</em> Using this ability is a supernatural action while its effect is considered Extraordinary. Thus it effects someone or something who is immune to magic, but at the same time a Morrigan cannot use it within an Antimagic field. The Morrigan can mark a creature within 100 ft. as a move action for having having earned her vengeance. The Morrigan deal 150% damage with her weapon against the target (if an attack with a longsword deal 16 damage, instead it deal 24). If the target of Marked for Vengeance is also Marked for Death, the effect stack (multiply the damage roll x2.25 for the damage total). Marked for vengeance last for a number of rounds equal to the Morrigan Charisma modifier. The Morrigan always knows where the marked target is, and can teleport to it as a free action.</p><p></p><p><em>Slay (Su):</em> Once per day, the Morrigan can mark a living creature within 30 ft. to die as a standard action. If the creature fail a Fortitude save DC 10 + ½ Morrigan HD + Morrigan Charisma modifier, it take 10 damage per HD of the Morrigan. If the creature succeed its save, it take instead 3d6 + Morrigan HD as damage. If the damage (even if the creature succeed the save) slay the creature, it suffer the effect of Afterlife Passage even if it is unwilling. This is a death effect.</p><p></p><p><em>Vengeful Strike (Su):</em> When the Morrigan attack a target that damage her within this or the last round, her attack gains a bonus to hit and damage equal to her charisma modifier. If the target takes 75 or more damage from this attack, it must save against Massive Damage with a save DC 10 + ½ Morrigan HD + Morrigan Charisma modifier. Against a creature marked for death or vengeance, this changes to 50 or more damage. If vengeful strike kill a creature (even if the creature succeed the save), it suffer the effect of Afterlife Passage even if it is unwilling.</p><p></p><p><strong>Special Qualities:</strong> A Morrigan retains all of the base creature’s special qualities. She also gains the following additional special qualities.</p><p></p><p><em>Afterlife Passage (Su):</em> The Morrigan can grant passage to a slain creatures soul to the afterlife by touching its deceased body or the spirit itself. The spirit must be willing. The creature can only be returned to life within 1 day per its HD after which the soul is judged and delivered to is final destination. A soul judged can only be restored with divine intervent or the spell Judgment Undone.</p><p></p><p><em>Dark Messenger (Ex):</em> A Morrigan is served by a raven bird, known as his dark messenger. The dark messenger functions as a bird animal companion (using the Morrigan HD as her effective druid level) with the following exceptions: The dark messenger’s Intelligence score is equal to the Morrigan. The Morrigan does not need to use the Handle Animal skill to handle or direct it; it can act normally for a creature of its intelligence. The dark messenger has the same alignment of its Morrigan. The dark messenger always acts on the same initiative count as the Morrigan.</p><p></p><p>The Morrigan may communicate telepathically with her dark messenger provided the two are within one mile of each other. The dark messenger always obeys the Morrigan’s orders to the best of its ability, and will exercise its own initiative to promote the Morrigan’s interests and safety.</p><p></p><p>When slain, the dark messenger deals 1d6 points of Constitution damage to the Morrigan, then re-forms 24 hours later, reappearing on its master’s shoulder with full hit points.</p><p></p><p>The dark messenger does not gain bonus tricks or the share spells ability.</p><p></p><p><em>Planeswalker (Su):</em> The Morrigan have the ability to travel to any plane even to and from those without magic as a move action. This functions like Plane Shift and the Morrigan arrive exactly where she wants, without the 5d%.</p><p></p><p><strong>Abilities:</strong> -2 Str, +2 Dex, +6 Con, +2 Int, +4 Wis, +10 Cha.</p><p></p><p><strong>Skills:</strong> A Morrigan gain a +8 to Heal, Intimidate, Knowledge (planes), Knowledge (religion), and Sense motive checks.</p><p></p><p><strong>Organization: </strong>Solitary or Group (6 Morrigan) unless you barge in where they call home where there could be many more.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8701629, member: 7035194"] [CENTER][B][SIZE=7]The Morrigan (CR +6)[/SIZE][/B][/CENTER] The Morrigan are the Celtic Choosers of the Slain known for their black hair and red eyes. They are darker demi-goddesses who always know where battle is taking place. They can tweak the fates of those on the battle field, and when all is done the Morrigan eat the bodies of the fallen, usually in the form of a deep black crow. They take the dead to Celtic realms of the dead, such as Tir na nOg or Mag Mell. [B]Creating a Morrigan:[/B] Morrigan is an acquired template that can be fulfilled by any female living creature that meets requirements the DM sets, usually some quest that results in the character gaining great favor with existing Morrigan to gain a seat among them. Alternatively, you may be allowed to be one from the start of play. [B]CR:[/B] Same as the base creature +6. [B]Alignment:[/B] Chaotic Neutral. [B]Type:[/B] Same as the base creature. [B]Size:[/B] Same as the base creature. [B]Senses:[/B] As the base creature, plus Battlesense, darkvision 60 feet, Deathsense, and Spiritsense. [I]Battlesense (Su): [/I]Morrigan always know where a battle involving 100 or more people is occurring anywhere within 100 miles per HD. She always know when someone falls in these battles, and the estimate skill of all participants. [I]Deathsense (Su):[/I] Morrigan always knows if the potential death of a creature, that she can see and is within 30 ft. of her, is close at hand (within 1 day per HD of the Morrigan) and an estimate at how long until it occurs. If she wish, she can choose to warn them that the danger is on the horizon. [I]Spiritsense (Su):[/I] A Morrigan notices, locates, and can distinguish between living and undead creatures within 60 feet, just as if she had the blindsight ability. [B]AC:[/B] Morrigan have a deflection bonus to AC equal to her charisma modifier (see battle dance), and can selectively gain a +10 insight bonus to AC against one attack per round that stacks with other insight bonuses. [B]Speed:[/B] Morrigan increase all possessed speeds by 50 ft., and they can sprout black ravenlike wings and fly at a speed of 100 ft. unless they'd have more already. If they already have a fly speed, it is replaced by this one and its fly speed is halved then added to this one. This fly speed is always perfect. [B]Hit Dice:[/B] Change the base creature’s racial Hit Dice to d10s. All Hit Dice derived from class levels remain unchanged. Morrigan hit point are maximized. [B]Defensive Abilities: [/B]A Morrigan retains all of the base creature’s defensive abilities and special qualities. It also gains the following additional defensive abilities. [I]Battle Dance (Su):[/I] A Morrigan adds her Charisma modifier as a deflection bonus to her Armor Class and as a bonus equal to her Charisma bonus (if any) on all Saving Throws. This does not stack with similar ability that add Charisma as an untyped bonus to saving throws like the Unholy Resilience of the antipaladin or the Towering Ego of the mesmerist. A Morrigan can, as an immediate action, gain a +10 insight bonus to AC against one attack that stacks with other insight bonus. [I]Damage Reduction (Su):[/I] A Morrigan gains damage reduction [I]/[/I]— equal to her HD (minimum 1). This damage reduction is due to a Morrigan's control over battle, lessening the damage intake. [I]Enduring Stamina (Ex):[/I] A Morrigan take four times as long to suffer from suffocation, dehydration, starvation, and can run indefinitely with no ill effects. [I]Fast Healing (Ex):[/I] A Morrigan is a semi immortal beings. Her flesh knits and muscles mend rapidly. She has fast healing equal to her HD + Con mod (minimum 1). She can regenerate severed limbs and mutilated organs like nothing and can survive without a head. Severed limbs or similar damage regenerates normally- when the damage from the attack that caused the mutilation is healed, the limb is also restored. [I]Immunities:[/I] A Morrigan is immune to effects requiring a Fortitude save (unless the effect also works on objects or is harmless), ability damage and drain, critical hits, death effects, energy drain, massive damage, and precision damage. A Morrigan is also immune to mind-affecting, fear, compulsion, and any effect that would make them serve another being. [I]Resistance:[/I] A Morrigan has resistance 5 to all elements. [I]Scorn Death (Ex):[/I] Morrigan are immune to any effect that would kill them instantly from full HP to 0 in one blow, or that outright kills them such as Vorpal does. Morrigan do not age any further and age backwards until they look to be 20 years of age by human terms. A Morrigan is never considered dying and remains conscious and unhindered until they are slain at -Constitution modifier. [B]Special Attacks:[/B] The Morrigan retains all of the base creature’s special attacks. She also gains the following additional special attacks. [I]Marked for Death (Ex/Su):[/I] Using this ability is a supernatural action while its effect is considered Extraordinary. Thus it effects someone or something who is immune to magic, but at the same time a Morrigan cannot use it within an Antimagic field. The Morrigan can mark a target for death a creature within 100 ft. as a swift action. He take a -10 luck penalty to saves and AC. He take a bleeding effect (1d6 damage, does not stack with itself or other bleed, any heal) whenever they take damage and are considered vulnerable (x1.5) to all forms of weapon damage. Marked for death last for a number of rounds equal to the Morrigan Charisma modifier. A Will save DC 10 + ½ Morrigan HD + Morrigan Charisma modifier negate the effect. Once a creature fail its save, he cannot be targeted with Marked for death by the same Morrigan for 1 year. This is a curse effect. [I]Marked for Vengeance (Ex/Su):[/I] Using this ability is a supernatural action while its effect is considered Extraordinary. Thus it effects someone or something who is immune to magic, but at the same time a Morrigan cannot use it within an Antimagic field. The Morrigan can mark a creature within 100 ft. as a move action for having having earned her vengeance. The Morrigan deal 150% damage with her weapon against the target (if an attack with a longsword deal 16 damage, instead it deal 24). If the target of Marked for Vengeance is also Marked for Death, the effect stack (multiply the damage roll x2.25 for the damage total). Marked for vengeance last for a number of rounds equal to the Morrigan Charisma modifier. The Morrigan always knows where the marked target is, and can teleport to it as a free action. [I]Slay (Su):[/I] Once per day, the Morrigan can mark a living creature within 30 ft. to die as a standard action. If the creature fail a Fortitude save DC 10 + ½ Morrigan HD + Morrigan Charisma modifier, it take 10 damage per HD of the Morrigan. If the creature succeed its save, it take instead 3d6 + Morrigan HD as damage. If the damage (even if the creature succeed the save) slay the creature, it suffer the effect of Afterlife Passage even if it is unwilling. This is a death effect. [I]Vengeful Strike (Su):[/I] When the Morrigan attack a target that damage her within this or the last round, her attack gains a bonus to hit and damage equal to her charisma modifier. If the target takes 75 or more damage from this attack, it must save against Massive Damage with a save DC 10 + ½ Morrigan HD + Morrigan Charisma modifier. Against a creature marked for death or vengeance, this changes to 50 or more damage. If vengeful strike kill a creature (even if the creature succeed the save), it suffer the effect of Afterlife Passage even if it is unwilling. [B]Special Qualities:[/B] A Morrigan retains all of the base creature’s special qualities. She also gains the following additional special qualities. [I]Afterlife Passage (Su):[/I] The Morrigan can grant passage to a slain creatures soul to the afterlife by touching its deceased body or the spirit itself. The spirit must be willing. The creature can only be returned to life within 1 day per its HD after which the soul is judged and delivered to is final destination. A soul judged can only be restored with divine intervent or the spell Judgment Undone. [I]Dark Messenger (Ex):[/I] A Morrigan is served by a raven bird, known as his dark messenger. The dark messenger functions as a bird animal companion (using the Morrigan HD as her effective druid level) with the following exceptions: The dark messenger’s Intelligence score is equal to the Morrigan. The Morrigan does not need to use the Handle Animal skill to handle or direct it; it can act normally for a creature of its intelligence. The dark messenger has the same alignment of its Morrigan. The dark messenger always acts on the same initiative count as the Morrigan. The Morrigan may communicate telepathically with her dark messenger provided the two are within one mile of each other. The dark messenger always obeys the Morrigan’s orders to the best of its ability, and will exercise its own initiative to promote the Morrigan’s interests and safety. When slain, the dark messenger deals 1d6 points of Constitution damage to the Morrigan, then re-forms 24 hours later, reappearing on its master’s shoulder with full hit points. The dark messenger does not gain bonus tricks or the share spells ability. [I]Planeswalker (Su):[/I] The Morrigan have the ability to travel to any plane even to and from those without magic as a move action. This functions like Plane Shift and the Morrigan arrive exactly where she wants, without the 5d%. [B]Abilities:[/B] -2 Str, +2 Dex, +6 Con, +2 Int, +4 Wis, +10 Cha. [B]Skills:[/B] A Morrigan gain a +8 to Heal, Intimidate, Knowledge (planes), Knowledge (religion), and Sense motive checks. [B]Organization: [/B]Solitary or Group (6 Morrigan) unless you barge in where they call home where there could be many more. [/QUOTE]
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