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<blockquote data-quote="Obly99" data-source="post: 8704387" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Freddy Krueger</span></strong></p><p></p><p>Human Slasher 20 (<a href="https://lrgg.fandom.com/wiki/Slasher" target="_blank">Slasher</a>)</p><p></p><p>CE Medium outsider (augmented humanoid, evil, extraplanar)</p><p></p><p><strong>Init</strong> +9; <strong>Senses</strong> darkvision 30 ft., dreamsight, lifesense 30 ft.; Perception +32</p><p></p><p><strong>Aura </strong>dread (30 ft., DC 33, panicked 3 rounds), soundstorm (120 ft.), terrifyng presence (60 ft., DC 33), unnatural aura (300 ft.), worst nightmare (30 ft., DC 33)</p><p></p><p><strong>AC</strong> 39, touch 39, flat-footed 33 (+10 deflection, +6 Dex, +3 divine, +10 profane)</p><p></p><p><strong>hp</strong> 720 hp (20d12+140) x2 fast healing 5 (implacable), fast healing 10 (planar)</p><p></p><p><strong>Fort </strong>+26, <strong>Ref</strong> +25, <strong>Will</strong> +31</p><p></p><p><strong>Defensive Abilities</strong> king of gore, planar fast healing; <strong>DR</strong> 10/epic and good; <strong>Immune</strong> ability damage and drain, disease, energy drain, exhaustion, fear, fatigued, nonlethal damage, poison, sleep, and death from massive damage; <strong>SR</strong> 33</p><p></p><p><strong>Weakness</strong> fear of fire, remorseless killer</p><p></p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>Melees</strong> clawed hand +36/+36/+31/+26/+21 (1d4+11/15-20)</p><p></p><p><strong>Special Attacks</strong> dream slave, dream trap, night terrors (DC 33), slasher (full round, 5 ability damage or 5 bleed; for 1/cursed point can use on the first attack of the round), slasher talents (bloody knife, feed on fear, forked tongue, go unnoticed, hamstring, headless horror, impeding doom, right behind you, savage slasher, scream queen, shade, victimiser, worst nightmare), weapon of grief (clawed hand, 1/cursed point, +10 to damage against chaotic or good creatures for 1 round)</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 23th, concentration +36)</p><p></p><p><strong>At will</strong>—blasphemy (DC 30), create undead, disguise self, desecrate, dispel good, dream, dream travel, dream voyage, eyebite (DC 30), etherealness, invisibility, magic circle against good, major image (DC 26), nightmare (DC 28), phantasmal killer (DC 27), protection from good, scare (25), sleep (DC 24), summon monster IX (evil only), unholy aura (DC 31), unholy blight (DC 27), weird (DC 32)</p><p></p><p><strong>3/day</strong>—wish (within a dreamscape only)</p><p></p><p><strong>Str</strong> 24, <strong>Dex</strong> 22, <strong>Con</strong> 24, <strong>Int</strong> 22, <strong>Wis</strong> 22, <strong>Cha</strong> 30</p><p></p><p><strong>Base Atk</strong> +20; <strong>CMB</strong> +30; <strong>CMD</strong> 66</p><p></p><p><strong>Feats</strong> Bleeding CriticalB, Extra Slasher Talent x8, Improved Critical (clawed hand), Weapon Focus (clawed hand)</p><p></p><p><strong>Skills</strong> All skills 26 + ability modifier; +4 to Bluff and Intimidate</p><p></p><p><strong>Languages </strong>Common</p><p></p><p><strong>SQ</strong> accursed (50 cursed points), calling card (soundstorm), dread, dream terror, implacable, killer instinct, planeswalker, portfolio (evil, nightmare), silent killer, spark of divinity, tragedy (remorseless killer: gory death, total slaughter)</p><p></p><p><strong>Gears</strong> +4 human bane speed clawed hand (reskin kukri)</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Eternal Dream (Su): Ignore immunity to sleep of creatures with lesser divine rank.</p><p></p><p>• Maven (Ex): All know skills are maximized.</p><p></p><p>• Omnicompetent (Ex): Know all skills.</p><p></p><p><u><strong>Evil Portfolio Traits (Hero-Deity)</strong></u></p><p></p><p><em>Domain Power: </em>You cast evil spells at +1 caster level.</p><p></p><p>• <em>Hostile Environment (Holy):</em> Competence penalty (equal to your divine rank) on all die rolls while within a good aligned environment.</p><p></p><p>• <em>Holy Vulnerability: </em>Suffer 50% extra damage from good aligned attacks and spells.</p><p></p><p>• Poison Immunity (Ex): You are immune to poison.</p><p></p><p>• Unholy Scion (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class within an evil aligned locale.</p><p></p><p><u><strong>Nightmare Portfolio Traits (Hero-Deity)</strong></u></p><p></p><p><em>Domain Power: </em>You gain the Worst Nightmare ability.</p><p></p><p>• <em>Dream-bound (Ex): </em>You suffer a penalty equal to your divine rank on all attack rolls, saving throws, and skill checks if you have not slept, dreaming, for at least 1 hour in the past 24 hours.</p><p></p><p>• <em>Fear the Fearless (Ex): </em>You suffer 50% extra damage from attacks by creatures that are immune to fear.</p><p></p><p>• Shield of Fear (Su): You are immune to fear effects and opponent morale bonuses.</p><p></p><p>• Scion of Nightmares (Ex): Competence bonus (equal to divine rank) on attack rolls, saves, and armor class against any foe that is under a fear effect.</p><p></p><p><strong>Divine Traits (Krueger) (Ex)</strong></p><p>Freddy Krueger gains a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. It also gains 3 divine ability slot and multiply its hit points x2. He gains his Charisma modifier as deflection bonus to AC and as a profane bonus to AC and all saves. He does not gains, however, any other benefits a deity normally gain.</p><p></p><p><strong>Dreamsight (Su)</strong></p><p>Freddy Krueger can see the dreams of sleeping creatures.</p><p></p><p><strong>Dream Slave (Su)</strong></p><p>Instead of killing a target with its dream terror ability, Freddy Krueger may instead enslave it with a permanent dominate monster effect.</p><p></p><p><strong>Dream Terror (Su)</strong></p><p>Freddy Krueger can utterly control any dreamscape it enters, shaping it to its will. When a creature’s lucid body dies in a dreamscape under the control of Krueger, that creature’s material body also dies.</p><p></p><p><strong>Dream Trap (Su)</strong></p><p>While in the same space as a dreaming creature, or when touching the boundary of a dreamscape, Freddy Krueger can force the dreaming creature into a lucid body and enter its dreamscape—this is a full-round action that provokes attacks of opportunity.</p><p></p><p><strong>Fear of Fire (Ex)</strong></p><p>Freddy Krueger was originally killed by burning him alive in the same furnace where he burned children from their enraged parents. If he take any fire damage, he’s automatically shaken for 1 round and if at that moment he was holding one trapped in a dreamscape, the dreamscape is shattered and the victim immediately awaken.</p><p></p><p><strong>Night Terrors (Su)</strong></p><p>Once Freddy Krueger enters a target’s mind with its dream or nightmare spell-like ability, it can attempt to control the target’s dream. If the target fails a Will saving throw DC 33, it remains asleep and trapped in a dreamscape with Freddy Krueger. A creature asleep and trapped within a dreamscape under the control of Krueger cannot be awakened except by inflicting damage on him or using wish or miracle. The save DC is Charisma-based.</p><p></p><p><strong>Planar Fast Healing (Su)</strong></p><p>Freddy Krueger maintains a connection to the Dimension of Dream at all times, and when away from it, he has fast healing 10 (this fast healing does not stack with any other fast healing). He loses this ability in the Dimension of Dream or in areas where planar connections do not function. If killed, Krueger’s body dissolves into nothingness in 1d4 rounds, leaving behind his equipment. If slain, Krueger reforms in the Dimension of Dream, similar to a slain summoned creature; he can only be permanently killed if his fast healing is negated.</p><p></p><p><strong>Planeswalker (Su)</strong></p><p>Freddy Krueger has the ability to travel from the Material Plane to the Dimension of Dream and viceversa as a move action. This functions like Plane Shift and Krueger arrive exactly where he wants, without the 5d%.</p><p></p><p><strong>Terrifying Presence (Su)</strong></p><p>A creature that fails its Will save against the frightful presence of Freddy Krueger is panicked if it has fewer Hit Dice than the monster.</p><p></p><p><strong>Worst Nightmare (Su)</strong></p><p>Each time a creature first view Freddy Krueger from a distance of 30 feet or less (or from a scrying effect), the subject sees the image of the most fearsome creature imaginable. This is not an illusion or phantasm; he truly becomes, for just that instant, the subject’s worst nightmare. Even if simultaneously viewed by dozens of different creatures, Krueger appear differently to each one of them. All creatures must make a Will save DC 33 or die from the supernatural horror revealed. Survivors (and those resurrected) are immune to this effect from him for 1 day. This is a fear, death, mind-affecting effect, and can be avoided as if it were a gaze attack. This effect ignore immunity against this descriptors of creatures with less divine grade of Krueger (prophet and lesser). Freddy Krueger can suppress this ability as a swift action and reactivate it as a move action. The save DC is Charisma based.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8704387, member: 7035194"] [CENTER][B][SIZE=7]Freddy Krueger[/SIZE][/B][/CENTER] Human Slasher 20 ([URL="https://lrgg.fandom.com/wiki/Slasher"]Slasher[/URL]) CE Medium outsider (augmented humanoid, evil, extraplanar) [B]Init[/B] +9; [B]Senses[/B] darkvision 30 ft., dreamsight, lifesense 30 ft.; Perception +32 [B]Aura [/B]dread (30 ft., DC 33, panicked 3 rounds), soundstorm (120 ft.), terrifyng presence (60 ft., DC 33), unnatural aura (300 ft.), worst nightmare (30 ft., DC 33) [B]AC[/B] 39, touch 39, flat-footed 33 (+10 deflection, +6 Dex, +3 divine, +10 profane) [B]hp[/B] 720 hp (20d12+140) x2 fast healing 5 (implacable), fast healing 10 (planar) [B]Fort [/B]+26, [B]Ref[/B] +25, [B]Will[/B] +31 [B]Defensive Abilities[/B] king of gore, planar fast healing; [B]DR[/B] 10/epic and good; [B]Immune[/B] ability damage and drain, disease, energy drain, exhaustion, fear, fatigued, nonlethal damage, poison, sleep, and death from massive damage; [B]SR[/B] 33 [B]Weakness[/B] fear of fire, remorseless killer [B]Speed[/B] 30 ft. [B]Melees[/B] clawed hand +36/+36/+31/+26/+21 (1d4+11/15-20) [B]Special Attacks[/B] dream slave, dream trap, night terrors (DC 33), slasher (full round, 5 ability damage or 5 bleed; for 1/cursed point can use on the first attack of the round), slasher talents (bloody knife, feed on fear, forked tongue, go unnoticed, hamstring, headless horror, impeding doom, right behind you, savage slasher, scream queen, shade, victimiser, worst nightmare), weapon of grief (clawed hand, 1/cursed point, +10 to damage against chaotic or good creatures for 1 round) [B]Spell-Like Abilities[/B] (CL 23th, concentration +36) [B]At will[/B]—blasphemy (DC 30), create undead, disguise self, desecrate, dispel good, dream, dream travel, dream voyage, eyebite (DC 30), etherealness, invisibility, magic circle against good, major image (DC 26), nightmare (DC 28), phantasmal killer (DC 27), protection from good, scare (25), sleep (DC 24), summon monster IX (evil only), unholy aura (DC 31), unholy blight (DC 27), weird (DC 32) [B]3/day[/B]—wish (within a dreamscape only) [B]Str[/B] 24, [B]Dex[/B] 22, [B]Con[/B] 24, [B]Int[/B] 22, [B]Wis[/B] 22, [B]Cha[/B] 30 [B]Base Atk[/B] +20; [B]CMB[/B] +30; [B]CMD[/B] 66 [B]Feats[/B] Bleeding CriticalB, Extra Slasher Talent x8, Improved Critical (clawed hand), Weapon Focus (clawed hand) [B]Skills[/B] All skills 26 + ability modifier; +4 to Bluff and Intimidate [B]Languages [/B]Common [B]SQ[/B] accursed (50 cursed points), calling card (soundstorm), dread, dream terror, implacable, killer instinct, planeswalker, portfolio (evil, nightmare), silent killer, spark of divinity, tragedy (remorseless killer: gory death, total slaughter) [B]Gears[/B] +4 human bane speed clawed hand (reskin kukri) [U][B]Divine Abilities[/B][/U] • Eternal Dream (Su): Ignore immunity to sleep of creatures with lesser divine rank. • Maven (Ex): All know skills are maximized. • Omnicompetent (Ex): Know all skills. [U][B]Evil Portfolio Traits (Hero-Deity)[/B][/U] [I]Domain Power: [/I]You cast evil spells at +1 caster level. • [I]Hostile Environment (Holy):[/I] Competence penalty (equal to your divine rank) on all die rolls while within a good aligned environment. • [I]Holy Vulnerability: [/I]Suffer 50% extra damage from good aligned attacks and spells. • Poison Immunity (Ex): You are immune to poison. • Unholy Scion (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class within an evil aligned locale. [U][B]Nightmare Portfolio Traits (Hero-Deity)[/B][/U] [I]Domain Power: [/I]You gain the Worst Nightmare ability. • [I]Dream-bound (Ex): [/I]You suffer a penalty equal to your divine rank on all attack rolls, saving throws, and skill checks if you have not slept, dreaming, for at least 1 hour in the past 24 hours. • [I]Fear the Fearless (Ex): [/I]You suffer 50% extra damage from attacks by creatures that are immune to fear. • Shield of Fear (Su): You are immune to fear effects and opponent morale bonuses. • Scion of Nightmares (Ex): Competence bonus (equal to divine rank) on attack rolls, saves, and armor class against any foe that is under a fear effect. [B]Divine Traits (Krueger) (Ex)[/B] Freddy Krueger gains a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. It also gains 3 divine ability slot and multiply its hit points x2. He gains his Charisma modifier as deflection bonus to AC and as a profane bonus to AC and all saves. He does not gains, however, any other benefits a deity normally gain. [B]Dreamsight (Su)[/B] Freddy Krueger can see the dreams of sleeping creatures. [B]Dream Slave (Su)[/B] Instead of killing a target with its dream terror ability, Freddy Krueger may instead enslave it with a permanent dominate monster effect. [B]Dream Terror (Su)[/B] Freddy Krueger can utterly control any dreamscape it enters, shaping it to its will. When a creature’s lucid body dies in a dreamscape under the control of Krueger, that creature’s material body also dies. [B]Dream Trap (Su)[/B] While in the same space as a dreaming creature, or when touching the boundary of a dreamscape, Freddy Krueger can force the dreaming creature into a lucid body and enter its dreamscape—this is a full-round action that provokes attacks of opportunity. [B]Fear of Fire (Ex)[/B] Freddy Krueger was originally killed by burning him alive in the same furnace where he burned children from their enraged parents. If he take any fire damage, he’s automatically shaken for 1 round and if at that moment he was holding one trapped in a dreamscape, the dreamscape is shattered and the victim immediately awaken. [B]Night Terrors (Su)[/B] Once Freddy Krueger enters a target’s mind with its dream or nightmare spell-like ability, it can attempt to control the target’s dream. If the target fails a Will saving throw DC 33, it remains asleep and trapped in a dreamscape with Freddy Krueger. A creature asleep and trapped within a dreamscape under the control of Krueger cannot be awakened except by inflicting damage on him or using wish or miracle. The save DC is Charisma-based. [B]Planar Fast Healing (Su)[/B] Freddy Krueger maintains a connection to the Dimension of Dream at all times, and when away from it, he has fast healing 10 (this fast healing does not stack with any other fast healing). He loses this ability in the Dimension of Dream or in areas where planar connections do not function. If killed, Krueger’s body dissolves into nothingness in 1d4 rounds, leaving behind his equipment. If slain, Krueger reforms in the Dimension of Dream, similar to a slain summoned creature; he can only be permanently killed if his fast healing is negated. [B]Planeswalker (Su)[/B] Freddy Krueger has the ability to travel from the Material Plane to the Dimension of Dream and viceversa as a move action. This functions like Plane Shift and Krueger arrive exactly where he wants, without the 5d%. [B]Terrifying Presence (Su)[/B] A creature that fails its Will save against the frightful presence of Freddy Krueger is panicked if it has fewer Hit Dice than the monster. [B]Worst Nightmare (Su)[/B] Each time a creature first view Freddy Krueger from a distance of 30 feet or less (or from a scrying effect), the subject sees the image of the most fearsome creature imaginable. This is not an illusion or phantasm; he truly becomes, for just that instant, the subject’s worst nightmare. Even if simultaneously viewed by dozens of different creatures, Krueger appear differently to each one of them. All creatures must make a Will save DC 33 or die from the supernatural horror revealed. Survivors (and those resurrected) are immune to this effect from him for 1 day. This is a fear, death, mind-affecting effect, and can be avoided as if it were a gaze attack. This effect ignore immunity against this descriptors of creatures with less divine grade of Krueger (prophet and lesser). Freddy Krueger can suppress this ability as a swift action and reactivate it as a move action. The save DC is Charisma based. [/QUOTE]
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