Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obly99" data-source="post: 8714673" data-attributes="member: 7035194"><p>I'm bringing something big today. Ex-Amidah of the setting in which my players play, he has currently left the Amidah to his protégé to retire to private life, but is still feared even by the gods. Here you go, Whitebeard.</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Edward “Whitebear” Newgate</span></strong></p><p></p><p>Male Human Giantx2 Lord Warlord 69/ Stalker (Brutal Slayer) 6/ Deepstone Sentinel 5</p><p></p><p>CG Huge humanoid (human)</p><p></p><p><strong>Init</strong> +284 (always first); <strong>Senses</strong> arcane sight, aura sight, darkvision 60 ft., enchantment sight, read magic, see invisibility, speechreader’s sight; Perception +274</p><p></p><p><strong>Aura</strong> lord presence (900 ft., DC 130, less than 60 HD, 400 damage)</p><p></p><p>Defense</p><p></p><p><strong>AC</strong> 452, touch 345, flat-footed 232 (+35 deflection, +10 dodge, +35 insight, +45 luck, +107 natural, +210 Str)</p><p></p><p><strong>hp</strong> 6.640 (80d20+5.040) fast healing 75</p><p></p><p><strong>Fort</strong> +187, <strong>Ref</strong> +344, <strong>Will</strong> +262</p><p></p><p><strong>Defensive Abilities</strong> armor of scars, evasion, force of personality, immortal, long lived, sixth sense, uncanny dodge (as level 6); <strong>DR</strong> 115/curse and epic; <strong>Immune</strong> ability damage and drain, charm and compulsion effects, cold, death effects, disease, energy drain, fire, petrification, poison, and all forms of madness (including confusion effects and feeblemind); <strong>SR</strong> 135</p><p></p><p>Offense</p><p></p><p><strong>Speed</strong> 300 ft., fly 60 ft. (good)</p><p></p><p><strong>Melee</strong> <em>Murakumogiri</em> +305/+305/+305/+305/+305 (960d10+250/13-20x5)</p><p></p><p>or with inner eye +325/+325/+325/+325/+325 (9.850 without critical or 49.250 with critical)</p><p></p><p>Unarmed Strike +265/+265/+265/+265 (60d10+158/17-20x5)</p><p></p><p>or with inner eye +285/+285/+285/+285 (758 without critical or 3.790 with critical)</p><p></p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 15 ft. (30 ft. with <em>Murakumogiri</em>)</p><p></p><p><strong>Special Attacks</strong> awaken the stone dragon (DC 200, range 800 ft.), crashing mountain juggernaut, dragon’s tooth (D 200), improved warleader 121/day (swift action; 108 rounds), mythic surge 16/day (+4d6), stone curse (DC 200)</p><p></p><p><strong>Stalker Maneuvers Readied</strong> (IL 88th, save DC (if any) 160 + level of the maneuver)</p><p></p><p>Cyclonic Shell Crush, Defensive Shell, Five-Fold Hydra Sting, Invulnerable Shell of the Iron Tortoise, Snapping Riposte, Unlimited Aggression</p><p></p><p><strong>Stalker Maneuvers Know</strong> (IL 88th)</p><p></p><p><em>Iron Tortoise:</em> Cyclonic Shell Crush, Defensive Shell, Invulnerable Shell of the Iron Tortoise, Quick Snap, Snapping Riposte, Unlimited Aggression</p><p></p><p><em>Steel Serpent:</em> Bite the Mongoose, Five-Fold Hydra Sting, Iron Fang, Sigh Piercing Fang, Sting of the Cobra</p><p></p><p><strong>Stalker Stance Know</strong> (IL 88th)</p><p></p><p>Stance of the Defending Shell, Steel Coils, Turtle General’s Stance</p><p></p><p><strong>Warlord Maneuvers Readied</strong> (IL 125th, save DC (if any) 160 + level of the maneuver)</p><p></p><p>All Stone Dragon maneuvers of 4th level and higher</p><p></p><p><strong>Warlord Stance Know</strong> (IL 125th)</p><p></p><p>All Stone Dragon stance</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 125th, concentration +240)</p><p></p><p><strong>At will</strong>—limited wish</p><p></p><p><strong>5/day</strong>—passwall</p><p></p><p><strong>3/day</strong>—wish</p><p></p><p>Statistics</p><p></p><p><strong>Str</strong> 220, <strong>Dex</strong> 52, <strong>Con</strong> 136, <strong>Int</strong> 79, <strong>Wis</strong> 80, <strong>Cha</strong> 80</p><p></p><p><strong>Base Atk</strong> +78; <strong>CMB</strong> +265; <strong>CMD</strong> 341</p><p></p><p><strong>Feats</strong> Alertness, Greater Fortitude, Improved Initiative, Improved Unarmed Strike, Initiator Boon (warlord), Iron Will, Lightning Reflexes, Near and Far, Stand Still, Total (warlord’s gambit), Weapon Group Adaptation (close, polearms)</p><p></p><p><strong>Warlord Bonus Combat Feats</strong> Combat Reflexes, Dodge, Greater Weapon Focus (bisento), Greater Weapon Specialization (bisento), Improved Critical (bisento), Improved Unarmored Specialist, Muscle Reaction, Improved Sunder, Power Attack, Shards of Granite, Step Up, Stone Power, Unarmored Specialist, Weapon Focus (bisento), Weapon Specialization (bisento)</p><p></p><p><strong>Warlord Bonus Epic Combat Feats</strong> Epic Weapon Focus (bisento), Epic Weapon Specialization (bisento), Greater Critical (bisento), Greater Multiplier Critical (bisento), Improved Critical Multiplier (bisento), Improved Dodge, Improved Power Attack</p><p></p><p><strong>Warlord Bonus Teamwork Feats</strong> Bonded Mind, Coordinate Change, Coordinate Reposition, Duck and Cover, Improved Duck and Cover, Exceptional Aid, Feint Partner, Improved Feint Partner</p><p></p><p><strong>Epic Feats</strong> Epic Skill Focus (perception), Improved Combat Reflexes, Good Fortitude, Good Reflexes, Good Will, Master of the Stone Dragon, Sixth Sense, Superior Initiative, Weapon Mastery (bludgeoning, maneuvers, slashing)</p><p></p><p><strong>Skills</strong> All skills 163 + ability modifier; +2 insight bonus to Perception, Sense Motive and Stealth</p><p></p><p><strong>Languages</strong> Aboleth, Abyssal, Aklo, Aquan, Auran, Boggard, Celestial, Common, Cyclops, Dark Folk, Dragon, Drow Sign, Druidic, Dwarven, D’ziriak, Elven, Giant, Gnoll, Gnome, Goblin, Grippli, Halfling, Ignan, Infernal, Necril, Orc, Protean, Old Tongue, Sphinx, Sylvan, Tengu, Terran, Treant, Undercommon, Vegepygmy, plus 80; comprehend languages, tongues</p><p></p><p><strong>SQ</strong> battle prowess (stone dragon; +10), brutal strike, combat insight, deepstone initiator, dual boost 11/day, dual stance, indomitable redoubt, inner eye, ki pool (108 points), lord of the destruction, maven, might, mythic, mountain fortress stance, muscle memory, omnicompetent, stalker arts (evasion, phantom reach [40 ft.]), strongest man in the world, tactical assistance, tactical flanker, dual tactical presence, virtual size category +12, warlord’s gambit (all; +40 luck to the risk), warlord’s presence (free action; three presence)</p><p></p><p><strong>Traits</strong> (Unorthodox Method, Stalker, lose Solar Wind for Iron Tortoise)</p><p></p><p><strong>Gears</strong> <em>Murakumogiri</em> (+40 everdancing ghost touch impact speed orichalcum bisento)</p><p></p><p>Whitebear renounce to 36 feats for 6 Divine Ability</p><p></p><p><strong><u>Divine Abilities</u></strong></p><p></p><p>• Divine Skill Focus (Perception) (Ex): +60 to the chosen skill.</p><p></p><p>• Martial Recovery (Ex): You can recover epic maneuvers as if they were non-epic maneuvers.</p><p></p><p>• Perfect Initiative (Ex): Always first.</p><p></p><p>• Perfect Weapon Focus (bisento) (Ex): Always higher BaB for iteractive attacks.</p><p></p><p>• Superior Critical (bisento) (Ex): The critical threat is quadrupled.</p><p></p><p>• Superior Critical Multiplier (bisento) (Ex): The critical multiplier is higher.</p><p></p><p><strong>Immortal (Su)</strong></p><p>This functions as the base mythic ability (Mythic Adventures 13): if Whitebeard is killed, he return to life 24 hours later, regardless of the condition of his body or the means by which he was killed. When Whitebeard return to life, he is’t treated as if he had rested, and doesn’t regain the use of abilities that recharge with rest until he next rest. This ability doesn’t apply if he’s killed by a coup de grace or critical hit made with an artifact.</p><p></p><p><strong>Long-Lived (Ex)</strong></p><p>Use of wish have extended Whitebeard’s life. He gains the +3 bonus to Intelligence, Wisdom, and Charisma scores for having lived beyond venerable age, but he doesn’t gain the penalties to Strength, Dexterity, and Constitution resulting from this advanced age. Whitebeard’s supernaturally empowered life grants him complete immunity to ability damage and drain, charm and compulsion effects, death effects, disease, energy drain, petrification, poison, and all forms of madness (including confusion effects and feeblemind).</p><p></p><p><strong>Lord of the Destruction (Ex)</strong></p><p>Whitebeard specialized in the Stone Dragon school for his Warlord levels but this has both advantages and disadvantages: he loses access to all schools besides Stone Dragon for the Warlord but in return he knows all the maneuvers and stances. When he recovers maneuvers with warlord's gambit, he can swap any Stone Dragon maneuver he has readied for another one he knows.</p><p></p><p><strong>Might (Ex)</strong></p><p>Whitebeard deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Whitebeard has Mythic Power (16/day, Surge +4d6) and counts as a 16th-rank Mythic creature. Whitebeard can use any of his spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Permanent Spells</strong></p><p>Through the use of permanency (replicated with wish), Whitebeard is constantly under the effect of the following spells: arcane sight, aura sight, comprehend languages, darkvision, enchantment sight, read magic, see invisibility, speechreader’s sight, and tongues.</p><p></p><p><strong>Strongest Man in the World (Ex)</strong></p><p>Whitebeard was once the amidah of the universe but still retains some skills. He double his Strength score (as the Legendary Strength Cosmic Ability) and can trade 6 feats for a divine ability. For ability that go on divine rank, he count as if he had a divine rank of 1 (he is still a mortal and does not count as having divine rank or be an immortal for any effect, like the Deicide Portfolio). Whitebeard count his bisento and unarmed strike as a shield and their attack as shield bash for the Iron Tortoise School maneuvers and stance.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8714673, member: 7035194"] I'm bringing something big today. Ex-Amidah of the setting in which my players play, he has currently left the Amidah to his protégé to retire to private life, but is still feared even by the gods. Here you go, Whitebeard. [CENTER][B][SIZE=7]Edward “Whitebear” Newgate[/SIZE][/B][/CENTER] Male Human Giantx2 Lord Warlord 69/ Stalker (Brutal Slayer) 6/ Deepstone Sentinel 5 CG Huge humanoid (human) [B]Init[/B] +284 (always first); [B]Senses[/B] arcane sight, aura sight, darkvision 60 ft., enchantment sight, read magic, see invisibility, speechreader’s sight; Perception +274 [B]Aura[/B] lord presence (900 ft., DC 130, less than 60 HD, 400 damage) Defense [B]AC[/B] 452, touch 345, flat-footed 232 (+35 deflection, +10 dodge, +35 insight, +45 luck, +107 natural, +210 Str) [B]hp[/B] 6.640 (80d20+5.040) fast healing 75 [B]Fort[/B] +187, [B]Ref[/B] +344, [B]Will[/B] +262 [B]Defensive Abilities[/B] armor of scars, evasion, force of personality, immortal, long lived, sixth sense, uncanny dodge (as level 6); [B]DR[/B] 115/curse and epic; [B]Immune[/B] ability damage and drain, charm and compulsion effects, cold, death effects, disease, energy drain, fire, petrification, poison, and all forms of madness (including confusion effects and feeblemind); [B]SR[/B] 135 Offense [B]Speed[/B] 300 ft., fly 60 ft. (good) [B]Melee[/B] [I]Murakumogiri[/I] +305/+305/+305/+305/+305 (960d10+250/13-20x5) or with inner eye +325/+325/+325/+325/+325 (9.850 without critical or 49.250 with critical) Unarmed Strike +265/+265/+265/+265 (60d10+158/17-20x5) or with inner eye +285/+285/+285/+285 (758 without critical or 3.790 with critical) [B]Space[/B] 15 ft.; [B]Reach[/B] 15 ft. (30 ft. with [I]Murakumogiri[/I]) [B]Special Attacks[/B] awaken the stone dragon (DC 200, range 800 ft.), crashing mountain juggernaut, dragon’s tooth (D 200), improved warleader 121/day (swift action; 108 rounds), mythic surge 16/day (+4d6), stone curse (DC 200) [B]Stalker Maneuvers Readied[/B] (IL 88th, save DC (if any) 160 + level of the maneuver) Cyclonic Shell Crush, Defensive Shell, Five-Fold Hydra Sting, Invulnerable Shell of the Iron Tortoise, Snapping Riposte, Unlimited Aggression [B]Stalker Maneuvers Know[/B] (IL 88th) [I]Iron Tortoise:[/I] Cyclonic Shell Crush, Defensive Shell, Invulnerable Shell of the Iron Tortoise, Quick Snap, Snapping Riposte, Unlimited Aggression [I]Steel Serpent:[/I] Bite the Mongoose, Five-Fold Hydra Sting, Iron Fang, Sigh Piercing Fang, Sting of the Cobra [B]Stalker Stance Know[/B] (IL 88th) Stance of the Defending Shell, Steel Coils, Turtle General’s Stance [B]Warlord Maneuvers Readied[/B] (IL 125th, save DC (if any) 160 + level of the maneuver) All Stone Dragon maneuvers of 4th level and higher [B]Warlord Stance Know[/B] (IL 125th) All Stone Dragon stance [B]Spell-Like Abilities[/B] (CL 125th, concentration +240) [B]At will[/B]—limited wish [B]5/day[/B]—passwall [B]3/day[/B]—wish Statistics [B]Str[/B] 220, [B]Dex[/B] 52, [B]Con[/B] 136, [B]Int[/B] 79, [B]Wis[/B] 80, [B]Cha[/B] 80 [B]Base Atk[/B] +78; [B]CMB[/B] +265; [B]CMD[/B] 341 [B]Feats[/B] Alertness, Greater Fortitude, Improved Initiative, Improved Unarmed Strike, Initiator Boon (warlord), Iron Will, Lightning Reflexes, Near and Far, Stand Still, Total (warlord’s gambit), Weapon Group Adaptation (close, polearms) [B]Warlord Bonus Combat Feats[/B] Combat Reflexes, Dodge, Greater Weapon Focus (bisento), Greater Weapon Specialization (bisento), Improved Critical (bisento), Improved Unarmored Specialist, Muscle Reaction, Improved Sunder, Power Attack, Shards of Granite, Step Up, Stone Power, Unarmored Specialist, Weapon Focus (bisento), Weapon Specialization (bisento) [B]Warlord Bonus Epic Combat Feats[/B] Epic Weapon Focus (bisento), Epic Weapon Specialization (bisento), Greater Critical (bisento), Greater Multiplier Critical (bisento), Improved Critical Multiplier (bisento), Improved Dodge, Improved Power Attack [B]Warlord Bonus Teamwork Feats[/B] Bonded Mind, Coordinate Change, Coordinate Reposition, Duck and Cover, Improved Duck and Cover, Exceptional Aid, Feint Partner, Improved Feint Partner [B]Epic Feats[/B] Epic Skill Focus (perception), Improved Combat Reflexes, Good Fortitude, Good Reflexes, Good Will, Master of the Stone Dragon, Sixth Sense, Superior Initiative, Weapon Mastery (bludgeoning, maneuvers, slashing) [B]Skills[/B] All skills 163 + ability modifier; +2 insight bonus to Perception, Sense Motive and Stealth [B]Languages[/B] Aboleth, Abyssal, Aklo, Aquan, Auran, Boggard, Celestial, Common, Cyclops, Dark Folk, Dragon, Drow Sign, Druidic, Dwarven, D’ziriak, Elven, Giant, Gnoll, Gnome, Goblin, Grippli, Halfling, Ignan, Infernal, Necril, Orc, Protean, Old Tongue, Sphinx, Sylvan, Tengu, Terran, Treant, Undercommon, Vegepygmy, plus 80; comprehend languages, tongues [B]SQ[/B] battle prowess (stone dragon; +10), brutal strike, combat insight, deepstone initiator, dual boost 11/day, dual stance, indomitable redoubt, inner eye, ki pool (108 points), lord of the destruction, maven, might, mythic, mountain fortress stance, muscle memory, omnicompetent, stalker arts (evasion, phantom reach [40 ft.]), strongest man in the world, tactical assistance, tactical flanker, dual tactical presence, virtual size category +12, warlord’s gambit (all; +40 luck to the risk), warlord’s presence (free action; three presence) [B]Traits[/B] (Unorthodox Method, Stalker, lose Solar Wind for Iron Tortoise) [B]Gears[/B] [I]Murakumogiri[/I] (+40 everdancing ghost touch impact speed orichalcum bisento) Whitebear renounce to 36 feats for 6 Divine Ability [B][U]Divine Abilities[/U][/B] • Divine Skill Focus (Perception) (Ex): +60 to the chosen skill. • Martial Recovery (Ex): You can recover epic maneuvers as if they were non-epic maneuvers. • Perfect Initiative (Ex): Always first. • Perfect Weapon Focus (bisento) (Ex): Always higher BaB for iteractive attacks. • Superior Critical (bisento) (Ex): The critical threat is quadrupled. • Superior Critical Multiplier (bisento) (Ex): The critical multiplier is higher. [B]Immortal (Su)[/B] This functions as the base mythic ability (Mythic Adventures 13): if Whitebeard is killed, he return to life 24 hours later, regardless of the condition of his body or the means by which he was killed. When Whitebeard return to life, he is’t treated as if he had rested, and doesn’t regain the use of abilities that recharge with rest until he next rest. This ability doesn’t apply if he’s killed by a coup de grace or critical hit made with an artifact. [B]Long-Lived (Ex)[/B] Use of wish have extended Whitebeard’s life. He gains the +3 bonus to Intelligence, Wisdom, and Charisma scores for having lived beyond venerable age, but he doesn’t gain the penalties to Strength, Dexterity, and Constitution resulting from this advanced age. Whitebeard’s supernaturally empowered life grants him complete immunity to ability damage and drain, charm and compulsion effects, death effects, disease, energy drain, petrification, poison, and all forms of madness (including confusion effects and feeblemind). [B]Lord of the Destruction (Ex)[/B] Whitebeard specialized in the Stone Dragon school for his Warlord levels but this has both advantages and disadvantages: he loses access to all schools besides Stone Dragon for the Warlord but in return he knows all the maneuvers and stances. When he recovers maneuvers with warlord's gambit, he can swap any Stone Dragon maneuver he has readied for another one he knows. [B]Might (Ex)[/B] Whitebeard deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]Mythic (Ex)[/B] Whitebeard has Mythic Power (16/day, Surge +4d6) and counts as a 16th-rank Mythic creature. Whitebeard can use any of his spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spells. [B]Permanent Spells[/B] Through the use of permanency (replicated with wish), Whitebeard is constantly under the effect of the following spells: arcane sight, aura sight, comprehend languages, darkvision, enchantment sight, read magic, see invisibility, speechreader’s sight, and tongues. [B]Strongest Man in the World (Ex)[/B] Whitebeard was once the amidah of the universe but still retains some skills. He double his Strength score (as the Legendary Strength Cosmic Ability) and can trade 6 feats for a divine ability. For ability that go on divine rank, he count as if he had a divine rank of 1 (he is still a mortal and does not count as having divine rank or be an immortal for any effect, like the Deicide Portfolio). Whitebeard count his bisento and unarmed strike as a shield and their attack as shield bash for the Iron Tortoise School maneuvers and stance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
Top