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<blockquote data-quote="Obly99" data-source="post: 8747642" data-attributes="member: 7035194"><p>Hello, today i will put her the Slaughterhouse of Elden Ring. For triggering her Goddess of Rot I use the idea behind the mechanic of [USER=83242]@dave2008[/USER] called Bloodied (<a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/" target="_blank">D&D 5E - 5e Updates: Monstrous Compendium</a>). For her abilities from which I drew inspiration, I thank Yrolc95 who posted its version for 5e on Reddit. (<a href="https://www.reddit" target="_blank">https://www.reddit</a>. com/r/Eldenring/comments/vcid1b/oc_dd_stat_blocks_of_all_demigods_from_elden_ring/)</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Malenia, Blade of Miquella</span></strong></p><p></p><p>Female LN medium outsider (native)</p><p></p><p><strong>Init</strong> +24; <strong>Senses</strong> blind warrior, darkvision 600 ft., divine senses (x10); Perception +57</p><p></p><p><strong>Aura</strong> divine (DC 28, 450 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 60, touch 50, flat-footed 38 (+12 deflection, +12 Dex, +6 divine, +10 dodge, +10 natural) or</p><p></p><p>with <em>Goddess of Rot </em>active AC 87, touch 50, flat-footed 65 (+12 deflection, +12 Dex, +6 divine, +10 dodge, +37 natural)</p><p></p><p><strong>hp</strong> 1.120 (35d20+420) (2.240 in godly realm or with <em>Goddess of Rot </em>active)</p><p></p><p><strong>Fort</strong> +49, <strong>Ref </strong>+49, <strong>Will</strong> +48</p><p></p><p><strong>Defensive Abilities</strong> improved evasion, improved uncanny dodge (17th level), nimble (+4), sixth sense, uncanny dodge; <strong>DR</strong> 15/epic; <strong>Immune</strong> disease, poison, rot, scarlet rot and corruption effects (GM’s discretion); <strong>Resistance</strong> Terrestrial Hazards; <strong>PR/SR</strong> 49</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 90 ft. or</p><p></p><p>with<em> Goddess of Rot </em>active speed 90 ft., fly 270 ft. (perfect)</p><p></p><p><strong>Melee</strong> <em>hand of malenia</em> +67/+67/+62/+57/+52 (2d10+30/12-20x4 plus 17 precision damage, 1 bleed and disease) or</p><p></p><p>with <em>Goddess of Rot </em>active <em>hand of malenia</em> +67/+67/+62/+57/+52 (2d10+30/12-20x4 plus 17 precision damage, 1 bleed and disease) and 2 wings slap +45 (1d10+9 and disease) or 2 wings slap +50 (1d10+15 and disease)</p><p></p><p><strong>Special Attacks</strong> disease (scarlet rot, DC 45), mythic power (6/day, surge +1d8), phantom spirits, scarlet aeonia (DC 45), waterfowl dance</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 41th, concentration +59)</p><p></p><p><strong>At will</strong>—blood mist (DC 35), commune, creeping doom, decompose corpse, dream, etherealness, explosion of rot (DC 34), fungal infestation (DC 31), geas/quest, greater dispel magic, greater teleport, horrid wilting (DC 36), magic jar (DC 33), pox pustules (DC 30), sending, storm of vengeance (DC 36), swarm skin, tongues</p><p></p><p><strong>6/day</strong>—wish</p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 30, <strong>Dex</strong> 34, <strong>Con</strong> 34, <strong>Int</strong> 28, <strong>Wis</strong> 28, <strong>Cha</strong> 35</p><p></p><p><strong>Base Atk</strong> +35; <strong>CMB</strong> +51; <strong>CMD</strong> 95</p><p></p><p><strong>Feats</strong> Alertness, Dodge, Greater Weapon Focus (katana), Improved Initiative, Iron Will, Lunge, Mobility, Quick Draw, Run, Weapon Focus (katana)</p><p></p><p><strong>Swashbuckler Bonus Feats</strong> Combat Reflexes, Greater Weapon Specialization (katana), Improved Critical (katana), Nimble MoveB, Spring AttackB, Weapon Specialization (katana)</p><p></p><p><strong>Epic Feats</strong> Epic Weapon Focus (katana), Epic Weapon Specialization (katana), Good Will, Greater Critical (katana), Greater Critical Multiplier (katana), Improved Critical Multiplier (katana), Improved Dodge, Sixth Sense</p><p></p><p><strong>Skills</strong> Acrobatics +56, Bluff +56, Craft [metalworking] +53, Climb +51, Disable Device +53, Fly +56, Heal +53, Intimidate +56, Knowledge (arcane, dungeoneering, engineering, geography, history, local, nature, nobility, religion) +50, Knowledge (planes) +53, Perception +57, Perform (Act) +53, Ride +53, Sense Motive +53, Spellcraft +50, Stealth +56, Survival +50, Swim +51</p><p></p><p>or<em> with Goddess of Rot </em>active Fly +64</p><p></p><p><strong>Languages</strong> Celestial, Common, Giant</p><p></p><p><strong>SQ</strong> deeds (derrin-do, opportune parry and riposte, precise strike, charmed life, daring stride, kip-up, swashbuckler’s initiative [already calculated], daredevil’s charge, targeted strike, daredevil’s dart, bleeding wound, subtle blade, daredevil’s pounce, perfect thrust, swashbuckler’s edge, rapid attack), finesse training, goddess of rot, integrated class feature (legendary swashbuckler, 17 levels [<a href="https://libraryofmetzofitz.fandom.com/wiki/Swashbuckler_(Legendary)s" target="_blank">https://libraryofmetzofitz.fandom.com/wiki/Swashbuckler_(Legendary)s</a>]), katana proficiency, maven, might, panache (12), personage (daredevil, brazenness, spring attack), portfolio (rot), swashbuckler weapon training (natural weapons, +3; heavy blades, +4), virtual size category +1</p><p></p><p><strong>Gears</strong> <em>hand of malenia</em> (+10 ghost touch, nullifying, phase locking, speed, wounding katana)</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Agile Soul (Ex): Dex as circumstance to saving throw</p><p></p><p>• Rot Mastery (Su): Assault your enemies with constant hit point damage</p><p></p><p></p><p><strong><u>Rot Portfolio Traits (Demi-Deity)</u></strong></p><p></p><p><em>Granted Power:</em> You cast necromancy spells at +1 caster level</p><p></p><p>• <em>Hostile Environment (Unrotted) (Ex)</em>: Competence penalty (equal to your divine rank) on all die rolls when in an unrotted environment</p><p></p><p>• <em>Pure Vulnerability (Ex): </em>Suffer 50% extra damage from weapon made of noble metal</p><p></p><p>• <em>At Home in the Rot (Ex): </em>You are immune to disease, poison, rot and corruption effects (GM’s discretion)</p><p></p><p>• Vampiric Effect (Su): The effect draws life from the target into the deity</p><p></p><p>• Scion of Rot (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when in a rotted environment</p><p></p><p>• Improved Summoning (rot) (Ex): Vermin and fungus summoned have 50% more HD</p><p></p><p>• Crimson Butterflies (Ex): Immunities against your disease, poison, rot and corruption effects only 50%</p><p></p><p></p><p><strong><u>Double Rot Portfolio Traits (Demi-Deity)</u></strong> (when <em>goddess of rot</em> activated)</p><p></p><p><em>Granted Power:</em> You cast necromancy spells at +1 caster level</p><p></p><p>• <em>Hostile Environment (Unrotted) (Ex)</em>: Competence penalty (equal to double your divine rank) on all die rolls when in an unrotted environment</p><p></p><p>• <em>Pure Vulnerability (Ex): </em>Suffer 100% extra damage from weapon made of noble metal</p><p></p><p>• <em>At Home in the Rot (Ex): </em>You are immune to disease, poison, rot and corruption effects (GM’s discretion)</p><p></p><p>• Vampiric Effect (Su): The effect draws life from the target into the deity</p><p></p><p>• Greater Scion of Rot (Ex): Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank when in a rotted environment</p><p></p><p>• Perfect Summoning (rot) (Ex): Vermin and fungus summoned have 200% more HD</p><p></p><p>• Crimson Butterflies (Ex): Immunities against your disease, poison, rot and corruption totally ineffective</p><p></p><p><u><strong>Rot Mastery</strong></u></p><p></p><p>Beam (Ray) 11d6; 1.800 ft.</p><p></p><p>Blast 5d6; 1.800 ft./110 ft. Standard action Ref 38/half</p><p></p><p>Blood 2d6; Melee automatic ability Ref DC 38/negate</p><p></p><p>Breath* 11d6; 110 ft. (cone) 450 ft. (line) Standard Ref 38/half</p><p></p><p>Hand 17d6; Melee Touch</p><p></p><p>Immolation 17d6; 450 ft. radius Free/Standard Ref 38/half</p><p></p><p>Storm 2d6; 450 ft. radius Standard/Free – Special Ref 38/half</p><p></p><p>Strike 2d6; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 5d6; all creature in 110 ft. Will 38/negate</p><p></p><p></p><p><u><strong>Rot Mastery (x2 HD)</strong></u> (when <em>goddess of rot</em> activated)</p><p></p><p>Beam (Ray) 23d6; 3.200 ft.</p><p></p><p>Blast 11d6; 3.200 ft./110 ft. Standard action Ref 38/half</p><p></p><p>Blood 5d6; Melee automatic ability Ref DC 38/negate</p><p></p><p>Breath* 23d6; 200 ft. (cone) 800 ft. (line) Standard Ref 38/half</p><p></p><p>Hand 35d6; Melee Touch</p><p></p><p>Immolation 35d6; 450 ft. radius Free/Standard Ref 38/half</p><p></p><p>Storm 5d6; 450 ft. radius Standard/Free – Special Ref 38/half</p><p></p><p>Strike 5d6; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 11d6; all creature in 200 ft. Will 38/negate</p><p></p><p><strong>Blind Warrior (Ex)</strong></p><p>Due to her long periods with her eyes covered due to her "blessing", Malenia has learned to move with her eyes covered without difficulty. Malenia gains blindsense 85 feet and blindsight 35 feet as long as she is unable to see.</p><p></p><p><strong>Disease (Ex)</strong></p><p>Malenia is a healthy carrier of the Scarlet Rot, a terrifying pathogen that mutate or kill.</p><p></p><p><em>Type </em>disease (contact, natural weapon, Rot [Effect], and Scarlet Aeonia); <em>Save</em> Fortitude DC 45; <em>Onset</em> 1 round; <em>Frequency</em> 1/round; <em>Effect</em> 1d8 Constitution damage and 1d8 Charisma damage (roll separately) and target is fatigued; <em>Cure</em> 6 consecutive saves</p><p></p><p>If any of the damage rolls is 4 or more, 2 damage are instead drain.</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">If a creature infected with scarlet rot Constitution score is reduced to 0 while his Charisma score is still 1 or more, the creature liquefies in a repulsive scarlet liquid. If a creature comes into contact with this liquid, it must make a saving throw or contract lesser scarlet rot (see below).</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">If a creature infected with scarlet rot Charisma score is reduced to 0 while his Constitution score is still 1 or more, the creature undergoes a horrible mutation. All the ability damage and drain inflicted with the scarlet rot are removed, become a healthy carrier of the scarlet rot, the Alignment change to Chaotic Insane, and gains the Walking Wasteland template (Pathway Bestiary) (its special attack poisonous blood and poisonous cloud inflict the lesser scarlet rot disease instead of the normal poison [DC based on the creature instead of 22] and without the +8 to Con of the template) and the Antagonized condition (Psychological Combat) (without the possibility to make the Sense Motive check to stop) against all creatures with the exception with creature infected by the scarled rot and Malenia. A wish spell can restore the creature in his previous state.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">If a creature infected with scarlet rot Constitution score is reduced to 0 at the same time of his Charisma score, the creature explodes horribly in a cloud of scarlet rot. All creatures within 30 ft. of the creature must make a Fort save or contract the lesser scarlet rot. A cloud of lesser scarlet rot persist in the area for a number of rounds equal to the HD of the killed creature. All creatures that enter the area for this duration must make the save or contract the disease. The save must be repeated at the start of every round the creature pass inside the area.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">If a creature die while infected with scarlet rot, the creature liquefies in a repulsive scarlet liquid. If a creature comes into contact with this liquid, it must make a saving throw or contract lesser scarlet rot (see below).</p> </li> </ul><p><em>Lesser Scarlet Rot</em></p><p></p><p><strong>Type</strong> disease (contact); <strong>Save</strong> Fortitude DC 22</p><p></p><p><strong>Onset</strong> 1 round; <strong>Frequency</strong> 1/day</p><p></p><p><strong>Effect</strong> 1d6 Constitution damage and 1d6 Charisma damage (roll separately) and target is sickened; <strong>Cure</strong> 2 consecutive saves</p><p></p><p>If any of the damage rolls is 5 or more, 1 damage is instead drain.</p><p></p><p>See the normal scarlet rot for events in which the creature Constitution and/or Charisma is reduced to 0 while infected with lesser scarlet rot.</p><p></p><p>This ability cannot be directly abrogated (see goddess of rot). The save DC is Constitution-based.</p><p></p><p><strong>Goddess of Rot (Ex)</strong></p><p>Malenia is the unwilling herald of the Outer God of Rot, a powerful First One-like monster that lurk in the void outside the dimensions. Malenia can normally suppress its influence, but when heavily damaged, she lost control of her power. Malenia is immune to the scarlet rot. When Malenia is reduced to 0 hit points or less, suffer negative levels equal to her HD or Constitution damage or drain equal to her Constitution score, while this ability is not active, instead of starting dying, die, or returning to her godly realm for reforming, goddess of rot activate. Malenia falls prone immediately without causing attack of opportunity and activating automatically Scarlet Aeonia (see below) without using actions. Until the start of her next turn, she cannot take actions but as well she cannot be damaged or be affected by any abilities. Goddess of rot last until the end of the combat or 1 hour, whichever is longer. During this period Malenia gains a x2 hit points multiplier like she is within her godly realm, return to 1.680 hit points (¾ her maximum hit points, this overcome even permanent damage), remove any negative levels or Constitution damage or drain, her equivalent mythic rank increase to 10th (the use and power of surge increase to 10/day, surge +1d12), her natural armor to AC increase to equal her HD (plus bonus of virtual size category), her Rot [Effect] increase to x2 HD, her Rot Portfolio increase to Double Rot Portfolio, her Vampiric Effect cure for all the damage inflicted with Rot [Effect] (instead of only one opponent per round) and gains the Divine Ability Abnormality (Extra Wings [Fly speed 270 ft. (perfect), 2 wings slaps 1d10 damage]) as bonus ability. Due to the capriciousness of the Outer God, Malenia cannot select Rot [Effect] for the sixth time and cannot deactivate her Rot [Effect], always risking injuring or killing her allies and even when she gains the Double Portfolio, Malenia does not get the Ward of Rot ability of the Portfolio. Because of this, she tends to isolate herself and fight with the eyes covered (see blind warrior). This ability cannot be removed with abilities that remove Ex (like baleful polymorph). This ability can be abrogated but all non-sidereals that try to abrogate it must make a Divine Rank check (their DR + d20 [without again adding their divine rank like in a normal check, but can try using the mythic surge]) against a DC of 48. Success indicate that for 1 day per Divine Rank of the creature that use Abrogate, Malenia lost Goddess of rot, disease (scarlet rot), scarlet aeonia, phantom spirits and her rot portfolio. If a creature fail the check, that creature cannot try again to abrogate it again for 48 days.</p><p></p><p><strong>Katana Proficiency (Ex)</strong></p><p>Malenia has competence with the katana and can use it one-handed without penalty.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Malenia has Mythic Power (6/day, surge +1d8) and counts as a 6th-rank Mythic creature. Malenia can use any of her spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. In her godly realm or when <em>goddess of rot</em> activate, she count as a 10th-rank Mythic creature and her Mythic Power increase to (10/day, surge +1d12)</p><p></p><p><strong>Might (Ex)</strong></p><p>Melenia deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.</p><p></p><p><strong>Phantom Spirits (Su)</strong></p><p>As a standard action while goddess of rot is active, Malenia can fly 20 ft. into the air and consecutively fire out four phantom of herself, attacking her target. Malenia chose up to four creatures within 60 ft. from her. Each Phantom Spirit makes an attack with <em>hand of malenia</em> at her highest BaB as they where exactly copies of Malenia and disappears right after it. After using this ability Malenia must wait 1d4+1 round before she can use it again.</p><p></p><p><strong>Scarlet Aeonia (Ex)</strong></p><p>As a full-round action while goddess of rot is active, Malenia can fly and dive against a point on a solid ground within 60 ft. from herself, and generate a giant flower that explode around her. All creatures, with the exception of Malenia, in a 20-foot radius sphere centered on her suffer 40d8 divine bludgeoning damage, are knocked prone and must immediately make a saving throw against scarlet rot. A successful Reflex save DC 45 half the damage and negate the prone and the exposure to scarlet rot. After using this ability Malenia must wait 1d4+1 round before she can use it again.</p><p></p><p><strong>Waterfowl Dance (Ex)</strong></p><p>As a full-round action, Malenia leaps into the air and dive against a point on a solid ground within 30 ft. from herself. Where she land, she can make a similar Whirlwind Attack modified with the Uncanny Whirlwind Attack Divine Ability. When Malenia attacks with her katana, she rolls her attacks normally (five as a full attack) and hits every creature in her reach (usually augmented with Lunge) each time an attack roll exceeds that creature’s AC. If any such attack roll results in a possible critical hit, the critical is applied to one creature of Malenia’s choosing. After landing and making the attacks she can make up to 2 movement of up 20 ft. each. At the end of each movement she can make the area full attack. A creature cannot suffer this full attack more than once, regardless of how many times he is in the threatened area at the end of the Malenia movement. After using this ability Malenia must wait 1d6+2 round before she can use it again.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8747642, member: 7035194"] Hello, today i will put her the Slaughterhouse of Elden Ring. For triggering her Goddess of Rot I use the idea behind the mechanic of [USER=83242]@dave2008[/USER] called Bloodied ([URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/']D&D 5E - 5e Updates: Monstrous Compendium[/URL]). For her abilities from which I drew inspiration, I thank Yrolc95 who posted its version for 5e on Reddit. ([URL]https://www.reddit[/URL]. com/r/Eldenring/comments/vcid1b/oc_dd_stat_blocks_of_all_demigods_from_elden_ring/) [CENTER][B][SIZE=7]Malenia, Blade of Miquella[/SIZE][/B][/CENTER] Female LN medium outsider (native) [B]Init[/B] +24; [B]Senses[/B] blind warrior, darkvision 600 ft., divine senses (x10); Perception +57 [B]Aura[/B] divine (DC 28, 450 ft.) DEFENSE [B]AC[/B] 60, touch 50, flat-footed 38 (+12 deflection, +12 Dex, +6 divine, +10 dodge, +10 natural) or with [I]Goddess of Rot [/I]active AC 87, touch 50, flat-footed 65 (+12 deflection, +12 Dex, +6 divine, +10 dodge, +37 natural) [B]hp[/B] 1.120 (35d20+420) (2.240 in godly realm or with [I]Goddess of Rot [/I]active) [B]Fort[/B] +49, [B]Ref [/B]+49, [B]Will[/B] +48 [B]Defensive Abilities[/B] improved evasion, improved uncanny dodge (17th level), nimble (+4), sixth sense, uncanny dodge; [B]DR[/B] 15/epic; [B]Immune[/B] disease, poison, rot, scarlet rot and corruption effects (GM’s discretion); [B]Resistance[/B] Terrestrial Hazards; [B]PR/SR[/B] 49 OFFENSE [B]Speed[/B] 90 ft. or with[I] Goddess of Rot [/I]active speed 90 ft., fly 270 ft. (perfect) [B]Melee[/B] [I]hand of malenia[/I] +67/+67/+62/+57/+52 (2d10+30/12-20x4 plus 17 precision damage, 1 bleed and disease) or with [I]Goddess of Rot [/I]active [I]hand of malenia[/I] +67/+67/+62/+57/+52 (2d10+30/12-20x4 plus 17 precision damage, 1 bleed and disease) and 2 wings slap +45 (1d10+9 and disease) or 2 wings slap +50 (1d10+15 and disease) [B]Special Attacks[/B] disease (scarlet rot, DC 45), mythic power (6/day, surge +1d8), phantom spirits, scarlet aeonia (DC 45), waterfowl dance [B]Spell-Like Abilities[/B] (CL 41th, concentration +59) [B]At will[/B]—blood mist (DC 35), commune, creeping doom, decompose corpse, dream, etherealness, explosion of rot (DC 34), fungal infestation (DC 31), geas/quest, greater dispel magic, greater teleport, horrid wilting (DC 36), magic jar (DC 33), pox pustules (DC 30), sending, storm of vengeance (DC 36), swarm skin, tongues [B]6/day[/B]—wish STATISTICS [B]Str[/B] 30, [B]Dex[/B] 34, [B]Con[/B] 34, [B]Int[/B] 28, [B]Wis[/B] 28, [B]Cha[/B] 35 [B]Base Atk[/B] +35; [B]CMB[/B] +51; [B]CMD[/B] 95 [B]Feats[/B] Alertness, Dodge, Greater Weapon Focus (katana), Improved Initiative, Iron Will, Lunge, Mobility, Quick Draw, Run, Weapon Focus (katana) [B]Swashbuckler Bonus Feats[/B] Combat Reflexes, Greater Weapon Specialization (katana), Improved Critical (katana), Nimble MoveB, Spring AttackB, Weapon Specialization (katana) [B]Epic Feats[/B] Epic Weapon Focus (katana), Epic Weapon Specialization (katana), Good Will, Greater Critical (katana), Greater Critical Multiplier (katana), Improved Critical Multiplier (katana), Improved Dodge, Sixth Sense [B]Skills[/B] Acrobatics +56, Bluff +56, Craft [metalworking] +53, Climb +51, Disable Device +53, Fly +56, Heal +53, Intimidate +56, Knowledge (arcane, dungeoneering, engineering, geography, history, local, nature, nobility, religion) +50, Knowledge (planes) +53, Perception +57, Perform (Act) +53, Ride +53, Sense Motive +53, Spellcraft +50, Stealth +56, Survival +50, Swim +51 or[I] with Goddess of Rot [/I]active Fly +64 [B]Languages[/B] Celestial, Common, Giant [B]SQ[/B] deeds (derrin-do, opportune parry and riposte, precise strike, charmed life, daring stride, kip-up, swashbuckler’s initiative [already calculated], daredevil’s charge, targeted strike, daredevil’s dart, bleeding wound, subtle blade, daredevil’s pounce, perfect thrust, swashbuckler’s edge, rapid attack), finesse training, goddess of rot, integrated class feature (legendary swashbuckler, 17 levels [[URL]https://libraryofmetzofitz.fandom.com/wiki/Swashbuckler_(Legendary)s[/URL]]), katana proficiency, maven, might, panache (12), personage (daredevil, brazenness, spring attack), portfolio (rot), swashbuckler weapon training (natural weapons, +3; heavy blades, +4), virtual size category +1 [B]Gears[/B] [I]hand of malenia[/I] (+10 ghost touch, nullifying, phase locking, speed, wounding katana) [U][B]Divine Abilities[/B][/U] • Agile Soul (Ex): Dex as circumstance to saving throw • Rot Mastery (Su): Assault your enemies with constant hit point damage [B][U]Rot Portfolio Traits (Demi-Deity)[/U][/B] [I]Granted Power:[/I] You cast necromancy spells at +1 caster level • [I]Hostile Environment (Unrotted) (Ex)[/I]: Competence penalty (equal to your divine rank) on all die rolls when in an unrotted environment • [I]Pure Vulnerability (Ex): [/I]Suffer 50% extra damage from weapon made of noble metal • [I]At Home in the Rot (Ex): [/I]You are immune to disease, poison, rot and corruption effects (GM’s discretion) • Vampiric Effect (Su): The effect draws life from the target into the deity • Scion of Rot (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when in a rotted environment • Improved Summoning (rot) (Ex): Vermin and fungus summoned have 50% more HD • Crimson Butterflies (Ex): Immunities against your disease, poison, rot and corruption effects only 50% [B][U]Double Rot Portfolio Traits (Demi-Deity)[/U][/B] (when [I]goddess of rot[/I] activated) [I]Granted Power:[/I] You cast necromancy spells at +1 caster level • [I]Hostile Environment (Unrotted) (Ex)[/I]: Competence penalty (equal to double your divine rank) on all die rolls when in an unrotted environment • [I]Pure Vulnerability (Ex): [/I]Suffer 100% extra damage from weapon made of noble metal • [I]At Home in the Rot (Ex): [/I]You are immune to disease, poison, rot and corruption effects (GM’s discretion) • Vampiric Effect (Su): The effect draws life from the target into the deity • Greater Scion of Rot (Ex): Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank when in a rotted environment • Perfect Summoning (rot) (Ex): Vermin and fungus summoned have 200% more HD • Crimson Butterflies (Ex): Immunities against your disease, poison, rot and corruption totally ineffective [U][B]Rot Mastery[/B][/U] Beam (Ray) 11d6; 1.800 ft. Blast 5d6; 1.800 ft./110 ft. Standard action Ref 38/half Blood 2d6; Melee automatic ability Ref DC 38/negate Breath* 11d6; 110 ft. (cone) 450 ft. (line) Standard Ref 38/half Hand 17d6; Melee Touch Immolation 17d6; 450 ft. radius Free/Standard Ref 38/half Storm 2d6; 450 ft. radius Standard/Free – Special Ref 38/half Strike 2d6; Melee (bonus) Free - Wrath (Gaze) 5d6; all creature in 110 ft. Will 38/negate [U][B]Rot Mastery (x2 HD)[/B][/U] (when [I]goddess of rot[/I] activated) Beam (Ray) 23d6; 3.200 ft. Blast 11d6; 3.200 ft./110 ft. Standard action Ref 38/half Blood 5d6; Melee automatic ability Ref DC 38/negate Breath* 23d6; 200 ft. (cone) 800 ft. (line) Standard Ref 38/half Hand 35d6; Melee Touch Immolation 35d6; 450 ft. radius Free/Standard Ref 38/half Storm 5d6; 450 ft. radius Standard/Free – Special Ref 38/half Strike 5d6; Melee (bonus) Free - Wrath (Gaze) 11d6; all creature in 200 ft. Will 38/negate [B]Blind Warrior (Ex)[/B] Due to her long periods with her eyes covered due to her "blessing", Malenia has learned to move with her eyes covered without difficulty. Malenia gains blindsense 85 feet and blindsight 35 feet as long as she is unable to see. [B]Disease (Ex)[/B] Malenia is a healthy carrier of the Scarlet Rot, a terrifying pathogen that mutate or kill. [I]Type [/I]disease (contact, natural weapon, Rot [Effect], and Scarlet Aeonia); [I]Save[/I] Fortitude DC 45; [I]Onset[/I] 1 round; [I]Frequency[/I] 1/round; [I]Effect[/I] 1d8 Constitution damage and 1d8 Charisma damage (roll separately) and target is fatigued; [I]Cure[/I] 6 consecutive saves If any of the damage rolls is 4 or more, 2 damage are instead drain. [LIST] [*][LEFT]If a creature infected with scarlet rot Constitution score is reduced to 0 while his Charisma score is still 1 or more, the creature liquefies in a repulsive scarlet liquid. If a creature comes into contact with this liquid, it must make a saving throw or contract lesser scarlet rot (see below).[/LEFT] [*][LEFT]If a creature infected with scarlet rot Charisma score is reduced to 0 while his Constitution score is still 1 or more, the creature undergoes a horrible mutation. All the ability damage and drain inflicted with the scarlet rot are removed, become a healthy carrier of the scarlet rot, the Alignment change to Chaotic Insane, and gains the Walking Wasteland template (Pathway Bestiary) (its special attack poisonous blood and poisonous cloud inflict the lesser scarlet rot disease instead of the normal poison [DC based on the creature instead of 22] and without the +8 to Con of the template) and the Antagonized condition (Psychological Combat) (without the possibility to make the Sense Motive check to stop) against all creatures with the exception with creature infected by the scarled rot and Malenia. A wish spell can restore the creature in his previous state.[/LEFT] [*][LEFT]If a creature infected with scarlet rot Constitution score is reduced to 0 at the same time of his Charisma score, the creature explodes horribly in a cloud of scarlet rot. All creatures within 30 ft. of the creature must make a Fort save or contract the lesser scarlet rot. A cloud of lesser scarlet rot persist in the area for a number of rounds equal to the HD of the killed creature. All creatures that enter the area for this duration must make the save or contract the disease. The save must be repeated at the start of every round the creature pass inside the area.[/LEFT] [*][LEFT]If a creature die while infected with scarlet rot, the creature liquefies in a repulsive scarlet liquid. If a creature comes into contact with this liquid, it must make a saving throw or contract lesser scarlet rot (see below).[/LEFT] [/LIST] [I]Lesser Scarlet Rot[/I] [B]Type[/B] disease (contact); [B]Save[/B] Fortitude DC 22 [B]Onset[/B] 1 round; [B]Frequency[/B] 1/day [B]Effect[/B] 1d6 Constitution damage and 1d6 Charisma damage (roll separately) and target is sickened; [B]Cure[/B] 2 consecutive saves If any of the damage rolls is 5 or more, 1 damage is instead drain. See the normal scarlet rot for events in which the creature Constitution and/or Charisma is reduced to 0 while infected with lesser scarlet rot. This ability cannot be directly abrogated (see goddess of rot). The save DC is Constitution-based. [B]Goddess of Rot (Ex)[/B] Malenia is the unwilling herald of the Outer God of Rot, a powerful First One-like monster that lurk in the void outside the dimensions. Malenia can normally suppress its influence, but when heavily damaged, she lost control of her power. Malenia is immune to the scarlet rot. When Malenia is reduced to 0 hit points or less, suffer negative levels equal to her HD or Constitution damage or drain equal to her Constitution score, while this ability is not active, instead of starting dying, die, or returning to her godly realm for reforming, goddess of rot activate. Malenia falls prone immediately without causing attack of opportunity and activating automatically Scarlet Aeonia (see below) without using actions. Until the start of her next turn, she cannot take actions but as well she cannot be damaged or be affected by any abilities. Goddess of rot last until the end of the combat or 1 hour, whichever is longer. During this period Malenia gains a x2 hit points multiplier like she is within her godly realm, return to 1.680 hit points (¾ her maximum hit points, this overcome even permanent damage), remove any negative levels or Constitution damage or drain, her equivalent mythic rank increase to 10th (the use and power of surge increase to 10/day, surge +1d12), her natural armor to AC increase to equal her HD (plus bonus of virtual size category), her Rot [Effect] increase to x2 HD, her Rot Portfolio increase to Double Rot Portfolio, her Vampiric Effect cure for all the damage inflicted with Rot [Effect] (instead of only one opponent per round) and gains the Divine Ability Abnormality (Extra Wings [Fly speed 270 ft. (perfect), 2 wings slaps 1d10 damage]) as bonus ability. Due to the capriciousness of the Outer God, Malenia cannot select Rot [Effect] for the sixth time and cannot deactivate her Rot [Effect], always risking injuring or killing her allies and even when she gains the Double Portfolio, Malenia does not get the Ward of Rot ability of the Portfolio. Because of this, she tends to isolate herself and fight with the eyes covered (see blind warrior). This ability cannot be removed with abilities that remove Ex (like baleful polymorph). This ability can be abrogated but all non-sidereals that try to abrogate it must make a Divine Rank check (their DR + d20 [without again adding their divine rank like in a normal check, but can try using the mythic surge]) against a DC of 48. Success indicate that for 1 day per Divine Rank of the creature that use Abrogate, Malenia lost Goddess of rot, disease (scarlet rot), scarlet aeonia, phantom spirits and her rot portfolio. If a creature fail the check, that creature cannot try again to abrogate it again for 48 days. [B]Katana Proficiency (Ex)[/B] Malenia has competence with the katana and can use it one-handed without penalty. [B]Mythic (Ex)[/B] Malenia has Mythic Power (6/day, surge +1d8) and counts as a 6th-rank Mythic creature. Malenia can use any of her spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. In her godly realm or when [I]goddess of rot[/I] activate, she count as a 10th-rank Mythic creature and her Mythic Power increase to (10/day, surge +1d12) [B]Might (Ex)[/B] Melenia deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD. [B]Phantom Spirits (Su)[/B] As a standard action while goddess of rot is active, Malenia can fly 20 ft. into the air and consecutively fire out four phantom of herself, attacking her target. Malenia chose up to four creatures within 60 ft. from her. Each Phantom Spirit makes an attack with [I]hand of malenia[/I] at her highest BaB as they where exactly copies of Malenia and disappears right after it. After using this ability Malenia must wait 1d4+1 round before she can use it again. [B]Scarlet Aeonia (Ex)[/B] As a full-round action while goddess of rot is active, Malenia can fly and dive against a point on a solid ground within 60 ft. from herself, and generate a giant flower that explode around her. All creatures, with the exception of Malenia, in a 20-foot radius sphere centered on her suffer 40d8 divine bludgeoning damage, are knocked prone and must immediately make a saving throw against scarlet rot. A successful Reflex save DC 45 half the damage and negate the prone and the exposure to scarlet rot. After using this ability Malenia must wait 1d4+1 round before she can use it again. [B]Waterfowl Dance (Ex)[/B] As a full-round action, Malenia leaps into the air and dive against a point on a solid ground within 30 ft. from herself. Where she land, she can make a similar Whirlwind Attack modified with the Uncanny Whirlwind Attack Divine Ability. When Malenia attacks with her katana, she rolls her attacks normally (five as a full attack) and hits every creature in her reach (usually augmented with Lunge) each time an attack roll exceeds that creature’s AC. If any such attack roll results in a possible critical hit, the critical is applied to one creature of Malenia’s choosing. After landing and making the attacks she can make up to 2 movement of up 20 ft. each. At the end of each movement she can make the area full attack. A creature cannot suffer this full attack more than once, regardless of how many times he is in the threatened area at the end of the Malenia movement. After using this ability Malenia must wait 1d6+2 round before she can use it again. [/QUOTE]
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