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Things from my setting
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<blockquote data-quote="Obly99" data-source="post: 8753717" data-attributes="member: 7035194"><p>Today I will bring one of my boutonniere. The last (at least for now) of the things related to Elden Ring.</p><p>Part of one of the most extreme groups even for Hyperboreans, the Godskins skin the gods to steal their powers by dressing in their skins.</p><p>EDIT (11/26/2022): Rework of some abilities and adding new ones, thanks the user cyberzane for already create the mechanic version of most abilities (<a href="https://www.reddit" target="_blank">https://www.reddit</a>. com/r/monsteraday/comments/u0p9j6/elden_ring_to_5e_day_45_godskin_apostle/).</p><p></p><p><em>"Our mother (x2)</em></p><p><em></em></p><p><em>Overshadowed by the tree</em></p><p><em></em></p><p><em>Excluded by your grace</em></p><p><em></em></p><p><em>I hate your grace, I envy your grace</em></p><p><em></em></p><p><em>Give me your skin!</em></p><p><em></em></p><p><em>Heretical lord, give me your power</em></p><p><em></em></p><p><em>Heretical flame burn</em></p><p><em></em></p><p><em>Golden offspring, golden offspring</em></p><p><em></em></p><p><em>Gods defeated before me (x3)</em></p><p><em></em></p><p><em>A pale phantom</em></p><p><em></em></p><p><em>Gods defeated before me (x3)</em></p><p><em></em></p><p><em>A pale phantom</em></p><p><em></em></p><p><em>Golden bloodline, Bloodline of the gods</em></p><p><em></em></p><p><em>I am coming for you</em></p><p><em></em></p><p><em>Lord created from dead gods</em></p><p><em></em></p><p><em>Flame burns the skin of the gods, skin of the gods</em></p><p><em></em></p><p><em>With black flame!</em></p><p><em></em></p><p><em>I will collect the skin of the gods (x2)</em></p><p><em></em></p><p><em>Godslayer</em></p><p><em></em></p><p><em>Golden sacred skin</em></p><p><em></em></p><p><em>Skin of the gods, Godskin</em></p><p><em></em></p><p><em>Gods witness, perturbed, frozen with horror</em></p><p><em></em></p><p><em>I hunt them relentlessly</em></p><p><em></em></p><p><em>With sacred skin I will be a god</em></p><p><em></em></p><p><em>Sacred skin has uplifted me</em></p><p><em></em></p><p><em>The death of gods has uplifted me</em></p><p><em></em></p><p><em>Skin of the gods has uplifted me</em></p><p><em></em></p><p><em>Sacred skin belongs to me and nobody else</em></p><p><em></em></p><p><em>To me and nobody else</em></p><p><em></em></p><p><em>I am the rightful heir of the sacred skin"-Litany of the Godskin</em></p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Godskin Apostle</span></strong></p><p></p><p>LE medium humanoid (augmented)</p><p></p><p><strong>Init</strong> +28 (+92 against immortals/servitors); <strong>Senses</strong> detect divine, detect immortal, divine senses (x3), stillsense (90 ft.), true seeing, x-ray vision; Perception +57 (+121 against immortals/servitors)</p><p></p><p><strong>Aura</strong> divine (DC 26, 400 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 84, touch 77, flat-footed 66 (+10 deflection, +12 Dex, +6 dodge, +3 houndsman, +15 insight, +7 natural, +6 perfection, +15 Wis) or</p><p></p><p>against immortals and divine servitors AC 148, touch 141, flat-footed 130 (+10 deflection, +12 Dex, +6 dodge, +64 favored enemy, +3 houndsman, +15 insight, +7 natural, +6 perfection, +15 Wis)</p><p></p><p><strong>hp</strong> 1.820 (930) (30d20+330) x2 regeneration 30 (divine damage or might)</p><p></p><p><strong>Fort</strong> +49, <strong>Ref </strong>+48, <strong>Will</strong> +51 or</p><p></p><p>against immortals and divine servitors <strong>Fort</strong> +115, <strong>Ref </strong>+114, <strong>Will</strong> +117</p><p></p><p><strong>Defensive Abilities</strong> adaption, ageless, anathema cloak, antimagic resistance, evasion, forgotten, godslayer, improved evasion (against immortals only), improved uncanny dodge (15th level), mettle (against immortals only), uncanny dodge; <strong>DR</strong> 30/—; <strong>Immune</strong> ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage; <strong>Resistance</strong> Terrestrial Hazards; <strong>PR/SR</strong> 46 (110 vs. Immortals and divine servitors)</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 90 ft., relentless stride</p><p></p><p><strong>Melee</strong> <em>skinner </em>+53/+53/+48/+43/+38 (2d10+25/17-20x3) or</p><p></p><p>against immortals and divine servitors <em>skinner </em>+121/+121/+116/+111/+106 (2d10+93/17-20x3 plus 4d6) or</p><p></p><p>against immortals with smite immortals active <em>skinner </em>+151/+151/+146/+141/+136 (+ DR) (2d10+93/17-20x3 plus 4d6 and 240/3.000*DR extra damage [eventually permanent])</p><p></p><p><strong>Special Attacks</strong> atheist paroxysm, black fire, death attack (DC 34, 98 vs. immortals/servitors), favored enemy (immortals and divine servitors +64, Bluff, Knowledge, Perception, Sense Motive, Stealth, and Survival), mythic power (6/day, surge +1d8), quarry (+2), smite immortals 11/day (bonus to attack: 30 + DR; extra damage [eventually permanent]: if 48 DR or less 240*divine rank; if 49+ 3.000*divine rank; insight bonus to AC and save equal to double DR), sneak attack +8d6</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 36th, concentration +59)</p><p></p><p><strong>At will</strong>—antimagic field, destruction (DC 33, 97 vs. immortals/servitors), dimensional anchor, dismissal (DC 31, 95 vs. immortals/servitors), doom (DC 27, 91 vs. immortals/servitors), gate, nondetection, trap the soul (DC 34, 98 vs. immortals/servitors), undetectable alignment</p><p></p><p><strong>1/day</strong>—wish</p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 30, <strong>Dex</strong> 34, <strong>Con</strong> 32, <strong>Int</strong> 28, <strong>Wis</strong> 40, <strong>Cha</strong> 30</p><p></p><p><strong>Base Atk</strong> +30; <strong>CMB</strong> +46; <strong>CMD</strong> 117 or</p><p></p><p>against immortals and divine servitors <strong>CMB</strong> +110; <strong>CMD</strong> 181</p><p></p><p><strong>Feats</strong> Combat Reflexes, Cornugon Smash, Dodge, Greater Fortitude, Improved Critical (sickle), Improved Initiative, Iron Will, Lunge, Mobility, Power Attack, Quick Draw, Run, Signature Skill (intimidate), Spring Attack, Weapon Focus (sickle), Weapon Specialization (sickle)</p><p></p><p><strong>Houndsman Bonus Feats</strong> Dazzling Display, Dreadful Carnage, Intimidating Prowess, Shatter Defense</p><p></p><p><strong>Epic Feats</strong> Death of EnemiesB, Improved Critical Multiplier (sickle), Improved Dodge, Good Fortitude, Good Will, Greater Critical (sickle), Killer InstinctB, Legendary TrackerB</p><p></p><p><strong>Skills</strong> Bluff +46, Climb +49, Craft (leather) +48, Disguise +46, Handle Animal +49, Heal +54, Intimidate +56, Knowledge (arcane, planes, religion) +45, Perception +57, Profession (tanner) +54, Sense Motive +51, Ride +51, Spellcraft +45, Stealth +54, Survival +60 (+67 to follow tracks), Use Magic Device +46; <strong>Modifiers</strong> +6 to Knowledge (geography), Perception, Stealth, and Survival, +7 to Survival skill checks made to follow tracks, +64 against immortals and divine servitors</p><p></p><p><strong>Languages</strong> Abyssal, Aklo, Celestial, Common, Draconic, Giant, Infernal, Sylvan</p><p></p><p><strong>SQ</strong> AC bonus, adaptive learning, camouflage, combat style feat (menacing), harvest skin, hunting ground (+6, Knowledge (geography), Perception, Stealth, and Survival), integrated class feature (houndsman), maven, might, portfolio (deicide), swift tracker, terminus, track, virtual size category +1, wildspeak (animal, elementals, fey, magical beast, monstrous humanoid, ooze, plant, vermin)</p><p></p><p><strong>Gears</strong> <em>skinner</em> (+6 immortal dread, immortal servants dread, impact, phase locking, speed sickle)</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 60 hit die of creatures per day (no single creature can have CR higher than 21)</p><p></p><p>• Multifaced (Ex)B: Gain 6 extra feats</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p>• Superior Critical (sickle) (Ex): Critical thread quadrupled</p><p></p><p>• Vampiric Effect (Su): The effect draws life from the target into the deity</p><p></p><p>• Unknowing Soul (Ex): Wis as insight to saving throw</p><p></p><p><strong><u>Divine Abilities (stolen with Godskin)</u></strong></p><p></p><p>• Divine Sneak Attack (Ex): Half your sneak attack damage is treated as divine damage</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank</p><p></p><p>• Telelocation (Su): You automatically know the location of any unshielded thing</p><p></p><p>• True Seeing (Su): You have True Seeing</p><p></p><p>• X-Ray Vision (Su): See through solid objects</p><p></p><p><strong><u>Deicide Portfolio Traits (Demi-Deity)</u></strong></p><p></p><p><em>Granted Power:</em> Once per day per divine rank you may use Smite Immortal.</p><p></p><p>*<em><strong>Smite Immortal (Su)</strong></em></p><p></p><p>A number of time per day equal to his divine rank, a deicide can infuse his strikes with anathematic energies. As a swift action, the deicide chooses one target within sight to smite. If this target is an Immortal, the deicide gains a bonus to his Attack Rolls equal to his HD plus his opponent's Divine Rank**, deals extra damage or permanent damage (deicide choice) on his Damage Rolls equal to double his HD x his opponent's Divine Rank against the Immortal and attacks automatically bypass any DR the Immortal might possess. In addition, while smite immortal is in effect, the deicide gains an insight bonus equal to double his opponent's Divine Rank to his AC and saving throw against attacks and ability made by the target of the smite. If the deicide targets a creature that was not an Immortals, the smite is wasted with no effect. The smite immortal effect remains until the target of the smite is dead or the next time the deicide rests and regains his use of this ability. This ability count as smite for prerequisite of feat and ability (like the Perfect Smite Cosmic Ability). If the Immortal has at least 49 divine rank, the base smite immortal damage (before apply superior and perfect smiting) increase to his HD x his opponent's Divine Rank x 100.</p><p></p><p>** for calculate the divine rank of Immortal without divine rank like Cogent or Cometary Dragon, use his equivalent bonus to AC (ex: a Cogent a rank 16, while an Old Cometary Dragon a rank 44).</p><p></p><p>• <em>Obsessed (Ex)</em>: Competence penalty to on all rolls equal to your divine rank for one month if you ever retreat the battlefield so long as a single enemy Immortal remains alive within your Divine Aura</p><p></p><p>• <em>Notoriety (Ex):</em> You become infamous across the pantheon, becoming a target for assassinations attempts by powerful divine servants or adventuring parties</p><p></p><p>• Pernicious Armor (Su): You are immune to Divine Damage</p><p></p><p>• Scion of Godslaughter (Ex): You gain your most powerful opponent’s in your Divine Aura Divine Bonus to Armor Class, Attacks, Damage, Saves, and Checks</p><p></p><p>• Profane Ritual (Ex): All summoned allies cannot be Banished</p><p></p><p>• Antidivinity (Su): All Divine Damage you do is treated as Antidivine Damage, which deals no damage to entities not possessing Divine Rank but double damage to entities with a Divine Bonus (still penetrate and destroy all barriers)</p><p></p><p><u><strong>Uncanny Black Flame Mastery</strong></u></p><p></p><p>Beam (Ray) 30d6; 1.600 ft.</p><p></p><p>Blast 15d6; 1.600 ft./100 ft. Standard action Ref 101/half</p><p></p><p>Blood 7d6; Melee automatic ability Ref DC 102/negate</p><p></p><p>Breath* 30d6; 100 ft. (cone) 400 ft. (line) Standard Ref 102/half</p><p></p><p>Hand 45d6; Melee Touch</p><p></p><p>Immolation 45d6; 400 ft. radius Free/Standard Ref 102/half</p><p></p><p>Storm 7d6; 400 ft. radius Standard/Free – Special Ref 101/half</p><p></p><p>Strike 7d6; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 15d6; all creature in 100 ft. Will 101/negate</p><p></p><p></p><p><strong>Anathema Cloak (Ex)</strong></p><p>The blasphemous act that the Godskin Apostle performed by dressing in the skin of the gods make it a void upon the divine matrix that underlies the Multiverse. As long the Godskin Apostle has at least 1 Godskin (see below), if an Immortal or divine servitor attempts to scry on it, the attempt fails. If the Godskin Apostle would appear in a scrying attempt on something else (example: he is in the vicinity of another character being scryed upon) then he is not included in the scrying attempt. The Godskin Apostle cannot be detected by special sense of Immortals: unusual forms of sensory perception of Immortals such as blindsight, greensight, tremorsense, etc. cannot automatically foil the Godskin Apostle use of Stealth; Immortals must make a Perception check as normal to detect the Godskin Apostle when he make use of the Stealth skill. This ability even foils indirect detection (such as an Immortal using detect magic to search for magical items while the Godskin Apostle is using Stealth or detect [alignment]) in the manner described above. The Godskin Apostle can hide himself from view without anything to actually hide behind but this works only against the Immortals (ex: the Godskin Apostle can use Stealth for hide in a bare corridor, without places to hide, and an Intermediate Deity that passes from there must roll a Perception check against his Stealth check while a mortal notices he automatically). The Godskin Apostle is unpredictable and fate cannot bind it: Precognition, Telelocation, Seventh Sense, Eighth Sense, Ninth Sense and Tenth Sense cannot see into the Godslayer future and they stop working in whatever situation it is involved.</p><p></p><p><strong>Atheist Paroxysm (Su)</strong></p><p>A Godskin Apostle can emit an inhibitive sphere of apostasic energy as a move action, which it can maintain for a number of minutes per day equal to his perfection bonus level. The duration does not need to be consecutive, but it must be spent in 1-minute increments. This zone extends to the same range of its divine aura. This ability nullifies divine traits for Immortals with divine rank equal or minor of the perfection bonus of the Godskin Apostle. Basically this ability nullifies the divine template in its entirety (the creature continues to be considered an Immortal for the various class abilities such as Smite Immortal or taking the antidivine damage). Regardless of whether the immortal has his template denied, this ability negate Divine Abilities as the Divine Nullification Transcendental Ability against Immortals.</p><p></p><p><strong>Black Fire (Su)</strong></p><p>A Godskin Apostle, because of its focused training and hatred against the Immortals, instead of gaining the Prana [Effect] like a normal Hyperborean, gains the Black Flame. This work with the same progression of the Prane Blast ability of a normal Hyperborean but instead work like a Fire [Effect] with the following difference: instead of fire damage it inflict an equivalent antidivine damage (this count as fire damage only in the instance that the immortal has vulnerability to fire for multiply the damage). If an immortal fail the saving throw against the relative version of the [Effect] (or automatically for effects or version of effects without saving thorow), he catch fire and suffer 10d6 antidivine damage (1d6 every 3 HD of the Godskin Apostle) every round at the start of its round for a number of rounds equal to the DR of the immortal. Multiple failed saves against the [Effect] only reset the duration of the burn, doesn’t stack the damage. A burning immortal can attempt a Reflex save DC 105 (already calculated the +64 to DC) as a full-round action for stopping the burning in advances. Dropping and rolling on the ground grants a +4 bonus on this save. A wish or miracle spells can stop the burning in advance but they must make a caster level check against the PR/SR of the Godskin Apostle (if the caster is an immortal, the DC increase as normal). The fast healing and regeneration (if any) of the immortal, while on fire by this ability, automatically stop function. Its difficult heal damage while the black fire consume him: any attempt to heal a creature while on fire by this ability must succeed on a caster level check against the PR/SR of the Godskin Apostle (if the caster is an immortal, the DC increase as normal) or the effect (like channel energy) or spell does not function. Success indicates the healing works normally. The save DC is Charisma-based.</p><p></p><p><strong>Forgotten (Ex)</strong></p><p>A Godskin Apostle, because of its training in the Dead Magic zones, its immune to their effects.</p><p></p><p><strong>Detect Divine (Su)</strong></p><p>This work like a constant detect evil but instead of the detecting evil creatures detect creatures that obtain powers from a deity and divine artifacts or objects (like clerics or paladins [equivalent aura power of a detect evil used on an evil cleric]). Because of its focused training against the Immortals, a Godskin Apostle add its favored bonus to caster level checks to detect creatures warden (like with the nondetection spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment.</p><p></p><p><strong>Detect Immortal (Su)</strong></p><p>This work like a constant detect evil but instead of the detecting evil creatures detect creatures with divine rank (aura power: disciple-prophet: feint, hero-deity-demi-deity: moderate, lesser-greater deity: strong, sidereals+: overwhelming). Because of its focused training against the Immortals, a Godskin Apostle add its favored bonus to caster level checks to detect creatures warden (like with the nondetection spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment.</p><p></p><p><strong>Godslayer (Ex)</strong></p><p>A Godskin Apostle, because of its focused training against the Immortals gains improved evasion and mettle against effects of Immortals, gains always a saving throw against [Effects] (as if trying to get out of the Storm [aura] area). If the [Effect] has no saving throw, like Ray or Hand, if the Godskin Apostle can make a Fortitude save DC 20 + Cha modifier of the Immortal + DR of the Immortal for negate it.</p><p></p><p><strong>Godskin (Ex)</strong></p><p>A Godskin Apostle, as the name intended, wear garments made of the skins of skinned Immortals. When the Godskin Apostle wear this garments</p><p></p><ul> <li data-xf-list-type="ul"><p style="text-align: left">its favored enemy increase x4 and apply it even to its saving throws and PR/SR against spells and abilities from immortals and divine servitors, to the DC of spell and ability against them, to check (skill, ability, caster level etc.) against them and initiative when there is an immortals or divine servitors among the enemies</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">multiply x4 the damage of its Smite Immortal (as for the Superior Smite divine ability)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains a x2 hp multiplier</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains anathema cloak</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains one of the divine ability of the skinned immortal as a bonus ability (it does not need to respect it prerequisites) [this Godskin Apostle has Divine Sneak Attack, Eternal Freedom, Seventh Sense, Telelocation, True Seeing, and X-Ray Vision]</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains immunity to ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage</p> </li> </ul><p>While a Godskin Apostle wear this garments, its immune to sunder attempts made against them (but see below) and is immune to the Asport Divine Ability but only its garments. All this bonus are already calculated in the above sheet. The skins that compose the Godskin can be individually sundered but only by a true worshiper of the original Immortal to which the skin belonged (eg. if the Godskin has 4 skins (S1, S2, S3, S4), a true worshiper of the Immortal that originated the S1 can sunder the S1 but not the S2, S3 or S4). A skin has hardness equal to the DR and hp equal to the HD of the Immortal to which the skin belonged. When a skin is destroyed or is detected for create the Skin Pupper (see below), the Godskin Apostle lose the Divine Ability granted by that specific skin. If the last skin that compose the Godskin is destroyed or is detected for create the Skin Pupper, the Godskin Apostle lose all the benefits of the Godskin ability until the skin return (for the Skin Puppet) or create a new skin with Harvest Skin (if destroyed). This ability cannot be directly abrogated and each ability (single immunity, hp multiplier, specific skin power, atc.) must be removed individually.</p><p></p><p><strong>Harvest Skin (Su)</strong></p><p>A Godskin Apostle is able to ritually harvest the skins of immortals of Hero-Deity or above status, which it can use in a variety of ways. Taking a creature’s skin in this way requires 10 minutes and access to a dagger, sickle or similar light weapon capable of dealing slashing damage. The Godskin Apostle must succeed on a DC 15 + HD of the Immortal, Craft (leather) check, or the skin is ruined. The skinned creature must not have been dead for more than 1 hour per HD the Godskin Apostle possesses, or the attempt automatically fails. If the creature is alive, it must be either helpless or willing, and skinning it in this way automatically kill the creature, but grants the Godskin Apostle a +20 bonus on the Craft (leather) check. A skin harvested in this way can be added by the Godskin Apostle to its garments as a full-round action that provoke AoO (see Godskin). An Immortal skinned has automatically its soul trapped inside the skin (as for the Soul Stealer Divine Ability) and will suffer forever or until the skin is destroyed.</p><p></p><p><strong>Integrated Class Feature (Ex)</strong></p><p>A Godskin Apostle, because of its focused training against the Immortals, modifies some abilities of the Houndsman for better work against them. Its favored enemy only work against immortals and divine servitors (class that obtain powers from a divine, outsider at direct service of Immortals, etc.). It replace the normal smite of the Houndsman with Smite Immortal if the Deicide Portfolio, using its full HD for calculate the damage. A Godskin Apostle does not gain the Hunter Bond and spellcasting class feature of the Houndsman, instead gains Death of Enemies (Immortals) (the DC for Death of Enemy is 10 + ½ the HD of the Godskin Apostle + its Wisdom modifier + 64 of favored enemy [DC 104]), Killer Instinct and Legendary Tracker Epic Feats as a bonus feats.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>A Godskin Apostle has Mythic Power (6/day, surge +1d8) and counts as a 6th-rank Mythic creature. A Godskin Apostle can use any of its spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.</p><p></p><p><strong>Might (Ex)</strong></p><p>A Godskin Apostle deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.</p><p></p><p><strong>Skin Puppet (Su)</strong></p><p>A Godskin Apostle can detect one of its skin to create a horrible parody of the original immortal to which the skin belonged. As a standard action, the Godskin Apostle can detect one of the skin of Godskin for create a construct made of the skin and filled with hay. The construct use all the statistics of the base Immortal with the following difference:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">the creature type change to construct and gains the construct traits</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">It appears where the Godskin Apostle designate (within 10 ft. of him) and acts immediately, on its turn</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the Skin Puppet acts on the same initiative as the Godskin Apostle and obeys its orders to the best of its ability (including suicide orders), trying to protect it to the best of its abilities</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">alignment change to match the Godskin Apostle</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the creature lose one of the Portfolio (if use the rules under the Choosing Portfolios of the IH, the creature maintain the Portfolio given by the universe because it's how others perceive you [your skin])</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the creature gains vulnerability to fire and lose any immunity or resistance to fire it my possess, even if originated by a Portfolio</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the Skin Puppet must remain within 10 ft. x perfection bonus of the Godskin Apostle or automatically revert back into a skin and reappears as a part of the Godskin</p> </li> </ul><p>A Godskin Apostle can only have one Skin Puppet active at a time, if it create a second, the first is automatically revert back into a skin and reappears as a part of the Godskin. If the Skin Puppet is destroyed, two things can happen:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">if destroyed by a generic creature, the Skin Puppet revert back into a skin and reappears as a part of the Godskin. The Godskin Apostle cannot create a new Skin Puppet from this skin for 1 day x DR of the of the original immortal to which the skin belonged.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">if destroyed by a true worshiper of the original Immortal to which the skin belonged, the skin is permanently destroyed, the soul of the Immortal is released and can finally rest in peace.</p> </li> </ul></blockquote><p></p>
[QUOTE="Obly99, post: 8753717, member: 7035194"] Today I will bring one of my boutonniere. The last (at least for now) of the things related to Elden Ring. Part of one of the most extreme groups even for Hyperboreans, the Godskins skin the gods to steal their powers by dressing in their skins. EDIT (11/26/2022): Rework of some abilities and adding new ones, thanks the user cyberzane for already create the mechanic version of most abilities ([URL]https://www.reddit[/URL]. com/r/monsteraday/comments/u0p9j6/elden_ring_to_5e_day_45_godskin_apostle/). [I]"Our mother (x2) Overshadowed by the tree Excluded by your grace I hate your grace, I envy your grace Give me your skin! Heretical lord, give me your power Heretical flame burn Golden offspring, golden offspring Gods defeated before me (x3) A pale phantom Gods defeated before me (x3) A pale phantom Golden bloodline, Bloodline of the gods I am coming for you Lord created from dead gods Flame burns the skin of the gods, skin of the gods With black flame! I will collect the skin of the gods (x2) Godslayer Golden sacred skin Skin of the gods, Godskin Gods witness, perturbed, frozen with horror I hunt them relentlessly With sacred skin I will be a god Sacred skin has uplifted me The death of gods has uplifted me Skin of the gods has uplifted me Sacred skin belongs to me and nobody else To me and nobody else I am the rightful heir of the sacred skin"-Litany of the Godskin[/I] [CENTER][B][SIZE=7]Godskin Apostle[/SIZE][/B][/CENTER] LE medium humanoid (augmented) [B]Init[/B] +28 (+92 against immortals/servitors); [B]Senses[/B] detect divine, detect immortal, divine senses (x3), stillsense (90 ft.), true seeing, x-ray vision; Perception +57 (+121 against immortals/servitors) [B]Aura[/B] divine (DC 26, 400 ft.) DEFENSE [B]AC[/B] 84, touch 77, flat-footed 66 (+10 deflection, +12 Dex, +6 dodge, +3 houndsman, +15 insight, +7 natural, +6 perfection, +15 Wis) or against immortals and divine servitors AC 148, touch 141, flat-footed 130 (+10 deflection, +12 Dex, +6 dodge, +64 favored enemy, +3 houndsman, +15 insight, +7 natural, +6 perfection, +15 Wis) [B]hp[/B] 1.820 (930) (30d20+330) x2 regeneration 30 (divine damage or might) [B]Fort[/B] +49, [B]Ref [/B]+48, [B]Will[/B] +51 or against immortals and divine servitors [B]Fort[/B] +115, [B]Ref [/B]+114, [B]Will[/B] +117 [B]Defensive Abilities[/B] adaption, ageless, anathema cloak, antimagic resistance, evasion, forgotten, godslayer, improved evasion (against immortals only), improved uncanny dodge (15th level), mettle (against immortals only), uncanny dodge; [B]DR[/B] 30/—; [B]Immune[/B] ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage; [B]Resistance[/B] Terrestrial Hazards; [B]PR/SR[/B] 46 (110 vs. Immortals and divine servitors) OFFENSE [B]Speed[/B] 90 ft., relentless stride [B]Melee[/B] [I]skinner [/I]+53/+53/+48/+43/+38 (2d10+25/17-20x3) or against immortals and divine servitors [I]skinner [/I]+121/+121/+116/+111/+106 (2d10+93/17-20x3 plus 4d6) or against immortals with smite immortals active [I]skinner [/I]+151/+151/+146/+141/+136 (+ DR) (2d10+93/17-20x3 plus 4d6 and 240/3.000*DR extra damage [eventually permanent]) [B]Special Attacks[/B] atheist paroxysm, black fire, death attack (DC 34, 98 vs. immortals/servitors), favored enemy (immortals and divine servitors +64, Bluff, Knowledge, Perception, Sense Motive, Stealth, and Survival), mythic power (6/day, surge +1d8), quarry (+2), smite immortals 11/day (bonus to attack: 30 + DR; extra damage [eventually permanent]: if 48 DR or less 240*divine rank; if 49+ 3.000*divine rank; insight bonus to AC and save equal to double DR), sneak attack +8d6 [B]Spell-Like Abilities[/B] (CL 36th, concentration +59) [B]At will[/B]—antimagic field, destruction (DC 33, 97 vs. immortals/servitors), dimensional anchor, dismissal (DC 31, 95 vs. immortals/servitors), doom (DC 27, 91 vs. immortals/servitors), gate, nondetection, trap the soul (DC 34, 98 vs. immortals/servitors), undetectable alignment [B]1/day[/B]—wish STATISTICS [B]Str[/B] 30, [B]Dex[/B] 34, [B]Con[/B] 32, [B]Int[/B] 28, [B]Wis[/B] 40, [B]Cha[/B] 30 [B]Base Atk[/B] +30; [B]CMB[/B] +46; [B]CMD[/B] 117 or against immortals and divine servitors [B]CMB[/B] +110; [B]CMD[/B] 181 [B]Feats[/B] Combat Reflexes, Cornugon Smash, Dodge, Greater Fortitude, Improved Critical (sickle), Improved Initiative, Iron Will, Lunge, Mobility, Power Attack, Quick Draw, Run, Signature Skill (intimidate), Spring Attack, Weapon Focus (sickle), Weapon Specialization (sickle) [B]Houndsman Bonus Feats[/B] Dazzling Display, Dreadful Carnage, Intimidating Prowess, Shatter Defense [B]Epic Feats[/B] Death of EnemiesB, Improved Critical Multiplier (sickle), Improved Dodge, Good Fortitude, Good Will, Greater Critical (sickle), Killer InstinctB, Legendary TrackerB [B]Skills[/B] Bluff +46, Climb +49, Craft (leather) +48, Disguise +46, Handle Animal +49, Heal +54, Intimidate +56, Knowledge (arcane, planes, religion) +45, Perception +57, Profession (tanner) +54, Sense Motive +51, Ride +51, Spellcraft +45, Stealth +54, Survival +60 (+67 to follow tracks), Use Magic Device +46; [B]Modifiers[/B] +6 to Knowledge (geography), Perception, Stealth, and Survival, +7 to Survival skill checks made to follow tracks, +64 against immortals and divine servitors [B]Languages[/B] Abyssal, Aklo, Celestial, Common, Draconic, Giant, Infernal, Sylvan [B]SQ[/B] AC bonus, adaptive learning, camouflage, combat style feat (menacing), harvest skin, hunting ground (+6, Knowledge (geography), Perception, Stealth, and Survival), integrated class feature (houndsman), maven, might, portfolio (deicide), swift tracker, terminus, track, virtual size category +1, wildspeak (animal, elementals, fey, magical beast, monstrous humanoid, ooze, plant, vermin) [B]Gears[/B] [I]skinner[/I] (+6 immortal dread, immortal servants dread, impact, phase locking, speed sickle) [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 60 hit die of creatures per day (no single creature can have CR higher than 21) • Multifaced (Ex)B: Gain 6 extra feats • Polymorph (Su): You can polymorph at will • Shapechange (Su): You can shapechange at will • Superior Critical (sickle) (Ex): Critical thread quadrupled • Vampiric Effect (Su): The effect draws life from the target into the deity • Unknowing Soul (Ex): Wis as insight to saving throw [B][U]Divine Abilities (stolen with Godskin)[/U][/B] • Divine Sneak Attack (Ex): Half your sneak attack damage is treated as divine damage • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank • Telelocation (Su): You automatically know the location of any unshielded thing • True Seeing (Su): You have True Seeing • X-Ray Vision (Su): See through solid objects [B][U]Deicide Portfolio Traits (Demi-Deity)[/U][/B] [I]Granted Power:[/I] Once per day per divine rank you may use Smite Immortal. *[I][B]Smite Immortal (Su)[/B][/I] A number of time per day equal to his divine rank, a deicide can infuse his strikes with anathematic energies. As a swift action, the deicide chooses one target within sight to smite. If this target is an Immortal, the deicide gains a bonus to his Attack Rolls equal to his HD plus his opponent's Divine Rank**, deals extra damage or permanent damage (deicide choice) on his Damage Rolls equal to double his HD x his opponent's Divine Rank against the Immortal and attacks automatically bypass any DR the Immortal might possess. In addition, while smite immortal is in effect, the deicide gains an insight bonus equal to double his opponent's Divine Rank to his AC and saving throw against attacks and ability made by the target of the smite. If the deicide targets a creature that was not an Immortals, the smite is wasted with no effect. The smite immortal effect remains until the target of the smite is dead or the next time the deicide rests and regains his use of this ability. This ability count as smite for prerequisite of feat and ability (like the Perfect Smite Cosmic Ability). If the Immortal has at least 49 divine rank, the base smite immortal damage (before apply superior and perfect smiting) increase to his HD x his opponent's Divine Rank x 100. ** for calculate the divine rank of Immortal without divine rank like Cogent or Cometary Dragon, use his equivalent bonus to AC (ex: a Cogent a rank 16, while an Old Cometary Dragon a rank 44). • [I]Obsessed (Ex)[/I]: Competence penalty to on all rolls equal to your divine rank for one month if you ever retreat the battlefield so long as a single enemy Immortal remains alive within your Divine Aura • [I]Notoriety (Ex):[/I] You become infamous across the pantheon, becoming a target for assassinations attempts by powerful divine servants or adventuring parties • Pernicious Armor (Su): You are immune to Divine Damage • Scion of Godslaughter (Ex): You gain your most powerful opponent’s in your Divine Aura Divine Bonus to Armor Class, Attacks, Damage, Saves, and Checks • Profane Ritual (Ex): All summoned allies cannot be Banished • Antidivinity (Su): All Divine Damage you do is treated as Antidivine Damage, which deals no damage to entities not possessing Divine Rank but double damage to entities with a Divine Bonus (still penetrate and destroy all barriers) [U][B]Uncanny Black Flame Mastery[/B][/U] Beam (Ray) 30d6; 1.600 ft. Blast 15d6; 1.600 ft./100 ft. Standard action Ref 101/half Blood 7d6; Melee automatic ability Ref DC 102/negate Breath* 30d6; 100 ft. (cone) 400 ft. (line) Standard Ref 102/half Hand 45d6; Melee Touch Immolation 45d6; 400 ft. radius Free/Standard Ref 102/half Storm 7d6; 400 ft. radius Standard/Free – Special Ref 101/half Strike 7d6; Melee (bonus) Free - Wrath (Gaze) 15d6; all creature in 100 ft. Will 101/negate [B]Anathema Cloak (Ex)[/B] The blasphemous act that the Godskin Apostle performed by dressing in the skin of the gods make it a void upon the divine matrix that underlies the Multiverse. As long the Godskin Apostle has at least 1 Godskin (see below), if an Immortal or divine servitor attempts to scry on it, the attempt fails. If the Godskin Apostle would appear in a scrying attempt on something else (example: he is in the vicinity of another character being scryed upon) then he is not included in the scrying attempt. The Godskin Apostle cannot be detected by special sense of Immortals: unusual forms of sensory perception of Immortals such as blindsight, greensight, tremorsense, etc. cannot automatically foil the Godskin Apostle use of Stealth; Immortals must make a Perception check as normal to detect the Godskin Apostle when he make use of the Stealth skill. This ability even foils indirect detection (such as an Immortal using detect magic to search for magical items while the Godskin Apostle is using Stealth or detect [alignment]) in the manner described above. The Godskin Apostle can hide himself from view without anything to actually hide behind but this works only against the Immortals (ex: the Godskin Apostle can use Stealth for hide in a bare corridor, without places to hide, and an Intermediate Deity that passes from there must roll a Perception check against his Stealth check while a mortal notices he automatically). The Godskin Apostle is unpredictable and fate cannot bind it: Precognition, Telelocation, Seventh Sense, Eighth Sense, Ninth Sense and Tenth Sense cannot see into the Godslayer future and they stop working in whatever situation it is involved. [B]Atheist Paroxysm (Su)[/B] A Godskin Apostle can emit an inhibitive sphere of apostasic energy as a move action, which it can maintain for a number of minutes per day equal to his perfection bonus level. The duration does not need to be consecutive, but it must be spent in 1-minute increments. This zone extends to the same range of its divine aura. This ability nullifies divine traits for Immortals with divine rank equal or minor of the perfection bonus of the Godskin Apostle. Basically this ability nullifies the divine template in its entirety (the creature continues to be considered an Immortal for the various class abilities such as Smite Immortal or taking the antidivine damage). Regardless of whether the immortal has his template denied, this ability negate Divine Abilities as the Divine Nullification Transcendental Ability against Immortals. [B]Black Fire (Su)[/B] A Godskin Apostle, because of its focused training and hatred against the Immortals, instead of gaining the Prana [Effect] like a normal Hyperborean, gains the Black Flame. This work with the same progression of the Prane Blast ability of a normal Hyperborean but instead work like a Fire [Effect] with the following difference: instead of fire damage it inflict an equivalent antidivine damage (this count as fire damage only in the instance that the immortal has vulnerability to fire for multiply the damage). If an immortal fail the saving throw against the relative version of the [Effect] (or automatically for effects or version of effects without saving thorow), he catch fire and suffer 10d6 antidivine damage (1d6 every 3 HD of the Godskin Apostle) every round at the start of its round for a number of rounds equal to the DR of the immortal. Multiple failed saves against the [Effect] only reset the duration of the burn, doesn’t stack the damage. A burning immortal can attempt a Reflex save DC 105 (already calculated the +64 to DC) as a full-round action for stopping the burning in advances. Dropping and rolling on the ground grants a +4 bonus on this save. A wish or miracle spells can stop the burning in advance but they must make a caster level check against the PR/SR of the Godskin Apostle (if the caster is an immortal, the DC increase as normal). The fast healing and regeneration (if any) of the immortal, while on fire by this ability, automatically stop function. Its difficult heal damage while the black fire consume him: any attempt to heal a creature while on fire by this ability must succeed on a caster level check against the PR/SR of the Godskin Apostle (if the caster is an immortal, the DC increase as normal) or the effect (like channel energy) or spell does not function. Success indicates the healing works normally. The save DC is Charisma-based. [B]Forgotten (Ex)[/B] A Godskin Apostle, because of its training in the Dead Magic zones, its immune to their effects. [B]Detect Divine (Su)[/B] This work like a constant detect evil but instead of the detecting evil creatures detect creatures that obtain powers from a deity and divine artifacts or objects (like clerics or paladins [equivalent aura power of a detect evil used on an evil cleric]). Because of its focused training against the Immortals, a Godskin Apostle add its favored bonus to caster level checks to detect creatures warden (like with the nondetection spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment. [B]Detect Immortal (Su)[/B] This work like a constant detect evil but instead of the detecting evil creatures detect creatures with divine rank (aura power: disciple-prophet: feint, hero-deity-demi-deity: moderate, lesser-greater deity: strong, sidereals+: overwhelming). Because of its focused training against the Immortals, a Godskin Apostle add its favored bonus to caster level checks to detect creatures warden (like with the nondetection spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment. [B]Godslayer (Ex)[/B] A Godskin Apostle, because of its focused training against the Immortals gains improved evasion and mettle against effects of Immortals, gains always a saving throw against [Effects] (as if trying to get out of the Storm [aura] area). If the [Effect] has no saving throw, like Ray or Hand, if the Godskin Apostle can make a Fortitude save DC 20 + Cha modifier of the Immortal + DR of the Immortal for negate it. [B]Godskin (Ex)[/B] A Godskin Apostle, as the name intended, wear garments made of the skins of skinned Immortals. When the Godskin Apostle wear this garments [LIST] [*][LEFT]its favored enemy increase x4 and apply it even to its saving throws and PR/SR against spells and abilities from immortals and divine servitors, to the DC of spell and ability against them, to check (skill, ability, caster level etc.) against them and initiative when there is an immortals or divine servitors among the enemies[/LEFT] [*][LEFT]multiply x4 the damage of its Smite Immortal (as for the Superior Smite divine ability)[/LEFT] [*][LEFT]gains a x2 hp multiplier[/LEFT] [*][LEFT]gains anathema cloak[/LEFT] [*][LEFT]gains one of the divine ability of the skinned immortal as a bonus ability (it does not need to respect it prerequisites) [this Godskin Apostle has Divine Sneak Attack, Eternal Freedom, Seventh Sense, Telelocation, True Seeing, and X-Ray Vision][/LEFT] [*][LEFT]gains immunity to ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage[/LEFT] [/LIST] While a Godskin Apostle wear this garments, its immune to sunder attempts made against them (but see below) and is immune to the Asport Divine Ability but only its garments. All this bonus are already calculated in the above sheet. The skins that compose the Godskin can be individually sundered but only by a true worshiper of the original Immortal to which the skin belonged (eg. if the Godskin has 4 skins (S1, S2, S3, S4), a true worshiper of the Immortal that originated the S1 can sunder the S1 but not the S2, S3 or S4). A skin has hardness equal to the DR and hp equal to the HD of the Immortal to which the skin belonged. When a skin is destroyed or is detected for create the Skin Pupper (see below), the Godskin Apostle lose the Divine Ability granted by that specific skin. If the last skin that compose the Godskin is destroyed or is detected for create the Skin Pupper, the Godskin Apostle lose all the benefits of the Godskin ability until the skin return (for the Skin Puppet) or create a new skin with Harvest Skin (if destroyed). This ability cannot be directly abrogated and each ability (single immunity, hp multiplier, specific skin power, atc.) must be removed individually. [B]Harvest Skin (Su)[/B] A Godskin Apostle is able to ritually harvest the skins of immortals of Hero-Deity or above status, which it can use in a variety of ways. Taking a creature’s skin in this way requires 10 minutes and access to a dagger, sickle or similar light weapon capable of dealing slashing damage. The Godskin Apostle must succeed on a DC 15 + HD of the Immortal, Craft (leather) check, or the skin is ruined. The skinned creature must not have been dead for more than 1 hour per HD the Godskin Apostle possesses, or the attempt automatically fails. If the creature is alive, it must be either helpless or willing, and skinning it in this way automatically kill the creature, but grants the Godskin Apostle a +20 bonus on the Craft (leather) check. A skin harvested in this way can be added by the Godskin Apostle to its garments as a full-round action that provoke AoO (see Godskin). An Immortal skinned has automatically its soul trapped inside the skin (as for the Soul Stealer Divine Ability) and will suffer forever or until the skin is destroyed. [B]Integrated Class Feature (Ex)[/B] A Godskin Apostle, because of its focused training against the Immortals, modifies some abilities of the Houndsman for better work against them. Its favored enemy only work against immortals and divine servitors (class that obtain powers from a divine, outsider at direct service of Immortals, etc.). It replace the normal smite of the Houndsman with Smite Immortal if the Deicide Portfolio, using its full HD for calculate the damage. A Godskin Apostle does not gain the Hunter Bond and spellcasting class feature of the Houndsman, instead gains Death of Enemies (Immortals) (the DC for Death of Enemy is 10 + ½ the HD of the Godskin Apostle + its Wisdom modifier + 64 of favored enemy [DC 104]), Killer Instinct and Legendary Tracker Epic Feats as a bonus feats. [B]Mythic (Ex)[/B] A Godskin Apostle has Mythic Power (6/day, surge +1d8) and counts as a 6th-rank Mythic creature. A Godskin Apostle can use any of its spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. [B]Might (Ex)[/B] A Godskin Apostle deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD. [B]Skin Puppet (Su)[/B] A Godskin Apostle can detect one of its skin to create a horrible parody of the original immortal to which the skin belonged. As a standard action, the Godskin Apostle can detect one of the skin of Godskin for create a construct made of the skin and filled with hay. The construct use all the statistics of the base Immortal with the following difference: [LIST] [*][LEFT]the creature type change to construct and gains the construct traits[/LEFT] [*][LEFT]It appears where the Godskin Apostle designate (within 10 ft. of him) and acts immediately, on its turn[/LEFT] [*][LEFT]the Skin Puppet acts on the same initiative as the Godskin Apostle and obeys its orders to the best of its ability (including suicide orders), trying to protect it to the best of its abilities[/LEFT] [*][LEFT]alignment change to match the Godskin Apostle[/LEFT] [*][LEFT]the creature lose one of the Portfolio (if use the rules under the Choosing Portfolios of the IH, the creature maintain the Portfolio given by the universe because it's how others perceive you [your skin])[/LEFT] [*][LEFT]the creature gains vulnerability to fire and lose any immunity or resistance to fire it my possess, even if originated by a Portfolio[/LEFT] [*][LEFT]the Skin Puppet must remain within 10 ft. x perfection bonus of the Godskin Apostle or automatically revert back into a skin and reappears as a part of the Godskin[/LEFT] [/LIST] A Godskin Apostle can only have one Skin Puppet active at a time, if it create a second, the first is automatically revert back into a skin and reappears as a part of the Godskin. If the Skin Puppet is destroyed, two things can happen: [LIST] [*][LEFT]if destroyed by a generic creature, the Skin Puppet revert back into a skin and reappears as a part of the Godskin. The Godskin Apostle cannot create a new Skin Puppet from this skin for 1 day x DR of the of the original immortal to which the skin belonged.[/LEFT] [*][LEFT]if destroyed by a true worshiper of the original Immortal to which the skin belonged, the skin is permanently destroyed, the soul of the Immortal is released and can finally rest in peace.[/LEFT] [/LIST] [/QUOTE]
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