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<blockquote data-quote="Obly99" data-source="post: 8762788" data-attributes="member: 7035194"><p>My version of the Akalich template</p><h3 style="text-align: center"><strong><span style="font-size: 26px">Akalich</span></strong></h3><p></p><p>Creating an Akalich</p><p></p><p>“Akalich” is a template that can be added to any demilich. All that remains of an akaliches’ form are its soul gems bound by the creature’s will, and the shadowy manifestation of its determination. An Akalich has all of the base undead’s characteristics except as noted here.</p><p></p><p><strong>CR:</strong> Same as the base demilich +55.</p><p></p><p><strong>AL:</strong> As the base demilich.</p><p></p><p><strong>Size and Type:</strong> An akalich is the same size it was in life. It gains the incorporeal subtype.</p><p></p><p><strong>Speed:</strong> An akalich fly speed is decupled or change to supersonic (6,756 ft. = 1,351.2 squares), whichever is greater (This stack with the Supersonic cosmic ability).</p><p></p><p><strong>Armor Class:</strong> An akalich loses any natural armor bonuses, but gains a deflection bonus equal to its Charisma modifier and an insight bonus equal to its Wisdom modifier.</p><p></p><p><strong>Defensive Abilities:</strong> An akalich has all of the base demilich’s defensive abilities. It also has the defensive abilities listed below.</p><p></p><p><strong>Channel Resistance (Ex)</strong></p><p>An akalich has channel resistance +100. This overlaps (does not stack with) the base demilich’s channel resistance<strong>.</strong></p><p><strong></strong></p><p><strong>Damage Reduction (Ex)</strong></p><p>An akalich gains damage reduction /— equal to its Hit Dice (rounded down to the nearest multiple of 5) despite being incorporeal. This replace the base demilich damage reduction.</p><p></p><p><strong>Dread Rejuvenation (Ex)</strong></p><p>When an akalich is destroyed, it rejuvenate in 1d4 hours instead of 1d10 days, even if his phylactery or soul gems are in another plane. Alternatively, it may immediately rejuvenates to full hit points (in the same place where it was destroyed or next to its phylactery or one of his soul gems), by sacrificing one of the immortal spirits trapped within its soul gems. Only the spirits of true immortals (demi-deities and above) can allow this use. This alter the base demilich rejuvenation.</p><p></p><p><strong>Fast Healing (Ex)</strong></p><p>An akalich gains fast healing 100 or equal to equal to its Hit Dice, whichever of the two is higher.</p><p></p><p><strong>Greater Phylactery and Soul Gems</strong></p><p>Each of the soul gems and the phylactery of an akalich become a major artifacts. They share the akalich immunity to magic (see below). Consequentially, being immune to mage's disjunction, antimagic field, and dead magic zone they can only be destroyed individually with their specific and unique method. Despite being artifacts, the akalich can rebuild them with the usual rule of phylactery and soul gems also by applying class ability that facilitate their reconstruction (like the lichbound prestige class). An akalich’s soul gems are not incorporated directly into its body, and may be stored anywhere (this has no impact on its ability to use its trap the soul power).</p><p></p><p><strong>Immunities (Ex)</strong></p><p>Akaliches are immune to acid, cold, electricity and fire damage. Also immune to channel energy (an akalich takes no damage from the channel energy ability, and is not affected by effects that mimic channel energy or are based on the channel energy ability [such as turn undead and command undead]) and control: an akalich is immune to all forms of control, including command undead, control undead and similar effect. Other methods, particularly those tied to strange and powerful artifacts related to the death, may work (GM’s discretion).</p><p></p><p><strong>Immunity to Magic (Ex)</strong></p><p>An akalich is immune to all spells, spell-like abilities and supernatural effects (unless the akalich want to suffer the effect) except as follows:</p><p></p><p>A <em>dispel evil</em> spell inflicts 1 point of damage per spell level.</p><p></p><p>A <em>Holy smite</em> spell affects an akalich normally.</p><p></p><p>A <em>shatter </em>spell affects an akalich as if it were a crystalline creature, but deals only half normal damage (then apply sonic resistance).</p><p></p><p>An akalich is also immune to the effect of antimagic field and dead magic zone.</p><p></p><p><strong>Resistances (Ex)</strong></p><p>An akalich has sonic resistance 100. This overlap (do not stack with) the base demilich’s resistance.</p><p></p><p><strong>Ruler (Su)</strong></p><p>An akalich gains a bonus equal to his Charisma bonus (if any) on all Saving Throws. This does not stack with similar ability that add Charisma as an untyped bonus to saving throws like the Unholy Resilience of the antipaladin or the Towering Ego of the mesmerist.</p><p></p><p><strong>Hit Dice:</strong> An akalich uses d20s for Hit Dice and has maximum hit points per die (like it has rolled 20 on all the die). If the akalich has 120 HD this increase to d100.</p><p></p><p><strong>Sense:</strong> An akalich increase all of the base demilich’s senses by tenfold (spiritsense included).</p><p></p><p><strong>Damage:</strong> The akaliches’ touch attack deal 2d20 points of untyped damage for every Hit Dice of the akalich. The akalich adds its Charisma bonus to the damage. The akalich can choose to deal negative energy damage instead of untyped damage (like for heal itself). The touch deliver the cursed touch of the demilich and the stasis touch (see below). The akalich can choose to deliver the damage and both effects (with separate saving throw for each), only the damage and one, the damage and none, no damage and both effects or no damage and one. This replace the base demilich touch attack.</p><p></p><p><strong>Special Attacks: </strong>An akalich has all of the base demilich’s special attacks. It also has the special attacks listed below.</p><p></p><p><strong>Dread Aura (Su)</strong></p><p>Akaliches are shrouded in an aura of death and weakness. All creatures within a radius equal to 100 feet + 10 feet per Hit Dice, is affected as if by a symbol of death and a symbol of weakness, however there is no hit points limit or a number of maximum HD affected for these effects. All targets must make a Fortitude save (DC 10 + ½ Hit Dice of the akalich + his Charisma modifier) every round they are within the area to avoid the effect. The akalich can exclude a number of creature from this aura equal to his Hit Dice + his Charisma modifier. All creatures that die within the akalich aura, become in one round an undead under the akalich control. The undead is selected by the list of the create greater undead and the akalich count as having casting all the necessary spell (like teleport for a Crypt Thing), but other prerequisite must be meet. The akalich choose which undead they become. This ability replace the demilich terror aura.</p><p></p><p><strong>Overshadow (Su)</strong></p><p>As a standard action, the akalich can sacrifice one of its captured spirits to wrap a shroud of death around a single opponent. This attack deals untyped damage equal to the akaliches’ own full hit point total (no save) and has a range of 100 feet + 10 feet per Hit Dice.</p><p></p><p><strong>Reanimator Touch (Su)</strong></p><p>As a standard action, an akalich can touch a dead creature and animate it as an undead creature under his control. An akalich may choose the type of undead, but it cannot have more than double the Hit Dice of the dead creature, nor can it have a Challenge Rating of more than the base creature Challenge Rating +20.</p><p></p><p><strong>Stasis Touch (Su)</strong></p><p>As temporal stasis except a supernatural ability. Any creature touched by the akalich must make a Fortitude save (DC 10 + ½ Hit Dice of the akalich + his Charisma modifier) or be placed in suspended animation.</p><p></p><p><strong>Spellcasting:</strong> An akalich has all of the base demilich’s spellcasting and spell-like ability. The akalich cast all of its spells, spell-like abilities and effects that replicate spell (like Alter Reality) as if they were modified by the Devastating Spell and Greater Intensified Spell [E] (removes the maximum cap) feats. This does not increase their level or casting time. The akalich cast spells, spell-like abilities and effects thet replicate spell of the necromancy school at double his normal caster level (an akalich wizard 80th, would cast necromancy spell at 160th caster level instead of 80th), this stack with Spell Specialization and similar ability that augment the caster level, but the doubling is applied before them (an akalich wizard 80th with spell specialization (necromancy) would cast necromancy spell at 162th caster level instead of 164th). An akalich gains the following spell-like ability:</p><p><strong>Constant</strong>—freedom of movement, true seeing</p><p><strong>At will</strong>—alter self, animate dead, astral projection, create greater undead, death knell, destruction, enervation, greater dispel magic, greater teleport, harm, orbital laser, plane shift, raise dead, slay living, soul bind, storm of vengeance, telekinesis, time stop</p><p><strong>3/day</strong>—fimbulvetr, greater planar ally, greater ruin [E], implosion, imprisonment, meteor [E], overwhelming presence, schism [E;IH], singularity, resurrection, wail of the banshee, weird, wish</p><p><strong>1/day</strong>—damnation [E], freedom, greater call the undead army, greater spell immunity, karmic annihilation [E], massacre, momento mori [E], the goal of all life is death [E], true resurrection; Akaliches use these spell-like abilities with caster level equal to their spellcaster level. This replace the base demilich spell-like ability.</p><p></p><p><strong>Trap the Soul (Su)</strong></p><p>An akalich can trap even immortal spirits. To use this power it selects any target within 1.500 feet. The target is allowed a Fortitude save (DC 10 + ½ Hit Dice of the akalich + his Charisma modifier). If the target makes its save, he gains a number of permanent negative levels equal to 1/3 his Hit Dice (rounded up). If the target fails its save, its spirit is trapped within one of the akalich’s 8 soul gems. The akalich can only capture eight spirits or souls at any given time, one per soul gem. Mortal souls or spirits weaker than demi-deity are devoured within a single day (healing the akalich of 1d6 hit points per Hit Die of the soul, at which point only miracle or wish can restore the dead creature to life). The souls of Hyperboreans with 30th or more HD are powerful enough for not be consumed in a single day, and count as demi-deity for this ability and dread rejuvenation (see above) ability. This is a death effect. This replace the base demilich trap the soul ability.</p><p></p><p><strong>Special Qualities</strong></p><p>An akalich has all of the base demilich’s special qualities. It also has the special qualities listed below.</p><p></p><p><strong>Incorporeal Entity (Ex)</strong></p><p>An akalich is a spirit and gains the incorporeal special quality. The akalich can manipulate his phylactery and soul gems even if it is incorporeal (this apply even for rebuild them).</p><p></p><p><strong>Maven (Ex)</strong></p><p>An akalich has maximum ranks in all skills it knows.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>The akalich has Mythic Power (X/day, Surge +Y) and counts as a X-rank Mythic creature. The akalich can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. X his equal to 1/5 his HD and Y is the Surge suitable for the rank. If the akalich is already mythic (like wizard 60/archmage 8), this pool of mythic power is apart and cannot be used for activate mythic path abilities (like the wild arcana path ability) and the akalich is considered this rank or his other rank/tier, whichever of the two is higher. If his other rank/tier is higher, this pool improved: this pool can be used a number of time per day equal to his rank/tier and the surge increase as appropriate for the rank/tier.</p><p></p><p><strong>Omnicompetent (Ex)</strong></p><p>An akalich knows all skills.</p><p></p><p><strong>Supreme Caster (Su)</strong></p><p>An akalich doesn’t need material or focus components for spells it casts.</p><p></p><p><strong>Ability Scores: </strong>An akalich increase the base demilich’s Dexterity, Intelligence, Wisdom, and Charisma scores by +60.</p><p></p><p><strong>Skills:</strong> An akalich receives a +100 racial bonus on Intimidate, Knowledge (arcana), Perception, Sense Motive, Spellcraft, Stealth, and Use Magic Device checks. This overlaps (does not stack) with the base demilich’s racial bonus to these skills.</p><p></p><p><strong>Epic Feats:</strong> An akalich gains Automatic Metamagic Capacity (once for every 10 HD of the akalich), Epic Spellcasting, Improved Combat Casting, Improved Combat Reflexes, Metamagic Freedom, Sixth Sense, and Superior Initiative as bonus epic feats without need to meet their prerequisite.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8762788, member: 7035194"] My version of the Akalich template [HEADING=2][CENTER][B][SIZE=7]Akalich[/SIZE][/B][/CENTER][/HEADING] Creating an Akalich “Akalich” is a template that can be added to any demilich. All that remains of an akaliches’ form are its soul gems bound by the creature’s will, and the shadowy manifestation of its determination. An Akalich has all of the base undead’s characteristics except as noted here. [B]CR:[/B] Same as the base demilich +55. [B]AL:[/B] As the base demilich. [B]Size and Type:[/B] An akalich is the same size it was in life. It gains the incorporeal subtype. [B]Speed:[/B] An akalich fly speed is decupled or change to supersonic (6,756 ft. = 1,351.2 squares), whichever is greater (This stack with the Supersonic cosmic ability). [B]Armor Class:[/B] An akalich loses any natural armor bonuses, but gains a deflection bonus equal to its Charisma modifier and an insight bonus equal to its Wisdom modifier. [B]Defensive Abilities:[/B] An akalich has all of the base demilich’s defensive abilities. It also has the defensive abilities listed below. [B]Channel Resistance (Ex)[/B] An akalich has channel resistance +100. This overlaps (does not stack with) the base demilich’s channel resistance[B]. Damage Reduction (Ex)[/B] An akalich gains damage reduction /— equal to its Hit Dice (rounded down to the nearest multiple of 5) despite being incorporeal. This replace the base demilich damage reduction. [B]Dread Rejuvenation (Ex)[/B] When an akalich is destroyed, it rejuvenate in 1d4 hours instead of 1d10 days, even if his phylactery or soul gems are in another plane. Alternatively, it may immediately rejuvenates to full hit points (in the same place where it was destroyed or next to its phylactery or one of his soul gems), by sacrificing one of the immortal spirits trapped within its soul gems. Only the spirits of true immortals (demi-deities and above) can allow this use. This alter the base demilich rejuvenation. [B]Fast Healing (Ex)[/B] An akalich gains fast healing 100 or equal to equal to its Hit Dice, whichever of the two is higher. [B]Greater Phylactery and Soul Gems[/B] Each of the soul gems and the phylactery of an akalich become a major artifacts. They share the akalich immunity to magic (see below). Consequentially, being immune to mage's disjunction, antimagic field, and dead magic zone they can only be destroyed individually with their specific and unique method. Despite being artifacts, the akalich can rebuild them with the usual rule of phylactery and soul gems also by applying class ability that facilitate their reconstruction (like the lichbound prestige class). An akalich’s soul gems are not incorporated directly into its body, and may be stored anywhere (this has no impact on its ability to use its trap the soul power). [B]Immunities (Ex)[/B] Akaliches are immune to acid, cold, electricity and fire damage. Also immune to channel energy (an akalich takes no damage from the channel energy ability, and is not affected by effects that mimic channel energy or are based on the channel energy ability [such as turn undead and command undead]) and control: an akalich is immune to all forms of control, including command undead, control undead and similar effect. Other methods, particularly those tied to strange and powerful artifacts related to the death, may work (GM’s discretion). [B]Immunity to Magic (Ex)[/B] An akalich is immune to all spells, spell-like abilities and supernatural effects (unless the akalich want to suffer the effect) except as follows: A [I]dispel evil[/I] spell inflicts 1 point of damage per spell level. A [I]Holy smite[/I] spell affects an akalich normally. A [I]shatter [/I]spell affects an akalich as if it were a crystalline creature, but deals only half normal damage (then apply sonic resistance). An akalich is also immune to the effect of antimagic field and dead magic zone. [B]Resistances (Ex)[/B] An akalich has sonic resistance 100. This overlap (do not stack with) the base demilich’s resistance. [B]Ruler (Su)[/B] An akalich gains a bonus equal to his Charisma bonus (if any) on all Saving Throws. This does not stack with similar ability that add Charisma as an untyped bonus to saving throws like the Unholy Resilience of the antipaladin or the Towering Ego of the mesmerist. [B]Hit Dice:[/B] An akalich uses d20s for Hit Dice and has maximum hit points per die (like it has rolled 20 on all the die). If the akalich has 120 HD this increase to d100. [B]Sense:[/B] An akalich increase all of the base demilich’s senses by tenfold (spiritsense included). [B]Damage:[/B] The akaliches’ touch attack deal 2d20 points of untyped damage for every Hit Dice of the akalich. The akalich adds its Charisma bonus to the damage. The akalich can choose to deal negative energy damage instead of untyped damage (like for heal itself). The touch deliver the cursed touch of the demilich and the stasis touch (see below). The akalich can choose to deliver the damage and both effects (with separate saving throw for each), only the damage and one, the damage and none, no damage and both effects or no damage and one. This replace the base demilich touch attack. [B]Special Attacks: [/B]An akalich has all of the base demilich’s special attacks. It also has the special attacks listed below. [B]Dread Aura (Su)[/B] Akaliches are shrouded in an aura of death and weakness. All creatures within a radius equal to 100 feet + 10 feet per Hit Dice, is affected as if by a symbol of death and a symbol of weakness, however there is no hit points limit or a number of maximum HD affected for these effects. All targets must make a Fortitude save (DC 10 + ½ Hit Dice of the akalich + his Charisma modifier) every round they are within the area to avoid the effect. The akalich can exclude a number of creature from this aura equal to his Hit Dice + his Charisma modifier. All creatures that die within the akalich aura, become in one round an undead under the akalich control. The undead is selected by the list of the create greater undead and the akalich count as having casting all the necessary spell (like teleport for a Crypt Thing), but other prerequisite must be meet. The akalich choose which undead they become. This ability replace the demilich terror aura. [B]Overshadow (Su)[/B] As a standard action, the akalich can sacrifice one of its captured spirits to wrap a shroud of death around a single opponent. This attack deals untyped damage equal to the akaliches’ own full hit point total (no save) and has a range of 100 feet + 10 feet per Hit Dice. [B]Reanimator Touch (Su)[/B] As a standard action, an akalich can touch a dead creature and animate it as an undead creature under his control. An akalich may choose the type of undead, but it cannot have more than double the Hit Dice of the dead creature, nor can it have a Challenge Rating of more than the base creature Challenge Rating +20. [B]Stasis Touch (Su)[/B] As temporal stasis except a supernatural ability. Any creature touched by the akalich must make a Fortitude save (DC 10 + ½ Hit Dice of the akalich + his Charisma modifier) or be placed in suspended animation. [B]Spellcasting:[/B] An akalich has all of the base demilich’s spellcasting and spell-like ability. The akalich cast all of its spells, spell-like abilities and effects that replicate spell (like Alter Reality) as if they were modified by the Devastating Spell and Greater Intensified Spell [E] (removes the maximum cap) feats. This does not increase their level or casting time. The akalich cast spells, spell-like abilities and effects thet replicate spell of the necromancy school at double his normal caster level (an akalich wizard 80th, would cast necromancy spell at 160th caster level instead of 80th), this stack with Spell Specialization and similar ability that augment the caster level, but the doubling is applied before them (an akalich wizard 80th with spell specialization (necromancy) would cast necromancy spell at 162th caster level instead of 164th). An akalich gains the following spell-like ability: [B]Constant[/B]—freedom of movement, true seeing [B]At will[/B]—alter self, animate dead, astral projection, create greater undead, death knell, destruction, enervation, greater dispel magic, greater teleport, harm, orbital laser, plane shift, raise dead, slay living, soul bind, storm of vengeance, telekinesis, time stop [B]3/day[/B]—fimbulvetr, greater planar ally, greater ruin [E], implosion, imprisonment, meteor [E], overwhelming presence, schism [E;IH], singularity, resurrection, wail of the banshee, weird, wish [B]1/day[/B]—damnation [E], freedom, greater call the undead army, greater spell immunity, karmic annihilation [E], massacre, momento mori [E], the goal of all life is death [E], true resurrection; Akaliches use these spell-like abilities with caster level equal to their spellcaster level. This replace the base demilich spell-like ability. [B]Trap the Soul (Su)[/B] An akalich can trap even immortal spirits. To use this power it selects any target within 1.500 feet. The target is allowed a Fortitude save (DC 10 + ½ Hit Dice of the akalich + his Charisma modifier). If the target makes its save, he gains a number of permanent negative levels equal to 1/3 his Hit Dice (rounded up). If the target fails its save, its spirit is trapped within one of the akalich’s 8 soul gems. The akalich can only capture eight spirits or souls at any given time, one per soul gem. Mortal souls or spirits weaker than demi-deity are devoured within a single day (healing the akalich of 1d6 hit points per Hit Die of the soul, at which point only miracle or wish can restore the dead creature to life). The souls of Hyperboreans with 30th or more HD are powerful enough for not be consumed in a single day, and count as demi-deity for this ability and dread rejuvenation (see above) ability. This is a death effect. This replace the base demilich trap the soul ability. [B]Special Qualities[/B] An akalich has all of the base demilich’s special qualities. It also has the special qualities listed below. [B]Incorporeal Entity (Ex)[/B] An akalich is a spirit and gains the incorporeal special quality. The akalich can manipulate his phylactery and soul gems even if it is incorporeal (this apply even for rebuild them). [B]Maven (Ex)[/B] An akalich has maximum ranks in all skills it knows. [B]Mythic (Ex)[/B] The akalich has Mythic Power (X/day, Surge +Y) and counts as a X-rank Mythic creature. The akalich can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. X his equal to 1/5 his HD and Y is the Surge suitable for the rank. If the akalich is already mythic (like wizard 60/archmage 8), this pool of mythic power is apart and cannot be used for activate mythic path abilities (like the wild arcana path ability) and the akalich is considered this rank or his other rank/tier, whichever of the two is higher. If his other rank/tier is higher, this pool improved: this pool can be used a number of time per day equal to his rank/tier and the surge increase as appropriate for the rank/tier. [B]Omnicompetent (Ex)[/B] An akalich knows all skills. [B]Supreme Caster (Su)[/B] An akalich doesn’t need material or focus components for spells it casts. [B]Ability Scores: [/B]An akalich increase the base demilich’s Dexterity, Intelligence, Wisdom, and Charisma scores by +60. [B]Skills:[/B] An akalich receives a +100 racial bonus on Intimidate, Knowledge (arcana), Perception, Sense Motive, Spellcraft, Stealth, and Use Magic Device checks. This overlaps (does not stack) with the base demilich’s racial bonus to these skills. [B]Epic Feats:[/B] An akalich gains Automatic Metamagic Capacity (once for every 10 HD of the akalich), Epic Spellcasting, Improved Combat Casting, Improved Combat Reflexes, Metamagic Freedom, Sixth Sense, and Superior Initiative as bonus epic feats without need to meet their prerequisite. [/QUOTE]
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