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<blockquote data-quote="Obly99" data-source="post: 8762793" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Fimbulvetr</span></strong></p><p>Originally found her (<a href="https://dnd-wiki.org/wiki/Fimbulvetr_(3.5e_Spell)" target="_blank">Fimbulvetr (3.5e Spell) - Dungeons and Dragons Wiki</a>)</p><p>Evocation [Cold]</p><p></p><p><strong>Level: </strong>Druid 9, Sorcerer/Wizard 9, Witch 9</p><p></p><p><strong>Components: </strong>V, S, M (offering linked to winter worth 300.000 gp)</p><p></p><p><strong>Casting time:</strong> 1 week</p><p></p><p><strong>Range:</strong> 1 mile/level</p><p></p><p><strong>Area:</strong> 1 mile/2 level.-radius spread</p><p></p><p><strong>Duration:</strong> 1 day/level (D)</p><p></p><p><strong>Saving Throw:</strong> Reflex negates (see text).</p><p></p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>With a blast of the coldest air imaginable, you force all creatures and objects within the area of effect to make a Reflex save every minute they pass within the area or becomes encased in a block of solid ice covering the space that creature or object occupies. They are helpless, and cannot breathe. This block has 3 hit points per caster level, and an AC of 5 + the target's size modifier. Melee attacks against it automatically succeed, and fire deals full damage to it. Once the block has been reduced to 0 hit points, the target's is freed from the ice, but based on how long he has spent in the ice there is a possibility that he may have suffocated or starved to death. Corpses in the area for longer than 1 round are transmuted into solid ice; reviving the icy corpse requires true resurrection, miracle, or wish.</p><p></p><p>Creatures inside the area take 3 points of cold damage per caster level every round and are slowed for 1 round per caster level.</p><p></p><p>Creatures with immunity to [Cold] do not take damage and are not slowed by this spell, but may still be trapped on a failed Reflex save.</p><p></p><p>Under temperate conditions, this ice lasts 1 month per caster level. In tropical environments it only last half as long. In cold environments where ice and snow persist without melting, it might last indefinitely.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8762793, member: 7035194"] [CENTER][B][SIZE=7]Fimbulvetr[/SIZE][/B][/CENTER] Originally found her ([URL='https://dnd-wiki.org/wiki/Fimbulvetr_(3.5e_Spell)']Fimbulvetr (3.5e Spell) - Dungeons and Dragons Wiki[/URL]) Evocation [Cold] [B]Level: [/B]Druid 9, Sorcerer/Wizard 9, Witch 9 [B]Components: [/B]V, S, M (offering linked to winter worth 300.000 gp) [B]Casting time:[/B] 1 week [B]Range:[/B] 1 mile/level [B]Area:[/B] 1 mile/2 level.-radius spread [B]Duration:[/B] 1 day/level (D) [B]Saving Throw:[/B] Reflex negates (see text). [B]Spell Resistance:[/B] Yes With a blast of the coldest air imaginable, you force all creatures and objects within the area of effect to make a Reflex save every minute they pass within the area or becomes encased in a block of solid ice covering the space that creature or object occupies. They are helpless, and cannot breathe. This block has 3 hit points per caster level, and an AC of 5 + the target's size modifier. Melee attacks against it automatically succeed, and fire deals full damage to it. Once the block has been reduced to 0 hit points, the target's is freed from the ice, but based on how long he has spent in the ice there is a possibility that he may have suffocated or starved to death. Corpses in the area for longer than 1 round are transmuted into solid ice; reviving the icy corpse requires true resurrection, miracle, or wish. Creatures inside the area take 3 points of cold damage per caster level every round and are slowed for 1 round per caster level. Creatures with immunity to [Cold] do not take damage and are not slowed by this spell, but may still be trapped on a failed Reflex save. Under temperate conditions, this ice lasts 1 month per caster level. In tropical environments it only last half as long. In cold environments where ice and snow persist without melting, it might last indefinitely. [/QUOTE]
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