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<blockquote data-quote="Obly99" data-source="post: 8762805" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Orbital Laser</span></strong></p><p>Originally found her (<a href="https://dnd-wiki.org/wiki/Orbital_Laser_(3.5e_Spell)" target="_blank">Orbital Laser (3.5e Spell) - Dungeons and Dragons Wiki</a>)</p><p>Evocation [Light]</p><p></p><p><strong>Level: </strong>Sorcerer/Wizard 9</p><p></p><p><strong>Components: </strong>V, S, F (a spyglass worth 100 gp)</p><p></p><p><strong>Casting time:</strong> 1 full-round action</p><p></p><p><strong>Range:</strong> long (400 ft. + 100 ft./level)</p><p></p><p><strong>Area:</strong> One creature or object and up to 60 ft. radius around the target</p><p></p><p><strong>Duration:</strong> Instantaneous</p><p></p><p><strong>Saving Throw:</strong> Reflex Partial (see text).</p><p></p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This spell fires a beam of light down from the sky, vaporizing a target and its surroundings on impact with a fantastic amount of light. The target takes 2d6 points of damage/level (maximum 40d6) and is permanently blinded, with a Reflex save for half damage and no blinding, instead being dazzled for 1 round/level. An area as small as a 10 ft. radius or as large as a 60 ft. radius (caster's choice) is also struck, creatures taking half the damage of the target and blinded for 1 round/level. A successful save halves that damage (again) and negates the blindness completely. Creatures killed and objects destroyed by this spell turn to ash. This spell counts as disintegrate for the purpose of interacting with spells and effects. Against unattended non-magical objects the light bores though and turns everything to ash, destroying a 5 ft deep layer per caster level. For example, a 20th level casting can bore a 100 ft deep hole up to 60 ft in radius. Objects do not apply hardness against the damage of this spell. The shape is effectively a cylinder of infinite height, emanating somewhere in space. As such, the spell is best used in clear open skies. If there are obstructions, such as a roof, it burns through provided it can pierce deep enough; otherwise, it is stopped early. The beam does not disperses after it reaches its target and continue burrowing downward. The flash from this attack can be seen for miles. An undead creature caught within the area takes 4d6 points of damage (maximum 80d6), per caster level, or half damage if the save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save. The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures. Orbital Laser dispels any darkness spells of lower than 9th level within its area.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8762805, member: 7035194"] [CENTER][B][SIZE=7]Orbital Laser[/SIZE][/B][/CENTER] Originally found her ([URL="https://dnd-wiki.org/wiki/Orbital_Laser_(3.5e_Spell)"]Orbital Laser (3.5e Spell) - Dungeons and Dragons Wiki[/URL]) Evocation [Light] [B]Level: [/B]Sorcerer/Wizard 9 [B]Components: [/B]V, S, F (a spyglass worth 100 gp) [B]Casting time:[/B] 1 full-round action [B]Range:[/B] long (400 ft. + 100 ft./level) [B]Area:[/B] One creature or object and up to 60 ft. radius around the target [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Reflex Partial (see text). [B]Spell Resistance:[/B] Yes This spell fires a beam of light down from the sky, vaporizing a target and its surroundings on impact with a fantastic amount of light. The target takes 2d6 points of damage/level (maximum 40d6) and is permanently blinded, with a Reflex save for half damage and no blinding, instead being dazzled for 1 round/level. An area as small as a 10 ft. radius or as large as a 60 ft. radius (caster's choice) is also struck, creatures taking half the damage of the target and blinded for 1 round/level. A successful save halves that damage (again) and negates the blindness completely. Creatures killed and objects destroyed by this spell turn to ash. This spell counts as disintegrate for the purpose of interacting with spells and effects. Against unattended non-magical objects the light bores though and turns everything to ash, destroying a 5 ft deep layer per caster level. For example, a 20th level casting can bore a 100 ft deep hole up to 60 ft in radius. Objects do not apply hardness against the damage of this spell. The shape is effectively a cylinder of infinite height, emanating somewhere in space. As such, the spell is best used in clear open skies. If there are obstructions, such as a roof, it burns through provided it can pierce deep enough; otherwise, it is stopped early. The beam does not disperses after it reaches its target and continue burrowing downward. The flash from this attack can be seen for miles. An undead creature caught within the area takes 4d6 points of damage (maximum 80d6), per caster level, or half damage if the save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save. The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures. Orbital Laser dispels any darkness spells of lower than 9th level within its area. [/QUOTE]
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