Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obly99" data-source="post: 8762838" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Meteor</span></strong></p><p>Originally found her (<a href="https://dnd-wiki.org/wiki/Meteor_(3.5e_Spell)" target="_blank">Meteor (3.5e Spell) - Dungeons and Dragons Wiki</a>)</p><p>Conjuration (creation)</p><p></p><p><strong>Spellcraft DC:</strong> 103</p><p></p><p><strong>Components: </strong>V, S, F (a rod fashioned from a meteor rock worth 100,000 gp. After it is used to attracts a meteor, it return to your hand like for the returning property)</p><p></p><p><strong>Casting time:</strong> 1 round</p><p></p><p><strong>Range:</strong> Long (400 ft. + 40 ft./level); (see text)</p><p></p><p><strong>Area</strong> 480-ft.-radius spread; (see text)</p><p></p><p><strong>Duration:</strong> 5 rounds and Instantaneous; (see text)</p><p></p><p><strong>Saving Throw:</strong> None and Reflex half; (see text)</p><p></p><p><strong>Spell Resistance:</strong> No</p><p></p><p><strong>To Develop:</strong> 927,000 gp; 19 days; Seed: conjure (DC 21). Factor: ignore spell resistance (+8 DC), increase the material created (+90 DC), reduced effect with distance (-4 DC), 5 rounds for escape (-10 DC), require costose focus (-4 DC), every round Reflex of fall prone (+2 DC).</p><p></p><p></p><p></p><p></p><p>To cast this spell, you need to be under the open air. Stretching out your arm, you focus a massive lance-like burst of gravitation into outer space. Any cloud cover overhead is immediately blown away, creating a circle of clear sky. The gravity lance finally terminates beyond the planet's atmosphere, where it attracts and pulls down a meteor with a diameter of roughly 50 feet. Once you finish casting the spell, a noticeable tremor can be felt out to 500 foot radius centered on the chosen point of impact for 5 rounds, as an omen of what's to come. The tremor forces everyone in the area that touches the ground to make every round a DC 15 Reflex save or Acrobatics check or fall prone. Over the course of the following 5 rounds, the meteor descends to a designated point of impact within Long range (400 ft. + 40 ft./caster level), where at the end of the 5th round it smashes into the ground, creating a massive wave of fiery destruction that leaves almost nothing behind. Once the meteor starts its descent, it is an extraordinary effect, as the spell merely pulled it down to earth.</p><p></p><p><strong>Meteor Effects</strong></p><table style='width: 100%'><tr><td><strong>Distance from Ground Zero1</strong></td><td><strong>Effect</strong></td></tr><tr><td>0-30 ft.</td><td>Subject gets hit directly with 10,000 metric tons of rock moving at an inordinate speed and dies. Any creature with at least 3 divine ranks, or that is somehow big and/or strong enough to lift 10,000 metric tons as a light load can defend itself sufficiently to avoid outright destruction, but still takes 10 points of simultaneous fire and bludgeoning damage per caster level, no save. All structures, objects and creatures up to 30 feet below ground are totally obliterated, though creatures may make a Reflex save to take damage as mentioned prior instead of instantly die. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.</td></tr><tr><td>31-60 ft.</td><td>Subject takes 10 points of simultaneous fire and bludgeoning damage per caster level, with a Reflex save for half. All structures, objects and creatures up to 20 feet below ground take half damage, and creatures may save to reduce it to ¼ the damage. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.</td></tr><tr><td>61-120 ft.</td><td>Subject takes 1d10 points of simultaneous fire and bludgeoning damage per caster level, with a Reflex save for half. All structures, objects and creatures up to 10 feet below ground take half damage, and creatures may save to reduce it to ¼ the damage. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.</td></tr><tr><td>121-240 ft.</td><td>Subject takes 1d6 points of simultaneous fire and bludgeoning damage per caster level, with a Reflex save for half. All structures, objects and creatures up to 5 feet below ground take half damage, and creatures may save to reduce it to ¼ the damage. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.</td></tr><tr><td>241-480 ft.</td><td>Subject takes 1d6 points of simultaneous fire and bludgeoning damage per 2 caster levels, with a Reflex save for half. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.</td></tr></table><p></p><p>1. Any effect that creates a barrier, like wall of force, is destroyed on contact with the meteor's detonation and lessens the effects suffered by any creatures it protects by one stage, as described above. Furthermore, any barrier sufficient to create total cover from the blast likewise lessens the effects by one stage, provided the barrier is strong enough to withstand more than half of the damage. Any barrier strong enough to take all the damage grants total cover from the blast to any creature adjacent to it (on the side facing away from ground zero).</p><p></p><p>After all this, the entire area of the blast (out to the total 480 feet, as described above) is covered in a cloud of smoke for 1 round per caster level. This is identical to a fog cloud spell except it is an extraordinary effect.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8762838, member: 7035194"] [CENTER][B][SIZE=7]Meteor[/SIZE][/B][/CENTER] Originally found her ([URL="https://dnd-wiki.org/wiki/Meteor_(3.5e_Spell)"]Meteor (3.5e Spell) - Dungeons and Dragons Wiki[/URL]) Conjuration (creation) [B]Spellcraft DC:[/B] 103 [B]Components: [/B]V, S, F (a rod fashioned from a meteor rock worth 100,000 gp. After it is used to attracts a meteor, it return to your hand like for the returning property) [B]Casting time:[/B] 1 round [B]Range:[/B] Long (400 ft. + 40 ft./level); (see text) [B]Area[/B] 480-ft.-radius spread; (see text) [B]Duration:[/B] 5 rounds and Instantaneous; (see text) [B]Saving Throw:[/B] None and Reflex half; (see text) [B]Spell Resistance:[/B] No [B]To Develop:[/B] 927,000 gp; 19 days; Seed: conjure (DC 21). Factor: ignore spell resistance (+8 DC), increase the material created (+90 DC), reduced effect with distance (-4 DC), 5 rounds for escape (-10 DC), require costose focus (-4 DC), every round Reflex of fall prone (+2 DC). To cast this spell, you need to be under the open air. Stretching out your arm, you focus a massive lance-like burst of gravitation into outer space. Any cloud cover overhead is immediately blown away, creating a circle of clear sky. The gravity lance finally terminates beyond the planet's atmosphere, where it attracts and pulls down a meteor with a diameter of roughly 50 feet. Once you finish casting the spell, a noticeable tremor can be felt out to 500 foot radius centered on the chosen point of impact for 5 rounds, as an omen of what's to come. The tremor forces everyone in the area that touches the ground to make every round a DC 15 Reflex save or Acrobatics check or fall prone. Over the course of the following 5 rounds, the meteor descends to a designated point of impact within Long range (400 ft. + 40 ft./caster level), where at the end of the 5th round it smashes into the ground, creating a massive wave of fiery destruction that leaves almost nothing behind. Once the meteor starts its descent, it is an extraordinary effect, as the spell merely pulled it down to earth. [B]Meteor Effects[/B] [TABLE] [TR] [TD][B]Distance from Ground Zero1[/B][/TD] [TD][B]Effect[/B][/TD] [/TR] [TR] [TD]0-30 ft.[/TD] [TD]Subject gets hit directly with 10,000 metric tons of rock moving at an inordinate speed and dies. Any creature with at least 3 divine ranks, or that is somehow big and/or strong enough to lift 10,000 metric tons as a light load can defend itself sufficiently to avoid outright destruction, but still takes 10 points of simultaneous fire and bludgeoning damage per caster level, no save. All structures, objects and creatures up to 30 feet below ground are totally obliterated, though creatures may make a Reflex save to take damage as mentioned prior instead of instantly die. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.[/TD] [/TR] [TR] [TD]31-60 ft.[/TD] [TD]Subject takes 10 points of simultaneous fire and bludgeoning damage per caster level, with a Reflex save for half. All structures, objects and creatures up to 20 feet below ground take half damage, and creatures may save to reduce it to ¼ the damage. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.[/TD] [/TR] [TR] [TD]61-120 ft.[/TD] [TD]Subject takes 1d10 points of simultaneous fire and bludgeoning damage per caster level, with a Reflex save for half. All structures, objects and creatures up to 10 feet below ground take half damage, and creatures may save to reduce it to ¼ the damage. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.[/TD] [/TR] [TR] [TD]121-240 ft.[/TD] [TD]Subject takes 1d6 points of simultaneous fire and bludgeoning damage per caster level, with a Reflex save for half. All structures, objects and creatures up to 5 feet below ground take half damage, and creatures may save to reduce it to ¼ the damage. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.[/TD] [/TR] [TR] [TD]241-480 ft.[/TD] [TD]Subject takes 1d6 points of simultaneous fire and bludgeoning damage per 2 caster levels, with a Reflex save for half. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.[/TD] [/TR] [/TABLE] 1. Any effect that creates a barrier, like wall of force, is destroyed on contact with the meteor's detonation and lessens the effects suffered by any creatures it protects by one stage, as described above. Furthermore, any barrier sufficient to create total cover from the blast likewise lessens the effects by one stage, provided the barrier is strong enough to withstand more than half of the damage. Any barrier strong enough to take all the damage grants total cover from the blast to any creature adjacent to it (on the side facing away from ground zero). After all this, the entire area of the blast (out to the total 480 feet, as described above) is covered in a cloud of smoke for 1 round per caster level. This is identical to a fog cloud spell except it is an extraordinary effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
Top