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<blockquote data-quote="Obly99" data-source="post: 8762859" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Karmic Annihilation</span></strong></p><p>Originally found her (<a href="https://dnd-wiki.org/wiki/Karmic_Annihilation_(3.5e_Spell)" target="_blank">Karmic Annihilation (3.5e Spell) - Dungeons and Dragons Wiki</a>)</p><p><strong>Spellcraft DC:</strong> 370</p><p></p><p><strong>Components: </strong>V, S, F (a fishing rod)</p><p></p><p><strong>Casting time:</strong> 1 round</p><p></p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p></p><p><strong>Target:</strong> One creature</p><p></p><p><strong>Duration:</strong> Instantaneous</p><p></p><p><strong>Saving Throw:</strong> Will negates (see text).</p><p></p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><strong>To Develop:</strong> 3,330,000 gp; 67 days; Seed: banish (DC 27), slay (DC 25). Factor: no HD limit (+100 DC), remove the creature from existance (+60 DC), not only extraplanar (+100), any type of creature (+100), gains a second save for allow creatures to remember it (-10), creature within a closed list can try to stop the caster (-30 DC).</p><p></p><p>You point at a target creature within range, fingertip imbued with an irresistible power. Every being, living or dead, loses their karmic connection to the target, expunging all knowledge of the target's existence from their memory. The target itself seemingly vanishes from reality. To all onlookers, a target successfully removed by karmic annihilation appears to instantly vanish without a trace, but what truly happens is that as soon as the spell becomes active, the target makes an immediate Will save. If the target fails the save, time stops for every creature and object except for you (the caster) and the target. All color drains from the world as a rift then opens in the air or ceiling above the target from which a fishing hook emerges that hooks the target while around him appear the threads of karma that bind him to other people. The threads are cut one by one by an invisible force and when the last one is cut, the target is drags it out of reality, effectively deleting it. At this point, time resumes. All this is purely descriptive and the effective duration of this mutual time stop effect is less than a blink of an eye. If the target fail the initial save for resist the severing, it can make a second Will save (with the same DC) for allow creatures with 21 or more HD a Will save (with the same DC) to retain their knowledge and memories of the target. You, as the caster of the spell will always retain all your memories of the target. A creature cancelled in this way can never come back to life, not even by way of a <em>wish</em> or <em>miracle</em> spell or by the power of a deity. Furthermore, the target name can never be spoken or written down again (with the exception of creatures that remember him). All written mentions of his name become nothing more than a blank space. Creatures close (like lovers and friends) to the targeted creature only have a feeling that something is missing in their life but they don't know what. Only creatures that remember the target creature can attempt to retrieve it but doing so is an achievement subject to GM discretion, but should involve a great quest, artifacts, mythic power and the direct intervention of multiple deities. If a character knows personally the target meet one of the following conditions:</p><p></p><ul> <li data-xf-list-type="ul">more divine ranks of the caster of <em>karmic annihilation </em>(only if the caster has no perfection bonus this condition can be fulfilled)</li> <li data-xf-list-type="ul">more divine ranks of the perfection bonus of the caster of<em> karmic annihilation</em></li> <li data-xf-list-type="ul">more perfection bonus of the divine ranks of the caster of <em>karmic annihilation</em></li> <li data-xf-list-type="ul">more perfection bonus of the perfection bonus of the caster of<em> karmic annihilation </em>(only if the caster has no divine ranks this condition can be fulfilled)</li> <li data-xf-list-type="ul">more than 5 times the caster level of <em>karmic annihilation</em> as HD</li> </ul><p>he can always make the saving throw to remember the target, even if the target has failed the second saving throw. If the creature succeeds on its saving throw to remember (only creatures that can obtain the saving throw from the above list can perform the following action), it can chose to target the karmic annihilation caster with an immediate action with one attack, spell, spell-like ability, effect, or special attack (despite the usual time for use the effect, as long as it is less than a full-round action activate it, like a <em>dispel magic</em> or <em>finger of death</em> spell) as if it were in front of him (the caster, despite he cannot see or perceive them, is not considered flat-footed against them). If the chosen action succeeds in making the spell fail (as in the case of the attack option, if it succeeds in hitting the caster and it fails the concentration check) the effect of <em>karmic annihilation</em> is immediately canceled and the creature is saved.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8762859, member: 7035194"] [CENTER][B][SIZE=7]Karmic Annihilation[/SIZE][/B][/CENTER] Originally found her ([URL='https://dnd-wiki.org/wiki/Karmic_Annihilation_(3.5e_Spell)']Karmic Annihilation (3.5e Spell) - Dungeons and Dragons Wiki[/URL]) [B]Spellcraft DC:[/B] 370 [B]Components: [/B]V, S, F (a fishing rod) [B]Casting time:[/B] 1 round [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Target:[/B] One creature [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Will negates (see text). [B]Spell Resistance:[/B] Yes [B]To Develop:[/B] 3,330,000 gp; 67 days; Seed: banish (DC 27), slay (DC 25). Factor: no HD limit (+100 DC), remove the creature from existance (+60 DC), not only extraplanar (+100), any type of creature (+100), gains a second save for allow creatures to remember it (-10), creature within a closed list can try to stop the caster (-30 DC). You point at a target creature within range, fingertip imbued with an irresistible power. Every being, living or dead, loses their karmic connection to the target, expunging all knowledge of the target's existence from their memory. The target itself seemingly vanishes from reality. To all onlookers, a target successfully removed by karmic annihilation appears to instantly vanish without a trace, but what truly happens is that as soon as the spell becomes active, the target makes an immediate Will save. If the target fails the save, time stops for every creature and object except for you (the caster) and the target. All color drains from the world as a rift then opens in the air or ceiling above the target from which a fishing hook emerges that hooks the target while around him appear the threads of karma that bind him to other people. The threads are cut one by one by an invisible force and when the last one is cut, the target is drags it out of reality, effectively deleting it. At this point, time resumes. All this is purely descriptive and the effective duration of this mutual time stop effect is less than a blink of an eye. If the target fail the initial save for resist the severing, it can make a second Will save (with the same DC) for allow creatures with 21 or more HD a Will save (with the same DC) to retain their knowledge and memories of the target. You, as the caster of the spell will always retain all your memories of the target. A creature cancelled in this way can never come back to life, not even by way of a [I]wish[/I] or [I]miracle[/I] spell or by the power of a deity. Furthermore, the target name can never be spoken or written down again (with the exception of creatures that remember him). All written mentions of his name become nothing more than a blank space. Creatures close (like lovers and friends) to the targeted creature only have a feeling that something is missing in their life but they don't know what. Only creatures that remember the target creature can attempt to retrieve it but doing so is an achievement subject to GM discretion, but should involve a great quest, artifacts, mythic power and the direct intervention of multiple deities. If a character knows personally the target meet one of the following conditions: [LIST] [*]more divine ranks of the caster of [I]karmic annihilation [/I](only if the caster has no perfection bonus this condition can be fulfilled) [*]more divine ranks of the perfection bonus of the caster of[I] karmic annihilation[/I] [*]more perfection bonus of the divine ranks of the caster of [I]karmic annihilation[/I] [*]more perfection bonus of the perfection bonus of the caster of[I] karmic annihilation [/I](only if the caster has no divine ranks this condition can be fulfilled) [*]more than 5 times the caster level of [I]karmic annihilation[/I] as HD [/LIST] he can always make the saving throw to remember the target, even if the target has failed the second saving throw. If the creature succeeds on its saving throw to remember (only creatures that can obtain the saving throw from the above list can perform the following action), it can chose to target the karmic annihilation caster with an immediate action with one attack, spell, spell-like ability, effect, or special attack (despite the usual time for use the effect, as long as it is less than a full-round action activate it, like a [I]dispel magic[/I] or [I]finger of death[/I] spell) as if it were in front of him (the caster, despite he cannot see or perceive them, is not considered flat-footed against them). If the chosen action succeeds in making the spell fail (as in the case of the attack option, if it succeeds in hitting the caster and it fails the concentration check) the effect of [I]karmic annihilation[/I] is immediately canceled and the creature is saved. [/QUOTE]
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