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<blockquote data-quote="Obly99" data-source="post: 8765529" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Tokyo Ghoul Race</span></strong></p><p></p><p><strong>Personality</strong></p><p>Ghouls are able to blend themselves in extremely easily with humans. The main difference is how a Ghoul is able to handle their hunger when it comes. Some Ghouls act out in an uncontrolled blood frenzy, akin to starving wild creatures, attacking the first Human they see. They attack without rest until either they are dead or their prey is dead, then feast in their corpse. Other Ghouls act in a more quiet manner, preferring to stalk and ambush lone prey. Some, mainly Ghouls who have moral issues about killing, take it upon themselves to wait until conflict kills, and feast upon corpses of those slain by battle, or if can, suicide victims to avoid taking a life.</p><p></p><p><strong>Physical Description</strong></p><p>Ghouls look completely identical to Humans in every way. The only difference comes form a Ghoul's eyes. When chosen to reveal them, when angered, or during combat, a Ghoul's irises turn blood red, and the sclera turn black. As well, when pressed into more dire situations that require more power, thin black and red crack-like veins start to appear near their eyes.</p><p></p><p>A Ghoul's anatomy is also very different from that of a Human. Ghouls cannot eat anything but Human flesh, or flesh of another Ghoul, and my only drink water, and coffee. The reason for coffee is unknown, even for Ghouls. If a Ghoul is to eat/drink anything but Human/Ghoul flesh, their body reacts extremely violently to the food/drink, forcing them to vomit it up. Younger Ghouls have yet to learn to mask the intense and utter horrible taste anything but flesh gives, while older Ghouls can easily mask it and can swallow it without others knowing. But no matter the age, if food is swallowed, Ghouls must regurgitate the food/drink before digesting fully takes place or experience a crippling weakness that lasts anywhere from hours to days after eating.</p><p></p><p>Ghouls gain the required nutrients from Human/Ghoul flesh. It also provides the needed supplements to allow their greatest weapon: The Kagune. Kagune is an organ found only in Ghouls, that is used in conjunction with another Ghoul-only organ called the Kakuhou. The Kakuhou is a sack-like organ that stores RC Cells, types of cells found in Humans and Ghouls. From there, the Kakuhou releases these stored RC Cells throughout the bloodstream of a Ghoul to be used as a weapon, either by allowing a Ghoul's nails to become sharp enough to be used as claws, or via the Kagune, which comes in four different types, and determine how the Ghoul fights in combat, and also their own body's factors. A Kagune can be found in one of four places: On the shoulders of a Ghoul; under the shoulder blades of a Ghoul; on the small of a Ghoul's back; or along their coccyx/tailbone. Kagune itself is a blood red liquid (DM's call to make them different colors in order to help determine who is doing what if multiple Ghouls are in combat) and tends to act like water in fluidity, but can suddenly harden to be as strong as bone or teeth, and retain flexibility as great as any fibers in the human body.</p><p></p><p><strong>Relations</strong></p><p>Ghouls are very capable of hiding their cannibalism from other races with ease. However, due to their need of Human flesh, Ghouls and Humans, once Ghouls have made themselves present, have very violent and bloody conflicts. Other races that find Ghouls tend to react in violence. The main difference is that non-Human races that are killed by Ghouls are left to rot.</p><p></p><p><strong>Alignment</strong></p><p>Most Ghouls tend to be driven to the Chaotic and Evil sides of the alignment chart, but all manners of Ghouls do exist.</p><p></p><p><strong>Lands</strong></p><p>Ghouls can be found living in any region where there are Humans.</p><p></p><p><strong>Religion</strong></p><p>Ghouls don't tend to worship any form of deity. But, if they are born in a society that is religious, Ghouls will worship to maintain their cover.</p><p></p><p><strong>Language</strong></p><p>Ghouls speak Common. The Ghoul society has no language of their own, but gives some words double meanings in order to hide what they actually mean from other races.</p><p></p><p><strong>Names</strong></p><p>Ghoul names can be as varied as Humans.</p><p></p><p><strong>Tokyo Ghoul Racial Traits (15 RP total with the heritage)</strong></p><p><strong></strong></p><p><strong>Ability Score Modifiers:</strong> -2 Cha, plus other base on the heritage (see below): Tokyo Ghouls are extremely resistant physically but can hardly relate to people.</p><p></p><p><strong>Type:</strong> Tokyo Ghouls are Humanoid with the (aberrant, human) subtype. (2 RP)</p><p></p><p><strong>Aberrant:</strong> Tokyo Ghouls, although they are humanoid, counts as an aberration and a humanoid (human) for any effect related to race, including feat prerequisites, bane weapon, favored enemy, effect and spells. Tokyo Ghouls also have darkvision 30 ft. (0 RP)</p><p></p><p><strong>Size:</strong> Tokyo Ghouls are Medium creatures and thus receive no bonuses or penalties due to their size. (0 RP)</p><p></p><p><strong>Base Speed:</strong> Tokyo Ghouls have a base speed of 40 feet. (1 RP)</p><p></p><p><strong>Limited Scent:</strong> Tokyo Ghouls have the scent ability, but it works only for detect creatures with the human subtype. (1 RP)</p><p></p><p><strong>Natural Attack:</strong> Tokyo Ghouls have a primary natural bite attack that deals 1d6 base damage plus Strength modifier. The bite is a secondary attack if the Tokyo Ghoul is wielding manufactured weapons. (3 RP)</p><p></p><p><strong>Kagune:</strong> Tokyo Ghouls have a Kagune basen on their heritage. Activate a Kagune is a move action and deactivate is a standard action (they do not provoke attack of opportunity) unless otherwise specified in the description of the specific kagune.</p><p></p><p><strong>Extreme Resistance:</strong> A Tokyo Ghoul's body is extremely durable. The Tokyo Ghoul gains DR equal to ½ his Hit Dice /magic (minimum 1) while using the Kagune, and while it is inactive, the DR drops down to 1 regardless of level, due to the natural resistance the Tokyo Ghoul's skin gives. Also, due to the natural toughness of the Tokyo Ghoul's skin, very small non-magic weaponry and points, such as Caltrops, Needles, syringes, and certain weapons do not deal damage to the Tokyo Ghoul and break instantly upon impact. (5 RP)</p><p></p><p><strong>Extreme Recovery:</strong> While the Tokyo Ghoul's skin is tough, killing them is even tougher. Ghouls regains hp every 2 hours as though they rested for 8 hours. When a Tokyo Ghoul heals 20 HP using Extreme Recovery, they lose 1 day's worth of food. Due to this, a Tokyo Ghoul can regenerate limbs. Requiring a varied amount of time based on the damage (DM's call, though must be in days), the Tokyo Ghoul loses the amount of time required as days of food (If a Ghoul takes three days to regrow an arm, he loses 6 days worth of food). Small body parts, like teeth, fingers or toes, are small enough that they can regrow within minutes, and do not take extra food to heal. If a Kagune is damaged, or cut off, the Tokyo Ghoul may regrow them the same way he regrows his limbs (1 minute = 1 day). This can be done within minutes, but costs the same in food as if they have lost a limb. A Tokyo Ghoul cannot regrow their head, nor reattach it once it has been cut off. (5 RP)</p><p></p><p><strong>Extreme Hunger:</strong> Tokyo Ghouls may only drink plain water and coffee, and may only eat the flush of Humans (DM's call on this in order to keep players alive easier) and Tokyo Ghouls. If they eat anything else, they must make a DC 15 Fort save, or be forced to spit the food/drink out of their mouth. If they succeed, and someone else believes they aren't eating, Tokyo Ghouls can make a DC 20 Bluff check to 'eat the food', but only if they succeed the previous Fort save. After eating/drinking, a Tokyo Ghoul has six to eight hours to make another DC 15 Fort check to vomit up the food/drink. If he cannot, a Tokyo Ghoul starts to feel immense pain and weakness: the Tokyo Ghoul is sickend for 6 hours if he eat less than 2 pound of food, or nauseated for 1 day if he eat more. However, Tokyo Ghouls can still drink and benefict from potions without problem. A Tokyo Ghoul cannot benefict from create food and water/heroes feast spells or the sustenance from a ring of sustenance (they still only need 2 hours of sleep with the ring). (-4 RP)</p><p></p><p><strong>Extreme Feeding: </strong>When Ghouls eat, the Human eaten provides them with enough nourishment to sustain them and their Kagune and Kakuhou organs for 20+1d20 days, provided they are not engaging in combat that is dangerous enough to force the use of the Kagune. For every minute of use of the Kagune, they lose 1 day's worth of food. Overeating provides no penalties to the Ghoul, but does not 'stack up' on how much time a Ghoul can shrug off between eating, it only 'resets' his hunger. Once a Ghoul starts making Fort saves for hunger, his sense of logic starts to fail. They take a cumulative -1 to Will saves per day they do not eat after starving, and when they see a valid 'feast', they must make a DC 10 Will Save to not attack them. They also takes -1 to Fort saves in order to fight hunger, and a cumulative -2 per day he is starving. Also, during the time of starving, their Extreme Resistane and Extreme Recovery abilities fail and cannot be used, and their Kagune takes penalties equal to half their Hit die (minimum 1) on all rolls involving them. Also, when a Ghoul takes damage from hunger, they take double the normal damage. (-4 RP)</p><p></p><p><strong>Languages:</strong> Tokyo Ghoul start with Common. Members of this race with high Intelligence scores can choose from any of these additional languages. (Aklo, Aquan, Dwarven, Elven, Giant, Gnome, Sylvan) (0 RP)</p><p></p><p><strong><span style="font-size: 18px">Kagune Types:</span></strong> Below are the four types of Kagune, and the one picked is the one your heritage is.</p><p></p><p><strong>-Bikaku Kagune</strong> (6 RP):</p><p>A Bikaku Ghoul gains +2 to two physical ability scores of his choice. Bikaku Ghouls are known as the 'trump card', possessing no weakness, but no strengths. They usually rely on strategy and tactics to reach vectory.</p><p></p><p><strong>Kagune and Kakuhou:</strong> On a Bikaku, it is located on their coccyx/tailbone. It takes the form of a long, usually flat tail with a sharp point at the end. While active, the Kagune grants the Bikaku Ghoul a +2 Natural Armor bonus due to it's versatile use and length and a primary slam natural attack that deal 1d6 base damage. Activate a Bikaku Kagune is a swift action and deactivate it is a move action.</p><p></p><p></p><p>-<strong>Koukaku Kagune</strong> (6 RP):</p><p>A Koukaku Ghoul gains +2 Strength and +2 Constitution, and -2 Dexterity. A Koukaku Ghoul is made for pure defense and the power to back it up. However, the Kagune weighs down on their frame, causing a massive reduction in their speed.</p><p></p><p><strong>Kagune and Kakuhou:</strong> On a Koukaku, it is located beneath the shoulder blades, and takes the form of tentacles that could be as thick as tree trunks, sometimes ending in points. While active, the Kagune grants the Koukaku Ghoul +6 Natural Armor bonus, but drops their speed down to half of their base land speed and give a -4 armor penalty to skill checks that stack with any armor penalty already present, and a primary Slam natural attack that deals 1d6 base damage. Activate a Koukaku Kagune is a full-round action and deactivate it is a standard action. Activate a Koukaku Kagune provoke attack of opportunity. While a Koukaku Kagune is active, one of the arms of the Koukaku Ghoul (chosen at character creation) is wrapped in the Kagune and cannot be used for fine manipulation or hold an item.</p><p></p><p></p><p>-<strong>Rinkaku Ghoul</strong> (6 RP):</p><p>A Rinkaku Ghoul gains +2 Strength, +2 Dexterity, and -2 Constitution. A Rinkaku Ghoul is made for pure power, and has some agility to back it up, but they possess brittle Kagune.</p><p></p><p><strong>Kagune and Kakuhou:</strong> On a Rinkaku Ghoul, it is located on the small of their backs, and takes the appearance of tails, or spider-like legs that can be used for mobility. While active, the Kagune grants the Rinkaku Ghoul +2 Natural Armor bonus, +4 bonus to CMD against Trip, Bull rushe, and other movement based combat maneuvers and 2 primary tentacle natural attacks that deal 1d4 base damage.</p><p></p><p></p><p>-<strong>Ukaku Ghoul</strong> (6 RP):</p><p>A Ukaku Ghoul gains +2 Dexterity, +2 Constitution, and a -2 Strength. A Ukaku Ghoul is made for speed, and rapid strikes, but their Kagune puts strain on the Ghoul's physical form.</p><p></p><p><strong>Kagune and Kakuhou:</strong> On an Ukaku Ghoul, it is located on their shoulders and take the forms of misty, bloody wings that can harden to be used for stabs and slashes. While active, the Kagune grants the Ukaku Ghoul a +2 to Natural Armor bonus, vestigial wings (see below), and 2 primary spikes ranged natural attacks that deal 1d3 base damage plus Dexterity modifier (see below).</p><p></p><p><em>Spikes (Ex)</em></p><p>With a flapping of its wings, a Ukaku Ghoul can loose a volley of two spikes as a standard action (make an attack roll for each spike). This attack has a range of 30 feet with no range increment.</p><p></p><p><em>Vestigial Wings (Ex)</em></p><p>When an Ukaku Ghoul fall, he can slow his descent by making a DC 15 Fly check to fall safely without taking falling damage, albeit at a rate of 20 feet a round. When falling safely, an Ukaku Ghoul can make another DC 15 Fly check to glide, moving 5 feet laterally every round. Fly is always a class skill for an Ukaku Ghoul.</p><p></p><p><strong><span style="font-size: 22px">Racial Feats</span></strong></p><p><strong></strong></p><p><strong>Half-Kakuja</strong></p><p><strong></strong></p><p><strong>Prerequisites:</strong> Tokyo Ghoul race, character level 5th, plus special (see below)</p><p></p><p><strong>Beneficts:</strong> Select 3 of the following beneficts:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">Increase your natural armor while using the Kagune by +2</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">The natural weapon/s of your Kagune increase the damage by one size</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your racial damage reduction add cold iron or silver to the condition to be meet to be overcomed</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain the Powerful Build ability while using the Kagune</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain swim speed 30 ft. while using the Kagune</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain a climb speed 30 ft. while using the Kagune</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your slam natural weapon gains the grab ability (Bikaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your slam natural weapon gains the push ability: <em>push</em> (slam, 10 feet plus 5 for every 5 you overcome the foe CMD) (Koukaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your tentacle natural weapons gains the grab ability (Rinkaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain fly speed 15 ft. (clumsy) while using the Kagune (Ukaku Ghoul only)</p> </li> </ul><p><strong>Special:</strong> For select this feat the first time, you must have totally consumed the Kakuhou of other Tokyo Ghoul worth a number of HD double compared to the moment you take this feat (if you select this feat at 5th level you must consume the Kakuhou of a number of other Tokyo Ghoul worth 10 HD, like two Tokyo Ghoul of 4 HD and one with 2 HD).</p><p></p><p><strong>Special:</strong> This feat can be take multiple times, every time you gain this feat after the first you gain two beneficts not already selected. If you select Half-Kakuja after selecting other feats of the tree (Full kakuja, SSS Ghoul Treat and One Eye King), the new gained beneficts automatically evolve to the new version.</p><p></p><p><strong>Pass for Human</strong></p><p><strong>Prerequisites:</strong> Tokyo Ghoul race</p><p></p><p><strong>Beneficts:</strong> You add you HD (minimum +4) as a bonus on the Fortitude save and Bluff check required under the Extreme Hunger racial trait.</p><p></p><p><strong>Full Kakuja</strong></p><p><strong>Prerequisites:</strong> Tokyo Ghoul race, character level 10th, Half-Kakuja plus special (see below)</p><p></p><p><strong>Beneficts:</strong> The beneficts you gains with the Half-Kakuja evolves, they replace and do not stack with the beneficts of Half-Kakuja, unless specified (they are in the same order for semplicity):</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">Increase your natural armor while using the Kagune by +4</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">The natural weapon/s of your Kagune increase the damage by two sizes</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your racial damage reduction add one of your alignment component to be overcomed (stack) (if you are TN, chose one)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain the Giant simple template while using the Kagune (stack)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain swim speed 50 ft. and the hold breath ability while using the Kagune</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain a climb speed 50 ft. while using the Kagune</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your slam natural weapon gains the constrict ability (same damage of the slam) (stack) (Bikaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">You gain Fortification (50%) while using the Kagune (stack) (Koukaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your tentacle natural weapons gains the constrict ability (same damage of the tentacle) (stack) (Rinkaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain fly speed 40 ft. (average) while using the Kagune (Ukaku Ghoul only)</p> </li> </ul><p><strong>Special:</strong> For select this feat, you must have totally consumed the Kakuhou of other Tokyo Ghoul worth a number of HD triple compared to the moment you take this feat (if you select this feat at 10th level you must consume the Kakuhou of a number of other Tokyo Ghoul worth 30 HD, like five Tokyo Ghoul of 4 HD and two with 5 HD).</p><p></p><p><strong>SSS Ghoul Treat</strong></p><p><strong>Prerequisites:</strong> Tokyo Ghoul race, character level 15th, Full Kakuja</p><p></p><p><strong>Beneficts:</strong> The beneficts you gains with the Full Kakuja evolves, they replace and do not stack with the beneficts of Full Kakuja, unless specified (they are in the same order for semplicity):</p><p></p><ul> <li data-xf-list-type="ul"><p style="text-align: left">Increase your natural armor while using the Kagune by +6</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">The natural weapon/s of your Kagune increase the damage by three sizes</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your racial damage reduction add epic to the conditions to be overcomed (stack)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain a second time the Giant simple template while using the Kagune (stack)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain swim speed 80 ft. and the ability to breath underwater while using the Kagune</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain a climb speed 80 ft. while using the Kagune</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your tail break the bones, and your constrict attack now deals 1d4 Dexterity damage plus the normal damage. A Fortitude save DC 10 + ½ Bikaku Ghoul’s HD + Bikaku Ghoul’s Str modifier half the ability damage but not the physical damage. (stack) (Bikaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your slam natural weapon gains the stun ability of the Ankylosaurus when you hit a creature after a charge (stack) (Koukaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your tentacle natural weapons gains the rend ability (2 tentacles; same damage of the tentacle + 1-1/2 Str) (stack) (Rinkaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain fly speed 60 ft. (good) while using the Kagune (Ukaku Ghoul only)</p> </li> </ul><p></p><p><strong>One Eye King</strong></p><p><strong>Prerequisites:</strong> Tokyo Ghoul race, character level 20th, SSS Ghoul Treat</p><p></p><p><strong>Beneficts:</strong> You gain all the following beneficts, they replace and do not stack with the beneficts of SSS Ghoul Treat, unless specified (they are in the same order for semplicity):</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">Increase your natural armor while using the Kagune by +12</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">The natural weapon/s of your Kagune increase the damage by four sizes</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your racial damage reduction change to equal to your HD/–</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">+5 bonus hit points per HD</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">+5 racial bonus to Initiative, skill checks, attack and damage rolls</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">+30-foot bonus to your speed</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Immunity to charm, compulsion, death, disease, mind-affecting and poison effects</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">+10 bonus to your CMD</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Fast healing equal to your HD, but unlike the normal fast healing, this can also regenerate parts of the body as regeneration (monster ability, not the spell)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your slam attack ignore freedom of movement or similar abilities that prevent grab (stack) (Bikaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">You gain immunity to critical hit and precision damage while using the Kagune (stack and replace Fortification) (Koukaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Your tentacles break the bones, and your constrict attack now deals 1d4 Dexterity damage plus the normal damage. A Fortitude save DC 10 + ½ Rinkaku Ghoul’s HD + Rinkaku Ghoul’s Str modifier half the ability damage but not the physical damage. (stack) (Rinkaku Ghoul only)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Gain fly speed 120 ft. (perfect) while using the Kagune (Ukaku Ghoul only) (already calculated the +30-foot bonus)</p> </li> </ul><p><strong>Special:</strong> After selecting this feat, only one of your eyes turn the iris blood red and the sclera black while revealed.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8765529, member: 7035194"] [CENTER][B][SIZE=7]Tokyo Ghoul Race[/SIZE][/B][/CENTER] [B]Personality[/B] Ghouls are able to blend themselves in extremely easily with humans. The main difference is how a Ghoul is able to handle their hunger when it comes. Some Ghouls act out in an uncontrolled blood frenzy, akin to starving wild creatures, attacking the first Human they see. They attack without rest until either they are dead or their prey is dead, then feast in their corpse. Other Ghouls act in a more quiet manner, preferring to stalk and ambush lone prey. Some, mainly Ghouls who have moral issues about killing, take it upon themselves to wait until conflict kills, and feast upon corpses of those slain by battle, or if can, suicide victims to avoid taking a life. [B]Physical Description[/B] Ghouls look completely identical to Humans in every way. The only difference comes form a Ghoul's eyes. When chosen to reveal them, when angered, or during combat, a Ghoul's irises turn blood red, and the sclera turn black. As well, when pressed into more dire situations that require more power, thin black and red crack-like veins start to appear near their eyes. A Ghoul's anatomy is also very different from that of a Human. Ghouls cannot eat anything but Human flesh, or flesh of another Ghoul, and my only drink water, and coffee. The reason for coffee is unknown, even for Ghouls. If a Ghoul is to eat/drink anything but Human/Ghoul flesh, their body reacts extremely violently to the food/drink, forcing them to vomit it up. Younger Ghouls have yet to learn to mask the intense and utter horrible taste anything but flesh gives, while older Ghouls can easily mask it and can swallow it without others knowing. But no matter the age, if food is swallowed, Ghouls must regurgitate the food/drink before digesting fully takes place or experience a crippling weakness that lasts anywhere from hours to days after eating. Ghouls gain the required nutrients from Human/Ghoul flesh. It also provides the needed supplements to allow their greatest weapon: The Kagune. Kagune is an organ found only in Ghouls, that is used in conjunction with another Ghoul-only organ called the Kakuhou. The Kakuhou is a sack-like organ that stores RC Cells, types of cells found in Humans and Ghouls. From there, the Kakuhou releases these stored RC Cells throughout the bloodstream of a Ghoul to be used as a weapon, either by allowing a Ghoul's nails to become sharp enough to be used as claws, or via the Kagune, which comes in four different types, and determine how the Ghoul fights in combat, and also their own body's factors. A Kagune can be found in one of four places: On the shoulders of a Ghoul; under the shoulder blades of a Ghoul; on the small of a Ghoul's back; or along their coccyx/tailbone. Kagune itself is a blood red liquid (DM's call to make them different colors in order to help determine who is doing what if multiple Ghouls are in combat) and tends to act like water in fluidity, but can suddenly harden to be as strong as bone or teeth, and retain flexibility as great as any fibers in the human body. [B]Relations[/B] Ghouls are very capable of hiding their cannibalism from other races with ease. However, due to their need of Human flesh, Ghouls and Humans, once Ghouls have made themselves present, have very violent and bloody conflicts. Other races that find Ghouls tend to react in violence. The main difference is that non-Human races that are killed by Ghouls are left to rot. [B]Alignment[/B] Most Ghouls tend to be driven to the Chaotic and Evil sides of the alignment chart, but all manners of Ghouls do exist. [B]Lands[/B] Ghouls can be found living in any region where there are Humans. [B]Religion[/B] Ghouls don't tend to worship any form of deity. But, if they are born in a society that is religious, Ghouls will worship to maintain their cover. [B]Language[/B] Ghouls speak Common. The Ghoul society has no language of their own, but gives some words double meanings in order to hide what they actually mean from other races. [B]Names[/B] Ghoul names can be as varied as Humans. [B]Tokyo Ghoul Racial Traits (15 RP total with the heritage) Ability Score Modifiers:[/B] -2 Cha, plus other base on the heritage (see below): Tokyo Ghouls are extremely resistant physically but can hardly relate to people. [B]Type:[/B] Tokyo Ghouls are Humanoid with the (aberrant, human) subtype. (2 RP) [B]Aberrant:[/B] Tokyo Ghouls, although they are humanoid, counts as an aberration and a humanoid (human) for any effect related to race, including feat prerequisites, bane weapon, favored enemy, effect and spells. Tokyo Ghouls also have darkvision 30 ft. (0 RP) [B]Size:[/B] Tokyo Ghouls are Medium creatures and thus receive no bonuses or penalties due to their size. (0 RP) [B]Base Speed:[/B] Tokyo Ghouls have a base speed of 40 feet. (1 RP) [B]Limited Scent:[/B] Tokyo Ghouls have the scent ability, but it works only for detect creatures with the human subtype. (1 RP) [B]Natural Attack:[/B] Tokyo Ghouls have a primary natural bite attack that deals 1d6 base damage plus Strength modifier. The bite is a secondary attack if the Tokyo Ghoul is wielding manufactured weapons. (3 RP) [B]Kagune:[/B] Tokyo Ghouls have a Kagune basen on their heritage. Activate a Kagune is a move action and deactivate is a standard action (they do not provoke attack of opportunity) unless otherwise specified in the description of the specific kagune. [B]Extreme Resistance:[/B] A Tokyo Ghoul's body is extremely durable. The Tokyo Ghoul gains DR equal to ½ his Hit Dice /magic (minimum 1) while using the Kagune, and while it is inactive, the DR drops down to 1 regardless of level, due to the natural resistance the Tokyo Ghoul's skin gives. Also, due to the natural toughness of the Tokyo Ghoul's skin, very small non-magic weaponry and points, such as Caltrops, Needles, syringes, and certain weapons do not deal damage to the Tokyo Ghoul and break instantly upon impact. (5 RP) [B]Extreme Recovery:[/B] While the Tokyo Ghoul's skin is tough, killing them is even tougher. Ghouls regains hp every 2 hours as though they rested for 8 hours. When a Tokyo Ghoul heals 20 HP using Extreme Recovery, they lose 1 day's worth of food. Due to this, a Tokyo Ghoul can regenerate limbs. Requiring a varied amount of time based on the damage (DM's call, though must be in days), the Tokyo Ghoul loses the amount of time required as days of food (If a Ghoul takes three days to regrow an arm, he loses 6 days worth of food). Small body parts, like teeth, fingers or toes, are small enough that they can regrow within minutes, and do not take extra food to heal. If a Kagune is damaged, or cut off, the Tokyo Ghoul may regrow them the same way he regrows his limbs (1 minute = 1 day). This can be done within minutes, but costs the same in food as if they have lost a limb. A Tokyo Ghoul cannot regrow their head, nor reattach it once it has been cut off. (5 RP) [B]Extreme Hunger:[/B] Tokyo Ghouls may only drink plain water and coffee, and may only eat the flush of Humans (DM's call on this in order to keep players alive easier) and Tokyo Ghouls. If they eat anything else, they must make a DC 15 Fort save, or be forced to spit the food/drink out of their mouth. If they succeed, and someone else believes they aren't eating, Tokyo Ghouls can make a DC 20 Bluff check to 'eat the food', but only if they succeed the previous Fort save. After eating/drinking, a Tokyo Ghoul has six to eight hours to make another DC 15 Fort check to vomit up the food/drink. If he cannot, a Tokyo Ghoul starts to feel immense pain and weakness: the Tokyo Ghoul is sickend for 6 hours if he eat less than 2 pound of food, or nauseated for 1 day if he eat more. However, Tokyo Ghouls can still drink and benefict from potions without problem. A Tokyo Ghoul cannot benefict from create food and water/heroes feast spells or the sustenance from a ring of sustenance (they still only need 2 hours of sleep with the ring). (-4 RP) [B]Extreme Feeding: [/B]When Ghouls eat, the Human eaten provides them with enough nourishment to sustain them and their Kagune and Kakuhou organs for 20+1d20 days, provided they are not engaging in combat that is dangerous enough to force the use of the Kagune. For every minute of use of the Kagune, they lose 1 day's worth of food. Overeating provides no penalties to the Ghoul, but does not 'stack up' on how much time a Ghoul can shrug off between eating, it only 'resets' his hunger. Once a Ghoul starts making Fort saves for hunger, his sense of logic starts to fail. They take a cumulative -1 to Will saves per day they do not eat after starving, and when they see a valid 'feast', they must make a DC 10 Will Save to not attack them. They also takes -1 to Fort saves in order to fight hunger, and a cumulative -2 per day he is starving. Also, during the time of starving, their Extreme Resistane and Extreme Recovery abilities fail and cannot be used, and their Kagune takes penalties equal to half their Hit die (minimum 1) on all rolls involving them. Also, when a Ghoul takes damage from hunger, they take double the normal damage. (-4 RP) [B]Languages:[/B] Tokyo Ghoul start with Common. Members of this race with high Intelligence scores can choose from any of these additional languages. (Aklo, Aquan, Dwarven, Elven, Giant, Gnome, Sylvan) (0 RP) [B][SIZE=5]Kagune Types:[/SIZE][/B] Below are the four types of Kagune, and the one picked is the one your heritage is. [B]-Bikaku Kagune[/B] (6 RP): A Bikaku Ghoul gains +2 to two physical ability scores of his choice. Bikaku Ghouls are known as the 'trump card', possessing no weakness, but no strengths. They usually rely on strategy and tactics to reach vectory. [B]Kagune and Kakuhou:[/B] On a Bikaku, it is located on their coccyx/tailbone. It takes the form of a long, usually flat tail with a sharp point at the end. While active, the Kagune grants the Bikaku Ghoul a +2 Natural Armor bonus due to it's versatile use and length and a primary slam natural attack that deal 1d6 base damage. Activate a Bikaku Kagune is a swift action and deactivate it is a move action. -[B]Koukaku Kagune[/B] (6 RP): A Koukaku Ghoul gains +2 Strength and +2 Constitution, and -2 Dexterity. A Koukaku Ghoul is made for pure defense and the power to back it up. However, the Kagune weighs down on their frame, causing a massive reduction in their speed. [B]Kagune and Kakuhou:[/B] On a Koukaku, it is located beneath the shoulder blades, and takes the form of tentacles that could be as thick as tree trunks, sometimes ending in points. While active, the Kagune grants the Koukaku Ghoul +6 Natural Armor bonus, but drops their speed down to half of their base land speed and give a -4 armor penalty to skill checks that stack with any armor penalty already present, and a primary Slam natural attack that deals 1d6 base damage. Activate a Koukaku Kagune is a full-round action and deactivate it is a standard action. Activate a Koukaku Kagune provoke attack of opportunity. While a Koukaku Kagune is active, one of the arms of the Koukaku Ghoul (chosen at character creation) is wrapped in the Kagune and cannot be used for fine manipulation or hold an item. -[B]Rinkaku Ghoul[/B] (6 RP): A Rinkaku Ghoul gains +2 Strength, +2 Dexterity, and -2 Constitution. A Rinkaku Ghoul is made for pure power, and has some agility to back it up, but they possess brittle Kagune. [B]Kagune and Kakuhou:[/B] On a Rinkaku Ghoul, it is located on the small of their backs, and takes the appearance of tails, or spider-like legs that can be used for mobility. While active, the Kagune grants the Rinkaku Ghoul +2 Natural Armor bonus, +4 bonus to CMD against Trip, Bull rushe, and other movement based combat maneuvers and 2 primary tentacle natural attacks that deal 1d4 base damage. -[B]Ukaku Ghoul[/B] (6 RP): A Ukaku Ghoul gains +2 Dexterity, +2 Constitution, and a -2 Strength. A Ukaku Ghoul is made for speed, and rapid strikes, but their Kagune puts strain on the Ghoul's physical form. [B]Kagune and Kakuhou:[/B] On an Ukaku Ghoul, it is located on their shoulders and take the forms of misty, bloody wings that can harden to be used for stabs and slashes. While active, the Kagune grants the Ukaku Ghoul a +2 to Natural Armor bonus, vestigial wings (see below), and 2 primary spikes ranged natural attacks that deal 1d3 base damage plus Dexterity modifier (see below). [I]Spikes (Ex)[/I] With a flapping of its wings, a Ukaku Ghoul can loose a volley of two spikes as a standard action (make an attack roll for each spike). This attack has a range of 30 feet with no range increment. [I]Vestigial Wings (Ex)[/I] When an Ukaku Ghoul fall, he can slow his descent by making a DC 15 Fly check to fall safely without taking falling damage, albeit at a rate of 20 feet a round. When falling safely, an Ukaku Ghoul can make another DC 15 Fly check to glide, moving 5 feet laterally every round. Fly is always a class skill for an Ukaku Ghoul. [B][SIZE=6]Racial Feats[/SIZE] Half-Kakuja Prerequisites:[/B] Tokyo Ghoul race, character level 5th, plus special (see below) [B]Beneficts:[/B] Select 3 of the following beneficts: [LIST] [*][LEFT]Increase your natural armor while using the Kagune by +2[/LEFT] [*][LEFT]The natural weapon/s of your Kagune increase the damage by one size[/LEFT] [*][LEFT]Your racial damage reduction add cold iron or silver to the condition to be meet to be overcomed[/LEFT] [*][LEFT]Gain the Powerful Build ability while using the Kagune[/LEFT] [*][LEFT]Gain swim speed 30 ft. while using the Kagune[/LEFT] [*][LEFT]Gain a climb speed 30 ft. while using the Kagune[/LEFT] [*][LEFT]Your slam natural weapon gains the grab ability (Bikaku Ghoul only)[/LEFT] [*][LEFT]Your slam natural weapon gains the push ability: [I]push[/I] (slam, 10 feet plus 5 for every 5 you overcome the foe CMD) (Koukaku Ghoul only)[/LEFT] [*][LEFT]Your tentacle natural weapons gains the grab ability (Rinkaku Ghoul only)[/LEFT] [*][LEFT]Gain fly speed 15 ft. (clumsy) while using the Kagune (Ukaku Ghoul only)[/LEFT] [/LIST] [B]Special:[/B] For select this feat the first time, you must have totally consumed the Kakuhou of other Tokyo Ghoul worth a number of HD double compared to the moment you take this feat (if you select this feat at 5th level you must consume the Kakuhou of a number of other Tokyo Ghoul worth 10 HD, like two Tokyo Ghoul of 4 HD and one with 2 HD). [B]Special:[/B] This feat can be take multiple times, every time you gain this feat after the first you gain two beneficts not already selected. If you select Half-Kakuja after selecting other feats of the tree (Full kakuja, SSS Ghoul Treat and One Eye King), the new gained beneficts automatically evolve to the new version. [B]Pass for Human Prerequisites:[/B] Tokyo Ghoul race [B]Beneficts:[/B] You add you HD (minimum +4) as a bonus on the Fortitude save and Bluff check required under the Extreme Hunger racial trait. [B]Full Kakuja Prerequisites:[/B] Tokyo Ghoul race, character level 10th, Half-Kakuja plus special (see below) [B]Beneficts:[/B] The beneficts you gains with the Half-Kakuja evolves, they replace and do not stack with the beneficts of Half-Kakuja, unless specified (they are in the same order for semplicity): [LIST] [*][LEFT]Increase your natural armor while using the Kagune by +4[/LEFT] [*][LEFT]The natural weapon/s of your Kagune increase the damage by two sizes[/LEFT] [*][LEFT]Your racial damage reduction add one of your alignment component to be overcomed (stack) (if you are TN, chose one)[/LEFT] [*][LEFT]Gain the Giant simple template while using the Kagune (stack)[/LEFT] [*][LEFT]Gain swim speed 50 ft. and the hold breath ability while using the Kagune[/LEFT] [*][LEFT]Gain a climb speed 50 ft. while using the Kagune[/LEFT] [*][LEFT]Your slam natural weapon gains the constrict ability (same damage of the slam) (stack) (Bikaku Ghoul only)[/LEFT] [*][LEFT]You gain Fortification (50%) while using the Kagune (stack) (Koukaku Ghoul only)[/LEFT] [*][LEFT]Your tentacle natural weapons gains the constrict ability (same damage of the tentacle) (stack) (Rinkaku Ghoul only)[/LEFT] [*][LEFT]Gain fly speed 40 ft. (average) while using the Kagune (Ukaku Ghoul only)[/LEFT] [/LIST] [B]Special:[/B] For select this feat, you must have totally consumed the Kakuhou of other Tokyo Ghoul worth a number of HD triple compared to the moment you take this feat (if you select this feat at 10th level you must consume the Kakuhou of a number of other Tokyo Ghoul worth 30 HD, like five Tokyo Ghoul of 4 HD and two with 5 HD). [B]SSS Ghoul Treat Prerequisites:[/B] Tokyo Ghoul race, character level 15th, Full Kakuja [B]Beneficts:[/B] The beneficts you gains with the Full Kakuja evolves, they replace and do not stack with the beneficts of Full Kakuja, unless specified (they are in the same order for semplicity): [LIST] [*][LEFT]Increase your natural armor while using the Kagune by +6[/LEFT] [*][LEFT]The natural weapon/s of your Kagune increase the damage by three sizes[/LEFT] [*][LEFT]Your racial damage reduction add epic to the conditions to be overcomed (stack)[/LEFT] [*][LEFT]Gain a second time the Giant simple template while using the Kagune (stack)[/LEFT] [*][LEFT]Gain swim speed 80 ft. and the ability to breath underwater while using the Kagune[/LEFT] [*][LEFT]Gain a climb speed 80 ft. while using the Kagune[/LEFT] [*][LEFT]Your tail break the bones, and your constrict attack now deals 1d4 Dexterity damage plus the normal damage. A Fortitude save DC 10 + ½ Bikaku Ghoul’s HD + Bikaku Ghoul’s Str modifier half the ability damage but not the physical damage. (stack) (Bikaku Ghoul only)[/LEFT] [*][LEFT]Your slam natural weapon gains the stun ability of the Ankylosaurus when you hit a creature after a charge (stack) (Koukaku Ghoul only)[/LEFT] [*][LEFT]Your tentacle natural weapons gains the rend ability (2 tentacles; same damage of the tentacle + 1-1/2 Str) (stack) (Rinkaku Ghoul only)[/LEFT] [*][LEFT]Gain fly speed 60 ft. (good) while using the Kagune (Ukaku Ghoul only)[/LEFT] [/LIST] [B]One Eye King Prerequisites:[/B] Tokyo Ghoul race, character level 20th, SSS Ghoul Treat [B]Beneficts:[/B] You gain all the following beneficts, they replace and do not stack with the beneficts of SSS Ghoul Treat, unless specified (they are in the same order for semplicity): [LIST] [*][LEFT]Increase your natural armor while using the Kagune by +12[/LEFT] [*][LEFT]The natural weapon/s of your Kagune increase the damage by four sizes[/LEFT] [*][LEFT]Your racial damage reduction change to equal to your HD/–[/LEFT] [*][LEFT]+5 bonus hit points per HD[/LEFT] [*][LEFT]+5 racial bonus to Initiative, skill checks, attack and damage rolls[/LEFT] [*][LEFT]+30-foot bonus to your speed[/LEFT] [*][LEFT]Immunity to charm, compulsion, death, disease, mind-affecting and poison effects[/LEFT] [*][LEFT]+10 bonus to your CMD[/LEFT] [*][LEFT]Fast healing equal to your HD, but unlike the normal fast healing, this can also regenerate parts of the body as regeneration (monster ability, not the spell)[/LEFT] [*][LEFT]Your slam attack ignore freedom of movement or similar abilities that prevent grab (stack) (Bikaku Ghoul only)[/LEFT] [*][LEFT]You gain immunity to critical hit and precision damage while using the Kagune (stack and replace Fortification) (Koukaku Ghoul only)[/LEFT] [*][LEFT]Your tentacles break the bones, and your constrict attack now deals 1d4 Dexterity damage plus the normal damage. A Fortitude save DC 10 + ½ Rinkaku Ghoul’s HD + Rinkaku Ghoul’s Str modifier half the ability damage but not the physical damage. (stack) (Rinkaku Ghoul only)[/LEFT] [*][LEFT]Gain fly speed 120 ft. (perfect) while using the Kagune (Ukaku Ghoul only) (already calculated the +30-foot bonus)[/LEFT] [/LIST] [B]Special:[/B] After selecting this feat, only one of your eyes turn the iris blood red and the sclera black while revealed. [/QUOTE]
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