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<blockquote data-quote="Obly99" data-source="post: 8788276" data-attributes="member: 7035194"><p>The last in order of creation of the creatures inspired by Elden Ring</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Maliketh the Black Blade</span></strong></p><p></p><p>LN Large magical beast (entity, lawful)</p><p></p><p><strong>Init</strong> +85 (always first); <strong>Senses</strong> blindsight 5.000 ft, darkvision 10.000 ft., divine senses (x20), low-light vision, scent, true seeing; Perception +166</p><p></p><p><strong>Aura</strong> divine (DC 57, 5.200 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 178, touch 78, flat-footed 156 (+50 armor, +23 deflection, +16 Dex, +24 divine, +6 dodge, +50 natural, -1 size)</p><p></p><p><strong>hp</strong> 15.240 (120d100+3.240) fast healing 60, regeneration 60 (epic and fire)</p><p></p><p><strong>Fort</strong> +113, <strong>Ref </strong>+102, <strong>Will</strong> +107</p><p></p><p><strong>Defensive Abilities </strong>black armor, cosmic string, improved evasion, improved uncanny dodge, mettle, uncanny dodge; <strong>DR</strong> 120/—; <strong>Immune</strong> An Entity is unaffected by any magic or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. It can still be affected by artifacts (epic magic items) and epic spells. Ability damage or drain, cold, death effects, energy drain, gaze attacks, mind-affecting effects, polymorphing, petrification, or any form-altering attack, visual based illusion effects, massive damage, Terrestrial Hazards; <strong>Resistance</strong> all elements 100, Stellar Hazards; <strong>Resistance</strong> Dimensional Hazards; <strong>PR/SR</strong> 154, any spell which fails to penetrate Maliketh spell resistance is reflected back upon the caster</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 300 ft., air walk, burrow 150 ft. (maximum hardness 30), climb 200</p><p></p><p><strong>Melee </strong><em>eternal death </em>+249/+249/+249/+249/+249 touch (48d20+113/11-20x6 plus 4d6 x6) (without crit. 6.582; with crit. 38.772), bite +176 (8d20+18), claw +176 (8d20+18); bite +181 (8d20+37), 2 claw +181 (8d20+37) or</p><p></p><p>against immortals <em>eternal death</em> +749/+749/+749/+749/+749 touch (48d20+613/11-20x6 plus 4d6 x6) (without crit. 9.582; with crit. 56.772), bite +676 (8d20+518), claw +676 (8d20+518); bite +681 (8d20+537), 2 claw +681 (8d20+537) or</p><p></p><p>against immortals with smite immortals active <em>eternal death</em> +869/+869/+869/+869/+869 touch (+ DR) (48d20+613/11-20x6 plus 4d6 and 240/12.000*DR extra damage [eventually permanent] x6) (without crit. 9.582 plus 240/12.000*DR*6; with crit. 56.772 plus 240/12.000*DR*6*6) bite +796 (8d20+518 and 240/12.000*DR extra damage [eventually permanent]), claw +796 (8d20+518 and 240/12.000*DR extra damage [eventually permanent]); bite +801 (8d20+537 and 240/12.000*DR extra damage [eventually permanent]), 2 claw +801 (8d20+537 and 240/12.000*DR extra damage [eventually permanent])</p><p></p><p><strong>Special Attacks</strong> death attack (DC 112), favored enemy +500 (immortals), flowing river cut, long cut, mythic power (24/day, surge +8d6), ranged cut, smite immortals 24/day (bonus to attack: 120 + DR; extra damage [eventually permanent]: if 48 DR or less 240*divine rank; if 49+ 12.000*divine rank; insight bonus to AC and save equal to double DR), sneak attack +60d6</p><p></p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft.</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 144th, concentration +191)</p><p></p><p><strong>Constant</strong>—air walk, mindblank</p><p></p><p><strong>3/day</strong>—summon hunting party (4d6 legendary animalx2 paragon dire wolfs [80 HD])</p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 85, <strong>Dex</strong> 42, <strong>Con</strong> 64, <strong>Int</strong> 46, <strong>Wis</strong> 48, <strong>Cha</strong> 56</p><p></p><p><strong>Base Atk</strong> +120; <strong>CMB</strong> +182; <strong>CMD</strong> 237 (241 vs. trip)</p><p></p><p><strong>Feats</strong> Combat Reflexes, Cornugon Smash, Dodge, Greater Vital Strike, Greater Weapon Specialization (greatsword), Greater Weapon Focus (greatsword), Improved Critical (greatsword), Improved Initiative, Improved Vital Strike, Iron Will, Mobility, Mounstrous Strength, Muscle Reaction, Power Attack, Quick Draw, Run, Signature Skill (intimidate), Spring Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack</p><p></p><p><strong>Epic Feats</strong> Cats Fall, Epic Weapon Specialization (greatsword), Epic Weapon Focus greatsword), Good Will, Greater Critical (greatsword), Greater Critical Multiplier (greatsword), Improved Critical Multiplier (greatsword), Improved Dodge, Killer Instinct, Legendary Tracker, Light Eradication, Mathesis, Pherenology, Superior Initiative, Timely Dodge, Underwalker</p><p></p><p><strong>Skills</strong> Acrobatics +163, Bluff +167, Climb +69, Diplomacy +167, Intimidate +167, Knowledge (all) +162, Perception +166, Sense Motive +163, Spellcraft +162, Stealth +163, Survival +163</p><p></p><p><strong>Languages</strong> Abyssal, Aklo, Celestial, Draconic, Giant, Infernal, Sylvan; telepathy 10.000 ft.</p><p></p><p><strong>SQ</strong> call weaponry, portfolio (deicide), virtual size category +4</p><p></p><p><strong>Gears</strong> <em>eternal death</em> (see below)</p><p></p><p>Maliketh renounce 18 feats for 3 divine abilities bonus</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Apocrypha (Ex)B: +50 to save against divination.</p><p></p><p>• Celerity (Ex): x3 movement speed</p><p></p><p>• Divine Sneak Attack (Ex): Half your sneak attack damage is treated as divine damage</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Perfect Initiative (Ex): Always first</p><p></p><p>• Perfect Weapon Focus (greatsword) (Ex): Always use maximum BaB for iterative attacks</p><p></p><p>• Perfect Weapon Specialization (greatsword) (Ex): Always maximum damage with the weapon</p><p></p><p>• Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank</p><p></p><p>• Superior Critical (greatsword) (Ex): Critical thread quadrupled</p><p></p><p>• Superior Critical Multiplier (greatsword) (Ex): Critical multiplier increased</p><p></p><p>• Telelocation (Su): You automatically know the location of any unshielded thing</p><p></p><p>• True Seeing (Su)B: True Seeing constant.</p><p></p><p><u><strong>Cosmic Abilities</strong></u></p><p></p><p>• Abrogate (Su): You negate an enemies single greatest ability</p><p></p><p>• Perfect Critical (greatsword): Critical threat quintupled</p><p></p><p>• Perfect Critical Multiplier (greatsword): Critical multiplier increased</p><p></p><p>• Unearthly Weapon Focus (greatsword) (Ex): Touch attack to hit</p><p></p><p>• Unearthly Weapon Specialization (greatsword) (Ex): Base damage multiplied for the weapon critical multiplied</p><p></p><p><strong><u>Deicide Portfolio Traits (Elder One)</u></strong></p><p></p><p><em>Granted Power:</em> Once per day per divine rank you may use Smite Immortal.</p><p></p><p>*<em><strong>Smite Immortal (Su)</strong></em></p><p></p><p>A number of time per day equal to his divine rank, a deicide can infuse his strikes with anathematic energies. As a swift action, the deicide chooses one target within sight to smite. If this target is an Immortal, the deicide gains a bonus to his Attack Rolls equal to his HD plus his opponent's Divine Rank**, deals extra damage or permanent damage (deicide choice) on his Damage Rolls equal to double his HD x his opponent's Divine Rank against the Immortal and attacks automatically bypass any DR the Immortal might possess. In addition, while smite immortal is in effect, the deicide gains an insight bonus equal to double his opponent's Divine Rank to his AC and saving throw against attacks and ability made by the target of the smite. If the deicide targets a creature that was not an Immortals, the smite is wasted with no effect. The smite immortal effect remains until the target of the smite is dead or the next time the deicide rests and regains his use of this ability. This ability count as smite for prerequisite of feat and ability (like the Perfect Smite Cosmic Ability). If the Immortal has at least 49 divine rank, the base smite immortal damage (before apply superior and perfect smiting) increase to his HD x his opponent's Divine Rank x 100.</p><p></p><p>** for calculate the divine rank of Immortal without divine rank like Cogent or Cometary Dragon, use his equivalent bonus to AC (ex: a Cogent a rank 16, while an Old Cometary Dragon a rank 44).</p><p></p><p>• <em>Obsessed (Ex)</em>: Competence penalty to on all rolls equal to your divine rank for one month if you ever retreat the battlefield so long as a single enemy Immortal remains alive within your Divine Aura</p><p></p><p>• <em>Notoriety (Ex):</em> You become infamous across the pantheon, becoming a target for assassinations attempts by powerful divine servants or adventuring parties</p><p></p><p>• Pernicious Armor (Su): You are immune to Divine Damage</p><p></p><p>• Scion of Godslaughter (Ex): You gain your most powerful opponent’s in your Divine Aura Divine Bonus to Armor Class, Attacks, Damage, Saves, and Checks</p><p></p><p>• Profane Ritual (Ex): All summoned allies cannot be Banished</p><p></p><p>• Antidivinity (Su): All Divine Damage you do is treated as Antidivine Damage, which deals no damage to entities not possessing Divine Rank but double damage to entities with a Divine Bonus (still penetrate and destroy all barriers)</p><p></p><p>• Uncanny Divine Mastery (Su): Assault your enemies with divine based attacks.</p><p></p><p>• Fundament of Sacrilege (Ex): You gain Regeneration equal to the total Divine Bonus of all foes in your Divine Aura.</p><p></p><p>• Nemesis (Su): You treat all Immortals as the Favored Enemy of a ranger equal to your HD, multiplying the bonus tenfold (+500).</p><p></p><p><strong><u>Perfect Destined Death Strike</u></strong></p><p></p><p>Strike 4%; Melee (bonus) Free -</p><p></p><p><u><strong>Uncanny Divine Mastery</strong></u></p><p></p><p>Beam (Ray) 120d3; 5.200 ft.</p><p></p><p>Blast 60d3; 5.200 ft./325 ft. Standard action Ref 67/half</p><p></p><p>Blood 30d3; Melee automatic ability Ref DC 71/negate</p><p></p><p>Breath* 120d3; 325 ft. (cone) 1.300 ft. (line) Standard Ref 71/half</p><p></p><p>Hand 180d3; Melee Touch</p><p></p><p>Immolation 180d3; 5.200 ft. radius Free/Standard Ref 71/half</p><p></p><p>Storm 30d3; 5.200 ft. radius Standard/Free – Special Ref 67/half</p><p></p><p>Strike 30d3; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 60d3; all creature in 325 ft. Will 67/negate</p><p></p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action the Maliketh can duplicate any spell of 9th-level or less. This ability can also duplicate any epic spells of DC 182 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Black Armor (Ex)</strong></p><p>Maliketh always wears its thematically black armor. This armor is part of it, cannot be removed (like with the spell <em>trade items</em>) or sundered, has an armor check penalty of 0, no maximum Dex bonus to AC, counts as a light armor for effects, and grants a +50 armor bonus.</p><p></p><p><strong>Call Weaponry (Su)</strong></p><p>Maliketh can call his weapon <em>eternal death</em> to its hands at will as a free action from any distance (even across dimensional boundaries). If the weapons is destroyed, it can remake it and cause the rebuilt weapon to appear in his hand as a full-round action; Remaking a weapon in this way provokes attacks of opportunity, but calling a weapon does not.</p><p></p><p><strong>Cosmic Might (Ex)</strong></p><p>Maliketh deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.</p><p></p><p><strong>Destined Death (Su)</strong></p><p>Maliketh was created by an Eternal. Its creator give him an alterate more powerful version of the Perfect Gravitic Strike [Effect] called Destined Death: after a creature take damage from the [Effect], the [Effect] continue to repeat the same type of damage for a number of rounds equal to ½ the DR of Maliketh without save (eg. if a creature suffer the Strike version of the [Effect], he will continue to suffer 4% of his maximum hp every round for 12 rounds) but a <em>wish</em> or <em>miracle</em> spell can stop this effect in advance with a successfully caster level check DC 144. If an Immortal is killed by destined death, he count as killed in his godly realm for the purpose of really die.</p><p></p><p><strong>Divine Traits (Ex)</strong></p><p>As an Entity (Elder One), Maliketh gains a +24 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Maliketh’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. An Entity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Flowing River Cut (Ex)</strong></p><p>As a full-round action, Maliketh can move up to four times its speed, making any amount of attacks with <em>eternal death</em> during this movement but it may not attack an individual creature more than once (long cut can still damage a creature more than once if inside the area). This movement does not provoke attacks of opportunity. This ability can be used with long cut and ranged cut.</p><p></p><p><strong>Long Cut (Ex)</strong></p><p>Whenever Maliketh makes an attack with <em>eternal death</em>, it can choose to make the attack take the form of a line which extends 120 feet from itself. All creatures and objects within this line must make a successful Reflex save DC 117 or take damage as though the attack was successful (taking half damage on a successful save). Maliketh can choose to exclude a number of spaces from this attack equal to its Charisma modifier. The save DC is Charisma-based. This ability can be used with flowing river cut but not with ranged cut.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Maliketh has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. Maliketh can use any of its Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Ranged Cut (Ex)</strong></p><p>Whenever Maliketh makes an attack with <em>eternal death</em>, it can chose to attack at a range of 1.000 feet, attacking a foe with the wind pressure of its strike. Treat this attack as a melee attack for how the attack and damage rolls are determined for this ability. This ability can be used with flowing river cut but not with long cut.</p><p></p><p></p><p><em>Eternal Death</em></p><p>The Eternal creator of Maliketh give him a more powerful weapon: <em>eternal death</em>. This +40 everdread, ghost touch, impact, phase locking, greatsword of speed has the color of vantablack and is made of adamantine with a 1/64th of orichalcum (x6 the base dice). <em>Eternal death</em> automatically count as one of the artifacts that could overcome the cosmic string of a creature. A creature killed by <em>eternal death</em> has his soul destroyed and cannot return to life or be resurrected by any means unless a creature use <em>wish</em> or <em>miracle</em> first with a successfully caster level check DC 154 (same SR of Maliketh) for reform the soul. This ignore rejuvenation and all abilities that automatically return to life or restore a creature (like the gaseous form of a vampire or the necessity to be killed in the Home plane for Immortals). With creatures with their soul removed from their body (like the phylactery of a lich or the armor of a graveknight), their soul is not destroyed but instead suffer a number of negative levels equal to their HD-1 (this ignore immunity to negative levels or energy drain). A good Immortal with his soul destroyed by <em>eternal death </em>has a 25% chance of returning as a Hunefer (this increase to 50% for a neutral Immortal and to 75% for an evil Immortal). When <em>eternal death</em> deliver the Strike version of the Destined Death [Effect], the damage increase to 8% from 4% (even the repeated damage).</p></blockquote><p></p>
[QUOTE="Obly99, post: 8788276, member: 7035194"] The last in order of creation of the creatures inspired by Elden Ring [CENTER][B][SIZE=7]Maliketh the Black Blade[/SIZE][/B][/CENTER] LN Large magical beast (entity, lawful) [B]Init[/B] +85 (always first); [B]Senses[/B] blindsight 5.000 ft, darkvision 10.000 ft., divine senses (x20), low-light vision, scent, true seeing; Perception +166 [B]Aura[/B] divine (DC 57, 5.200 ft.) DEFENSE [B]AC[/B] 178, touch 78, flat-footed 156 (+50 armor, +23 deflection, +16 Dex, +24 divine, +6 dodge, +50 natural, -1 size) [B]hp[/B] 15.240 (120d100+3.240) fast healing 60, regeneration 60 (epic and fire) [B]Fort[/B] +113, [B]Ref [/B]+102, [B]Will[/B] +107 [B]Defensive Abilities [/B]black armor, cosmic string, improved evasion, improved uncanny dodge, mettle, uncanny dodge; [B]DR[/B] 120/—; [B]Immune[/B] An Entity is unaffected by any magic or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. It can still be affected by artifacts (epic magic items) and epic spells. Ability damage or drain, cold, death effects, energy drain, gaze attacks, mind-affecting effects, polymorphing, petrification, or any form-altering attack, visual based illusion effects, massive damage, Terrestrial Hazards; [B]Resistance[/B] all elements 100, Stellar Hazards; [B]Resistance[/B] Dimensional Hazards; [B]PR/SR[/B] 154, any spell which fails to penetrate Maliketh spell resistance is reflected back upon the caster OFFENSE [B]Speed[/B] 300 ft., air walk, burrow 150 ft. (maximum hardness 30), climb 200 [B]Melee [/B][I]eternal death [/I]+249/+249/+249/+249/+249 touch (48d20+113/11-20x6 plus 4d6 x6) (without crit. 6.582; with crit. 38.772), bite +176 (8d20+18), claw +176 (8d20+18); bite +181 (8d20+37), 2 claw +181 (8d20+37) or against immortals [I]eternal death[/I] +749/+749/+749/+749/+749 touch (48d20+613/11-20x6 plus 4d6 x6) (without crit. 9.582; with crit. 56.772), bite +676 (8d20+518), claw +676 (8d20+518); bite +681 (8d20+537), 2 claw +681 (8d20+537) or against immortals with smite immortals active [I]eternal death[/I] +869/+869/+869/+869/+869 touch (+ DR) (48d20+613/11-20x6 plus 4d6 and 240/12.000*DR extra damage [eventually permanent] x6) (without crit. 9.582 plus 240/12.000*DR*6; with crit. 56.772 plus 240/12.000*DR*6*6) bite +796 (8d20+518 and 240/12.000*DR extra damage [eventually permanent]), claw +796 (8d20+518 and 240/12.000*DR extra damage [eventually permanent]); bite +801 (8d20+537 and 240/12.000*DR extra damage [eventually permanent]), 2 claw +801 (8d20+537 and 240/12.000*DR extra damage [eventually permanent]) [B]Special Attacks[/B] death attack (DC 112), favored enemy +500 (immortals), flowing river cut, long cut, mythic power (24/day, surge +8d6), ranged cut, smite immortals 24/day (bonus to attack: 120 + DR; extra damage [eventually permanent]: if 48 DR or less 240*divine rank; if 49+ 12.000*divine rank; insight bonus to AC and save equal to double DR), sneak attack +60d6 [B]Space[/B] 10 ft.; [B]Reach[/B] 5 ft. [B]Spell-Like Abilities[/B] (CL 144th, concentration +191) [B]Constant[/B]—air walk, mindblank [B]3/day[/B]—summon hunting party (4d6 legendary animalx2 paragon dire wolfs [80 HD]) STATISTICS [B]Str[/B] 85, [B]Dex[/B] 42, [B]Con[/B] 64, [B]Int[/B] 46, [B]Wis[/B] 48, [B]Cha[/B] 56 [B]Base Atk[/B] +120; [B]CMB[/B] +182; [B]CMD[/B] 237 (241 vs. trip) [B]Feats[/B] Combat Reflexes, Cornugon Smash, Dodge, Greater Vital Strike, Greater Weapon Specialization (greatsword), Greater Weapon Focus (greatsword), Improved Critical (greatsword), Improved Initiative, Improved Vital Strike, Iron Will, Mobility, Mounstrous Strength, Muscle Reaction, Power Attack, Quick Draw, Run, Signature Skill (intimidate), Spring Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack [B]Epic Feats[/B] Cats Fall, Epic Weapon Specialization (greatsword), Epic Weapon Focus greatsword), Good Will, Greater Critical (greatsword), Greater Critical Multiplier (greatsword), Improved Critical Multiplier (greatsword), Improved Dodge, Killer Instinct, Legendary Tracker, Light Eradication, Mathesis, Pherenology, Superior Initiative, Timely Dodge, Underwalker [B]Skills[/B] Acrobatics +163, Bluff +167, Climb +69, Diplomacy +167, Intimidate +167, Knowledge (all) +162, Perception +166, Sense Motive +163, Spellcraft +162, Stealth +163, Survival +163 [B]Languages[/B] Abyssal, Aklo, Celestial, Draconic, Giant, Infernal, Sylvan; telepathy 10.000 ft. [B]SQ[/B] call weaponry, portfolio (deicide), virtual size category +4 [B]Gears[/B] [I]eternal death[/I] (see below) Maliketh renounce 18 feats for 3 divine abilities bonus [U][B]Divine Abilities[/B][/U] • Apocrypha (Ex)B: +50 to save against divination. • Celerity (Ex): x3 movement speed • Divine Sneak Attack (Ex): Half your sneak attack damage is treated as divine damage • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Invincibility (Ex): Fortitude save for negate damage • Perfect Initiative (Ex): Always first • Perfect Weapon Focus (greatsword) (Ex): Always use maximum BaB for iterative attacks • Perfect Weapon Specialization (greatsword) (Ex): Always maximum damage with the weapon • Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank • Superior Critical (greatsword) (Ex): Critical thread quadrupled • Superior Critical Multiplier (greatsword) (Ex): Critical multiplier increased • Telelocation (Su): You automatically know the location of any unshielded thing • True Seeing (Su)B: True Seeing constant. [U][B]Cosmic Abilities[/B][/U] • Abrogate (Su): You negate an enemies single greatest ability • Perfect Critical (greatsword): Critical threat quintupled • Perfect Critical Multiplier (greatsword): Critical multiplier increased • Unearthly Weapon Focus (greatsword) (Ex): Touch attack to hit • Unearthly Weapon Specialization (greatsword) (Ex): Base damage multiplied for the weapon critical multiplied [B][U]Deicide Portfolio Traits (Elder One)[/U][/B] [I]Granted Power:[/I] Once per day per divine rank you may use Smite Immortal. *[I][B]Smite Immortal (Su)[/B][/I] A number of time per day equal to his divine rank, a deicide can infuse his strikes with anathematic energies. As a swift action, the deicide chooses one target within sight to smite. If this target is an Immortal, the deicide gains a bonus to his Attack Rolls equal to his HD plus his opponent's Divine Rank**, deals extra damage or permanent damage (deicide choice) on his Damage Rolls equal to double his HD x his opponent's Divine Rank against the Immortal and attacks automatically bypass any DR the Immortal might possess. In addition, while smite immortal is in effect, the deicide gains an insight bonus equal to double his opponent's Divine Rank to his AC and saving throw against attacks and ability made by the target of the smite. If the deicide targets a creature that was not an Immortals, the smite is wasted with no effect. The smite immortal effect remains until the target of the smite is dead or the next time the deicide rests and regains his use of this ability. This ability count as smite for prerequisite of feat and ability (like the Perfect Smite Cosmic Ability). If the Immortal has at least 49 divine rank, the base smite immortal damage (before apply superior and perfect smiting) increase to his HD x his opponent's Divine Rank x 100. ** for calculate the divine rank of Immortal without divine rank like Cogent or Cometary Dragon, use his equivalent bonus to AC (ex: a Cogent a rank 16, while an Old Cometary Dragon a rank 44). • [I]Obsessed (Ex)[/I]: Competence penalty to on all rolls equal to your divine rank for one month if you ever retreat the battlefield so long as a single enemy Immortal remains alive within your Divine Aura • [I]Notoriety (Ex):[/I] You become infamous across the pantheon, becoming a target for assassinations attempts by powerful divine servants or adventuring parties • Pernicious Armor (Su): You are immune to Divine Damage • Scion of Godslaughter (Ex): You gain your most powerful opponent’s in your Divine Aura Divine Bonus to Armor Class, Attacks, Damage, Saves, and Checks • Profane Ritual (Ex): All summoned allies cannot be Banished • Antidivinity (Su): All Divine Damage you do is treated as Antidivine Damage, which deals no damage to entities not possessing Divine Rank but double damage to entities with a Divine Bonus (still penetrate and destroy all barriers) • Uncanny Divine Mastery (Su): Assault your enemies with divine based attacks. • Fundament of Sacrilege (Ex): You gain Regeneration equal to the total Divine Bonus of all foes in your Divine Aura. • Nemesis (Su): You treat all Immortals as the Favored Enemy of a ranger equal to your HD, multiplying the bonus tenfold (+500). [B][U]Perfect Destined Death Strike[/U][/B] Strike 4%; Melee (bonus) Free - [U][B]Uncanny Divine Mastery[/B][/U] Beam (Ray) 120d3; 5.200 ft. Blast 60d3; 5.200 ft./325 ft. Standard action Ref 67/half Blood 30d3; Melee automatic ability Ref DC 71/negate Breath* 120d3; 325 ft. (cone) 1.300 ft. (line) Standard Ref 71/half Hand 180d3; Melee Touch Immolation 180d3; 5.200 ft. radius Free/Standard Ref 71/half Storm 30d3; 5.200 ft. radius Standard/Free – Special Ref 67/half Strike 30d3; Melee (bonus) Free - Wrath (Gaze) 60d3; all creature in 325 ft. Will 67/negate [B]Alter Reality (Su)[/B] Once per round as a free action the Maliketh can duplicate any spell of 9th-level or less. This ability can also duplicate any epic spells of DC 182 or less. Other use of this ability are GM’s discretion. [B]Black Armor (Ex)[/B] Maliketh always wears its thematically black armor. This armor is part of it, cannot be removed (like with the spell [I]trade items[/I]) or sundered, has an armor check penalty of 0, no maximum Dex bonus to AC, counts as a light armor for effects, and grants a +50 armor bonus. [B]Call Weaponry (Su)[/B] Maliketh can call his weapon [I]eternal death[/I] to its hands at will as a free action from any distance (even across dimensional boundaries). If the weapons is destroyed, it can remake it and cause the rebuilt weapon to appear in his hand as a full-round action; Remaking a weapon in this way provokes attacks of opportunity, but calling a weapon does not. [B]Cosmic Might (Ex)[/B] Maliketh deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD. [B]Destined Death (Su)[/B] Maliketh was created by an Eternal. Its creator give him an alterate more powerful version of the Perfect Gravitic Strike [Effect] called Destined Death: after a creature take damage from the [Effect], the [Effect] continue to repeat the same type of damage for a number of rounds equal to ½ the DR of Maliketh without save (eg. if a creature suffer the Strike version of the [Effect], he will continue to suffer 4% of his maximum hp every round for 12 rounds) but a [I]wish[/I] or [I]miracle[/I] spell can stop this effect in advance with a successfully caster level check DC 144. If an Immortal is killed by destined death, he count as killed in his godly realm for the purpose of really die. [B]Divine Traits (Ex)[/B] As an Entity (Elder One), Maliketh gains a +24 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Maliketh’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. An Entity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Flowing River Cut (Ex)[/B] As a full-round action, Maliketh can move up to four times its speed, making any amount of attacks with [I]eternal death[/I] during this movement but it may not attack an individual creature more than once (long cut can still damage a creature more than once if inside the area). This movement does not provoke attacks of opportunity. This ability can be used with long cut and ranged cut. [B]Long Cut (Ex)[/B] Whenever Maliketh makes an attack with [I]eternal death[/I], it can choose to make the attack take the form of a line which extends 120 feet from itself. All creatures and objects within this line must make a successful Reflex save DC 117 or take damage as though the attack was successful (taking half damage on a successful save). Maliketh can choose to exclude a number of spaces from this attack equal to its Charisma modifier. The save DC is Charisma-based. This ability can be used with flowing river cut but not with ranged cut. [B]Mythic (Ex)[/B] Maliketh has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. Maliketh can use any of its Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells. [B]Ranged Cut (Ex)[/B] Whenever Maliketh makes an attack with [I]eternal death[/I], it can chose to attack at a range of 1.000 feet, attacking a foe with the wind pressure of its strike. Treat this attack as a melee attack for how the attack and damage rolls are determined for this ability. This ability can be used with flowing river cut but not with long cut. [I]Eternal Death[/I] The Eternal creator of Maliketh give him a more powerful weapon: [I]eternal death[/I]. This +40 everdread, ghost touch, impact, phase locking, greatsword of speed has the color of vantablack and is made of adamantine with a 1/64th of orichalcum (x6 the base dice). [I]Eternal death[/I] automatically count as one of the artifacts that could overcome the cosmic string of a creature. A creature killed by [I]eternal death[/I] has his soul destroyed and cannot return to life or be resurrected by any means unless a creature use [I]wish[/I] or [I]miracle[/I] first with a successfully caster level check DC 154 (same SR of Maliketh) for reform the soul. This ignore rejuvenation and all abilities that automatically return to life or restore a creature (like the gaseous form of a vampire or the necessity to be killed in the Home plane for Immortals). With creatures with their soul removed from their body (like the phylactery of a lich or the armor of a graveknight), their soul is not destroyed but instead suffer a number of negative levels equal to their HD-1 (this ignore immunity to negative levels or energy drain). A good Immortal with his soul destroyed by [I]eternal death [/I]has a 25% chance of returning as a Hunefer (this increase to 50% for a neutral Immortal and to 75% for an evil Immortal). When [I]eternal death[/I] deliver the Strike version of the Destined Death [Effect], the damage increase to 8% from 4% (even the repeated damage). [/QUOTE]
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