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<blockquote data-quote="Obly99" data-source="post: 8799239" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Thuringwethil (more optimized)</span></strong></p><p></p><p>Female unique Hero-Deity</p><p></p><p>LE Medium outsider (native)</p><p></p><p><strong>Init</strong> +16;<strong> Senses</strong> darkest vision, darkvision 180 ft., divine senses (x3), scent; Perception +26</p><p></p><p><strong>Aura</strong> divine (DC 22, 60 ft.)</p><p></p><p><strong>AC</strong> 36, touch 32, flat-footed 26 (+9 deflection, +9 Dex, +3 divine, +1 dodge, +4 natural)</p><p></p><p><strong>hp</strong> 272 (16d10+112)</p><p></p><p><strong>Fort </strong>+15, <strong>Ref</strong> +22, <strong>Will</strong> +17</p><p></p><p><strong>Defensive Abilities</strong> elusive, evasion; <strong>DR</strong> 5/epic; <strong>Resistance</strong> Terrestrial Hazards; <strong>PR/SR</strong> 29</p><p></p><p><strong>Weakness</strong> light blindness, vulnerable to cold and light</p><p></p><p><strong>Speed</strong> 60 ft., fly 110 ft. (perfect)</p><p></p><p><strong>Melee</strong> bite +22 (1d10+2), 2 claws +28 (1d10+5/19-20x3 plus bleed), 2 talons +27 (1d10+5 plus grab)</p><p></p><p><strong>Special Attacks</strong> bleed (3d6), blood drain (4 Constitution), death attack (DC 27), hidden strike +4d8, mythic power (3/day, surge +1d6)</p><p></p><p><strong>Spell-like Abilities</strong> (CL 18th, concentration +27)</p><p></p><p><strong>At will</strong>—black tentacles, blindness/deafness (DC 24), commune, create greater undead, deeper darkness, dream, etherealness, ethereal jaunt, expeditious retreat, fly, freedom of movement, geas/quest, greater dispel magic, greater teleport, magic jar (DC 27), nightmare (DC 27), obscuring mist, plane shift (DC 27), power word blind, sending, shadow walk, spider climb, tongues</p><p></p><p><strong>3/day</strong>—limited wish</p><p></p><p><strong>Str </strong>20, <strong>Dex</strong> 28, <strong>Con</strong> 24, <strong>Int</strong> 20, <strong>Wis</strong> 18, <strong>Cha</strong> 28</p><p></p><p><strong>Base Atk </strong>+15; <strong>CMB</strong> +27; <strong>CMD</strong> 52</p><p></p><p><strong>Feats</strong> Agile Maneuvers, Blind-FightB, Dodge, Extra Vigilant Talent (death dealer, silent dispatch, stalker sense, sure-footed)x4, Improved Initiative, Hover, Run, Skill Focus (bluff), Spring Attack, Specialized Vigilante (stalker), Vital Strike, Weapon Finesse, Weapon Focus (claws)</p><p></p><p><strong>Skill</strong> Appraise +26, Bluff +37, Diplomacy +30, Disguise +31 (+51 for appear as her current identity), Fly +31, Intimidate +30, Linguistics +13, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +31, Use Magic Device +27; +20 circumstance bonus to Disguise for appear as her current identity</p><p></p><p><strong>Languages</strong> Abyssal, Celestial, Common, Draconic, Dwarven, Elf, Infernal, Orc, Sylvan, Treant</p><p></p><p><strong>SQ</strong> blitz focus, divine traits (hero-deity), dual identity, incredible speed, inherent bonus, integrated class feature (vigilante [blitz]), might, portfolio (darkness, travel), rhino charge, seamless guise, social talents (many guises, quick change), starling appearance, sudden reposition, vigilant talents (another day, blind spot, death dealer, hide in plain sight, silent dispatch, sure-footed), virtual size category +0</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 32 hit die of creatures per day (no single creature can have CR higher than 11)</p><p></p><p>• Multifaceted (Ex): Gain 6 extra feats</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p><strong><u>Darkness Portfolio Traits (Lesser Deity)</u></strong></p><p></p><p><em>Granted Power:</em> You gain Blind-Fight as a bonus feat</p><p></p><p>• <em>Darkest Vision (Ex)</em>: You have perfect vision in darkness, even magical darkness</p><p></p><p>• <em>Hostile Environment (Sunlight) (Ex)</em>: Competence penalty on all die rolls equal to your divine rank while within a sunlit environment</p><p></p><p>• <em>Light Vulnerability (Ex)</em>: Suffer 50% extra damage from light attacks and spells</p><p></p><p>• Shadow Immunity (Su): You are immune to shadow attacks and spells</p><p></p><p>• Scion of Darkness (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while shrouded in darkness</p><p></p><p><u><strong>Travel Portfolio Traits (Hero-Deity)</strong></u></p><p></p><p><em>Granted Power:</em> Increase movement speed by 10 ft. Add survival to your list of cleric class skills.</p><p></p><p>• <em>Cold Vulnerability (Ex)</em>: Cold based spells and effects are 50% more effective on you</p><p></p><p>• <em>Hyperactive (Ex): </em>Competence penalty (equal to your divine rank) on all die rolls if you stay in the same location for more than one day</p><p></p><p>• Temporal Resistance (Su): You are immune to spells and effects which impede movement</p><p></p><p>• Scion of Travel (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when you take your full movement that round</p><p></p><p><strong>Death Dealer (Ex)</strong></p><p>The vigilante gains the death attack class feature of the assassin prestige class, except they can attempt a death attack with a ranged weapon as long as they are within 30 ft of a target. The DC of this death attack is equal to 10 + ½ the vigilante’s class level + their Charisma modifier. At 12th level, the vigilante only needs to study their target for 2 rounds. At 16th level, the vigilante only needs to study their target for 1 round. If the vigilante has the sniper talent, they can attempt a death attack from any range. Only a stalker vigilante can select this talent and they must be 8th level or higher to select this talent.</p><p></p><p><strong>Inherent Bonuses (Ex)</strong></p><p>Sauron has used wish spells to give a +4 inherent bonus to Dexterity and Constitution and +5 to Charisma of Thuringwethil.</p><p></p><p><strong>Grant Spells</strong></p><p>Thuringwethil can grant spells up to 5th level. She grant access to the domains of Community, Darkness and Travel and to the subdomains of Cooperation, Exploration and Night.</p><p></p><p><strong>Might (Ex)</strong></p><p>Thuringwethil deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than Thuringwethil HD.</p><p></p><p><strong>Divine Traits (Hero-Deity) (Ex)</strong></p><p>As a hero-deity, Thuringwethil gains a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Thuringwethil’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A hero-deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Thuringwethil has Mythic Power (3/day, Surge +1d6) and counts as a 3rd-rank Mythic creature. Thuringwethil use any of her spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8799239, member: 7035194"] [CENTER][B][SIZE=7]Thuringwethil (more optimized)[/SIZE][/B][/CENTER] Female unique Hero-Deity LE Medium outsider (native) [B]Init[/B] +16;[B] Senses[/B] darkest vision, darkvision 180 ft., divine senses (x3), scent; Perception +26 [B]Aura[/B] divine (DC 22, 60 ft.) [B]AC[/B] 36, touch 32, flat-footed 26 (+9 deflection, +9 Dex, +3 divine, +1 dodge, +4 natural) [B]hp[/B] 272 (16d10+112) [B]Fort [/B]+15, [B]Ref[/B] +22, [B]Will[/B] +17 [B]Defensive Abilities[/B] elusive, evasion; [B]DR[/B] 5/epic; [B]Resistance[/B] Terrestrial Hazards; [B]PR/SR[/B] 29 [B]Weakness[/B] light blindness, vulnerable to cold and light [B]Speed[/B] 60 ft., fly 110 ft. (perfect) [B]Melee[/B] bite +22 (1d10+2), 2 claws +28 (1d10+5/19-20x3 plus bleed), 2 talons +27 (1d10+5 plus grab) [B]Special Attacks[/B] bleed (3d6), blood drain (4 Constitution), death attack (DC 27), hidden strike +4d8, mythic power (3/day, surge +1d6) [B]Spell-like Abilities[/B] (CL 18th, concentration +27) [B]At will[/B]—black tentacles, blindness/deafness (DC 24), commune, create greater undead, deeper darkness, dream, etherealness, ethereal jaunt, expeditious retreat, fly, freedom of movement, geas/quest, greater dispel magic, greater teleport, magic jar (DC 27), nightmare (DC 27), obscuring mist, plane shift (DC 27), power word blind, sending, shadow walk, spider climb, tongues [B]3/day[/B]—limited wish [B]Str [/B]20, [B]Dex[/B] 28, [B]Con[/B] 24, [B]Int[/B] 20, [B]Wis[/B] 18, [B]Cha[/B] 28 [B]Base Atk [/B]+15; [B]CMB[/B] +27; [B]CMD[/B] 52 [B]Feats[/B] Agile Maneuvers, Blind-FightB, Dodge, Extra Vigilant Talent (death dealer, silent dispatch, stalker sense, sure-footed)x4, Improved Initiative, Hover, Run, Skill Focus (bluff), Spring Attack, Specialized Vigilante (stalker), Vital Strike, Weapon Finesse, Weapon Focus (claws) [B]Skill[/B] Appraise +26, Bluff +37, Diplomacy +30, Disguise +31 (+51 for appear as her current identity), Fly +31, Intimidate +30, Linguistics +13, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +31, Use Magic Device +27; +20 circumstance bonus to Disguise for appear as her current identity [B]Languages[/B] Abyssal, Celestial, Common, Draconic, Dwarven, Elf, Infernal, Orc, Sylvan, Treant [B]SQ[/B] blitz focus, divine traits (hero-deity), dual identity, incredible speed, inherent bonus, integrated class feature (vigilante [blitz]), might, portfolio (darkness, travel), rhino charge, seamless guise, social talents (many guises, quick change), starling appearance, sudden reposition, vigilant talents (another day, blind spot, death dealer, hide in plain sight, silent dispatch, sure-footed), virtual size category +0 [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 32 hit die of creatures per day (no single creature can have CR higher than 11) • Multifaceted (Ex): Gain 6 extra feats • Polymorph (Su): You can polymorph at will [B][U]Darkness Portfolio Traits (Lesser Deity)[/U][/B] [I]Granted Power:[/I] You gain Blind-Fight as a bonus feat • [I]Darkest Vision (Ex)[/I]: You have perfect vision in darkness, even magical darkness • [I]Hostile Environment (Sunlight) (Ex)[/I]: Competence penalty on all die rolls equal to your divine rank while within a sunlit environment • [I]Light Vulnerability (Ex)[/I]: Suffer 50% extra damage from light attacks and spells • Shadow Immunity (Su): You are immune to shadow attacks and spells • Scion of Darkness (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while shrouded in darkness [U][B]Travel Portfolio Traits (Hero-Deity)[/B][/U] [I]Granted Power:[/I] Increase movement speed by 10 ft. Add survival to your list of cleric class skills. • [I]Cold Vulnerability (Ex)[/I]: Cold based spells and effects are 50% more effective on you • [I]Hyperactive (Ex): [/I]Competence penalty (equal to your divine rank) on all die rolls if you stay in the same location for more than one day • Temporal Resistance (Su): You are immune to spells and effects which impede movement • Scion of Travel (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when you take your full movement that round [B]Death Dealer (Ex)[/B] The vigilante gains the death attack class feature of the assassin prestige class, except they can attempt a death attack with a ranged weapon as long as they are within 30 ft of a target. The DC of this death attack is equal to 10 + ½ the vigilante’s class level + their Charisma modifier. At 12th level, the vigilante only needs to study their target for 2 rounds. At 16th level, the vigilante only needs to study their target for 1 round. If the vigilante has the sniper talent, they can attempt a death attack from any range. Only a stalker vigilante can select this talent and they must be 8th level or higher to select this talent. [B]Inherent Bonuses (Ex)[/B] Sauron has used wish spells to give a +4 inherent bonus to Dexterity and Constitution and +5 to Charisma of Thuringwethil. [B]Grant Spells[/B] Thuringwethil can grant spells up to 5th level. She grant access to the domains of Community, Darkness and Travel and to the subdomains of Cooperation, Exploration and Night. [B]Might (Ex)[/B] Thuringwethil deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than Thuringwethil HD. [B]Divine Traits (Hero-Deity) (Ex)[/B] As a hero-deity, Thuringwethil gains a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Thuringwethil’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A hero-deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Mythic (Ex)[/B] Thuringwethil has Mythic Power (3/day, Surge +1d6) and counts as a 3rd-rank Mythic creature. Thuringwethil use any of her spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells. [/QUOTE]
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