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<blockquote data-quote="Obly99" data-source="post: 8809048" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Ungoliant</span></strong></p><p></p><p>Female CE Macro-Medium Outsider (entity, evil, extraplanar)</p><p></p><p><strong>Init</strong> +180 (Always First); <strong>Senses</strong> blindsight 5.000 ft., darkest vision, darkvision 10.000, divine senses (x20), low-light vision, scent, true seeing, x-ray; Perception +334</p><p></p><p><strong>Aura </strong>divine (DC 97, 40.000 ft.)</p><p></p><p><strong>AC</strong> 467, touch 103, flat-footed 433 (+55 deflection, +28 Dex, +6 dodge, +32 divine, +364 natural, -28 size)</p><p></p><p><strong>hp</strong> 42.480 (240d100+18.480) fast healing 120 regeneration 120 (epic and good)</p><p></p><p><strong>Fort </strong>+311, <strong>Ref</strong> +264, <strong>Will</strong> +284</p><p></p><p><strong>Defensive Abilities</strong> cosmic string (1d10 minutes), dark clouds, lair mistress, messiah of spiders; <strong>DR</strong> 600/—; <strong>Immune</strong> ability damage or drain, death effects, energy drain, mind-affecting, poison, sonic, enchantment, illusion and transmutation, death from massive damage, Terrestrial Hazards; <strong>Resistance</strong> all elements 100, Stellar Hazards; <strong>PR/SR</strong> 282, any spell which fails to penetrate Ungoliant spell resistance is reflected back upon the caster</p><p></p><p><strong>Weakness</strong> light blindness, vulnerability to fire</p><p></p><p><strong>Speed</strong> 6.000 ft., burrow 3.000 ft. (ground with maximum hardness of 105), fly 6.000 (perfect)</p><p></p><p><strong>Melee</strong> bite +436 (240d20+168 plus grab and poison), 4 claws +436 (240d20+112 plus grab)</p><p></p><p><strong>Space</strong> 8.000 ft.; <strong>Reach</strong> 5.335 ft.</p><p></p><p><strong>Special Attacks</strong> dark web 349/day (+384, DC 239, 7.680 hp), fast swallow, mythic surge 32/day (+20d6), poison, powerful blows (bite), quick wrap, swallow whole (240d20+168 plus 80d6 acid damage, 192 AC, 4.248 hp)</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 272th, concentration +359)</p><p></p><p><strong>Constant</strong>—mindblank</p><p></p><p><strong>At will</strong>—blindness/deafness (DC 99), deeper darkness, energy drain (DC 106), feast of ashes (DC 99), greater magic fang, greater shadow evocation (DC 105), horrid wilting (DC 105), hunger for flesh (DC 101), hungry darkness (DC 104), hungry hearth (DC 102), hungry pit (DC 104), magic fang, nightmare (DC 102), obscuring mist, shades (DC 106), shadow body, shadow step, shadow walk</p><p></p><p><strong>Str </strong>235, <strong>Dex</strong> 66, <strong>Con</strong> 165,<strong> Int</strong> 110, <strong>Wis</strong> 100, <strong>Cha</strong> 120</p><p></p><p><strong>Base Atk</strong> +240; <strong>CMB</strong> +524; <strong>CMD</strong> 511 (523 vs. trip)</p><p></p><p><strong>Skills</strong> Omnicompetent - All skills 275 + ability modifier</p><p></p><p><strong>Feats</strong> AlertnessB, Blind-FightB, Combat ExpertiseB, Combat Reflexes, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Mobility, Muscle Reaction, Run, Seize the Opportunity, Spring Attack, Vital Strike, Whirlwind Attack</p><p></p><p><strong>Epic Feats</strong> Cats Fall, Double Standards, Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflex, Improved Dodge, Malifiecus, Mathesis, Phrenology, Plastic Soul, Second Strike, Sixth SenseB, Sky Walker, Shadow Strike, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker</p><p></p><p><strong>Metamagic Feat </strong>Automatic Metamagic Capacity x75, Empower Spell, Enlarge Spell, Extend Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Maximized Spell, Metamagic Freedom, Shadow Grasp, Tenebrous Spell, Widen Spell, Umbral Spell</p><p></p><p><strong>Languages</strong> Abyssal, Aklo, Celestial, Draconic, Infernal, Old Tongue, other 285 (GM’s discretion); telepathy 10.000 ft.</p><p></p><p><strong>SQ</strong> cloud of utterdarkness, cosmic might, darkness portfolio traits (Old One), divine traits (entity), massive, mythic, night stalker, virtual size category +8, web savant</p><p></p><p><strong>Environment: </strong>Void outside the planes</p><p></p><p><strong>Organization:</strong> Unique</p><p></p><p><strong>Treasure:</strong> Incidental</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 480 hit die of creatures per day (no single creature can have CR higher than 152)</p><p></p><p>• ApocryphaB (Su): You are difficult to detect or scry</p><p></p><p>• Carapace (Ex): Natural Armor bonus equal to your hit die</p><p></p><p>• Celerity (Ex): Speed x3</p><p></p><p>• Enlarge Aura x2 (Su): Aura is doubled</p><p></p><p>• Eternal Freedom (Su): You are immune to spells and effects which impede movement</p><p></p><p>• Hidden Illusion (Su): True seeing does not automatically foil illusions and shadow spells are more real</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Lurking (Ex): You are difficult to detect</p><p></p><p>• Maven (Ex): Maximum rank in all know skill</p><p></p><p>• Perfect Initiative (Ex): Always first</p><p></p><p>• Omnicompetent (Ex): All skills are class skill</p><p></p><p>• Self Mastery (Ex): You can separate your individual appendages</p><p></p><p>• Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank</p><p></p><p>• Shadow Self (Ex): Create a shadow duplicate</p><p></p><p>• Strong Mind (Ex): Str as insight to attack rolls</p><p></p><p>• Strong Soul (Ex): Str as insight to saving throw</p><p></p><p>• True SeeingB (Su): You gain a constant true seeing</p><p></p><p>• X-Ray Vision (Su): See through solid objects</p><p></p><p><strong><u>Consumation Portfolio Traits (Old One)</u></strong></p><p></p><p><em>Granted Power:</em> You gain a primary natural bite attack that deals 1d6 plus your Str modifier with the grab ability (for Medium size). If you already have a bite attack, instead that attack increase its damage by one size and gains the grab ability.</p><p></p><p>• <em>Hunger (Ex)</em>: Even if you do not need to eat, you must consume twice as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 15, +5 DC per divine rank or immediately begin looking for food.</p><p></p><p>• <em>Force Vulnerability (Ex)</em>: Suffer 50% extra damage from force damage</p><p></p><p>• Gluttony (Ex): You gains the swallow whole ability with the same damage of your bite plus 1d6 acid damage/3 HD</p><p></p><p>• Buffet (Ex): Competence bonus to attack rolls, damage rolls and armor class equal to your divine rank after consuming a feast enough to satisfy your hunger trait</p><p></p><p>• Summon Food (Su): When you summon a creature, you can choose to have it destroyed as soon as it materializes to heal hit points equal to its HD and heal all ability damage to one score</p><p></p><p>• Consumer (Su): Immunities against your necromantic effects are only 50% effective</p><p></p><p>• Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks</p><p></p><p>• Feast (Ex): You gain regeneration equal to half your HD for a number of minutes equal to your divine rank after consuming a feast enough to satisfy your hunger trait</p><p></p><p>• Assimilate (Su): You absorb a single aspect of a defeated opponent</p><p></p><p>• <em>Cosmic Imperfection (Continence):</em> One artifact in the universe can defeat your cosmic string</p><p></p><p>• Abrogate (Su): Nullify an opponent’s greatest ability (or ability score)</p><p></p><p><strong><u>Darkness Portfolio Traits (Old One)</u></strong></p><p></p><p><em>Granted Power:</em> You gain Blind-Fight as a bonus feat</p><p></p><p>• <em>Darkest Vision (Ex)</em>: You have perfect vision in darkness, even magical darkness</p><p></p><p>• <em>Hostile Environment (Sunlight) (Ex)</em>: Competence penalty on all die rolls equal to your divine rank while within a sunlit environment</p><p></p><p>• <em>Light Vulnerability (Ex)</em>: Suffer 50% extra damage from light attacks and spells</p><p></p><p>• Shadow Immunity (Su): You are immune to shadow attacks and spells</p><p></p><p>• Scion of Darkness (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while shrouded in darkness</p><p></p><p>• Improved Summoning (Shadow) (Ex): Shadow creatures summoned have 50% more HD</p><p></p><p>• Embodiment of Darkness (Su): Negative Energy immunity only 50% effective against you</p><p></p><p>• Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks</p><p></p><p>• Darkness Regeneration (Ex): Regeneration equal to ½ your HD while shrouded in darkness</p><p></p><p>• Dark Messiah (Su): Shadow creatures of a lower divine rank cannot harm you (no save)</p><p></p><p>• <em>Cosmic Imperfection (Sun):</em> One artifact in the universe can defeat your cosmic string</p><p></p><p>• Pariah of Light (Su): Light based spells/effects cease to function in your divine realm</p><p></p><p><u><strong>Uncanny Negative Energy Mastery</strong></u></p><p></p><p>Beam (Ray) 40; 10.000 ft.</p><p></p><p>Blast 20; 10.000 ft./625 ft. Standard action Ref 107/half</p><p></p><p>Blood 10; Melee automatic ability Ref DC 129/negate</p><p></p><p>Breath* 40; 625 ft. (cone) 2.500 ft. (line) Standard Ref 129/half</p><p></p><p>Hand 60; Melee Touch</p><p></p><p>Immolation 60; 10.000 ft. radius Free/Standard Ref 129/half</p><p></p><p>Storm 10; 10.000 ft. radius Standard/Free – Special Ref 107/half</p><p></p><p>Strike 10; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 20; all creature in 625 ft. – Will 107/negate</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action Ungoliant can duplicate any spell of 84th-level or less. This ability can also duplicate any epic spells of DC 345 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Cloud of Utterdarkness (Su)</strong></p><p>The light level of the area in the divine aura of Ungoliant is reduced to supernatural darkness. No form of sense can pierce this darkness (even see in darkness, blindsight and other supernatural senses), only the darkest vision of the Darkness Portfolio from at least an Old One can pierce it. This darkness block all the divination effects unless the caster make a caster level check against the SR of Ungoliant and dispel and prevents any light effect with a spell level less than 32 (DR of Ungoliant). For light effects without spell level, the creature must make a check using the caster level of the effect against a DC of 272 (HD+DR of Ungoliant). Also, creatures selected by Ungoliant, while in the area, can see in this darkness and do not trigger alarms or traps unless the creator is an Old One or higher creature. Ungolian can suppress or reactivate this ability as a move action.</p><p></p><p><strong>Cosmic Might (Ex)</strong></p><p>Ungoliant deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.</p><p></p><p><strong>Dark Clouds (Su)</strong></p><p>In any condition of light below normal light, Ungoliant gains the benefit of the Nebulous Cosmic Ability.</p><p></p><p><strong>Dark Web (Ex)</strong></p><p>This work like the web monster ability with the following difference:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">the hp of the web is 7.680 (HD x DR)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the DR of the web is equal to 272 (HD + DR)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">can be used 349 times per day (HD + DR + Con modifier)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the maximum range is 10.000 ft. with a range increment of 1.000 ft.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the base Perception DC for notice the web is only 0, but increase to 272 (HD + DR) in dim light or lower condition of light</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the entangle of the dark webs ignore freedom of movement or similar abilities (like Eternal Freedom) generated by Elder One or below immortals</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the web has vulnerability to fire damage</p> </li> </ul><p></p><p><strong>Divine Traits (Entity) (Ex)</strong></p><p>As an entity, Ungoliant gains a +32 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Ungoliant’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. An entity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Grant Spells</strong></p><p>Ungoliant can grant spells of any level. She grant access to the domains of Artefice, Chaos, Community, Death, Destruction, Darkness, Evil and Vermin and to the subdomains of Cannibalism, Catastrophe, Corruption, Entropy, Family, Loss, Murder, Toil, Trap.</p><p></p><p><strong>Lair Mistress (Ex)</strong></p><p>While touching any web, Ungoliant gains evasion and uncanny dodge.</p><p></p><p><strong>Massive (Ex)</strong></p><p>Because Ungoliant is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to her movement, though areas of dense forest or massive settlements are considered difficult terrain to Ungoliant (GM’s discretion). A Macro-Tiny or smaller creature can move through any square occupied by Ungoliant, or vice-versa. Ungoliant can be flanked only by Macro-Tiny or larger foes. Ungoliant gains a bonus for being on higher ground only if her entire space is on higher ground than that of her target. It’s possible for a Macro-Tiny or smaller creature to climb Ungoliant—this generally requires a successful DC equal to her CMD, and a Small or larger creature that climbs on Ungoliant body provokes an attack of opportunity from her.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Ungoliant has Mythic Power (32/day, Surge +20d6) and counts as a 32th-rank Mythic creature. Ungoliant can use any of her Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Night Stalker (Ex)</strong></p><p>Ungoliant, while in areas of dim light or lower condition of light ignore all size penalties on Stealth checks and gain a +32 bonus on attack rolls against flat-footed enemies.</p><p></p><p><strong>Poison (Ex)</strong></p><p><strong>Bite</strong>—injury; save Fort DC 239; frequency 1/round for 32 rounds; effect 4d6 Con drain plus paralysis for 1 round. Anyone who fails two consecutive saves against this poison is permanently blinded. This poison ignore immunity to poison and ability drain of creatures with less DR of Shelob. The save DC is Constitution-based.</p><p></p><p><strong>Quick Wrap (Ex)</strong></p><p>Whenever Ungoliant successfully grapples a creature with her claws, she can immediately make a web special attack against that creature.</p><p></p><p><strong>Messiah of Spiders (Su)</strong></p><p>Ungoliant cannot be harmed, either willingly or unwillingly, by spider and spider-like creatures of a lower divine status. This creatures have a starting attitude of friendly with Ungoliant.</p><p></p><p><strong>Swallow Whole (Ex)</strong></p><p>Ungoliant swallow whole ability can only be used with the grab of the bite. Also, if a creature that is swallowed whole by Ungoliant manages to escape by cutting itself free, Ungoliant’s muscles simply seals over the hole created so that other swallowed creatures must cut their own way out.</p><p></p><p><strong>Web Savant (Ex)</strong></p><p>Ungoliant can move freely in natural webs and in magical webs generated by a deity up to First One grade at her climb speed and can pinpoint the location of any creature touching a web with which she is in contact.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8809048, member: 7035194"] [CENTER][B][SIZE=7]Ungoliant[/SIZE][/B][/CENTER] Female CE Macro-Medium Outsider (entity, evil, extraplanar) [B]Init[/B] +180 (Always First); [B]Senses[/B] blindsight 5.000 ft., darkest vision, darkvision 10.000, divine senses (x20), low-light vision, scent, true seeing, x-ray; Perception +334 [B]Aura [/B]divine (DC 97, 40.000 ft.) [B]AC[/B] 467, touch 103, flat-footed 433 (+55 deflection, +28 Dex, +6 dodge, +32 divine, +364 natural, -28 size) [B]hp[/B] 42.480 (240d100+18.480) fast healing 120 regeneration 120 (epic and good) [B]Fort [/B]+311, [B]Ref[/B] +264, [B]Will[/B] +284 [B]Defensive Abilities[/B] cosmic string (1d10 minutes), dark clouds, lair mistress, messiah of spiders; [B]DR[/B] 600/—; [B]Immune[/B] ability damage or drain, death effects, energy drain, mind-affecting, poison, sonic, enchantment, illusion and transmutation, death from massive damage, Terrestrial Hazards; [B]Resistance[/B] all elements 100, Stellar Hazards; [B]PR/SR[/B] 282, any spell which fails to penetrate Ungoliant spell resistance is reflected back upon the caster [B]Weakness[/B] light blindness, vulnerability to fire [B]Speed[/B] 6.000 ft., burrow 3.000 ft. (ground with maximum hardness of 105), fly 6.000 (perfect) [B]Melee[/B] bite +436 (240d20+168 plus grab and poison), 4 claws +436 (240d20+112 plus grab) [B]Space[/B] 8.000 ft.; [B]Reach[/B] 5.335 ft. [B]Special Attacks[/B] dark web 349/day (+384, DC 239, 7.680 hp), fast swallow, mythic surge 32/day (+20d6), poison, powerful blows (bite), quick wrap, swallow whole (240d20+168 plus 80d6 acid damage, 192 AC, 4.248 hp) [B]Spell-Like Abilities[/B] (CL 272th, concentration +359) [B]Constant[/B]—mindblank [B]At will[/B]—blindness/deafness (DC 99), deeper darkness, energy drain (DC 106), feast of ashes (DC 99), greater magic fang, greater shadow evocation (DC 105), horrid wilting (DC 105), hunger for flesh (DC 101), hungry darkness (DC 104), hungry hearth (DC 102), hungry pit (DC 104), magic fang, nightmare (DC 102), obscuring mist, shades (DC 106), shadow body, shadow step, shadow walk [B]Str [/B]235, [B]Dex[/B] 66, [B]Con[/B] 165,[B] Int[/B] 110, [B]Wis[/B] 100, [B]Cha[/B] 120 [B]Base Atk[/B] +240; [B]CMB[/B] +524; [B]CMD[/B] 511 (523 vs. trip) [B]Skills[/B] Omnicompetent - All skills 275 + ability modifier [B]Feats[/B] AlertnessB, Blind-FightB, Combat ExpertiseB, Combat Reflexes, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Mobility, Muscle Reaction, Run, Seize the Opportunity, Spring Attack, Vital Strike, Whirlwind Attack [B]Epic Feats[/B] Cats Fall, Double Standards, Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflex, Improved Dodge, Malifiecus, Mathesis, Phrenology, Plastic Soul, Second Strike, Sixth SenseB, Sky Walker, Shadow Strike, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker [B]Metamagic Feat [/B]Automatic Metamagic Capacity x75, Empower Spell, Enlarge Spell, Extend Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Maximized Spell, Metamagic Freedom, Shadow Grasp, Tenebrous Spell, Widen Spell, Umbral Spell [B]Languages[/B] Abyssal, Aklo, Celestial, Draconic, Infernal, Old Tongue, other 285 (GM’s discretion); telepathy 10.000 ft. [B]SQ[/B] cloud of utterdarkness, cosmic might, darkness portfolio traits (Old One), divine traits (entity), massive, mythic, night stalker, virtual size category +8, web savant [B]Environment: [/B]Void outside the planes [B]Organization:[/B] Unique [B]Treasure:[/B] Incidental [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 480 hit die of creatures per day (no single creature can have CR higher than 152) • ApocryphaB (Su): You are difficult to detect or scry • Carapace (Ex): Natural Armor bonus equal to your hit die • Celerity (Ex): Speed x3 • Enlarge Aura x2 (Su): Aura is doubled • Eternal Freedom (Su): You are immune to spells and effects which impede movement • Hidden Illusion (Su): True seeing does not automatically foil illusions and shadow spells are more real • Invincibility (Ex): Fortitude save for negate damage • Lurking (Ex): You are difficult to detect • Maven (Ex): Maximum rank in all know skill • Perfect Initiative (Ex): Always first • Omnicompetent (Ex): All skills are class skill • Self Mastery (Ex): You can separate your individual appendages • Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank • Shadow Self (Ex): Create a shadow duplicate • Strong Mind (Ex): Str as insight to attack rolls • Strong Soul (Ex): Str as insight to saving throw • True SeeingB (Su): You gain a constant true seeing • X-Ray Vision (Su): See through solid objects [B][U]Consumation Portfolio Traits (Old One)[/U][/B] [I]Granted Power:[/I] You gain a primary natural bite attack that deals 1d6 plus your Str modifier with the grab ability (for Medium size). If you already have a bite attack, instead that attack increase its damage by one size and gains the grab ability. • [I]Hunger (Ex)[/I]: Even if you do not need to eat, you must consume twice as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 15, +5 DC per divine rank or immediately begin looking for food. • [I]Force Vulnerability (Ex)[/I]: Suffer 50% extra damage from force damage • Gluttony (Ex): You gains the swallow whole ability with the same damage of your bite plus 1d6 acid damage/3 HD • Buffet (Ex): Competence bonus to attack rolls, damage rolls and armor class equal to your divine rank after consuming a feast enough to satisfy your hunger trait • Summon Food (Su): When you summon a creature, you can choose to have it destroyed as soon as it materializes to heal hit points equal to its HD and heal all ability damage to one score • Consumer (Su): Immunities against your necromantic effects are only 50% effective • Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks • Feast (Ex): You gain regeneration equal to half your HD for a number of minutes equal to your divine rank after consuming a feast enough to satisfy your hunger trait • Assimilate (Su): You absorb a single aspect of a defeated opponent • [I]Cosmic Imperfection (Continence):[/I] One artifact in the universe can defeat your cosmic string • Abrogate (Su): Nullify an opponent’s greatest ability (or ability score) [B][U]Darkness Portfolio Traits (Old One)[/U][/B] [I]Granted Power:[/I] You gain Blind-Fight as a bonus feat • [I]Darkest Vision (Ex)[/I]: You have perfect vision in darkness, even magical darkness • [I]Hostile Environment (Sunlight) (Ex)[/I]: Competence penalty on all die rolls equal to your divine rank while within a sunlit environment • [I]Light Vulnerability (Ex)[/I]: Suffer 50% extra damage from light attacks and spells • Shadow Immunity (Su): You are immune to shadow attacks and spells • Scion of Darkness (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while shrouded in darkness • Improved Summoning (Shadow) (Ex): Shadow creatures summoned have 50% more HD • Embodiment of Darkness (Su): Negative Energy immunity only 50% effective against you • Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks • Darkness Regeneration (Ex): Regeneration equal to ½ your HD while shrouded in darkness • Dark Messiah (Su): Shadow creatures of a lower divine rank cannot harm you (no save) • [I]Cosmic Imperfection (Sun):[/I] One artifact in the universe can defeat your cosmic string • Pariah of Light (Su): Light based spells/effects cease to function in your divine realm [U][B]Uncanny Negative Energy Mastery[/B][/U] Beam (Ray) 40; 10.000 ft. Blast 20; 10.000 ft./625 ft. Standard action Ref 107/half Blood 10; Melee automatic ability Ref DC 129/negate Breath* 40; 625 ft. (cone) 2.500 ft. (line) Standard Ref 129/half Hand 60; Melee Touch Immolation 60; 10.000 ft. radius Free/Standard Ref 129/half Storm 10; 10.000 ft. radius Standard/Free – Special Ref 107/half Strike 10; Melee (bonus) Free - Wrath (Gaze) 20; all creature in 625 ft. – Will 107/negate [B]Alter Reality (Su)[/B] Once per round as a free action Ungoliant can duplicate any spell of 84th-level or less. This ability can also duplicate any epic spells of DC 345 or less. Other use of this ability are GM’s discretion. [B]Cloud of Utterdarkness (Su)[/B] The light level of the area in the divine aura of Ungoliant is reduced to supernatural darkness. No form of sense can pierce this darkness (even see in darkness, blindsight and other supernatural senses), only the darkest vision of the Darkness Portfolio from at least an Old One can pierce it. This darkness block all the divination effects unless the caster make a caster level check against the SR of Ungoliant and dispel and prevents any light effect with a spell level less than 32 (DR of Ungoliant). For light effects without spell level, the creature must make a check using the caster level of the effect against a DC of 272 (HD+DR of Ungoliant). Also, creatures selected by Ungoliant, while in the area, can see in this darkness and do not trigger alarms or traps unless the creator is an Old One or higher creature. Ungolian can suppress or reactivate this ability as a move action. [B]Cosmic Might (Ex)[/B] Ungoliant deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD. [B]Dark Clouds (Su)[/B] In any condition of light below normal light, Ungoliant gains the benefit of the Nebulous Cosmic Ability. [B]Dark Web (Ex)[/B] This work like the web monster ability with the following difference: [LIST] [*][LEFT]the hp of the web is 7.680 (HD x DR)[/LEFT] [*][LEFT]the DR of the web is equal to 272 (HD + DR)[/LEFT] [*][LEFT]can be used 349 times per day (HD + DR + Con modifier)[/LEFT] [*][LEFT]the maximum range is 10.000 ft. with a range increment of 1.000 ft.[/LEFT] [*][LEFT]the base Perception DC for notice the web is only 0, but increase to 272 (HD + DR) in dim light or lower condition of light[/LEFT] [*][LEFT]the entangle of the dark webs ignore freedom of movement or similar abilities (like Eternal Freedom) generated by Elder One or below immortals[/LEFT] [*][LEFT]the web has vulnerability to fire damage[/LEFT] [/LIST] [B]Divine Traits (Entity) (Ex)[/B] As an entity, Ungoliant gains a +32 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Ungoliant’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. An entity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Grant Spells[/B] Ungoliant can grant spells of any level. She grant access to the domains of Artefice, Chaos, Community, Death, Destruction, Darkness, Evil and Vermin and to the subdomains of Cannibalism, Catastrophe, Corruption, Entropy, Family, Loss, Murder, Toil, Trap. [B]Lair Mistress (Ex)[/B] While touching any web, Ungoliant gains evasion and uncanny dodge. [B]Massive (Ex)[/B] Because Ungoliant is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to her movement, though areas of dense forest or massive settlements are considered difficult terrain to Ungoliant (GM’s discretion). A Macro-Tiny or smaller creature can move through any square occupied by Ungoliant, or vice-versa. Ungoliant can be flanked only by Macro-Tiny or larger foes. Ungoliant gains a bonus for being on higher ground only if her entire space is on higher ground than that of her target. It’s possible for a Macro-Tiny or smaller creature to climb Ungoliant—this generally requires a successful DC equal to her CMD, and a Small or larger creature that climbs on Ungoliant body provokes an attack of opportunity from her. [B]Mythic (Ex)[/B] Ungoliant has Mythic Power (32/day, Surge +20d6) and counts as a 32th-rank Mythic creature. Ungoliant can use any of her Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells. [B]Night Stalker (Ex)[/B] Ungoliant, while in areas of dim light or lower condition of light ignore all size penalties on Stealth checks and gain a +32 bonus on attack rolls against flat-footed enemies. [B]Poison (Ex) Bite[/B]—injury; save Fort DC 239; frequency 1/round for 32 rounds; effect 4d6 Con drain plus paralysis for 1 round. Anyone who fails two consecutive saves against this poison is permanently blinded. This poison ignore immunity to poison and ability drain of creatures with less DR of Shelob. The save DC is Constitution-based. [B]Quick Wrap (Ex)[/B] Whenever Ungoliant successfully grapples a creature with her claws, she can immediately make a web special attack against that creature. [B]Messiah of Spiders (Su)[/B] Ungoliant cannot be harmed, either willingly or unwillingly, by spider and spider-like creatures of a lower divine status. This creatures have a starting attitude of friendly with Ungoliant. [B]Swallow Whole (Ex)[/B] Ungoliant swallow whole ability can only be used with the grab of the bite. Also, if a creature that is swallowed whole by Ungoliant manages to escape by cutting itself free, Ungoliant’s muscles simply seals over the hole created so that other swallowed creatures must cut their own way out. [B]Web Savant (Ex)[/B] Ungoliant can move freely in natural webs and in magical webs generated by a deity up to First One grade at her climb speed and can pinpoint the location of any creature touching a web with which she is in contact. [/QUOTE]
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