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<blockquote data-quote="Obly99" data-source="post: 8875663" data-attributes="member: 7035194"><p>Today I bring the most powerful creature in the Star Wars universe. It manipulated the entire republic in the time of the Clone Wars into making it look like it was Palpatine's doing. His work was so superfine that even the writers didn't notice his manipulation until some fans noticed his unspeakable schemes, denouncing him to the world. Many still don't believe it, but the truth is coming out a little at a time for those who want to listen. Yes, for those who haven't realized it yet, I'm absolutely sarcastic and this is a tribute to the theory that Jar Jar is a Sith Lord. [MEDIA=youtube]YanygqCkOMk[/MEDIA]</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Darth Jar Jar Binks, The Mastermind</span></strong></p><p></p><p>Hyperborean Sith 90/Master Spy 10</p><p></p><p>Male NE Medium monstrous humanoid (aquatic, augmented)</p><p></p><p><strong>Init</strong> +81 (Always First); <strong>Senses</strong> blindsense 600 ft., darkvision 600 ft., detect thoughts, divine senses (x10); Perception +173</p><p></p><p><strong>Aura</strong> divine (DC 66, 4.400 ft.)</p><p></p><p><strong>AC</strong> 231, touch 192, flat-footed 195 (+36 Cha, +36 deflection, +26 Dex, +10 dodge, +32 insight, +39 natural, +20 perfection, +22 Sith)</p><p></p><p><strong>hp</strong> 5.100 (100d20+3.100)</p><p></p><p><strong>Fort </strong>+189, <strong>Ref</strong> +183, <strong>Will</strong> +195; +8 against mind-affecting</p><p></p><p><strong>Defensive Abilities</strong> antimagic resistance, ageless, concealed thoughts, fool casting, force block +228 (900 lb.), force strength, freedom of movement, dark mind, glib lie, improved evasion, improved uncanny dodge, mind blank, purity of body, sixth sense, slippery mind, uncanny dodge, wholeness of body 36/day (180 hp); <strong>DR</strong> 100/—; <strong>Immune</strong> Terrestrial Hazards; <strong>Resistance</strong> Stellar Hazards; <strong>PR/SR</strong> 126</p><p></p><p><strong>Speed</strong> 270 ft., burrow 135 ft. (ground with maximum hardness of 23), fly 270 (perfect), swim 180 ft.</p><p></p><p><strong>Melee</strong> always hit <em>meme ascension </em>+265/+265/+260/+255/+250 (100d10+124 plus 3d6 and 1 negative level against chaos)</p><p></p><p><strong>Ranged</strong> always hit throw <em>meme ascension</em> +260 (100d10+124 plus 3d6 and 1 negative level against chaos)</p><p></p><p><strong>Special Attacks</strong> death attack (DC 72), force chock (+228 to the maneuver, 2d8+72, 126 rounds, 230 ft. range), improved force lightning (+218 to hit, 45d8+36 half electricity half untyped, DC 111, 310 ft. range), mythic power (20/day, surge +6d6), sneak attack +4d6</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 136th, concentration +192)</p><p></p><p><strong>Constant</strong>—detect thoughts (DC 68), freedom of movement, mind blank, nondetection</p><p></p><p><strong>At-will</strong>—clairaudience/clairvoyance, mage hand, telekinesis (DC 71, 6.750 lb.)</p><p></p><p><strong>36/day</strong>—suggestion (DC 111)</p><p></p><p><strong>20/day</strong>—wish</p><p></p><p><strong>15/day</strong>—dominate person (DC 71)</p><p></p><p><strong>12/day</strong>—sith mind poison (DC 111)</p><p></p><p><strong>2/day</strong>—magic aura (only for the purposes of making an object appear nonmagical, DC 67)</p><p></p><p><strong>Str</strong> 72, <strong>Dex</strong> 62, <strong>Con</strong> 73,<strong> Int</strong> 74, <strong>Wis</strong> 74, <strong>Cha</strong> 86</p><p></p><p><strong>Base Atk</strong> +100; <strong>CMB</strong> +223; <strong>CMD</strong> 314</p><p></p><p><strong>Skills</strong> Omnicompetent - All skills 133 + ability modifier</p><p></p><p><strong>Feats</strong> Alertness, Combat Expertise, Combat Reflexes, Cornugon Smash, Craft Technological Item, Cut From the AirB, Deadly Aim, Deceitful, Dodge, Greater Fortitude, Greater Vital Strike, Improved Initiative, Improved Unarmored Specialist, Improved Vital Strike, Iron Will, Lightning Reflexes, Magic Trick (mage hand)B, Mobility, Power Attack, Psychic SensitivityB, Run, Seize the Opportunity, Signature Skill (bluff), Smash From the AirB, Spring Attack, Technologist, Unarmored Specialist, Vital Strike, Weapon Focus (lightsaber), Whirlwind Attack</p><p></p><p><strong>Epic Feats</strong> Cats Fall, Double Standards, Good Fortitude, Good Reflexes, Good Will, Improved Combat Reflex, Improved Dodge, Plastic Soul, Second Strike, Sixth Sense, Sky Walker, Shadow Strike, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker</p><p></p><p><strong>Languages</strong> Abyssal, Aklo, Celestial, Draconic, Infernal, other 153 (GM’s discretion); telepathy 1.000 ft.</p><p></p><p><strong>SQ</strong> access to the force, amphibious, art of deception, assumption, deflection, force jump, greater sith reflexes, improved deflection, improved sith reflexes, improved telekinesis, mask alignment, master of disguise, mastery of the force, maven, might, mythic, quick change, shift alignment, sith lord, sith reflexes, superficial knowledge, terminus, virtual size category +4</p><p></p><p><strong>Organization:</strong> Unique (Mind of the Fans)</p><p></p><p><strong>Treasure:</strong> <em>meme ascension</em> (+42 axiomatic power, distant shot, everdancing, triple-throw, unerring, unerring accuracy, unholy power lightsaber of speed)</p><p></p><p>Jar Jar lose the Deicide Portfolio but gains Double the Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 200 hit die of creatures per day (no single creature can have CR higher than 70)</p><p></p><p>• Celerity (Ex): Speed x3</p><p></p><p>• Eternal Freedom (Su): You are immune to spells and effects which impede movement</p><p></p><p>• Heavenly Mind (Ex): Cha as luck to attack rolls</p><p></p><p>• Heavenly Soul (Ex): Cha as luck to saving throw</p><p></p><p>• Multifaceted (Ex)B: Gain 6 extra feats</p><p></p><p>• Perfect Initiative (Ex): Always first</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Omnicompetent (Ex): All skills are class skill</p><p></p><p>• Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p><u><strong>Cosmic Abilities (Esoteric)</strong></u></p><p></p><p>• Abrogate (Su): You negate an enemies single greatest ability</p><p></p><p>• Authority (Su): You have the voice of all leaders</p><p></p><p>• Eight Sense (Ex): Your senses extend further into the future (1 minute)</p><p></p><p>• Inner Eye (Ex): You always use the best possible dice roll</p><p></p><p>• Slipstream (Su): You are unaffected by temporal disturbances</p><p></p><p><u><strong>Uncanny Prana Mastery</strong></u></p><p></p><p>Beam (Ray) 100d10; 4.400 ft.</p><p></p><p>Blast 50d10; 4.400 ft./275 ft. Standard action Ref 76/half</p><p></p><p>Blood 25d10; Melee automatic ability Ref DC 69/negate</p><p></p><p>Breath* 100d10; 275 ft. (cone) 1.100 ft. (line) Standard Ref 69/half</p><p></p><p>Hand 150d10; Melee Touch</p><p></p><p>Immolation 150d10; 4.400 ft. radius Free/Standard Ref 69/half</p><p></p><p>Storm 25d10; 4.400 ft. radius Standard/Free – Special Ref 76/half</p><p></p><p>Strike 25d10; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 50d10; all creature in 275 ft. Will 76/negate</p><p></p><p><strong>Might (Ex)</strong></p><p>Jar Jar deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than hisHD.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Jar Jar has Mythic Power (20/day, Surge +6d6) and counts as a 20th-rank Mythic creature. Jar Jar can use any of his spells and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spells.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8875663, member: 7035194"] Today I bring the most powerful creature in the Star Wars universe. It manipulated the entire republic in the time of the Clone Wars into making it look like it was Palpatine's doing. His work was so superfine that even the writers didn't notice his manipulation until some fans noticed his unspeakable schemes, denouncing him to the world. Many still don't believe it, but the truth is coming out a little at a time for those who want to listen. Yes, for those who haven't realized it yet, I'm absolutely sarcastic and this is a tribute to the theory that Jar Jar is a Sith Lord. [MEDIA=youtube]YanygqCkOMk[/MEDIA] [CENTER][B][SIZE=7]Darth Jar Jar Binks, The Mastermind[/SIZE][/B][/CENTER] Hyperborean Sith 90/Master Spy 10 Male NE Medium monstrous humanoid (aquatic, augmented) [B]Init[/B] +81 (Always First); [B]Senses[/B] blindsense 600 ft., darkvision 600 ft., detect thoughts, divine senses (x10); Perception +173 [B]Aura[/B] divine (DC 66, 4.400 ft.) [B]AC[/B] 231, touch 192, flat-footed 195 (+36 Cha, +36 deflection, +26 Dex, +10 dodge, +32 insight, +39 natural, +20 perfection, +22 Sith) [B]hp[/B] 5.100 (100d20+3.100) [B]Fort [/B]+189, [B]Ref[/B] +183, [B]Will[/B] +195; +8 against mind-affecting [B]Defensive Abilities[/B] antimagic resistance, ageless, concealed thoughts, fool casting, force block +228 (900 lb.), force strength, freedom of movement, dark mind, glib lie, improved evasion, improved uncanny dodge, mind blank, purity of body, sixth sense, slippery mind, uncanny dodge, wholeness of body 36/day (180 hp); [B]DR[/B] 100/—; [B]Immune[/B] Terrestrial Hazards; [B]Resistance[/B] Stellar Hazards; [B]PR/SR[/B] 126 [B]Speed[/B] 270 ft., burrow 135 ft. (ground with maximum hardness of 23), fly 270 (perfect), swim 180 ft. [B]Melee[/B] always hit [I]meme ascension [/I]+265/+265/+260/+255/+250 (100d10+124 plus 3d6 and 1 negative level against chaos) [B]Ranged[/B] always hit throw [I]meme ascension[/I] +260 (100d10+124 plus 3d6 and 1 negative level against chaos) [B]Special Attacks[/B] death attack (DC 72), force chock (+228 to the maneuver, 2d8+72, 126 rounds, 230 ft. range), improved force lightning (+218 to hit, 45d8+36 half electricity half untyped, DC 111, 310 ft. range), mythic power (20/day, surge +6d6), sneak attack +4d6 [B]Spell-Like Abilities[/B] (CL 136th, concentration +192) [B]Constant[/B]—detect thoughts (DC 68), freedom of movement, mind blank, nondetection [B]At-will[/B]—clairaudience/clairvoyance, mage hand, telekinesis (DC 71, 6.750 lb.) [B]36/day[/B]—suggestion (DC 111) [B]20/day[/B]—wish [B]15/day[/B]—dominate person (DC 71) [B]12/day[/B]—sith mind poison (DC 111) [B]2/day[/B]—magic aura (only for the purposes of making an object appear nonmagical, DC 67) [B]Str[/B] 72, [B]Dex[/B] 62, [B]Con[/B] 73,[B] Int[/B] 74, [B]Wis[/B] 74, [B]Cha[/B] 86 [B]Base Atk[/B] +100; [B]CMB[/B] +223; [B]CMD[/B] 314 [B]Skills[/B] Omnicompetent - All skills 133 + ability modifier [B]Feats[/B] Alertness, Combat Expertise, Combat Reflexes, Cornugon Smash, Craft Technological Item, Cut From the AirB, Deadly Aim, Deceitful, Dodge, Greater Fortitude, Greater Vital Strike, Improved Initiative, Improved Unarmored Specialist, Improved Vital Strike, Iron Will, Lightning Reflexes, Magic Trick (mage hand)B, Mobility, Power Attack, Psychic SensitivityB, Run, Seize the Opportunity, Signature Skill (bluff), Smash From the AirB, Spring Attack, Technologist, Unarmored Specialist, Vital Strike, Weapon Focus (lightsaber), Whirlwind Attack [B]Epic Feats[/B] Cats Fall, Double Standards, Good Fortitude, Good Reflexes, Good Will, Improved Combat Reflex, Improved Dodge, Plastic Soul, Second Strike, Sixth Sense, Sky Walker, Shadow Strike, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker [B]Languages[/B] Abyssal, Aklo, Celestial, Draconic, Infernal, other 153 (GM’s discretion); telepathy 1.000 ft. [B]SQ[/B] access to the force, amphibious, art of deception, assumption, deflection, force jump, greater sith reflexes, improved deflection, improved sith reflexes, improved telekinesis, mask alignment, master of disguise, mastery of the force, maven, might, mythic, quick change, shift alignment, sith lord, sith reflexes, superficial knowledge, terminus, virtual size category +4 [B]Organization:[/B] Unique (Mind of the Fans) [B]Treasure:[/B] [I]meme ascension[/I] (+42 axiomatic power, distant shot, everdancing, triple-throw, unerring, unerring accuracy, unholy power lightsaber of speed) Jar Jar lose the Deicide Portfolio but gains Double the Divine Slots [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 200 hit die of creatures per day (no single creature can have CR higher than 70) • Celerity (Ex): Speed x3 • Eternal Freedom (Su): You are immune to spells and effects which impede movement • Heavenly Mind (Ex): Cha as luck to attack rolls • Heavenly Soul (Ex): Cha as luck to saving throw • Multifaceted (Ex)B: Gain 6 extra feats • Perfect Initiative (Ex): Always first • Polymorph (Su): You can polymorph at will • Omnicompetent (Ex): All skills are class skill • Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank • Shapechange (Su): You can shapechange at will [U][B]Cosmic Abilities (Esoteric)[/B][/U] • Abrogate (Su): You negate an enemies single greatest ability • Authority (Su): You have the voice of all leaders • Eight Sense (Ex): Your senses extend further into the future (1 minute) • Inner Eye (Ex): You always use the best possible dice roll • Slipstream (Su): You are unaffected by temporal disturbances [U][B]Uncanny Prana Mastery[/B][/U] Beam (Ray) 100d10; 4.400 ft. Blast 50d10; 4.400 ft./275 ft. Standard action Ref 76/half Blood 25d10; Melee automatic ability Ref DC 69/negate Breath* 100d10; 275 ft. (cone) 1.100 ft. (line) Standard Ref 69/half Hand 150d10; Melee Touch Immolation 150d10; 4.400 ft. radius Free/Standard Ref 69/half Storm 25d10; 4.400 ft. radius Standard/Free – Special Ref 76/half Strike 25d10; Melee (bonus) Free - Wrath (Gaze) 50d10; all creature in 275 ft. Will 76/negate [B]Might (Ex)[/B] Jar Jar deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than hisHD. [B]Mythic (Ex)[/B] Jar Jar has Mythic Power (20/day, Surge +6d6) and counts as a 20th-rank Mythic creature. Jar Jar can use any of his spells and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spells. [/QUOTE]
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