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<blockquote data-quote="Obly99" data-source="post: 8882585" data-attributes="member: 7035194"><p>Today I post one of the most powerful creature of the Star Wars universe, Abeloth (<a href="https://starwars.fandom.com/wiki/Abeloth" target="_blank">Abeloth</a>). As the base creature I use the the Qomok (<a href="https://www.enworld.org/threads/sub-epic-offerings.592328/post-8667459" target="_blank">Sub-Epic Offerings</a>) because a lot of the abilities are in common (assorb a creature, copy it, assimilate his knowledge).</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Abeloth</span></strong></p><p></p><p>CE medium aberration (abomination, chaotic, evil, shapechanger)</p><p></p><p><strong>Init</strong> +40 (1/day always first); <strong>Senses</strong> blindsense 60 ft., blindsight 500 ft., darkvision 60 ft., detect thoughts, true seeing; Perception +73</p><p></p><p><strong>Aura</strong> dominion of the emotions (+25 against emotion effects, 10 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 122, touch 105, flat-footed 101 (+16 Cha, +16 deflection, +11 Dex, +10 dodge, +4 divine, +12 jedi, +17 natural, +12 sith, +14 Wis)</p><p></p><p><strong>hp</strong> 1.050 (50d8+650) fast healing 25, regeneration 25 (epic and good)</p><p></p><p><strong>Fort</strong> +78, <strong>Ref</strong> +76, <strong>Will</strong> +77; +25 against emotion effects</p><p></p><p><strong>Defensive Abilities </strong>amorphous, emptiness of emotions, clear mind, dark grace, dark mind, force block (+100, 500 pounds), force strength, freedom of movement, grace of the calm, hibernation, improved evasion, improved uncanny dodge, nondetection, outer space queen, suppress the emotions, uncanny dodge, wholeness of body 16/day (100 hp); <strong>DR</strong> 25/epic and good; <strong>Immune</strong> ability damage or drain, cold, death effects, emotion effects, energy drain, mind-affecting effects, polymorphing, petrification, or any form-altering attack, enchantment, illusion and transmutation, death from massive damage; <strong>Resistance</strong> cold 20, fire 20; <strong>PR/SR</strong> 64</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 120 ft., starflight (as shantak)</p><p></p><p><strong>Melee</strong> bite +87 (4d10+46), 6 extremities +85 (2d10+46/19-20/×3 plus grab)</p><p></p><p><strong>Special Attacks</strong> force blast (+82 to hit, 16d6 divine damage, DC 53, 180 ft. range), force chock (+87 to the maneuver, 2d8+46, 66 rounds, 130 ft. range), force trick (+85 to the maneuver, 6d10+46 for Sunder, 130 ft. range), improved force lightning (+82 to hit, 25d8+30 half divine half electricity, DC 55, 180 ft. range), mythic power (10/day, surge +1d12)</p><p></p><p><strong>Spell-like Abilities</strong> (CL 54th, concentration +74)</p><p></p><p><strong>Constant</strong>—detect thoughts (DC 32), freedom of movement, nondetection, true seeing;</p><p></p><p><strong>At-will</strong>—clairaudience/clairvoyance, mage hand, telekinesis (DC 35, 4.050 lb.)</p><p></p><p><strong>16/day</strong>—suggestion (DC 55),</p><p></p><p><strong>8/day</strong>—augury, dominate person (DC 35)</p><p></p><p><strong>7/day</strong>—sith mind poison (DC 55)</p><p></p><p><strong>3/day</strong>—dimension door, greater dispel magic, teleport</p><p></p><p><strong>1/day</strong>—greater teleport, hindsight, limited wish, summon psionic neothelid (see below)</p><p></p><p><strong>1/year</strong>—astral projection, contact other plane (the Force only, as Outer Plane, Greater Deity), foresight, interplanetary teleport, wish</p><p></p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. (30 ft. with extremities)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>42, <strong>Dex</strong> 33, <strong>Con</strong> 36, <strong>Int</strong> 34, <strong>Wis</strong> 38, <strong>Cha</strong> 43</p><p></p><p><strong>Base Atk</strong> +37; <strong>CMB</strong> +87; <strong>CMD</strong> 158 (cannot be tripped)</p><p></p><p><strong>Feats</strong> Combat Expertise, Combat Reflexes, Cut from the AirB, Dodge, Great Fortitude, Improved Critical (extremities), Lightning Reflexes, Magic Trick (mage hand)B, Mobile, Psychic SensitivityB, Smash from the AirB, Spring Attack, Unarmored Specialist, Whirlwind Attack</p><p></p><p><strong>Epic Feats</strong> Cats Fall, Ether GoerB, Etheric Vision, Improved Combat Reflexes, Improved Dodge, Good Fortitude, Good Reflexes, Mathesis, Phrenoly, Plastic Soul</p><p></p><p><strong>Skills</strong> All skills 57 + ability modifier; Acrobatics +304 made for jump, Knowledge (all) +94</p><p></p><p><strong>Languages</strong> Abyssal, Celestial, Infernal; Telepathy 1.000 ft.</p><p></p><p><strong>SQ</strong> access to the force, alter shape, assimilate, assimilate knowledge, control the force, deflection, force jump, greater sith reflexes, improved deflection, improved sith reflexes, improved telekinesis, mastery of the force, maven, might, mimicry, mythic, no breath, sith lord, sith reflexes, omnicompetent, virtual size category +2</p><p></p><p><strong>Environment</strong> Any</p><p></p><p><strong>Organization</strong> Unique</p><p></p><p><strong>Treasure</strong> incidental</p><p></p><p>Abeloth renounce to 6 feats for 1 divine ability.</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Visions of a future that could be (Su): see below.</p><p></p><p><strong>Alter Shape (Ex)</strong></p><p>Abeloth can alter her shape in the following ways:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">As a full-round action, during which she is completely helpless, Abeloth can perfectly mimic a creature she has assimilated. Abeloth can use this ability to assume the appearance of specific individuals, much like a doppelganger’s perfect copy ability. None of Abeloth’s ability scores are adjusted when she mimics a victim’s form. While she mimics a victim’s form, Abeloth knows (and can speak) the languages known by the victim, and gains the use of all of the victim’s sense, natural weapons, defensive (not natural armor) and offensive abilities, but not feats, traits, supernatural abilities, spellcasting (but gain any racial spell-like abilities, with CL equal to that of the mimic creature or the HD of the Abeloth, which of the two is lower), or class abilities. Abeloth, for calculate the bonus or DCs of an ability she gains, uses is own HD and abilities score (if Abeloth mimic a Xenarth demon, the poison has a DC of 52 instead of 23). Abeloth also gains any weaknesses, such as light blindness or light sensitivity, and vulnerabilities of the creature for as long as she continues to mimic it. Abeloth also replicates the appearance of any physical wounds (though she does not suffer damage herself), illnesses or diseases possessed by a victim (though she does not suffer any ill effects), as well as any physical deformities, such as missing eyes or limbs. Abeloth can only replicate living, organic material. Because Abeloth mimic is so perfect, she automatically pass all Disguise checks to impersonate it. This is a polymorph effect and true seeing do not pierce it unless the caster succeed a caster level check against the spell resistance of Abeloth (the caster is unaware of making this roll).</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">As a swift action, Abeloth can extend the reach of one of her extremities’ or her bite attack by 10 feet until the beginning of her next turn. Abeloth can also expend one use of mythic power as a swift action to extend all of her melee attacks by 10 feet until the beginning of her next turn. This is not a polymorph effect.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">As a move action, Abeloth can generate body parts that provide her with one of the following additional forms of movement: burrow 60 ft., climb 80 ft., fly 60 ft. (average), or swim 80 ft. She can only maintain body parts for one of these four forms of movement at a time. This is not a polymorph effect.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">As a swift action, Abeloth can gain one of the following special attack forms: attach (bite), constrict (2d10+46), distraction (DC 52), engulf (DC 52, 10d6 acid), fast swallow (8d10 plus 10d6 acid, AC 18, 105 hp), grab (bite), pounce, pull (extremities, 10 ft.), push (extremities, 10 feet), rake (2 extremities +85 2d10+46/19-20/×3), rend (2 natural attacks, 2d10+46), smother (can be used even with force chock), sound mimicry, stench (DC 52, 2d6 rounds), strangle, trample (6d10+54, DC 55), trip (claws or extremities). Abeloth can maintain up to 6 of these replicated special attack forms at one time, and she can end any number of them as a free action. Additionally, if any of the special attacks require a saving throw, Abeloth can expend one use of mythic power as a free action to force her target to roll two saves and keep the lower result. This is not a polymorph effect.</p> </li> </ul><p></p><p><strong>Assimilate (Ex)</strong></p><p>Abeloth can consume a recently dead corpse (less than 1 hour) as a full-round action that provoke attack of opportunity. A consume creature’s body is completely annihilated and can only be restored to life using miracle, true resurrection, or wish.</p><p>After she assimilates a creature, Abeloth has detailed information about the victim’s identity and personality, has access to all of the victim’s memories and add all the languages know by the victim to her own.</p><p></p><p><strong>Assimilated Knowledge (Ex)</strong></p><p>Abeloth absorbs an incredible amount of knowledge from her assimilated victims over her long existence. She adds ½ her HD on all Knowledge checks and can make all Knowledge checks untrained.</p><p></p><p><strong>Divine Traits (Abomination) (Ex)</strong></p><p>As an abomination, Abeloth gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Abeloth’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. Abeloth does not age and requires no food or drink to sustain herself.</p><p></p><p><strong>Extremities (Ex)</strong></p><p>When Abeloth attacks, she generates various extremities that end in claws, pincers, bludgeoning protrusions, spikes, tentacles, or talons as a free action. Regardless of which attack form Abeloth generates or what size Abeloth assumes, the base damage for her extremities natural attack is 2d10 and Abeloth can choose to deal bludgeoning, piercing, or slashing damage as a free action on each separate hit of the extremities.</p><p></p><p><strong>Hibernation (Ex)</strong></p><p>If Abeloth is reduced to negative hit points for more than 5 minutes or if she becomes trapped in an extremely hostile environment of Dimensional level (like a black hole) of the Outer Space for more than 5 minutes, she enters a state of involuntary hibernation. While in this state, she is unconscious and gains the benefit of a mind blank effect. Abeloth also appears dead to most observers, though a successful DC 86 Heal check detects faint signs of life. If Abeloth is forced into hibernation for being reduced to negative hit points for more than 5 minutes awakens in 4d6 hours (after her charred remains cool). If Abeloth is forced into hibernation due to extremely hostile environment of Dimensional level of the Outer Space, she remains in hibernation until she enters a nonhostile environment, whereupon she awakens in 1d4 days.</p><p></p><p><strong>Mastery of the Force</strong></p><p>Abeloth gains access to the ability of a 50th level Jedi and Sith with the following differences.</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">For the abilities access to the force, force block, [X] mage hand, [X] mind trick, force lightning, telekinesis, wholeness of body, force chock and the number of times per day she can use wholeness of body she use the version of the sith.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">She gains both version of force strength and force jump.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">She does not gains the abilities of the lightsaber (but count as having it for the purpose of crafting and using one and calculating the damage).</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">For deflection and improved deflection she use one of her natural weapon instead of the lightsaber.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">For force lightning, half damage is divine and half is electricity while for force blast is pure divine damage</p> </li> </ul><p></p><p><strong>Might (Ex)</strong></p><p>Abeloth deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.</p><p></p><p><strong>Mimicry (Ex)</strong></p><p>Abeloth can use any spell trigger or spell completion item as if the spells were on her spell list and of the correct type. Her caster level is equal to her racial Hit Dice and her spellcasting ability score is always Charisma, even for object that require other scores (like a scroll of a cleric spell that normally require Wisdom).</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Abeloth has Mythic Power (10/day, Surge +1d12) and counts as a 10th-rank Mythic creature. Abeloth can use any of her spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Outer Space Queen (Ex)</strong></p><p>Abeloth is immune to Terrestrial and Stellar Hazards and resistant to Dimensional Hazards of the outer space (a black hole might be used to imprison Abeloth with the high EMF essentially functioning as dead-magic zones).</p><p></p><p><strong>Summon Psionic Neothelid (Sp)</strong></p><p>Once per day, as a standard action, Abeloth can summon 1d4+1 neothelid overlord or 1d8+4 neothelid with the following difference:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">All of these creatures gain the psionic subtype. Psi-like abilities replace spell-like abilities.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Psi-Like Abilities (ML 20th, concentration +25 [+27 for overlord]):<br /> Constant - Flight, trace teleport (300 ft.)<br /> At will - Clairvoyant sense, compelling voice (DC 25 [27 over.], 9 creatures), empathic connection (DC 20 [22 over.], all types, 20 days), psychoport (always very familiar), read thoughts (DC 25 [27 over.]), telekinetic force (625 lb.), telekinetic maneuver (+31 CMB [+33 over.]), truevenom (tongue, DC 19 [21 over.])<br /> 3/day - Mind thrust (ML 15th, DC 20 [22 over.], 15d10), psychic crush (ML 15th, DC 23 [25 over.], 6d6), quickened truevenom (tongue, DC 19 [21 over.])<br /> Skills: Replace Knowledge (arcana) with Knowledge (psionics)</p> </li> </ul><p><strong>Vision of a Future that Could Be (Su)</strong></p><p>Abeloth can see glimpses of the future. This is similar to the 10th sense omnific ability but much more risky. This ability extend only to the native universe of Abeloth and is not constant: Abeloth must concentrate as a full-round action on the specific topic she want to consult. Also, this ability is not sure of the result: it only shows one of the possible futures that can happen (for simplicity, roll a d%, if the result is 91-100, then the future shown is what really happens [the roll is secretly rolled by the DM and Abeloth does not know the result]). Once Abeloth checks a topic, all future checks of that topic will always show the same result unless Abeloth has reached a point in history that makes it clear that that future is now impossible. The Inner Eye or Evil Eye do not allow to choose the result of this d%.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8882585, member: 7035194"] Today I post one of the most powerful creature of the Star Wars universe, Abeloth ([URL='https://starwars.fandom.com/wiki/Abeloth']Abeloth[/URL]). As the base creature I use the the Qomok ([URL='https://www.enworld.org/threads/sub-epic-offerings.592328/post-8667459']Sub-Epic Offerings[/URL]) because a lot of the abilities are in common (assorb a creature, copy it, assimilate his knowledge). [CENTER][B][SIZE=7]Abeloth[/SIZE][/B][/CENTER] CE medium aberration (abomination, chaotic, evil, shapechanger) [B]Init[/B] +40 (1/day always first); [B]Senses[/B] blindsense 60 ft., blindsight 500 ft., darkvision 60 ft., detect thoughts, true seeing; Perception +73 [B]Aura[/B] dominion of the emotions (+25 against emotion effects, 10 ft.) DEFENSE [B]AC[/B] 122, touch 105, flat-footed 101 (+16 Cha, +16 deflection, +11 Dex, +10 dodge, +4 divine, +12 jedi, +17 natural, +12 sith, +14 Wis) [B]hp[/B] 1.050 (50d8+650) fast healing 25, regeneration 25 (epic and good) [B]Fort[/B] +78, [B]Ref[/B] +76, [B]Will[/B] +77; +25 against emotion effects [B]Defensive Abilities [/B]amorphous, emptiness of emotions, clear mind, dark grace, dark mind, force block (+100, 500 pounds), force strength, freedom of movement, grace of the calm, hibernation, improved evasion, improved uncanny dodge, nondetection, outer space queen, suppress the emotions, uncanny dodge, wholeness of body 16/day (100 hp); [B]DR[/B] 25/epic and good; [B]Immune[/B] ability damage or drain, cold, death effects, emotion effects, energy drain, mind-affecting effects, polymorphing, petrification, or any form-altering attack, enchantment, illusion and transmutation, death from massive damage; [B]Resistance[/B] cold 20, fire 20; [B]PR/SR[/B] 64 OFFENSE [B]Speed[/B] 120 ft., starflight (as shantak) [B]Melee[/B] bite +87 (4d10+46), 6 extremities +85 (2d10+46/19-20/×3 plus grab) [B]Special Attacks[/B] force blast (+82 to hit, 16d6 divine damage, DC 53, 180 ft. range), force chock (+87 to the maneuver, 2d8+46, 66 rounds, 130 ft. range), force trick (+85 to the maneuver, 6d10+46 for Sunder, 130 ft. range), improved force lightning (+82 to hit, 25d8+30 half divine half electricity, DC 55, 180 ft. range), mythic power (10/day, surge +1d12) [B]Spell-like Abilities[/B] (CL 54th, concentration +74) [B]Constant[/B]—detect thoughts (DC 32), freedom of movement, nondetection, true seeing; [B]At-will[/B]—clairaudience/clairvoyance, mage hand, telekinesis (DC 35, 4.050 lb.) [B]16/day[/B]—suggestion (DC 55), [B]8/day[/B]—augury, dominate person (DC 35) [B]7/day[/B]—sith mind poison (DC 55) [B]3/day[/B]—dimension door, greater dispel magic, teleport [B]1/day[/B]—greater teleport, hindsight, limited wish, summon psionic neothelid (see below) [B]1/year[/B]—astral projection, contact other plane (the Force only, as Outer Plane, Greater Deity), foresight, interplanetary teleport, wish [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. (30 ft. with extremities) STATISTICS [B]Str [/B]42, [B]Dex[/B] 33, [B]Con[/B] 36, [B]Int[/B] 34, [B]Wis[/B] 38, [B]Cha[/B] 43 [B]Base Atk[/B] +37; [B]CMB[/B] +87; [B]CMD[/B] 158 (cannot be tripped) [B]Feats[/B] Combat Expertise, Combat Reflexes, Cut from the AirB, Dodge, Great Fortitude, Improved Critical (extremities), Lightning Reflexes, Magic Trick (mage hand)B, Mobile, Psychic SensitivityB, Smash from the AirB, Spring Attack, Unarmored Specialist, Whirlwind Attack [B]Epic Feats[/B] Cats Fall, Ether GoerB, Etheric Vision, Improved Combat Reflexes, Improved Dodge, Good Fortitude, Good Reflexes, Mathesis, Phrenoly, Plastic Soul [B]Skills[/B] All skills 57 + ability modifier; Acrobatics +304 made for jump, Knowledge (all) +94 [B]Languages[/B] Abyssal, Celestial, Infernal; Telepathy 1.000 ft. [B]SQ[/B] access to the force, alter shape, assimilate, assimilate knowledge, control the force, deflection, force jump, greater sith reflexes, improved deflection, improved sith reflexes, improved telekinesis, mastery of the force, maven, might, mimicry, mythic, no breath, sith lord, sith reflexes, omnicompetent, virtual size category +2 [B]Environment[/B] Any [B]Organization[/B] Unique [B]Treasure[/B] incidental Abeloth renounce to 6 feats for 1 divine ability. [U][B]Divine Abilities[/B][/U] • Visions of a future that could be (Su): see below. [B]Alter Shape (Ex)[/B] Abeloth can alter her shape in the following ways: [LIST] [*][LEFT]As a full-round action, during which she is completely helpless, Abeloth can perfectly mimic a creature she has assimilated. Abeloth can use this ability to assume the appearance of specific individuals, much like a doppelganger’s perfect copy ability. None of Abeloth’s ability scores are adjusted when she mimics a victim’s form. While she mimics a victim’s form, Abeloth knows (and can speak) the languages known by the victim, and gains the use of all of the victim’s sense, natural weapons, defensive (not natural armor) and offensive abilities, but not feats, traits, supernatural abilities, spellcasting (but gain any racial spell-like abilities, with CL equal to that of the mimic creature or the HD of the Abeloth, which of the two is lower), or class abilities. Abeloth, for calculate the bonus or DCs of an ability she gains, uses is own HD and abilities score (if Abeloth mimic a Xenarth demon, the poison has a DC of 52 instead of 23). Abeloth also gains any weaknesses, such as light blindness or light sensitivity, and vulnerabilities of the creature for as long as she continues to mimic it. Abeloth also replicates the appearance of any physical wounds (though she does not suffer damage herself), illnesses or diseases possessed by a victim (though she does not suffer any ill effects), as well as any physical deformities, such as missing eyes or limbs. Abeloth can only replicate living, organic material. Because Abeloth mimic is so perfect, she automatically pass all Disguise checks to impersonate it. This is a polymorph effect and true seeing do not pierce it unless the caster succeed a caster level check against the spell resistance of Abeloth (the caster is unaware of making this roll).[/LEFT] [*][LEFT]As a swift action, Abeloth can extend the reach of one of her extremities’ or her bite attack by 10 feet until the beginning of her next turn. Abeloth can also expend one use of mythic power as a swift action to extend all of her melee attacks by 10 feet until the beginning of her next turn. This is not a polymorph effect.[/LEFT] [*][LEFT]As a move action, Abeloth can generate body parts that provide her with one of the following additional forms of movement: burrow 60 ft., climb 80 ft., fly 60 ft. (average), or swim 80 ft. She can only maintain body parts for one of these four forms of movement at a time. This is not a polymorph effect.[/LEFT] [*][LEFT]As a swift action, Abeloth can gain one of the following special attack forms: attach (bite), constrict (2d10+46), distraction (DC 52), engulf (DC 52, 10d6 acid), fast swallow (8d10 plus 10d6 acid, AC 18, 105 hp), grab (bite), pounce, pull (extremities, 10 ft.), push (extremities, 10 feet), rake (2 extremities +85 2d10+46/19-20/×3), rend (2 natural attacks, 2d10+46), smother (can be used even with force chock), sound mimicry, stench (DC 52, 2d6 rounds), strangle, trample (6d10+54, DC 55), trip (claws or extremities). Abeloth can maintain up to 6 of these replicated special attack forms at one time, and she can end any number of them as a free action. Additionally, if any of the special attacks require a saving throw, Abeloth can expend one use of mythic power as a free action to force her target to roll two saves and keep the lower result. This is not a polymorph effect.[/LEFT] [/LIST] [B]Assimilate (Ex)[/B] Abeloth can consume a recently dead corpse (less than 1 hour) as a full-round action that provoke attack of opportunity. A consume creature’s body is completely annihilated and can only be restored to life using miracle, true resurrection, or wish. After she assimilates a creature, Abeloth has detailed information about the victim’s identity and personality, has access to all of the victim’s memories and add all the languages know by the victim to her own. [B]Assimilated Knowledge (Ex)[/B] Abeloth absorbs an incredible amount of knowledge from her assimilated victims over her long existence. She adds ½ her HD on all Knowledge checks and can make all Knowledge checks untrained. [B]Divine Traits (Abomination) (Ex)[/B] As an abomination, Abeloth gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Abeloth’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. Abeloth does not age and requires no food or drink to sustain herself. [B]Extremities (Ex)[/B] When Abeloth attacks, she generates various extremities that end in claws, pincers, bludgeoning protrusions, spikes, tentacles, or talons as a free action. Regardless of which attack form Abeloth generates or what size Abeloth assumes, the base damage for her extremities natural attack is 2d10 and Abeloth can choose to deal bludgeoning, piercing, or slashing damage as a free action on each separate hit of the extremities. [B]Hibernation (Ex)[/B] If Abeloth is reduced to negative hit points for more than 5 minutes or if she becomes trapped in an extremely hostile environment of Dimensional level (like a black hole) of the Outer Space for more than 5 minutes, she enters a state of involuntary hibernation. While in this state, she is unconscious and gains the benefit of a mind blank effect. Abeloth also appears dead to most observers, though a successful DC 86 Heal check detects faint signs of life. If Abeloth is forced into hibernation for being reduced to negative hit points for more than 5 minutes awakens in 4d6 hours (after her charred remains cool). If Abeloth is forced into hibernation due to extremely hostile environment of Dimensional level of the Outer Space, she remains in hibernation until she enters a nonhostile environment, whereupon she awakens in 1d4 days. [B]Mastery of the Force[/B] Abeloth gains access to the ability of a 50th level Jedi and Sith with the following differences. [LIST] [*][LEFT]For the abilities access to the force, force block, [X] mage hand, [X] mind trick, force lightning, telekinesis, wholeness of body, force chock and the number of times per day she can use wholeness of body she use the version of the sith.[/LEFT] [*][LEFT]She gains both version of force strength and force jump.[/LEFT] [*][LEFT]She does not gains the abilities of the lightsaber (but count as having it for the purpose of crafting and using one and calculating the damage).[/LEFT] [*][LEFT]For deflection and improved deflection she use one of her natural weapon instead of the lightsaber.[/LEFT] [*][LEFT]For force lightning, half damage is divine and half is electricity while for force blast is pure divine damage[/LEFT] [/LIST] [B]Might (Ex)[/B] Abeloth deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD. [B]Mimicry (Ex)[/B] Abeloth can use any spell trigger or spell completion item as if the spells were on her spell list and of the correct type. Her caster level is equal to her racial Hit Dice and her spellcasting ability score is always Charisma, even for object that require other scores (like a scroll of a cleric spell that normally require Wisdom). [B]Mythic (Ex)[/B] Abeloth has Mythic Power (10/day, Surge +1d12) and counts as a 10th-rank Mythic creature. Abeloth can use any of her spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells. [B]Outer Space Queen (Ex)[/B] Abeloth is immune to Terrestrial and Stellar Hazards and resistant to Dimensional Hazards of the outer space (a black hole might be used to imprison Abeloth with the high EMF essentially functioning as dead-magic zones). [B]Summon Psionic Neothelid (Sp)[/B] Once per day, as a standard action, Abeloth can summon 1d4+1 neothelid overlord or 1d8+4 neothelid with the following difference: [LIST] [*][LEFT]All of these creatures gain the psionic subtype. Psi-like abilities replace spell-like abilities.[/LEFT] [*][LEFT]Psi-Like Abilities (ML 20th, concentration +25 [+27 for overlord]): Constant - Flight, trace teleport (300 ft.) At will - Clairvoyant sense, compelling voice (DC 25 [27 over.], 9 creatures), empathic connection (DC 20 [22 over.], all types, 20 days), psychoport (always very familiar), read thoughts (DC 25 [27 over.]), telekinetic force (625 lb.), telekinetic maneuver (+31 CMB [+33 over.]), truevenom (tongue, DC 19 [21 over.]) 3/day - Mind thrust (ML 15th, DC 20 [22 over.], 15d10), psychic crush (ML 15th, DC 23 [25 over.], 6d6), quickened truevenom (tongue, DC 19 [21 over.]) Skills: Replace Knowledge (arcana) with Knowledge (psionics)[/LEFT] [/LIST] [B]Vision of a Future that Could Be (Su)[/B] Abeloth can see glimpses of the future. This is similar to the 10th sense omnific ability but much more risky. This ability extend only to the native universe of Abeloth and is not constant: Abeloth must concentrate as a full-round action on the specific topic she want to consult. Also, this ability is not sure of the result: it only shows one of the possible futures that can happen (for simplicity, roll a d%, if the result is 91-100, then the future shown is what really happens [the roll is secretly rolled by the DM and Abeloth does not know the result]). Once Abeloth checks a topic, all future checks of that topic will always show the same result unless Abeloth has reached a point in history that makes it clear that that future is now impossible. The Inner Eye or Evil Eye do not allow to choose the result of this d%. [/QUOTE]
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