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<blockquote data-quote="Beefermatic" data-source="post: 8906453" data-attributes="member: 6670757"><p>An antimagic field is only a 10ft radius, this thing moves at a baseline of 300ft and has double actions so it could easily evade an antimagic field, and once it simply, moves out of the way, what's stopping it from just going back in time and killing the caster? </p><p></p><p>Honestly I can't really calculate this things CR due to everything I stated above. It has too many powers that even high level casters and players can do nothing about. It has several Cosmic Level abilities, how is a 40th level caster, rogue or fighter supposed to handle that? </p><p></p><p>I think it, tbh, needs to be severely revamped. It needs a focus and a clear way to fight it, moreover due to it having so many powers it's hard to use as a DM, it has more abilities than any other creature I've ever seen at basic epic levels which makes it overburdened and weighed down. Look through the epic monsters, even the IH Bestiary epic monsters and take a look at how many powers they have and what their powers do. They're concise, easy to pick up and use, and though extremely powerful, aren't so overwhelming nothing can possibly beat them. </p><p></p><p>Even the Nexus Dragon and Neutronium Golems are pretty straight forward and you can easily implement them. This on the other hand has so many powers it's very hard to keep track of and remember all of what it can do, moreover it's powers are so strong, like I said above, I can't reasonably calculate its CR, I'd say at least 75. It's lack of HD would eventually catch up to it, but I can't imagine anything less than a party at level 60 minimum defeating this thing, but again, without a clear way of doing so, it would be futile. Yes theoretically it could perhaps be grappled and dragged into a antimagic field but as it can spend time to act as an immediate action, that doesn't seem really plausible as it can save state or time warp teleport away, so even if it has used up all it's motes and aevum, it would just teleport away. </p><p></p><p>And even if you did kill it it would just respawn. </p><p></p><p>It's powers are just way too strong. It crits you, you die forever, it ages you to death whole age categories which means you die forever once you get past a certain threshold, it disintegrates you if you get killed by it, it launches you into the past, etc etc. It just gets to be a little much.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8906453, member: 6670757"] An antimagic field is only a 10ft radius, this thing moves at a baseline of 300ft and has double actions so it could easily evade an antimagic field, and once it simply, moves out of the way, what's stopping it from just going back in time and killing the caster? Honestly I can't really calculate this things CR due to everything I stated above. It has too many powers that even high level casters and players can do nothing about. It has several Cosmic Level abilities, how is a 40th level caster, rogue or fighter supposed to handle that? I think it, tbh, needs to be severely revamped. It needs a focus and a clear way to fight it, moreover due to it having so many powers it's hard to use as a DM, it has more abilities than any other creature I've ever seen at basic epic levels which makes it overburdened and weighed down. Look through the epic monsters, even the IH Bestiary epic monsters and take a look at how many powers they have and what their powers do. They're concise, easy to pick up and use, and though extremely powerful, aren't so overwhelming nothing can possibly beat them. Even the Nexus Dragon and Neutronium Golems are pretty straight forward and you can easily implement them. This on the other hand has so many powers it's very hard to keep track of and remember all of what it can do, moreover it's powers are so strong, like I said above, I can't reasonably calculate its CR, I'd say at least 75. It's lack of HD would eventually catch up to it, but I can't imagine anything less than a party at level 60 minimum defeating this thing, but again, without a clear way of doing so, it would be futile. Yes theoretically it could perhaps be grappled and dragged into a antimagic field but as it can spend time to act as an immediate action, that doesn't seem really plausible as it can save state or time warp teleport away, so even if it has used up all it's motes and aevum, it would just teleport away. And even if you did kill it it would just respawn. It's powers are just way too strong. It crits you, you die forever, it ages you to death whole age categories which means you die forever once you get past a certain threshold, it disintegrates you if you get killed by it, it launches you into the past, etc etc. It just gets to be a little much. [/QUOTE]
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