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<blockquote data-quote="Obly99" data-source="post: 8932992" data-attributes="member: 7035194"><p>1) At that level you need Apostasy. But the main reason is that there is no ability that allows you to be Evil without modifiers. You are either LE, NE, or CE. And seeing that in the setting it counts as THE god of evil but it was also CE because it's linked to the Abyss, Apostasy is the simplest solution I've found. I initially had the idea that due to madness it randomly changes alignment every round between LE, NE and CE (it encompass all the possible Evil) but in the final version I scrapped it to go simple with Beyond Alignment. This was the original ability</p><p></p><p><strong>Maddening Alignment (Ex)</strong></p><p>At the beginning of every turn, Tharizdun roll 1d4 and change its alignment accordingly (if it rolls the same alignment as its own, it stays the same):</p><p></p><table style='width: 100%'><tr><td><p style="text-align: left"><strong>1d4</strong></p> </td><td><p style="text-align: left"><strong>Alignment</strong></p> </td></tr><tr><td><p style="text-align: left">1</p> </td><td><p style="text-align: left">Lawful Evil</p> </td></tr><tr><td><p style="text-align: left">2</p> </td><td><p style="text-align: left">Neutral Evil</p> </td></tr><tr><td><p style="text-align: left">3</p> </td><td><p style="text-align: left">Chaotic Evil</p> </td></tr><tr><td>4</td><td>Stay the same</td></tr></table><p>It temporarily gains the appropriate alignment subtype(s), and its natural weapons and whatever weapons it wields are treated as those alignments for overcoming damage reduction. It is also susceptible to alignment-based spells and attacks, depending on which one it is at this moment, and radiates an aura as an outsider of its hit dice and divine rank with that alignment.</p><p>It acts and reacts in accordance to the rolled alignment that turn. While it never ends a fight, always trying to win an engagement, how it fights that turn is influenced by its current alignment. Tharizdun count as LE, NE, and CE for meet prerequisites.</p><p>2) It's an Entity, not an Old One. I give one Portfolio for its intrinsic Madness because normally it would have none.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8932992, member: 7035194"] 1) At that level you need Apostasy. But the main reason is that there is no ability that allows you to be Evil without modifiers. You are either LE, NE, or CE. And seeing that in the setting it counts as THE god of evil but it was also CE because it's linked to the Abyss, Apostasy is the simplest solution I've found. I initially had the idea that due to madness it randomly changes alignment every round between LE, NE and CE (it encompass all the possible Evil) but in the final version I scrapped it to go simple with Beyond Alignment. This was the original ability [B]Maddening Alignment (Ex)[/B] At the beginning of every turn, Tharizdun roll 1d4 and change its alignment accordingly (if it rolls the same alignment as its own, it stays the same): [TABLE] [TR] [TD][LEFT][B]1d4[/B][/LEFT][/TD] [TD][LEFT][B]Alignment[/B][/LEFT][/TD] [/TR] [TR] [TD][LEFT]1[/LEFT][/TD] [TD][LEFT]Lawful Evil[/LEFT][/TD] [/TR] [TR] [TD][LEFT]2[/LEFT][/TD] [TD][LEFT]Neutral Evil[/LEFT][/TD] [/TR] [TR] [TD][LEFT]3[/LEFT][/TD] [TD][LEFT]Chaotic Evil[/LEFT][/TD] [/TR] [TR] [TD]4[/TD] [TD]Stay the same[/TD] [/TR] [/TABLE] It temporarily gains the appropriate alignment subtype(s), and its natural weapons and whatever weapons it wields are treated as those alignments for overcoming damage reduction. It is also susceptible to alignment-based spells and attacks, depending on which one it is at this moment, and radiates an aura as an outsider of its hit dice and divine rank with that alignment. It acts and reacts in accordance to the rolled alignment that turn. While it never ends a fight, always trying to win an engagement, how it fights that turn is influenced by its current alignment. Tharizdun count as LE, NE, and CE for meet prerequisites. 2) It's an Entity, not an Old One. I give one Portfolio for its intrinsic Madness because normally it would have none. [/QUOTE]
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