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<blockquote data-quote="Obly99" data-source="post: 9060538" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Universal Hazard: Primordial Chaos</span></strong></p><p>Primordial chaos is, by definition, the primordial chaos that existed at the dawn of a universe, even before the birth of the Sidereals. It still exists in the current universe in its more deep foundations. Not many entities can enter it without being annihilated and reabsorbed into the swirling primordial matter that composes it. Because the space and time inside the primordial chaos are fractured and ill-defined, teleports of any tipe are impossible and the time is distorced: one can spend a minute inside to find that a trillion years have passed outside or vice versa (Slipstream offer no protection against this and Time Dilation does not work inside the primordial chaos). Even to move one can only rely on his pure will: whenever a creature attempts to move (including a 5-foot step), it must make a DC 500 Will save or not move at all or move to a random spot in the primordial chaos (50% each of its chances; teleports effects are still impossible). In case a creature make an attack roll or target with an effect another creature that doesn't share the same space with him, he must must make a DC 500 Will save or the attack/effect automatically fail.</p><p></p><p>A creature with Double Space Portfolio (<a href="https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-8706338" target="_blank">https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-8706338</a>) as a First One can move/attack/target without the need to make the Will save and can teleport without penalty (Transversal allows only to attack/target without penalty, not also move/teleport) while a creature with the Transtemporal ability is immune to the temporal chaos of the place (they treat the flow of time as 1:1 with the Material Plane and can benefit from Time Dilation).</p><p></p><p>Any creature or object inside the primordial chaos must make a Fortitude save DC 500 or suffer 10d12 negative levels and 300d100 permanent damage and a Will save DC 500 or become insane (as for a combination of <em>feeblemind</em> and <em>insanity</em>), both this Fortitude and Will save must be reapeated every round. This overcome any immunity agaist negative levels and mind-affecting a creature possess (like construct or undead). A successfull save half the negative levels and the permanent damage and negate the insanity. A creature with mettle/stalward reduce the damage/negative levels to 1/4 instead of negate it. This negative levels, permanent damage, and insanity are impossible to cure unless the effect originated by a Demiurge or higher power. A creature with Double Chaos or Madness Portfolio as a First One is immune to the insanity effect of the primordial chaos. Any creature or object slayed/destroyed while inside the primordial chaos are annihilated in body, mind and soul and reabsorbed into the swirling primordial matter that composes the place and cannot rejuvenate (like with Cosmic String or the rejuvenation ability of deities when killed outside their native plane; Transmortality work as usual, protecting effectively from this annihilation). They cannot be resurrected in any way unless the effect originated by a Demiurge or by a First One with Double Life Portfolio (<a href="https://www.enworld.org/threads/mother-of-the-mesopotamia-the-childhoods-end-old-one-tiamat-fate-franchise.686934/post-8585041" target="_blank">https://www.enworld.org/threads/mother-of-the-mesopotamia-the-childhoods-end-old-one-tiamat-fate-franchise.686934/post-8585041</a>).</p><p></p><p>If a creature is resistant to Universal Hazard (generally a Demiurge), he does not suffer the negative levels, permanent damage, or insanity of the place but suffer all other penalty unless he possess the abilities mentioned above for counter the place.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9060538, member: 7035194"] [CENTER][B][SIZE=7]Universal Hazard: Primordial Chaos[/SIZE][/B][/CENTER] Primordial chaos is, by definition, the primordial chaos that existed at the dawn of a universe, even before the birth of the Sidereals. It still exists in the current universe in its more deep foundations. Not many entities can enter it without being annihilated and reabsorbed into the swirling primordial matter that composes it. Because the space and time inside the primordial chaos are fractured and ill-defined, teleports of any tipe are impossible and the time is distorced: one can spend a minute inside to find that a trillion years have passed outside or vice versa (Slipstream offer no protection against this and Time Dilation does not work inside the primordial chaos). Even to move one can only rely on his pure will: whenever a creature attempts to move (including a 5-foot step), it must make a DC 500 Will save or not move at all or move to a random spot in the primordial chaos (50% each of its chances; teleports effects are still impossible). In case a creature make an attack roll or target with an effect another creature that doesn't share the same space with him, he must must make a DC 500 Will save or the attack/effect automatically fail. A creature with Double Space Portfolio ([URL]https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-8706338[/URL]) as a First One can move/attack/target without the need to make the Will save and can teleport without penalty (Transversal allows only to attack/target without penalty, not also move/teleport) while a creature with the Transtemporal ability is immune to the temporal chaos of the place (they treat the flow of time as 1:1 with the Material Plane and can benefit from Time Dilation). Any creature or object inside the primordial chaos must make a Fortitude save DC 500 or suffer 10d12 negative levels and 300d100 permanent damage and a Will save DC 500 or become insane (as for a combination of [I]feeblemind[/I] and [I]insanity[/I]), both this Fortitude and Will save must be reapeated every round. This overcome any immunity agaist negative levels and mind-affecting a creature possess (like construct or undead). A successfull save half the negative levels and the permanent damage and negate the insanity. A creature with mettle/stalward reduce the damage/negative levels to 1/4 instead of negate it. This negative levels, permanent damage, and insanity are impossible to cure unless the effect originated by a Demiurge or higher power. A creature with Double Chaos or Madness Portfolio as a First One is immune to the insanity effect of the primordial chaos. Any creature or object slayed/destroyed while inside the primordial chaos are annihilated in body, mind and soul and reabsorbed into the swirling primordial matter that composes the place and cannot rejuvenate (like with Cosmic String or the rejuvenation ability of deities when killed outside their native plane; Transmortality work as usual, protecting effectively from this annihilation). They cannot be resurrected in any way unless the effect originated by a Demiurge or by a First One with Double Life Portfolio ([URL]https://www.enworld.org/threads/mother-of-the-mesopotamia-the-childhoods-end-old-one-tiamat-fate-franchise.686934/post-8585041[/URL]). If a creature is resistant to Universal Hazard (generally a Demiurge), he does not suffer the negative levels, permanent damage, or insanity of the place but suffer all other penalty unless he possess the abilities mentioned above for counter the place. [/QUOTE]
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