Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obly99" data-source="post: 9247317" data-attributes="member: 7035194"><p>My revisited version of the <a href="https://forums.giantitp.com/showthread.php?247756-Librim-Eternia-Tome-of-Epic-Prestige-(Completed)&p=13461696#post13461696" target="_blank">Dread Emperor</a> found on the Librim Eternia: Tome of Epic Prestige created by <a href="https://forums.giantitp.com/member.php?24299-Realms-of-Chaos" target="_blank">Realms of Chaos</a></p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Dread Emperor</span></strong></p><p></p><p>Controlling vast armies of the undead, a dread emperor (or dread empress) is a master of necromancy. Rather than focusing on life force and its manipulation, however, a dread emperor has focused on the creation of its twisted mockery. Beyond the simple reanimation of the undead, a skilled dread emperor creates a true plague of undeath. Every creature his or her undead slay soon joins his forces and even those merely injured may find themselves turning in a matter of hours. Combining this plague with a mastery of strategy that dwarves most mortal tactitians, entire nations have been known to fall before dread emperors in mere weeks.</p><p></p><p>BECOMING A DREAD EMPEROR</p><p></p><p><strong>Hit Die:</strong> d6</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a Dread Emperor, a character must fulfill all the following criteria.</p><p></p><p>ENTRY REQUIREMENTS</p><p></p><p><strong>Alignment:</strong> Any evil.</p><p></p><p><strong>Feats:</strong> Command Undead, Craft Woundrous Item.</p><p></p><p><strong>Skills:</strong> Knowledge (arcana) 23 ranks, Knowledge (religion) 23 ranks.</p><p></p><p><strong>Spells:</strong> Ability to cast spells up to 9th-level, including at least 10 necromancy spells, including <em>create greater undead</em>.</p><p></p><p><strong>Class Skills</strong></p><p>The Dread Emperor's class skills (and the key ability for each skill) are Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).</p><p></p><p><strong>Skill Ranks per Level:</strong> 4 + Int modifier.</p><p></p><p><strong>Table: Dread Emperor</strong></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack<br /> Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td><td><p style="text-align: center"><strong>Spells per day</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Command Undead, Eyes of the Dark Lord, Overwhelming Swarm -1, Perfect Necromancer, Unending Legion</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Dark Tactician 1/encounter</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Bonus Feat</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Dread Lichdom, Emperor’s Plague 1d6</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Undying Avatar (1)</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Overwhelming Swarm -2</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Dark Tactician 2/encounter</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Bonus Feat</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Emperor’s Plague 2d6</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Undying Avatar (2)</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Dread Emperor.</p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p>Dread Emperor do not gain proficiency with any additional weapons or armor.</p><p></p><p><strong>Spellcasting</strong></p><p>At the indicated levels, a Dread Emperor gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before taking the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a Dread Emperor, he must decide to which class he adds the new level for the purposes of determining spells per day.</p><p></p><p><strong>Dread Emperor Epic Spellcasting</strong></p><p>A dread emperor can develop and cast epic spells using the afflict, animate dead, armor, dispel, fortify, reflect, slay, and summon seeds as if he possess the Epic Spellcaster feat. If the dread emperor has the Epic Spellcaster feat, for the purpose of developing epic spells with these seeds (and only these seeds), costs in gold pieces are halved. The caster level of this epic spells is equal to his spellcasting caster level.</p><p></p><p><strong>Command Undead (Su)</strong></p><p>Dread emperor class levels stack with levels of all other classes that grant the ability to channel energy and for the command undead feat (like cleric, undead master archetype, necromancy arcane school, atc.) for the purpose of determining the character’s effective cleric level for channel. For example, a 20th-level cleric/5th-level dread emperor channel energy as a 25th-level cleric.</p><p></p><p><strong>Eyes of the Dark Lord (Su)</strong></p><p>The amount of control the dread emperor has over his undead increases every day. He can look through the senses of any undead he is currently controlling. The undead must be within a radius of 10 miles per caster level. Looking through the senses of an undead requires a full round action to start watching, and one swift to stop. While the dread emperor is in the undead’s mind, he leaves his own body in a sleep-like state. The dread emperor may look through the undead’s senses and he may use its mouth to speak, but no other actions may be taken.</p><p></p><p><strong>Perfect Necromancer (Ex)</strong></p><p>A dread emperor can have any number of undead under his control, ignore the limit of HD he can create with a single casting of <em>animate dead</em>, and he is not limited by the total Hit Dice of those undead. A dread emperor ignore caster level prerequisites for create specific undead with the <em>create undead</em> and <em>create greater undead</em> spells. A dread emperor can create any undead with a CR up to 11 with <em>create undead</em>, and up to his caster level with <em>create greater undead</em>. The GM decides any extra specific components for each undead (ex: thirty bodies of people starved for a Gashadokuro). A dread emperor can create undead based on template (like vampire, lich, dread ghoul, etc.) with <em>create undead</em> and <em>create greater undead</em> only if the undead final CR is equal or lower than 11 for <em>create undead</em> or his caster level with <em>create greater undead</em>. If the creation of the undead require particular components (like the phylactery of a lich), that components must be provided during the casting as an additional material and/or focus component. A dread emperor can use <em>create undead</em> and <em>create greater undead</em> spells even when is not night.</p><p></p><p><strong>Overwhelming Swarm (Ex)</strong></p><p>Though the undead that a dread emperor controls may individually be too weak to overcome foes, a dread emperor knows perfectly well how to batter the defenses of more powerful enemies by continually swarming them. Starting at 1st level, for every ten attacks made against a creature by undead controlled by a dread emperor (whether the attack succeeds or not), the target takes a stacking -1 penalty to its AC, Damage Reduction (if any), Fast Healing (if any), and regeneration (if any). None of these values can be reduced below 1. This penalty remains until the target has gone for an entire minute without being attacked by undead controlled by the dread emperor. At 6th level and every 5 levels afterwards, this penalty increases by -1.</p><p></p><p><strong>Unending Legions (Su)</strong></p><p>Dread emperors are best known for armies of the dead large enough to overwhelm entire nations and worlds. Any creature slain by an undead controlled by a dread emperor revives 1d4 rounds later as a zombie or skeleton as appropriate under the control of the dread emperor. Lastly, a dread emperor can touch a dead creature and animate it as a skeleton or zombie (based on the condition of the corpse), as if using <em>animate dead</em> at will. The dread emperor does not need to expend any material components when using this ability. He can expend a spell slot of at least 4th level when using this ability to animate the body as a different type of undead, as if using <em>greater create undead</em> (the dread emperor count as having casting all the necessary spells, like <em>teleport</em> for a Crypt Thing, but the corpse must meet other prerequisites, like wearing suit of heavy armor for creating a Guardian phantom armor). This class feature benefit of the Perfect Necromancer ability (including the expanded list of undead he can generate with <em>create undead</em> and <em>create greater undead</em>). Undead created in this way are automatically under his control.</p><p></p><p><strong>Dark Tactician (Ex)</strong></p><p>As a ruler of a grand army, few know more about strategy than a dread emperor. Starting at 2nd level, a dread emperor can spend a full-round action to either heal any number of controlled undead within his line of sight up to full hit points. Alternatively, he can grant them a +10 bonus to attack rolls, Saving Throws, and AC for 1 round. As a final option, the dread emperor can grant these undead a full round of actions to take immediately and may control how undead affected spend this action. The dread emperor can use an ability from this list once per encounter at 2nd level and one additional time per encounter at 7th level and every 5 levels afterwards. A Dread Emperor can never target himself with this ability.</p><p></p><p><strong>Bonus Feats</strong></p><p>At 3rd level and every 5 levels afterwards, a dread emperor can select a single bonus feat from the following list: Atropal’s Aura*, Automaitc Metamagic Capacity, Debilitating Swarm*, Desecration Aura*, Debilitating Touch*, Epic Undead Leadership*, Extended Lifespan, Great Charisma, Great Intelligence, Great Wisdom, Legendary Commander, Life from the Lifeless*, Link Senses*, Metamagic Freedom, Multispell, Spell Knowledge, Threatening Presence*.</p><p>*see the end of the class</p><p></p><p><strong>Dread Lichdom</strong></p><p>When a dread emperor attains 4th level, he becomes a dread lich. He gains the <a href="https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-lich-cr-1-or-3/" target="_blank">Dread Lich</a> template. A dread emperor need not pay any gold or time for his Phylactery; it is supplied by his necromantic prowess. A dread emperor whom was already undead upon attaining this level stands for a choice: he can retain his old undead race or template, or can change into a dread lich.</p><p></p><p><strong>Emperor’s Plague (Su)</strong></p><p>Starting at 4th level, all corporeal undead under the control of a dread emperor pass on a disease with their natural attacks known as emperor’s plague.</p><p></p><p><em>Emperor’s Plague</em>: Natural Weapon—injury; <em>save</em> Fort DC 10 + ½ undead HD + its Charisma modifeir; <em>onset</em> 1 hour; <em>frequency</em> 1/hour; <em>effect</em> 1d6 Con damage, plus 1d6 points of Constitution damage at 9th level of the dread emperor PrC and every 5 PrC levels afterwards, this damage cannot be healed while the creature is infected; <em>cure</em> the disease is not naturally removed through any number of successful saving throws and can only be healed magically within the area of a <em>consecrate</em> or <em>hallow</em> spells.</p><p></p><p>Any creature who dies of emperor’s plague awakens 1d4 hours later as a zombie or skeleton as appropriate for the condition of the corpse under the control of the dread emperor unless the body is dismembered, destroyed, or buried in a holy ground (usually a ground under the <em>consecrate</em> or <em>hallow</em> spells).</p><p></p><p><strong>Undying Avatar (Ex)</strong></p><p>At 5th level, a dread emperor can spend 24 hours molding dead flesh into a perfect likeness of themselves. This avatar acts as a fast zombie of the dread emperor’s race with 20 HD, though it looks exactly like the dread emperor (DC 45 Heal or Perception check to realize its identity). Each undying avatar, though mindless, has its senses directly linked to that of the dread emperor at all times and can be controlled through the dread emperor’s thoughts at all time (even across planes of existence). A dread emperor can even cast his non-epic spells through an undying avatar, though doing so requires that the avatar spend actions casting the spell as normal (the casting of the spells can be disrupted as if the avatar is the caster). A dread emperor can only have one undying avatar at any given time at 5th level, plus one every 5 levels afterwards.</p><p></p><p><strong><span style="font-size: 18px">Feats</span></strong></p><p><strong></strong></p><p><strong>Atropal’s Aura [Epic]</strong></p><p><em>You release dark energies that harm the living and heal the undead.</em></p><p><strong>Prerequisites:</strong> Desecration Aura.</p><p><strong>Benefits:</strong> You possess an aura out to 10 feet that grants all other living creatures one negative level for as long as they remain and that grants yourself and all undead within range fast healing 8. You may suppress or resume this aura as a standard action.</p><p><strong>Special:</strong> You may select this feat multiple times, its effects stack (though the area of the aura does not increase).</p><p></p><p><strong>Debilitating Swarm [Epic]</strong></p><p><em>Given enough time, your undead horde can tire and wear out any opponent.</em></p><p><strong>Prerequisites:</strong> Overwhelming Swarm -2.</p><p><strong>Benefits:</strong> Your overwhelming swarm class feature also affects attack rolls, skill checks, and saving throws.</p><p></p><p><strong>Debilitating Touch [Epic]</strong></p><p><em>Your touch is filled with necromantic energies.</em></p><p><strong>Prerequisites:</strong> Lich template.</p><p><strong>Benefits:</strong> Your melee touch attack now deal 1d10 points of negative energy damage per 3 HD. Whenever you make a successful touch attack in this way (not on yourself), you may cast a non-epic necromancy spell with a range of touch as part of the same action, provoking no attacks of opportunity in the process.</p><p></p><p><strong>Desecration Aura [Epic]</strong></p><p><em>You release an aura of malign energies that empower the undead.</em></p><p><strong>Prerequisites:</strong> Undead type.</p><p><strong>Benefits:</strong> You gain an aura out to 20 feet that imitates the effects of a <em>desecrate</em> spell. For all purposes, you count as a shrine to an evil deity and thus double the effects of the spell.</p><p></p><p><strong>Epic Undead Leadership [Epic]</strong></p><p><em>You control greater undead than a normal necromancer.</em></p><p><strong>Prerequisites:</strong> Undead Leadership.</p><p><strong>Benefits:</strong> This functions as the epic leadership feat except as noted under the description of the undead leadership feat.</p><p><strong>Special:</strong> This feat count as Epic Leadership for meet prerequisites.</p><p></p><p><strong>Eternal Horde [Epic]</strong></p><p><em>Your undead never stay down for too long before rising once more.</em></p><p><strong>Prerequisites:</strong> Knowledge (religion) 40 ranks.</p><p><strong>Benefits:</strong> Each night at midnight (or its rough equivalent), all undead you control on the same plane of existence as yourself that have perished within the past 24 hours are instantly restored to existence and to full health so long as you possess positive hit points. Effects that would prevent undead such as lich’s or ghosts from returning back to life function normally against this ability.</p><p></p><p><strong>Life from the Lifeless [Epic]</strong></p><p><em>You can draw life force from your undying minions to preserve your own existence.</em></p><p><strong>Prerequisites:</strong> Ability to gain undead under your control.</p><p><strong>Benefits:</strong> Whenever you would be damaged, as an immediate action you may transfer some or all of that damage to any number of undead you control within a 1-mile radius. You may not transfer more damage to an undead in this way than would be necessary to slay it.</p><p></p><p><strong>Link Senses [Epic]</strong></p><p><em>You can link your senses with those of the undead you have created.</em></p><p><strong>Prerequisites:</strong> Dark Tactician 1/encounter.</p><p><strong>Benefits:</strong> As a swift action, you can link your senses with a single undead you control on the same plane of existence for 1 round. You may use your own skills to observe the scene and can telepathically control the undead during this round but are limited to the senses of the undead.</p><p></p><p><strong>Threatening Presence [Epic]</strong></p><p><em>Others are often terrified by your presence on the battlefield.</em></p><p><strong>Prerequisites:</strong> Epic Skill Focus (Intimidate).</p><p><strong>Benefit:</strong> Enemies within 10 feet of you are shaken (no save). Whenever you make a successful attack, the target of the attack must make a Will save (DC your ranks in Intimidate) or become frightened for 1d4 rounds. This is a fear, mind-affecting effect.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9247317, member: 7035194"] My revisited version of the [URL='https://forums.giantitp.com/showthread.php?247756-Librim-Eternia-Tome-of-Epic-Prestige-(Completed)&p=13461696#post13461696']Dread Emperor[/URL] found on the Librim Eternia: Tome of Epic Prestige created by [URL='https://forums.giantitp.com/member.php?24299-Realms-of-Chaos']Realms of Chaos[/URL] [CENTER][B][SIZE=7]Dread Emperor[/SIZE][/B][/CENTER] Controlling vast armies of the undead, a dread emperor (or dread empress) is a master of necromancy. Rather than focusing on life force and its manipulation, however, a dread emperor has focused on the creation of its twisted mockery. Beyond the simple reanimation of the undead, a skilled dread emperor creates a true plague of undeath. Every creature his or her undead slay soon joins his forces and even those merely injured may find themselves turning in a matter of hours. Combining this plague with a mastery of strategy that dwarves most mortal tactitians, entire nations have been known to fall before dread emperors in mere weeks. BECOMING A DREAD EMPEROR [B]Hit Die:[/B] d6 [B]Requirement[/B] To qualify to become a Dread Emperor, a character must fulfill all the following criteria. ENTRY REQUIREMENTS [B]Alignment:[/B] Any evil. [B]Feats:[/B] Command Undead, Craft Woundrous Item. [B]Skills:[/B] Knowledge (arcana) 23 ranks, Knowledge (religion) 23 ranks. [B]Spells:[/B] Ability to cast spells up to 9th-level, including at least 10 necromancy spells, including [I]create greater undead[/I]. [B]Class Skills[/B] The Dread Emperor's class skills (and the key ability for each skill) are Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha). [B]Skill Ranks per Level:[/B] 4 + Int modifier. [B]Table: Dread Emperor[/B] [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [TD][CENTER][B]Spells per day[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Command Undead, Eyes of the Dark Lord, Overwhelming Swarm -1, Perfect Necromancer, Unending Legion[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Dark Tactician 1/encounter[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Bonus Feat[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Dread Lichdom, Emperor’s Plague 1d6[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Undying Avatar (1)[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Overwhelming Swarm -2[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Dark Tactician 2/encounter[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Bonus Feat[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Emperor’s Plague 2d6[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Undying Avatar (2)[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Dread Emperor. [B]Weapon and Armor Proficiency[/B] Dread Emperor do not gain proficiency with any additional weapons or armor. [B]Spellcasting[/B] At the indicated levels, a Dread Emperor gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before taking the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a Dread Emperor, he must decide to which class he adds the new level for the purposes of determining spells per day. [B]Dread Emperor Epic Spellcasting[/B] A dread emperor can develop and cast epic spells using the afflict, animate dead, armor, dispel, fortify, reflect, slay, and summon seeds as if he possess the Epic Spellcaster feat. If the dread emperor has the Epic Spellcaster feat, for the purpose of developing epic spells with these seeds (and only these seeds), costs in gold pieces are halved. The caster level of this epic spells is equal to his spellcasting caster level. [B]Command Undead (Su)[/B] Dread emperor class levels stack with levels of all other classes that grant the ability to channel energy and for the command undead feat (like cleric, undead master archetype, necromancy arcane school, atc.) for the purpose of determining the character’s effective cleric level for channel. For example, a 20th-level cleric/5th-level dread emperor channel energy as a 25th-level cleric. [B]Eyes of the Dark Lord (Su)[/B] The amount of control the dread emperor has over his undead increases every day. He can look through the senses of any undead he is currently controlling. The undead must be within a radius of 10 miles per caster level. Looking through the senses of an undead requires a full round action to start watching, and one swift to stop. While the dread emperor is in the undead’s mind, he leaves his own body in a sleep-like state. The dread emperor may look through the undead’s senses and he may use its mouth to speak, but no other actions may be taken. [B]Perfect Necromancer (Ex)[/B] A dread emperor can have any number of undead under his control, ignore the limit of HD he can create with a single casting of [I]animate dead[/I], and he is not limited by the total Hit Dice of those undead. A dread emperor ignore caster level prerequisites for create specific undead with the [I]create undead[/I] and [I]create greater undead[/I] spells. A dread emperor can create any undead with a CR up to 11 with [I]create undead[/I], and up to his caster level with [I]create greater undead[/I]. The GM decides any extra specific components for each undead (ex: thirty bodies of people starved for a Gashadokuro). A dread emperor can create undead based on template (like vampire, lich, dread ghoul, etc.) with [I]create undead[/I] and [I]create greater undead[/I] only if the undead final CR is equal or lower than 11 for [I]create undead[/I] or his caster level with [I]create greater undead[/I]. If the creation of the undead require particular components (like the phylactery of a lich), that components must be provided during the casting as an additional material and/or focus component. A dread emperor can use [I]create undead[/I] and [I]create greater undead[/I] spells even when is not night. [B]Overwhelming Swarm (Ex)[/B] Though the undead that a dread emperor controls may individually be too weak to overcome foes, a dread emperor knows perfectly well how to batter the defenses of more powerful enemies by continually swarming them. Starting at 1st level, for every ten attacks made against a creature by undead controlled by a dread emperor (whether the attack succeeds or not), the target takes a stacking -1 penalty to its AC, Damage Reduction (if any), Fast Healing (if any), and regeneration (if any). None of these values can be reduced below 1. This penalty remains until the target has gone for an entire minute without being attacked by undead controlled by the dread emperor. At 6th level and every 5 levels afterwards, this penalty increases by -1. [B]Unending Legions (Su)[/B] Dread emperors are best known for armies of the dead large enough to overwhelm entire nations and worlds. Any creature slain by an undead controlled by a dread emperor revives 1d4 rounds later as a zombie or skeleton as appropriate under the control of the dread emperor. Lastly, a dread emperor can touch a dead creature and animate it as a skeleton or zombie (based on the condition of the corpse), as if using [I]animate dead[/I] at will. The dread emperor does not need to expend any material components when using this ability. He can expend a spell slot of at least 4th level when using this ability to animate the body as a different type of undead, as if using [I]greater create undead[/I] (the dread emperor count as having casting all the necessary spells, like [I]teleport[/I] for a Crypt Thing, but the corpse must meet other prerequisites, like wearing suit of heavy armor for creating a Guardian phantom armor). This class feature benefit of the Perfect Necromancer ability (including the expanded list of undead he can generate with [I]create undead[/I] and [I]create greater undead[/I]). Undead created in this way are automatically under his control. [B]Dark Tactician (Ex)[/B] As a ruler of a grand army, few know more about strategy than a dread emperor. Starting at 2nd level, a dread emperor can spend a full-round action to either heal any number of controlled undead within his line of sight up to full hit points. Alternatively, he can grant them a +10 bonus to attack rolls, Saving Throws, and AC for 1 round. As a final option, the dread emperor can grant these undead a full round of actions to take immediately and may control how undead affected spend this action. The dread emperor can use an ability from this list once per encounter at 2nd level and one additional time per encounter at 7th level and every 5 levels afterwards. A Dread Emperor can never target himself with this ability. [B]Bonus Feats[/B] At 3rd level and every 5 levels afterwards, a dread emperor can select a single bonus feat from the following list: Atropal’s Aura*, Automaitc Metamagic Capacity, Debilitating Swarm*, Desecration Aura*, Debilitating Touch*, Epic Undead Leadership*, Extended Lifespan, Great Charisma, Great Intelligence, Great Wisdom, Legendary Commander, Life from the Lifeless*, Link Senses*, Metamagic Freedom, Multispell, Spell Knowledge, Threatening Presence*. *see the end of the class [B]Dread Lichdom[/B] When a dread emperor attains 4th level, he becomes a dread lich. He gains the [URL='https://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-lich-cr-1-or-3/']Dread Lich[/URL] template. A dread emperor need not pay any gold or time for his Phylactery; it is supplied by his necromantic prowess. A dread emperor whom was already undead upon attaining this level stands for a choice: he can retain his old undead race or template, or can change into a dread lich. [B]Emperor’s Plague (Su)[/B] Starting at 4th level, all corporeal undead under the control of a dread emperor pass on a disease with their natural attacks known as emperor’s plague. [I]Emperor’s Plague[/I]: Natural Weapon—injury; [I]save[/I] Fort DC 10 + ½ undead HD + its Charisma modifeir; [I]onset[/I] 1 hour; [I]frequency[/I] 1/hour; [I]effect[/I] 1d6 Con damage, plus 1d6 points of Constitution damage at 9th level of the dread emperor PrC and every 5 PrC levels afterwards, this damage cannot be healed while the creature is infected; [I]cure[/I] the disease is not naturally removed through any number of successful saving throws and can only be healed magically within the area of a [I]consecrate[/I] or [I]hallow[/I] spells. Any creature who dies of emperor’s plague awakens 1d4 hours later as a zombie or skeleton as appropriate for the condition of the corpse under the control of the dread emperor unless the body is dismembered, destroyed, or buried in a holy ground (usually a ground under the [I]consecrate[/I] or [I]hallow[/I] spells). [B]Undying Avatar (Ex)[/B] At 5th level, a dread emperor can spend 24 hours molding dead flesh into a perfect likeness of themselves. This avatar acts as a fast zombie of the dread emperor’s race with 20 HD, though it looks exactly like the dread emperor (DC 45 Heal or Perception check to realize its identity). Each undying avatar, though mindless, has its senses directly linked to that of the dread emperor at all times and can be controlled through the dread emperor’s thoughts at all time (even across planes of existence). A dread emperor can even cast his non-epic spells through an undying avatar, though doing so requires that the avatar spend actions casting the spell as normal (the casting of the spells can be disrupted as if the avatar is the caster). A dread emperor can only have one undying avatar at any given time at 5th level, plus one every 5 levels afterwards. [B][SIZE=5]Feats[/SIZE] Atropal’s Aura [Epic][/B] [I]You release dark energies that harm the living and heal the undead.[/I] [B]Prerequisites:[/B] Desecration Aura. [B]Benefits:[/B] You possess an aura out to 10 feet that grants all other living creatures one negative level for as long as they remain and that grants yourself and all undead within range fast healing 8. You may suppress or resume this aura as a standard action. [B]Special:[/B] You may select this feat multiple times, its effects stack (though the area of the aura does not increase). [B]Debilitating Swarm [Epic][/B] [I]Given enough time, your undead horde can tire and wear out any opponent.[/I] [B]Prerequisites:[/B] Overwhelming Swarm -2. [B]Benefits:[/B] Your overwhelming swarm class feature also affects attack rolls, skill checks, and saving throws. [B]Debilitating Touch [Epic][/B] [I]Your touch is filled with necromantic energies.[/I] [B]Prerequisites:[/B] Lich template. [B]Benefits:[/B] Your melee touch attack now deal 1d10 points of negative energy damage per 3 HD. Whenever you make a successful touch attack in this way (not on yourself), you may cast a non-epic necromancy spell with a range of touch as part of the same action, provoking no attacks of opportunity in the process. [B]Desecration Aura [Epic][/B] [I]You release an aura of malign energies that empower the undead.[/I] [B]Prerequisites:[/B] Undead type. [B]Benefits:[/B] You gain an aura out to 20 feet that imitates the effects of a [I]desecrate[/I] spell. For all purposes, you count as a shrine to an evil deity and thus double the effects of the spell. [B]Epic Undead Leadership [Epic][/B] [I]You control greater undead than a normal necromancer.[/I] [B]Prerequisites:[/B] Undead Leadership. [B]Benefits:[/B] This functions as the epic leadership feat except as noted under the description of the undead leadership feat. [B]Special:[/B] This feat count as Epic Leadership for meet prerequisites. [B]Eternal Horde [Epic][/B] [I]Your undead never stay down for too long before rising once more.[/I] [B]Prerequisites:[/B] Knowledge (religion) 40 ranks. [B]Benefits:[/B] Each night at midnight (or its rough equivalent), all undead you control on the same plane of existence as yourself that have perished within the past 24 hours are instantly restored to existence and to full health so long as you possess positive hit points. Effects that would prevent undead such as lich’s or ghosts from returning back to life function normally against this ability. [B]Life from the Lifeless [Epic][/B] [I]You can draw life force from your undying minions to preserve your own existence.[/I] [B]Prerequisites:[/B] Ability to gain undead under your control. [B]Benefits:[/B] Whenever you would be damaged, as an immediate action you may transfer some or all of that damage to any number of undead you control within a 1-mile radius. You may not transfer more damage to an undead in this way than would be necessary to slay it. [B]Link Senses [Epic][/B] [I]You can link your senses with those of the undead you have created.[/I] [B]Prerequisites:[/B] Dark Tactician 1/encounter. [B]Benefits:[/B] As a swift action, you can link your senses with a single undead you control on the same plane of existence for 1 round. You may use your own skills to observe the scene and can telepathically control the undead during this round but are limited to the senses of the undead. [B]Threatening Presence [Epic][/B] [I]Others are often terrified by your presence on the battlefield.[/I] [B]Prerequisites:[/B] Epic Skill Focus (Intimidate). [B]Benefit:[/B] Enemies within 10 feet of you are shaken (no save). Whenever you make a successful attack, the target of the attack must make a Will save (DC your ranks in Intimidate) or become frightened for 1d4 rounds. This is a fear, mind-affecting effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
Top