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<blockquote data-quote="Obly99" data-source="post: 9265975" data-attributes="member: 7035194"><p>An immortal undead template. Inspired by the <a href="https://typemoon.fandom.com/wiki/Cernunnos" target="_blank">Cernunnos fight</a> in Fate/Grand Order and <a href="https://forums.giantitp.com/showthread.php?148757-When-Arcnus-Mortis-has-truly-won-3-5-Epic-Template" target="_blank">this post in giantitp for a dead deity template for the system of Deities and Demigods</a></p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Dead God</span></strong></p><p></p><p>When a god die, usually its power dissipates, returning to the universe, and its soul goes to the Primordial Chaos, with its body occasionally animating as Hunefer. In the case of totally apocalyptic events, capable of shaking the very foundations of the Universe, in rare cases the souls of dead deities are thrown back into the world, where due to the distortion of reality they reabsorb the Quintessence necessary to restore their power and manifest themselves. The ordeal to which they are subjected does not allow them to return to life as they were before however, manifesting instead as undead know as “Dead God” with powers linked to death and with a burning hatred for the world that has moved on without them.</p><p></p><p>Regardless of the deceased god’s original alignment or nature, all dead gods are beings of sublime wickedness fueled by bitter anger. The memory of being killed and cast into the void leaves dead gods utterly and cruelly insane.</p><p></p><p>Those who believe encountering a dead god will be a chance to reconnect with a deceased divine patron are in for a rude awakening. Without exception, dead gods detest any who once worshiped them. Unable to come to terms with the fact that they were defeated, they blame the incompetence or faithlessness of their former worshipers for their deaths. Dead gods also hate the servants of other deities, though with less fervor than they feel toward their own former followers.</p><p></p><p>To a dead god, all worshipers are false and deserve to be punished for their lack of loyalty and devotion.</p><p></p><p>At the same time, dead gods long for mortals’ worship. Truly, that is a dead god’s greatest wish—to once again be venerated, offered sacrifices, and loved and feared above all else in the world. Dead gods cannot grant spells like a normal deity, and so must rely on their own terrible powers and fearsome demeanor to cow and bully others into worshiping them. Their cults rarely last long, for the dead god is an easily angered and fickle deity.</p><p></p><p>Avatar and aspects generated by the dead god before its death, are not under its control and usually oppose the undead horror which it has become.</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Creating a Dead God</span></strong></p><p></p><p>“Dead God” is an acquired template that can be added to any Immortal that has been a Demi-Deity or higher type and who subsequently died. A Dead God uses the base creature’s stats and abilities except as noted here.</p><p></p><p><strong>Alignment:</strong> Any evil.</p><p></p><p><strong>Type:</strong> The creature’s type changes to undead (augmented). Do not recalculate its base attack bonus, saves, or skill ranks. If the creature was a construct (like for the Ersazt Divine Ability), it also gains the Half-Construct subtype. If the base creature originally had the good subtype, it is replaced with the evil subtype. A dead god never has the extraplanar subtype (see godly realm).</p><p></p><p><strong>HD:</strong> A dead god increase its base hp (see profane aura) and one who is not a Sidereal or higher gains a x2 hp multiplier (they already have their hp multiplier).</p><p></p><p><strong>Aura:</strong> A dead god gains the following ability.</p><p></p><p><strong>Profane Aura (Su)</strong></p><p>A dead god constantly exudes an aura of intense evil and negative energy inside its divine aura. This aura functions as the spell <em>desecrate</em> and uses the dead god’s body as an altar of sorts to double the effects granted. The dead god constantly gains the benefits of this effect (including the bonus hit points). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + ½ the dead god’s Hit Dice + the dead god’s Charisma modifier. If the character fails, the effect is expended but does not function.</p><p></p><p>Any mortals killed inside the divine aura of the dead god automatically become an undead under the command of the dead god. The dead god can choose the type of undead, however, the undead create cannot have more than double the HD of the creature killed. Additionally it’s Challenge Rating cannot be greater than 1/3rd the dead god HD. The dead god can have any number of undead under its control with this ability.</p><p></p><p>If multiple dead gods aura overlap, the one with highest divine rank is the one to generate and control the undead. If the dead gods have the same divine rank, they make a Charisma check every round, the winner is the one to generate and control the undead spawned in that round.</p><p></p><p><strong>Senses:</strong> A dead god gains blindsight 30 ft. and spiritsense 60 ft. (they are increase with divine senses as usual).</p><p></p><p><strong>Armor Class:</strong> A dead god gains a profane bonus equal to its Charisma modifier to armor class (see Profane Awakening).</p><p></p><p><strong>Spell Like Abilities:</strong> A dead god gain the following spell-like abilities (CL=HD + DR).</p><p></p><p><strong>3/day</strong>–<em>crown of vermin</em> [E], <em>eclipse</em> [E], <em>momento mori</em> [E].</p><p></p><p><strong>Defensive Abilities:</strong> A dead god, in addition to the immunities granted by its undead traits and defensive abilities of the base creature, gains the following defensive ability.</p><p></p><p><strong>Channel Resistance (Ex)</strong></p><p>A dead god increase its channel resistance to equal its HD.</p><p></p><p><strong>Damage Reduction (Ex)</strong></p><p>A dead god increase any DR from the divine template to /–.</p><p></p><p><strong>Profane Awakening (Su)</strong></p><p>A dead god gains a profane bonus equal to his Charisma bonus (if any) to AC and on all saving throws.</p><p></p><p><strong>Fast Healing (Ex)</strong></p><p>A dead god gain fast healing 50 or increase any fast healing of 30, whichever give a higher result.</p><p></p><p><strong>Rejuvenation (Su)</strong></p><p>Unless the dead god is slay by a creature of equal or greater status, it reform at full strength in a secure secluded place of the universe in 1d10 days. Like Cosmic String, this ability is overcome by specific artifacts (the number is decided by the Portfolio of the dead god; eg. every Single Portfolio give one while every Double give two). If the dead god has the Cosmic String cosmic ability, this ability is not gained.</p><p></p><p><strong>Melee Attack:</strong> A dead god has a touch attack that it can use once per round as a natural weapon. A dead god fighting without weapons uses its natural weapons (if it has any) in addition to its touch attack (which is treated as a primary natural weapon that replaces one claw or slam attack, if the creature has any). A dead god armed with a weapon uses its weapons normally, and can use its touch attack as a secondary natural weapon.</p><p></p><p><strong>Damage:</strong> A dead god’s touch attack uses negative energy to deal 1d8 points of damage per 2 HD of the deity + its Charisma modifier. As negative energy, this damage can be used to heal undead creatures. A dead god can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself.</p><p></p><p><strong>Special Attacks: </strong>A dead god has all of the base creature’s special attacks. It also has the following special attacks.</p><p></p><p><strong>Touch of Death (Su)</strong></p><p>A dead god can target a single creature within its divine aura as a standard action. The creature suffer 10 damage per (HD of the dead god plus its divine rank). A successful Fortitude save DC 10 + ½ the dead god’s Hit Dice + the dead god’s Charisma modifier reduce this damage to 1d6 per 2 HD of the dead god. This is a necromantic, death effect.</p><p></p><p><strong>Touch of the Dead God (Su)</strong></p><p>A dead god can touch the corpse of a dead immortal of at least Demi-Deity status for grant it the Dead God template. The new undead is not under the control of the original dead god, nor benefit of abilities that augment the HD of undead created. This ability cannot be used on Hunefer (they are not a corpse) or if the soul of the dead immortal is destroyed or sealed.</p><p></p><p><strong>Special Qualities</strong></p><p>A dead god has all of the base creature’s special qualities. It also has the special qualities listed below.</p><p></p><p><strong>Sundered Link (Ex)</strong></p><p>A dead god lose the ability to grant spells or to tap quintessence from worshipers. A dead god can be returned to life (removing this template) only with a <em>true resurrection</em> spell used by an Immortal with at least a status 3 higher than the dead god (a Greater Deity for restore a Demi-Deity and so on...) or a creature with an equivalent power (eg. an Hyperborean with a Perfection bonus of 13 or higher for restore a Demi-Deity). Used in this way the <em>true resurrection</em> spell has a reach of touch. The dead god gains a Will save against the DC of the spell for negate and SR apply.</p><p></p><p><strong>Void (Ex)</strong></p><p>A dead god is a void in the matrix of the universe. In any form the dead god does not leave any tracks, and leaves no trace of its passing, making it impossible to track. All divination spells that happen to be affecting the area it's in will show nothing but an empty spot. A dead god is immune to all divination spell and effects. Unusual forms of sensory perception (like blindsight, tremorsense) do not work for detect it. This ability does not foils indirect detection (such as using detect magic to search for magical items on the dead god).</p><p></p><p><strong>Saving Throws:</strong> A dead god gains a profane bonus equal to its Charisma modifier to saving throws (see Profane Awakening).</p><p></p><p><strong>Class Abilities</strong></p><p>If the dead god new alignment or type result in no longer respecting the prerequisites of some abilities, they are changed with some others suitable for his new role (DM discretion, eg. the dead god which was originally LG and with paladin levels, instead of paladin, can be now an antipaladin of the Tyrant archetype [for its LE alignment]). This happen automatically at the time of generation and does not require time or resource for retraining.</p><p></p><p><strong>Divine Abilities</strong></p><p>A dead god must replace all the divine and higher abilities that require to be Good to their evil equivalent, if possible (like Sacred Lord with Profane Lord). If the evil-equivalent does not exist, it can select in their place any ability of the same level (divine, cosmic, etc.) of which it meets the prerequisites.</p><p></p><p>The Adjuration divine ability used by a dead god can only be used for summon undead creatures.</p><p></p><p><strong>Godly Realm</strong></p><p>A dead god godly realms is not restored when it return, so it cannot benefit from stay inside it. Because of this, the dead god does not have a “native plane” and can be slay anywhere (but see rejuvenation). A dead god is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.</p><p></p><p><strong>Portfolios</strong></p><p>A dead god lose one of its Portfolios (if use the rules under the Choosing Portfolios of the IH, the creature maintain the Portfolio given by the universe) and in its place gains the Death Portfolio.</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">If the Portfolio replaced was a Double Portfolio or the Portfolio that remains is Death, the dead god gains the Double Death Portfolio instead.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">If the creature has the Good Portfolio, it has priority to be removed above any other.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">If the creature has only one Portfolio (that is not Good), it is not lost, and instead gains the Death Portfolio (if Dearth was the only known Portfolio, it gains the Double Death Portfolio instead).</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">If the creature has only the Good Portfolio, it is replaced by the Evil Portfolio and also gains the Death Portfolio.</p> </li> </ul><p></p><p><strong>Ability Scores:</strong> As an undead creature, a dead god has no Constitution score. If the dead god former Constitution score was higher than its Charisma score, the new undead Charisma score is increased to be equal to its former Constitution score.</p><p></p><p><a href="https://danbooru.donmai.us/posts/6942301?q=cernunnos_%28fate%29+152_in_can+" target="_blank">Link image</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9265975, member: 7035194"] An immortal undead template. Inspired by the [URL='https://typemoon.fandom.com/wiki/Cernunnos']Cernunnos fight[/URL] in Fate/Grand Order and [URL='https://forums.giantitp.com/showthread.php?148757-When-Arcnus-Mortis-has-truly-won-3-5-Epic-Template']this post in giantitp for a dead deity template for the system of Deities and Demigods[/URL] [CENTER][B][SIZE=7]Dead God[/SIZE][/B][/CENTER] When a god die, usually its power dissipates, returning to the universe, and its soul goes to the Primordial Chaos, with its body occasionally animating as Hunefer. In the case of totally apocalyptic events, capable of shaking the very foundations of the Universe, in rare cases the souls of dead deities are thrown back into the world, where due to the distortion of reality they reabsorb the Quintessence necessary to restore their power and manifest themselves. The ordeal to which they are subjected does not allow them to return to life as they were before however, manifesting instead as undead know as “Dead God” with powers linked to death and with a burning hatred for the world that has moved on without them. Regardless of the deceased god’s original alignment or nature, all dead gods are beings of sublime wickedness fueled by bitter anger. The memory of being killed and cast into the void leaves dead gods utterly and cruelly insane. Those who believe encountering a dead god will be a chance to reconnect with a deceased divine patron are in for a rude awakening. Without exception, dead gods detest any who once worshiped them. Unable to come to terms with the fact that they were defeated, they blame the incompetence or faithlessness of their former worshipers for their deaths. Dead gods also hate the servants of other deities, though with less fervor than they feel toward their own former followers. To a dead god, all worshipers are false and deserve to be punished for their lack of loyalty and devotion. At the same time, dead gods long for mortals’ worship. Truly, that is a dead god’s greatest wish—to once again be venerated, offered sacrifices, and loved and feared above all else in the world. Dead gods cannot grant spells like a normal deity, and so must rely on their own terrible powers and fearsome demeanor to cow and bully others into worshiping them. Their cults rarely last long, for the dead god is an easily angered and fickle deity. Avatar and aspects generated by the dead god before its death, are not under its control and usually oppose the undead horror which it has become. [CENTER][B][SIZE=7]Creating a Dead God[/SIZE][/B][/CENTER] “Dead God” is an acquired template that can be added to any Immortal that has been a Demi-Deity or higher type and who subsequently died. A Dead God uses the base creature’s stats and abilities except as noted here. [B]Alignment:[/B] Any evil. [B]Type:[/B] The creature’s type changes to undead (augmented). Do not recalculate its base attack bonus, saves, or skill ranks. If the creature was a construct (like for the Ersazt Divine Ability), it also gains the Half-Construct subtype. If the base creature originally had the good subtype, it is replaced with the evil subtype. A dead god never has the extraplanar subtype (see godly realm). [B]HD:[/B] A dead god increase its base hp (see profane aura) and one who is not a Sidereal or higher gains a x2 hp multiplier (they already have their hp multiplier). [B]Aura:[/B] A dead god gains the following ability. [B]Profane Aura (Su)[/B] A dead god constantly exudes an aura of intense evil and negative energy inside its divine aura. This aura functions as the spell [I]desecrate[/I] and uses the dead god’s body as an altar of sorts to double the effects granted. The dead god constantly gains the benefits of this effect (including the bonus hit points). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + ½ the dead god’s Hit Dice + the dead god’s Charisma modifier. If the character fails, the effect is expended but does not function. Any mortals killed inside the divine aura of the dead god automatically become an undead under the command of the dead god. The dead god can choose the type of undead, however, the undead create cannot have more than double the HD of the creature killed. Additionally it’s Challenge Rating cannot be greater than 1/3rd the dead god HD. The dead god can have any number of undead under its control with this ability. If multiple dead gods aura overlap, the one with highest divine rank is the one to generate and control the undead. If the dead gods have the same divine rank, they make a Charisma check every round, the winner is the one to generate and control the undead spawned in that round. [B]Senses:[/B] A dead god gains blindsight 30 ft. and spiritsense 60 ft. (they are increase with divine senses as usual). [B]Armor Class:[/B] A dead god gains a profane bonus equal to its Charisma modifier to armor class (see Profane Awakening). [B]Spell Like Abilities:[/B] A dead god gain the following spell-like abilities (CL=HD + DR). [B]3/day[/B]–[I]crown of vermin[/I] [E], [I]eclipse[/I] [E], [I]momento mori[/I] [E]. [B]Defensive Abilities:[/B] A dead god, in addition to the immunities granted by its undead traits and defensive abilities of the base creature, gains the following defensive ability. [B]Channel Resistance (Ex)[/B] A dead god increase its channel resistance to equal its HD. [B]Damage Reduction (Ex)[/B] A dead god increase any DR from the divine template to /–. [B]Profane Awakening (Su)[/B] A dead god gains a profane bonus equal to his Charisma bonus (if any) to AC and on all saving throws. [B]Fast Healing (Ex)[/B] A dead god gain fast healing 50 or increase any fast healing of 30, whichever give a higher result. [B]Rejuvenation (Su)[/B] Unless the dead god is slay by a creature of equal or greater status, it reform at full strength in a secure secluded place of the universe in 1d10 days. Like Cosmic String, this ability is overcome by specific artifacts (the number is decided by the Portfolio of the dead god; eg. every Single Portfolio give one while every Double give two). If the dead god has the Cosmic String cosmic ability, this ability is not gained. [B]Melee Attack:[/B] A dead god has a touch attack that it can use once per round as a natural weapon. A dead god fighting without weapons uses its natural weapons (if it has any) in addition to its touch attack (which is treated as a primary natural weapon that replaces one claw or slam attack, if the creature has any). A dead god armed with a weapon uses its weapons normally, and can use its touch attack as a secondary natural weapon. [B]Damage:[/B] A dead god’s touch attack uses negative energy to deal 1d8 points of damage per 2 HD of the deity + its Charisma modifier. As negative energy, this damage can be used to heal undead creatures. A dead god can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself. [B]Special Attacks: [/B]A dead god has all of the base creature’s special attacks. It also has the following special attacks. [B]Touch of Death (Su)[/B] A dead god can target a single creature within its divine aura as a standard action. The creature suffer 10 damage per (HD of the dead god plus its divine rank). A successful Fortitude save DC 10 + ½ the dead god’s Hit Dice + the dead god’s Charisma modifier reduce this damage to 1d6 per 2 HD of the dead god. This is a necromantic, death effect. [B]Touch of the Dead God (Su)[/B] A dead god can touch the corpse of a dead immortal of at least Demi-Deity status for grant it the Dead God template. The new undead is not under the control of the original dead god, nor benefit of abilities that augment the HD of undead created. This ability cannot be used on Hunefer (they are not a corpse) or if the soul of the dead immortal is destroyed or sealed. [B]Special Qualities[/B] A dead god has all of the base creature’s special qualities. It also has the special qualities listed below. [B]Sundered Link (Ex)[/B] A dead god lose the ability to grant spells or to tap quintessence from worshipers. A dead god can be returned to life (removing this template) only with a [I]true resurrection[/I] spell used by an Immortal with at least a status 3 higher than the dead god (a Greater Deity for restore a Demi-Deity and so on...) or a creature with an equivalent power (eg. an Hyperborean with a Perfection bonus of 13 or higher for restore a Demi-Deity). Used in this way the [I]true resurrection[/I] spell has a reach of touch. The dead god gains a Will save against the DC of the spell for negate and SR apply. [B]Void (Ex)[/B] A dead god is a void in the matrix of the universe. In any form the dead god does not leave any tracks, and leaves no trace of its passing, making it impossible to track. All divination spells that happen to be affecting the area it's in will show nothing but an empty spot. A dead god is immune to all divination spell and effects. Unusual forms of sensory perception (like blindsight, tremorsense) do not work for detect it. This ability does not foils indirect detection (such as using detect magic to search for magical items on the dead god). [B]Saving Throws:[/B] A dead god gains a profane bonus equal to its Charisma modifier to saving throws (see Profane Awakening). [B]Class Abilities[/B] If the dead god new alignment or type result in no longer respecting the prerequisites of some abilities, they are changed with some others suitable for his new role (DM discretion, eg. the dead god which was originally LG and with paladin levels, instead of paladin, can be now an antipaladin of the Tyrant archetype [for its LE alignment]). This happen automatically at the time of generation and does not require time or resource for retraining. [B]Divine Abilities[/B] A dead god must replace all the divine and higher abilities that require to be Good to their evil equivalent, if possible (like Sacred Lord with Profane Lord). If the evil-equivalent does not exist, it can select in their place any ability of the same level (divine, cosmic, etc.) of which it meets the prerequisites. The Adjuration divine ability used by a dead god can only be used for summon undead creatures. [B]Godly Realm[/B] A dead god godly realms is not restored when it return, so it cannot benefit from stay inside it. Because of this, the dead god does not have a “native plane” and can be slay anywhere (but see rejuvenation). A dead god is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype. [B]Portfolios[/B] A dead god lose one of its Portfolios (if use the rules under the Choosing Portfolios of the IH, the creature maintain the Portfolio given by the universe) and in its place gains the Death Portfolio. [LIST] [*][LEFT]If the Portfolio replaced was a Double Portfolio or the Portfolio that remains is Death, the dead god gains the Double Death Portfolio instead.[/LEFT] [*][LEFT]If the creature has the Good Portfolio, it has priority to be removed above any other.[/LEFT] [*][LEFT]If the creature has only one Portfolio (that is not Good), it is not lost, and instead gains the Death Portfolio (if Dearth was the only known Portfolio, it gains the Double Death Portfolio instead).[/LEFT] [*][LEFT]If the creature has only the Good Portfolio, it is replaced by the Evil Portfolio and also gains the Death Portfolio.[/LEFT] [/LIST] [B]Ability Scores:[/B] As an undead creature, a dead god has no Constitution score. If the dead god former Constitution score was higher than its Charisma score, the new undead Charisma score is increased to be equal to its former Constitution score. [URL='https://danbooru.donmai.us/posts/6942301?q=cernunnos_%28fate%29+152_in_can+']Link image[/URL] [/QUOTE]
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