Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obly99" data-source="post: 9274352" data-attributes="member: 7035194"><p>My revisited version of the <a href="http://www.giantitp.com/forums/showpost.php?p=13461792&postcount=30" target="_blank">Legend Stalker</a> found on the Librim Eternia: Tome of Epic Prestige created by <a href="https://forums.giantitp.com/member.php?24299-Realms-of-Chaos" target="_blank">Realms of Chaos</a></p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Legend Stalker</span></strong></p><p></p><p>The world is filled with living legends; monsters whispered in bedtime stories and foes vanquished in the greatest of epics. Almost every adventurer faces off against a few such creatures. For some, however, the fight is simply intoxicating. Living for the rush of the battle and the greater prestige it brings, beings called Legend Stalkers spend years tracking down the strongest and most dangerous of monsters to slay or train for their own use. Though the world is filled with living legends, Legend Stalkers seek to stand above them all.</p><p></p><p>BECOMING A LEGEND STALKER</p><p></p><p><strong>Hit Die:</strong> d10</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a Legend Stalker, a character must fulfill all the following criteria.</p><p></p><p>ENTRY REQUIREMENTS</p><p></p><p><strong>Base Attack Bonus:</strong> +20.</p><p></p><p><strong>Skills:</strong> Knowledge (any 3 that give knowledge of creatures type) 20 ranks and Survival 20 ranks.</p><p></p><p><strong>Special:</strong> Must have single defeated a creature with more HD than yourself.</p><p></p><p><strong>Class Skills</strong></p><p></p><p>The Legend Stalker 's class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).</p><p></p><p><strong>Skill Ranks per Level:</strong> 6 + Int modifier.</p><p></p><p><strong>Table: Legend Stalker</strong></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack<br /> Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td><td><p style="text-align: center"><strong>Spells per day</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">Fell Greatest Foe +5/+5d6, Hunter Epic Spellcasting, Myth Hunter</p> </td><td><p style="text-align: center">–</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Grizzly Trophies 1/day</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Bonus Feat</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Emulate Legend (1)</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Tame Beast of Legend (1)</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Fell Greatest Foe +10/+10d6</p> </td><td><p style="text-align: center">–</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Grizzly Trophies 2/day</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Bonus Feat</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Emulate Legend (2)</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Tame Beast of Legend (2)</p> </td><td><p style="text-align: center">–</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Legend Stalker.</p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p>Legend Stalker gain proficiency with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).</p><p></p><p><strong>Spellcasting</strong></p><p>At the indicated levels, a legend stalker gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before taking the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a legend stalker, he must decide to which class he adds the new level for the purposes of determining spells per day.</p><p></p><p><strong>Hunter Epic Spellcasting</strong></p><p>A legend stalker can develop and cast epic spells using the conceal, destroy, energy, dispel, reveal, slay, and transport seeds as if he possess the Epic Spellcaster feat. If the legend stalker has the Epic Spellcaster feat, for the purpose of developing epic spells with these seeds (and only these seeds), costs in gold pieces are halved. The caster level of this epic spells is equal to his spellcasting caster level or his character level if the legend hunter does not cast spells.</p><p></p><p><strong>Fell Greatest Foe (Ex)</strong></p><p>Starting at 1st level, a legend stalker is most at home fighting against the greatest and largest of foes that the world has to offer. When attacking the largest enemy he can sense or the enemy with the highest HD that he can sense, a legend stalker gains a +5 bonus to the attack roll and deals +5d6 damage with a successful attack. At 6th level and every 5 levels afterwards, increase the attack bonus by +5 and the damage by +5d6.</p><p></p><p><strong>Myth Hunter (Su)</strong></p><p>A legend stalker has a particular awareness in regards to powerful creatures, allowing him or her to find creatures worthy of fighting. At all times, a legend stalker knows the direction to the creature with the most HD within a 1-mile/level radius. This sense doesn’t reveal how powerful that creature is (or the distance to it) and is blocked by <em>mind blank</em>.</p><p></p><p><strong>Grizzly Trophies (Ex)</strong></p><p>Starting at 2nd level, a legend stalker can collect small trophies from any number of creatures he fights, drawing from them courage and confidence to help him in battle (trophies collected before 2nd level may be used for this purpose as well but only trophies from creatures he has personally helped to kill grant any benefit). Claiming a trophy requires a full-round action and provokes attacks of opportunity. A trophy type is attuned to the list of favored enemy of the ranger. In case a creature fall into multiple categories of favored enemy, the legend stalker chose to which one allocate the trophy. Once per day, a legend stalker can cause an attack made against him to fail or automatically succeed on a saving throw if the attack or effect comes from a creature of a type that the legend stalker possesses a trophy for. At 7th level and every 5 levels afterwards, the legend stalker may use this ability an additional time per day.</p><p></p><p><strong>Bonus Feats</strong></p><p>At 3rd level and every 5 levels afterwards, a legend stalker gains a single Combat feat of which he meets the prerequisites.</p><p></p><p><strong>Emulate Legend (Ex/Su)</strong></p><p>Starting at 4th level, a legend stalker can begin emulating the powers of creatures he fights. At the end of any encounter, once per day, a legend stalker may select a single enemy and select an extraordinary or supernatural ability that the enemy possessed. The legend stalker gains that ability, using his own HD and ability modifiers to determine the power of the ability (like saving throw, rounds, etc.) where necessary. If that ability relies on biology that the legend stalker doesn’t possess or alters another ability that he doesn’t possess, he doesn’t gain any benefit from that ability. At any given time, the legend stalker may only possess one ability in this way and selecting a new one replaces the old one. Abilities from class features can’t be emulated, but ability intrinsic of the monster who emulate class features can be emulated (like the rage of a Rageborn gnoll). Spellcasting can never be selected. You cannot emulate the abilities of a creature with more HD than 40 + (2 x class level). At 9th level and every 5 levels afterwards, the legend stalker may emulate an additional extraordinary or supernatural ability at a given time.</p><p></p><p><strong>Tame Beast of Legend (Ex)</strong></p><p>Starting at 5th level, a legend stalker can break the fighting spirit of most beasts, taming them and using them to achieve greater prestige and fight greater foes. The first time each day that a specific creatures is knocked unconscious by the legend stalker using nonlethal damage, that creature must make a Will save (DC 10 + ½ character level + his Charisma modifier) or bow down to the legend stalker’s might, serving the legend stalker to the best of their abilities. This ability is a compulsion, mind-affecting effect that ignore the immunity of the mindless trait. Every day an affected creature can repeat the save. Only creatures with HD up to 40 + (class level x 2) can be affected by this ability. You can only control one creature at a time at 5th level and can control one additional creature at 10th level and every 5 levels afterwards.</p><p></p><p><strong>Feats</strong></p><p><strong></strong></p><p><strong>Disturbing Trophies [Combat, Epic]</strong></p><p><em>Others may think they see piece of themselves among your assembly of trophies.</em></p><p><strong>Prerequisites:</strong> Grizzly Trophies 2/day, Epic Skill Focus (Intimidate), Unnerving Trophies</p><p><strong>Benefits:</strong> So long as you keep one or more of your trophies visible, anyone who shares a type (see the favored enemy list of the ranger) with at least one of them refuses to attack you or willingly approach within 5 feet unless it succeeds on a Will save (10 + ½ character level + his Charisma modifier). This is a fear, mind-affecting effect.</p><p></p><p><strong>Draw it Out [Combat, Epic]</strong></p><p><em>You know better than most that good fights often end too quickly and can take steps to prevent that.</em></p><p><strong>Prerequisites:</strong> Fell Greatest Foe +5/+5d6</p><p><strong>Benefits:</strong> Whenever you make a successful attack against a target using your fell greatest foe class feature, you may sacrifice some or all of the extra die of damage to draw out the fight. For each dice of damage sacrificed in this way, the target gains a +1 bonus to saves against fear effects, a -2 penalty to attack rolls made against you, and a -1 penalty to all other attack rolls for 1 round. Furthermore, an affected creature must make a Will save (DC 10 + ½ character level + his Charisma modifier + number of sacrificed die) to willingly retreat from battle (whether by mundane or magical means). The save can be repeated once per round.</p><p></p><p><strong>Emulate Spell-Like Ability [Epic]</strong></p><p><em>You can embrace the more magical powers of those you emulate.</em></p><p><strong>Prerequisites:</strong> Emulate Legend (1)</p><p><strong>Benefits: </strong>You may copy a spell-like ability instead of an extraordinary or supernatural ability using your emulate legend class feature. You use your Charisma modifier to determine the save DC when needed and you use your character level as caster level. You copy the spell-like ability with the same frequency as the creature you emulated them from. At any given time, you can only emulate one spell-like ability in this way.</p><p></p><p><strong>Euphoria of Challenge [Combat, Epic]</strong></p><p><em>In the midst of a difficult fight, you fight at a level you could otherwise never reach.</em></p><p><strong>Prerequisites:</strong> Fell Greatest Foe +20/+20d6</p><p><strong>Benefits: </strong>Whenever you fight a creature with HD equal to at least twice your own or fight one with HD equal to at least your own alone, you add the attack bonus from your fell greatest foe class feature to saving throws against that creature’s spells and effects, to your AC, against its attack rolls, to opposed skill checks made against that creature, and to your speed in feet when moving towards it.</p><p></p><p><strong>Lord of the Horde [Epic]</strong></p><p><em>You control far more than the small managerie of creatures most legend hunters obtain.</em></p><p><strong>Prerequisites:</strong> Tame Beast of Legend (4)</p><p><strong>Benefits:</strong> Creatures with HD equal to or less than ½ of your class level don’t count towards the maximum number of creatures you can control through your Tame Beast of Legend class feature.</p><p></p><p><strong>Teller of Tales [Combat, Epic]</strong></p><p><em>Though you know much about monsters from experience, you know even more from stories.</em></p><p><strong>Prerequisites:</strong> Myth Hunter, Knowledge (any 2 that give knowledge of creatures type) 24 ranks</p><p><strong>Benefits: </strong>For the purpose of making knowledge checks to recognize and learn about creatures, you may treat your ranks in the appropriate knowledge skill as equaling your BaB if they would otherwise be lower.</p><p></p><p><strong>Topple Behemoth [Combat, Epic]</strong></p><p><em>You have fought enough gigantic creatures to know how to use your size to your advantage.</em></p><p><strong>Prerequisites:</strong> Fell Greatest Foe +10/+10d6</p><p><strong>Benefits:</strong> For each size category larger than you a creature is, your fell greatest foe class feature grants you an additional +1 bonus to the attack roll and +1d6 damage. Against you, large and larger creatures double their size penalty to AC and attack rolls. Furthermore, you may grapple creatures of up your size plus 3 and creatures of large size and larger treat their size bonus to CMB check made for grapple as a penalty instead. When grappling creatures 2 or more size categories larger than yourself, however, you cannot pin them and they can make a normal move action each round, moving you as well.</p><p></p><p><strong>Unnerving Trophies [Combat, Epic]</strong></p><p><em>Simply carrying around your trophies is enough to make some people uneasy.</em></p><p><strong>Prerequisites:</strong> Grizzly Trophies 1/day, Intimidate 23 ranks</p><p><strong>Benefits:</strong> So long as you keep one or more of your trophies visible, anyone who shares a type (see the favored enemy list of the ranger) with at least one of them is shaken. If you would otherwise demoralize such a creature with Intimidate, it acts as if frightened for 1d4 rounds. This is a fear, mind-affecting effect.</p><p></p><p><strong>Wondrous Trophies [Combat, Epic]</strong></p><p><em>You can use your trophies almost as figurines of wondrous power.</em></p><p><strong>Prerequisites:</strong> Grizzly Trophies 3/day</p><p><strong>Benefits:</strong> Once per day, you may spend a standard action to use one of your trophies from a creature with HD up to 40 + (class level x 2) as a figurine of wondrous power, calling forth the original creature to serve you until the end of the encounter. If the creature is destroyed, it returns to its previous form and can’t be used again for 1 week.</p><p></p><p><a href="https://www.zerochan.net/3507222" target="_blank">Link image</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9274352, member: 7035194"] My revisited version of the [URL='http://www.giantitp.com/forums/showpost.php?p=13461792&postcount=30']Legend Stalker[/URL] found on the Librim Eternia: Tome of Epic Prestige created by [URL='https://forums.giantitp.com/member.php?24299-Realms-of-Chaos']Realms of Chaos[/URL] [CENTER][B][SIZE=7]Legend Stalker[/SIZE][/B][/CENTER] The world is filled with living legends; monsters whispered in bedtime stories and foes vanquished in the greatest of epics. Almost every adventurer faces off against a few such creatures. For some, however, the fight is simply intoxicating. Living for the rush of the battle and the greater prestige it brings, beings called Legend Stalkers spend years tracking down the strongest and most dangerous of monsters to slay or train for their own use. Though the world is filled with living legends, Legend Stalkers seek to stand above them all. BECOMING A LEGEND STALKER [B]Hit Die:[/B] d10 [B]Requirement[/B] To qualify to become a Legend Stalker, a character must fulfill all the following criteria. ENTRY REQUIREMENTS [B]Base Attack Bonus:[/B] +20. [B]Skills:[/B] Knowledge (any 3 that give knowledge of creatures type) 20 ranks and Survival 20 ranks. [B]Special:[/B] Must have single defeated a creature with more HD than yourself. [B]Class Skills[/B] The Legend Stalker 's class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). [B]Skill Ranks per Level:[/B] 6 + Int modifier. [B]Table: Legend Stalker[/B] [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [TD][CENTER][B]Spells per day[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]Fell Greatest Foe +5/+5d6, Hunter Epic Spellcasting, Myth Hunter[/CENTER][/TD] [TD][CENTER]–[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Grizzly Trophies 1/day[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Bonus Feat[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Emulate Legend (1)[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Tame Beast of Legend (1)[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Fell Greatest Foe +10/+10d6[/CENTER][/TD] [TD][CENTER]–[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Grizzly Trophies 2/day[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Bonus Feat[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Emulate Legend (2)[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Tame Beast of Legend (2)[/CENTER][/TD] [TD][CENTER]–[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Legend Stalker. [B]Weapon and Armor Proficiency[/B] Legend Stalker gain proficiency with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). [B]Spellcasting[/B] At the indicated levels, a legend stalker gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before taking the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a legend stalker, he must decide to which class he adds the new level for the purposes of determining spells per day. [B]Hunter Epic Spellcasting[/B] A legend stalker can develop and cast epic spells using the conceal, destroy, energy, dispel, reveal, slay, and transport seeds as if he possess the Epic Spellcaster feat. If the legend stalker has the Epic Spellcaster feat, for the purpose of developing epic spells with these seeds (and only these seeds), costs in gold pieces are halved. The caster level of this epic spells is equal to his spellcasting caster level or his character level if the legend hunter does not cast spells. [B]Fell Greatest Foe (Ex)[/B] Starting at 1st level, a legend stalker is most at home fighting against the greatest and largest of foes that the world has to offer. When attacking the largest enemy he can sense or the enemy with the highest HD that he can sense, a legend stalker gains a +5 bonus to the attack roll and deals +5d6 damage with a successful attack. At 6th level and every 5 levels afterwards, increase the attack bonus by +5 and the damage by +5d6. [B]Myth Hunter (Su)[/B] A legend stalker has a particular awareness in regards to powerful creatures, allowing him or her to find creatures worthy of fighting. At all times, a legend stalker knows the direction to the creature with the most HD within a 1-mile/level radius. This sense doesn’t reveal how powerful that creature is (or the distance to it) and is blocked by [I]mind blank[/I]. [B]Grizzly Trophies (Ex)[/B] Starting at 2nd level, a legend stalker can collect small trophies from any number of creatures he fights, drawing from them courage and confidence to help him in battle (trophies collected before 2nd level may be used for this purpose as well but only trophies from creatures he has personally helped to kill grant any benefit). Claiming a trophy requires a full-round action and provokes attacks of opportunity. A trophy type is attuned to the list of favored enemy of the ranger. In case a creature fall into multiple categories of favored enemy, the legend stalker chose to which one allocate the trophy. Once per day, a legend stalker can cause an attack made against him to fail or automatically succeed on a saving throw if the attack or effect comes from a creature of a type that the legend stalker possesses a trophy for. At 7th level and every 5 levels afterwards, the legend stalker may use this ability an additional time per day. [B]Bonus Feats[/B] At 3rd level and every 5 levels afterwards, a legend stalker gains a single Combat feat of which he meets the prerequisites. [B]Emulate Legend (Ex/Su)[/B] Starting at 4th level, a legend stalker can begin emulating the powers of creatures he fights. At the end of any encounter, once per day, a legend stalker may select a single enemy and select an extraordinary or supernatural ability that the enemy possessed. The legend stalker gains that ability, using his own HD and ability modifiers to determine the power of the ability (like saving throw, rounds, etc.) where necessary. If that ability relies on biology that the legend stalker doesn’t possess or alters another ability that he doesn’t possess, he doesn’t gain any benefit from that ability. At any given time, the legend stalker may only possess one ability in this way and selecting a new one replaces the old one. Abilities from class features can’t be emulated, but ability intrinsic of the monster who emulate class features can be emulated (like the rage of a Rageborn gnoll). Spellcasting can never be selected. You cannot emulate the abilities of a creature with more HD than 40 + (2 x class level). At 9th level and every 5 levels afterwards, the legend stalker may emulate an additional extraordinary or supernatural ability at a given time. [B]Tame Beast of Legend (Ex)[/B] Starting at 5th level, a legend stalker can break the fighting spirit of most beasts, taming them and using them to achieve greater prestige and fight greater foes. The first time each day that a specific creatures is knocked unconscious by the legend stalker using nonlethal damage, that creature must make a Will save (DC 10 + ½ character level + his Charisma modifier) or bow down to the legend stalker’s might, serving the legend stalker to the best of their abilities. This ability is a compulsion, mind-affecting effect that ignore the immunity of the mindless trait. Every day an affected creature can repeat the save. Only creatures with HD up to 40 + (class level x 2) can be affected by this ability. You can only control one creature at a time at 5th level and can control one additional creature at 10th level and every 5 levels afterwards. [B]Feats Disturbing Trophies [Combat, Epic][/B] [I]Others may think they see piece of themselves among your assembly of trophies.[/I] [B]Prerequisites:[/B] Grizzly Trophies 2/day, Epic Skill Focus (Intimidate), Unnerving Trophies [B]Benefits:[/B] So long as you keep one or more of your trophies visible, anyone who shares a type (see the favored enemy list of the ranger) with at least one of them refuses to attack you or willingly approach within 5 feet unless it succeeds on a Will save (10 + ½ character level + his Charisma modifier). This is a fear, mind-affecting effect. [B]Draw it Out [Combat, Epic][/B] [I]You know better than most that good fights often end too quickly and can take steps to prevent that.[/I] [B]Prerequisites:[/B] Fell Greatest Foe +5/+5d6 [B]Benefits:[/B] Whenever you make a successful attack against a target using your fell greatest foe class feature, you may sacrifice some or all of the extra die of damage to draw out the fight. For each dice of damage sacrificed in this way, the target gains a +1 bonus to saves against fear effects, a -2 penalty to attack rolls made against you, and a -1 penalty to all other attack rolls for 1 round. Furthermore, an affected creature must make a Will save (DC 10 + ½ character level + his Charisma modifier + number of sacrificed die) to willingly retreat from battle (whether by mundane or magical means). The save can be repeated once per round. [B]Emulate Spell-Like Ability [Epic][/B] [I]You can embrace the more magical powers of those you emulate.[/I] [B]Prerequisites:[/B] Emulate Legend (1) [B]Benefits: [/B]You may copy a spell-like ability instead of an extraordinary or supernatural ability using your emulate legend class feature. You use your Charisma modifier to determine the save DC when needed and you use your character level as caster level. You copy the spell-like ability with the same frequency as the creature you emulated them from. At any given time, you can only emulate one spell-like ability in this way. [B]Euphoria of Challenge [Combat, Epic][/B] [I]In the midst of a difficult fight, you fight at a level you could otherwise never reach.[/I] [B]Prerequisites:[/B] Fell Greatest Foe +20/+20d6 [B]Benefits: [/B]Whenever you fight a creature with HD equal to at least twice your own or fight one with HD equal to at least your own alone, you add the attack bonus from your fell greatest foe class feature to saving throws against that creature’s spells and effects, to your AC, against its attack rolls, to opposed skill checks made against that creature, and to your speed in feet when moving towards it. [B]Lord of the Horde [Epic][/B] [I]You control far more than the small managerie of creatures most legend hunters obtain.[/I] [B]Prerequisites:[/B] Tame Beast of Legend (4) [B]Benefits:[/B] Creatures with HD equal to or less than ½ of your class level don’t count towards the maximum number of creatures you can control through your Tame Beast of Legend class feature. [B]Teller of Tales [Combat, Epic][/B] [I]Though you know much about monsters from experience, you know even more from stories.[/I] [B]Prerequisites:[/B] Myth Hunter, Knowledge (any 2 that give knowledge of creatures type) 24 ranks [B]Benefits: [/B]For the purpose of making knowledge checks to recognize and learn about creatures, you may treat your ranks in the appropriate knowledge skill as equaling your BaB if they would otherwise be lower. [B]Topple Behemoth [Combat, Epic][/B] [I]You have fought enough gigantic creatures to know how to use your size to your advantage.[/I] [B]Prerequisites:[/B] Fell Greatest Foe +10/+10d6 [B]Benefits:[/B] For each size category larger than you a creature is, your fell greatest foe class feature grants you an additional +1 bonus to the attack roll and +1d6 damage. Against you, large and larger creatures double their size penalty to AC and attack rolls. Furthermore, you may grapple creatures of up your size plus 3 and creatures of large size and larger treat their size bonus to CMB check made for grapple as a penalty instead. When grappling creatures 2 or more size categories larger than yourself, however, you cannot pin them and they can make a normal move action each round, moving you as well. [B]Unnerving Trophies [Combat, Epic][/B] [I]Simply carrying around your trophies is enough to make some people uneasy.[/I] [B]Prerequisites:[/B] Grizzly Trophies 1/day, Intimidate 23 ranks [B]Benefits:[/B] So long as you keep one or more of your trophies visible, anyone who shares a type (see the favored enemy list of the ranger) with at least one of them is shaken. If you would otherwise demoralize such a creature with Intimidate, it acts as if frightened for 1d4 rounds. This is a fear, mind-affecting effect. [B]Wondrous Trophies [Combat, Epic][/B] [I]You can use your trophies almost as figurines of wondrous power.[/I] [B]Prerequisites:[/B] Grizzly Trophies 3/day [B]Benefits:[/B] Once per day, you may spend a standard action to use one of your trophies from a creature with HD up to 40 + (class level x 2) as a figurine of wondrous power, calling forth the original creature to serve you until the end of the encounter. If the creature is destroyed, it returns to its previous form and can’t be used again for 1 week. [URL='https://www.zerochan.net/3507222']Link image[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
Top