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Things from my setting
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<blockquote data-quote="Obly99" data-source="post: 9361992" data-attributes="member: 7035194"><p>An evolution of my <a href="https://www.enworld.org/threads/things-from-my-setting.689306/post-8863707" target="_blank">godskin apostle</a>, with abilities of from which I take inspiration from the <a href="https://www.reddit.com/r/monsteraday/comments/uj3vcm/elden_ring_to_5e_day_70_godskin_noble/" target="_blank">noble</a> of <a href="https://www.reddit.com/user/cyberzane/" target="_blank">cyberzane</a>.</p><p style="text-align: center"><strong><span style="font-size: 26px">Godskin Noble</span></strong></p><p><em>You and your 50 Greater Deities hunting party have arrived. For hundreds of thousands of years there has not been a similar mass invasion of Sidereals: 10 Elder Ones and 3 Old Ones at once. The Pantheons could not give an answer on what happened except that horrible screams, of excruciating pain, rose from the now shattered prison. Something horrible and unspeakable had happened in that cursed place. You turn to your fellow skyfathers and earthmothers and with a common nod you rush into the prison. Of so many things that you could have expected, the chilling spectacle that unfolds before you would not have expected even in your most abominable nightmares. The floor is a lake of golden blood, the Sidereals, or what remains of them if they can be called such, are piled on top of each other in an unrecognizable mass of skinned and burned corpses. On the ceiling there is the painted face of a woman with hair color of a combination of ash and black and with her left eye closed while her right eye have a milky white pupil and iris, blind. In the center of the room, busy skinning alive with a sickle a screaming Elder One who paws and sobs desperately, a huge pale man wrapped in dozens of several heavy white leather rags that make him look extremely fat and awkward. He seems to be aware of your presence only now, as he raises a cold, malevolent look at your group. "More skins for the Gloam-Eyed Queen" he whispers as, with a quick swipe of his sickle, beheads the Elder One, ending its suffering. Terror twists your guts as you feel your divine powers abandon you, betray you, as you go back to being a mere mortal. The air fills with black flames and screams as you feel your skin twist and char. Your entire 50 Greater Deity hunting party, annihilated in a mere second. Your only thought that echoes again and again as your consciousness fades into the darkness of death is, "How? How can such an abominable creature exist?". Amazing, after seconds, minutes, hours, who can tell?, your conscience rekindles. You try to look around but you cannot move your head, only perceive what is happening around you even if you are strangely moving. A chorus of dozens of voices of tears, screams, curses surrounds you. You try to focus on what is happening around you, and to your dismay and horror, what you see in front of you is your skinned, burned corpse that you throw like a worthless thing into the pile of bodies that has grown enormously. The revelation of what happened hits you like a hammer as you cry out in despair. It is not you who are moving: it is the fat man. You have become one of the skins, your soul trapped in it, all the voices you hear are its other victims, trapped here with you. The nightmare will never end except with the liberation of death.</em></p><p></p><p>Beyond Alignment (LE) Large humanoid (augmented)</p><p></p><p><strong>Init</strong> +58 (+578 against immortals/servitors) (always first); <strong>Senses</strong> cosmic consciousness (layer/planet), detect divine, detect immortal, stillsense, true seeing, x-ray vision; Perception +192 (+712 against immortals/servitors)</p><p></p><p><strong>Aura</strong> divine (DC 62 [582 against immortals/servitors], 5,200 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 240, touch 190, flat-footed 208 (+28 deflection, +26 Dex, +6 dodge, +15 houndsman, +41 insight, +50 natural, +24 perfection, -1 size, +41 Wis) or</p><p></p><p>against immortals and divine servitors AC 760, touch 710, flat-footed 728 (+28 deflection, +26 Dex, +6 dodge, +520 favored enemy, +15 houndsman, +41 insight, +50 natural, +24 perfection, -1 size, +41 Wis)</p><p></p><p><strong>hp</strong> 131,520 (65,760) (120d100+4.440) x4 x2 regeneration 120 (cosmic damage or cosmic might)</p><p></p><p><strong>Fort</strong> +163, <strong>Ref </strong>+153, <strong>Will</strong> +170 or</p><p></p><p>against immortals and divine servitors <strong>Fort</strong> +683, <strong>Ref </strong>+673, <strong>Will</strong> +690</p><p></p><p><strong>Defensive Abilities</strong> adaption, ageless, anathema cloak, antimagic resistance, cosmic string (1d10 minutes), disdain (DC 129, 649 vs. immortals/servitors), fierce stomp (DC 129, 649 vs. immortals/servitors), forgotten, godslayer, improved evasion, improved uncanny dodge (60th level), mettle (against immortals only), perfect survivor, see it before, sixth sense, uncanny dodge; <strong>DR</strong> 1.200/—; <strong>Immune</strong> ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage, Terrestrial Hazards, Stellar Hazards; <strong>Resistance</strong> Dimensional Hazards; <strong>PR/SR</strong> 154 (674 vs. Immortals), any spell which fails to penetrate the Godskin Noble power/spell resistance is reflected back upon the caster</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 900 ft., burrow 450 ft. (maximum hardness 27), fly 900 ft. (perfect), relentless stride</p><p></p><p><strong>Melee (already calculated Inner Eye)</strong> 2 <em>greater skinner </em>+261/+261/+261/+261 (+ 1 for speed) touch (48d20+123/16-20x6 x6) (without crit. 6.498; with crit. 38.988) or</p><p></p><p>against immortals and divine servitors 2 <em>greater skinner </em>+785/+785/+785/+785 (+ 1 for speed) touch (48d20+647/16-20x6 plus 4d6 x6) (without crit. 9.786; with crit. 57.996) or</p><p></p><p>against immortals with smite immortals active 2 <em>greater skinner </em>+905/+905/+905/+905 (+ 1 for speed) touch (+ DR) (48d20+647/16-20x6 plus 4d6 and 2.400/120.000*DR extra damage [eventually permanent] x6) (without crit. 9.786 plus 2.400/120.000*DR*6; with crit. 57.996 plus 2.400/120.000*DR*6*6)</p><p></p><p><strong>Special Attacks</strong> apex predator, atheist paroxysm, black fire, black flames ritual, death attack (DC 97, 617 vs. immortals/servitors), favored enemy (immortals and divine servitors +520, Bluff, Knowledge, Perception, Sense Motive, Stealth, and Survival), improved quarry (+4), master hunter (DC 625), mythic power (24/day, surge +8d6), smite immortals 40/day (bonus to attack: 120 + DR; extra damage [eventually permanent]: if 48 DR or less 2.400*divine rank; if 49+ 120.000*divine rank; insight bonus to AC and save equal to double DR), rolling (DC 129, 649 vs. immortals/servitors), sneak attack +30d6, unseated noble</p><p></p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 144th, concentration +196)</p><p></p><p><strong>At will</strong>—antimagic field, destruction (DC 69, 589 vs. immortals/servitors), dimensional anchor, dismissal (DC 67, 587 vs. immortals/servitors), doom (DC 63, 583 vs. immortals/servitors), gate, nondetection, trap the soul (DC 70, 590 vs. immortals/servitors), undetectable alignment</p><p></p><p><strong>24/day</strong>—wish</p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 80, <strong>Dex</strong> 62, <strong>Con</strong> 84, <strong>Int</strong> 64, <strong>Wis</strong> 93, <strong>Cha</strong> 66</p><p></p><p><strong>Base Atk</strong> +120; <strong>CMB</strong> +180; <strong>CMD</strong> 337 or</p><p></p><p>against immortals and divine servitors <strong>CMB</strong> +700; <strong>CMD</strong> 857</p><p></p><p><strong>Feats</strong> AlertnessB, Combat Expertise, Combat Reflexes, Cornugon Smash, Dodge, Double Slice, Double Strike, Greater Fortitude, Greater Two-Weapon Fighting, Greater Vital Strike, Greater Weapon Specialization (sickle), Greater Weapon Focus (sickle), Improved Initiative, Improved Two-Weapon Fighting, Improved Vital Strike, Iron Will, Lunge, Mobility, Power Attack, Quick Draw, Run, Signature Skill (intimidate), Spring Attack, Two-Weapon Fighting, Vital Strike, Weapon Focus (sickle), Weapon Specialization (sickle), Whirlwind Attack</p><p></p><p><strong>Houndsman Bonus Feats</strong> Dazzling Display, Dreadful Carnage, Enforcer, Gory Finish, Improved Critical (sickle), Intimidating Prowess, Martial Dominance, Shatter Defenses</p><p></p><p><strong>Epic Feats</strong> Cats Fall, Death of EnemiesB, Epic Weapon Specialization (sickle), Epic Weapon Focus (sickle), Good Fortitude, Good Will, Greater Critical (sickle), Greater Critical Multiplier (sickle), Haleness, Hibernate, Improved Critical Multiplier (sickle), Improved Dodge, Incorruptible Body, Inedia, Insomnious, Killer InstinctB, Legendary TrackerB, Light Eradication, Mathesis, Perfect Two-Weapon Fighting, Pherenology, Plastic Soul, Sideway Stealing, Sixth Sense, Sky Walker, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker</p><p></p><p><strong>Skills</strong> All skills 147 + ability modifier; <strong>Racial Modifiers</strong> +520 against immortals and divine servitors</p><p></p><p><strong>Languages</strong> Abyssal, Aklo, Celestial, Common, Draconic, Giant, Infernal, Pleromian, Sylvan, other 138</p><p></p><p><strong>SQ</strong> AC bonus, adaptive learning, camouflage, combat style feat (menacing), harvest skin, hide in plain sight, hunting ground (+6, Knowledge (geography), Perception, Stealth, and Survival), integrated class feature (houndsman), maven, might, portfolio (deicide), swift tracker, terminus, track, virtual size category +4, wildspeak (animal, earth [30 ft x 30 ft.], elementals, fey, magical beast, monstrous humanoid, ooze, plant, vermin)</p><p></p><p><strong>Gears</strong> 2 <em>greater skinner</em> (+60 immortal dread, immortal servants dread, impact, phase locking sickle of speed made of 1/64th of orichalcum [x6 the base dice])</p><p></p><p><strong>Organization:</strong> solitary or great mission (1 Noble plus 3d6 Apostle)</p><p></p><p>Godskin Noble renounce 18 feats for 3 divine abilities bonus</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have CR higher than 84)</p><p></p><p>• Celerity (Ex): x3 movement speed</p><p></p><p>• Goetic Blood (Su): Summoned monsters spring from your wounds</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Multifaceted (Ex)B: Gain 6 extra feats</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p>• Superior Critical (sickle) (Ex): Critical thread quadrupled</p><p></p><p>• Vampiric Effect (Su): The effect draws life from the target into the deity</p><p></p><p>• Unknowing Soul (Ex): Wis as insight to saving throw</p><p></p><p><u><strong>Cosmic Abilities</strong></u></p><p></p><p>• Abrogate (Su): You negate an enemies single greatest ability</p><p></p><p>• Apostasy (Su): You are beyond alignment</p><p></p><p>• Inner Eye (Ex)B: You always gain the best dice rolls in any given situation</p><p></p><p>• Slipstream (Su): You are unaffected by temporal disturbances</p><p></p><p><strong><u>Divine Abilities (stolen with Godskin)</u></strong></p><p></p><p>• Divine Sneak Attack (Ex): Half your sneak attack damage is treated as divine damage</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Lurking (Ex): You are difficult to detect</p><p></p><p>• Multifaceted (Ex): Gain 6 extra feats (Two-weapon. Improved, Greater, Perfect, Double Slice, Double Strike).</p><p></p><p>• Perfect Initiative (Ex): Always first</p><p></p><p>• Perfect Weapon Focus (sickle) (Ex): Always use maximum BaB for iterative attacks</p><p></p><p>• Quantum Effect (Su): Effects are augmented or reduced</p><p></p><p>• Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank</p><p></p><p>• Superior Critical Multiplier (sickle) (Ex): Critical multiplier increased</p><p></p><p>• Superior Smiting (Su): Smite damage x4</p><p></p><p>• Telelocation (Su): You automatically know the location of any unshielded thing</p><p></p><p>• True Seeing (Su): You have True Seeing</p><p></p><p>• Self Mastery (Ex): You can separate your individual appendages (arms, legs, head, hands, feet, etc.), thus making you immune to death from decapitation (such as from a vorpal weapon) or dismemberment</p><p></p><p>• X-Ray Vision (Su): See through solid objects</p><p></p><p><strong><u>Cosmic Abilities (stolen with Godskin)</u></strong></p><p></p><p>• Cogency (Su): All attacks are smite</p><p></p><p>• Perfect Critical (sickle): Critical threat quintupled</p><p></p><p>• Perfect Critical Multiplier (sickle): Critical multiplier increased</p><p></p><p>• Unearthly Weapon Focus (sickle) (Ex): Touch attack to hit</p><p></p><p>• Unearthly Weapon Specialization (sickle) (Ex): Base damage multiplied for the weapon critical multiplied</p><p></p><p><strong><u>Deicide Portfolio Traits (Elder One)</u></strong></p><p></p><p><em>Granted Power:</em> Once per day per divine rank you may use Smite Immortal.</p><p></p><p>*<em><strong>Smite Immortal (Su)</strong></em></p><p></p><p>A number of time per day equal to his divine rank, a deicide can infuse his strikes with anathematic energies. As a swift action, the deicide chooses one target within sight to smite. If this target is an Immortal, the deicide gains a bonus to his Attack Rolls equal to his HD plus his opponent's Divine Rank**, deals extra damage or permanent damage (deicide choice) on his Damage Rolls equal to double his HD x his opponent's Divine Rank against the Immortal and attacks automatically bypass any DR the Immortal might possess. In addition, while smite immortal is in effect, the deicide gains an insight bonus equal to double his opponent's Divine Rank to his AC and saving throw against attacks and ability made by the target of the smite. If the deicide targets a creature that was not an Immortals, the smite is wasted with no effect. The smite immortal effect remains until the target of the smite is dead or the next time the deicide rests and regains his use of this ability. This ability count as smite for prerequisite of feat and ability (like the Perfect Smite Cosmic Ability). If the Immortal has at least 49 divine rank, the base smite immortal damage (before apply superior and perfect smiting) increase to his HD x his opponent's Divine Rank x 100.</p><p></p><p>** for calculate the divine rank of Immortal without divine rank like Cogent or Cometary Dragon, use his equivalent bonus to AC (ex: a Cogent a rank 16, while an Old Cometary Dragon a rank 44).</p><p></p><p>• <em>Obsessed (Ex)</em>: Competence penalty to on all rolls equal to your divine rank for one month if you ever retreat the battlefield so long as a single enemy Immortal remains alive within your Divine Aura</p><p></p><p>• <em>Notoriety (Ex):</em> You become infamous across the pantheon, becoming a target for assassinations attempts by powerful divine servants or adventuring parties</p><p></p><p>• Pernicious Armor (Su): You are immune to Divine Damage</p><p></p><p>• Scion of Godslaughter (Ex): You gain your most powerful opponent’s in your Divine Aura Divine Bonus to Armor Class, Attacks, Damage, Saves, and Checks</p><p></p><p>• Profane Ritual (Ex): All summoned allies cannot be Banished</p><p></p><p>• Antidivinity (Su): All Divine Damage you do is treated as Antidivine Damage, which deals no damage to entities not possessing Divine Rank but double damage to entities with a Divine Bonus (still penetrate and destroy all barriers)</p><p></p><p>• Uncanny Divine Mastery (Su): Assault your enemies with divine based attacks.</p><p></p><p>• Fundament of Sacrilege (Ex): You gain Regeneration equal to the total Divine Bonus of all foes in your Divine Aura.</p><p></p><p>• Nemesis (Su): You treat all Immortals as the Favored Enemy of a ranger equal to your HD, multiplying the bonus tenfold (+520).</p><p></p><p><u><strong>Uncanny Black Flame Mastery (x2 HD) (Inner Eye and Quantum Effect already calculated)</strong></u></p><p></p><p>Beam (Ray) 240d20 (19.200); 10.000 ft.</p><p></p><p>Blast 120d20 (9.600); 10.000 ft./625 ft. Standard action Ref 592/half</p><p></p><p>Blood 60d20 (4.800); Melee automatic ability Ref DC 601/negate</p><p></p><p>Breath* 240d20 (19.200); 625 ft. (cone) 2.500 ft. (line) Standard Ref 601/half</p><p></p><p>Hand 360d20 (28.800); Melee Touch</p><p></p><p>Immolation 360d20 (28.800); 5.200 ft. radius Free/Standard Ref 601/half</p><p></p><p>Storm 60d20 (4.800); 5.200 ft. radius Standard/Free – Special Ref 592/half</p><p></p><p>Strike 60d20 (4.800); Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 120d20 (9.600); all creature in 625 ft. Will 592/negate</p><p></p><p><u><strong>Uncanny Divine Mastery (Inner Eye and Quantum Effect already calculated)</strong></u></p><p></p><p>Beam (Ray) 120d3 (1.440); 5.200 ft.</p><p></p><p>Blast 60d3 (720); 5.200 ft./325 ft. Standard action Ref 592/half</p><p></p><p>Blood 30d3 (360); Melee automatic ability Ref DC 601/negate</p><p></p><p>Breath* 120d3 (1.440); 325 ft. (cone) 1.300 ft. (line) Standard Ref 601/half</p><p></p><p>Hand 180d3 (2.160); Melee Touch</p><p></p><p>Immolation 180d3 (2.160); 5.200 ft. radius Free/Standard Ref 601/half</p><p></p><p>Storm 30d3 (360); 5.200 ft. radius Standard/Free – Special Ref 592/half</p><p></p><p>Strike 30d3 (360); Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 60d3 (720); all creature in 325 ft. Will 592/negate</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action the Godskin Noble can duplicate any spell of 9th-level or less. This ability can also duplicate any epic spells of DC 194 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Anathema Cloak (Ex)</strong></p><p>The blasphemous act that the Godskin Noble performed by dressing in the skin of the gods make it a void upon the divine matrix that underlies the Multiverse. As long the Godskin Noble has at least 1 Godskin (see below), if an Immortal or divine servitor attempts to scry on it, the attempt fails. If the Godskin Noble would appear in a scrying attempt on something else (example: he is in the vicinity of another character being scryed upon) then he is not included in the scrying attempt. The Godskin Noble cannot be detected by special sense of Immortals: unusual forms of sensory perception of Immortals such as blindsight, greensight, tremorsense, etc. cannot automatically foil the Godskin Noble use of Stealth; Immortals must make a Perception check as normal to detect the Godskin Noble when he make use of the Stealth skill. This ability even foils indirect detection (such as an Immortal using detect magic to search for magical items while the Godskin Noble is using Stealth or detect [alignment]) in the manner described above. The Godskin Noble can hide himself from view without anything to actually hide behind but this works only against the Immortals (ex: the Godskin Noble can use Stealth for hide in a bare corridor, without places to hide, and an Intermediate Deity that passes from there must roll a Perception check against his Stealth check while a mortal notices he automatically). The Godskin Noble is unpredictable and fate cannot bind it: Precognition, Telelocation, Seventh Sense, Eighth Sense, Ninth Sense and Tenth Sense cannot see into the Godslayer future and they stop working in whatever situation it is involved.</p><p></p><p><strong>Atheist Paroxysm (Su)</strong></p><p>A Godskin Noble can emit an inhibitive sphere of apostasic energy as a move action, which it can maintain for a number of minutes per day equal to his perfection bonus level. The duration does not need to be consecutive, but it must be spent in 1-minute increments. This zone extends to the same range of its divine aura. This ability nullifies divine traits for Immortals with divine rank equal or minor of the perfection bonus of the Godskin Noble. Basically this ability nullifies the divine template in its entirety (the creature continues to be considered an Immortal for the various class abilities such as Smite Immortal or taking the antidivine damage). Regardless of whether the immortal has his template denied, this ability negate Divine and Cosmic Abilities as the Divine Nullification Transcendental Ability and Cosmic Nullification Omnific Ability against Immortals.</p><p></p><p><strong>Black Fire (Su)</strong></p><p>A Godskin Noble, because of its focused training and hatred against the Immortals, instead of gaining the Prana [Effect] like a normal Hyperborean, gains the Black Flame [Effect] with HD x2. This work with the same progression of the Prane Blast ability of a normal Hyperborean but instead work like a Fire [Effect] with the following difference: instead of fire damage it inflict an equivalent antidivine damage (this count as fire damage only in the instance that the immortal has vulnerability to fire for multiply the damage). If an immortal fail the saving throw against the relative version of the [Effect] (or automatically for effects or version of effects without saving thorow), he catch fire and suffer 80d20 (1,600 with Inner Eye)) antidivine damage (1d20 every 3 HD of the Godskin Noble) every round at the start of its round for a number of rounds equal to the DR of the immortal. Multiple failed saves against the [Effect] only reset the duration of the burn, doesn’t stack the damage. A burning immortal can attempt a Reflex save DC 618 (already calculated the +520 to DC) as a full-round action for stopping the burning in advances. Dropping and rolling on the ground grants a +4 bonus on this save. A wish or miracle spells can stop the burning in advance but they must make a caster level check against the PR/SR of the Godskin Noble (if the caster is an immortal, the DC increase as normal). The fast healing and regeneration (if any) of the immortal, while on fire by this ability, automatically stop function. Its difficult heal damage while the black fire consume him: any attempt to heal a creature while on fire by this ability must succeed on a caster level check against the PR/SR of the Godskin Noble (if the caster is an immortal, the DC increase as normal) or the effect (like channel energy) or spell does not function. Success indicates the healing works normally. The save DC is Charisma-based.</p><p></p><p><strong>Black Flames Ritual (Su)</strong></p><p>As a full-round action, a Godskin Noble focus its hands on the floor, creating a circle of black flames with a circle of 120 ft. radius centered on itself and 1,200 ft. high (1 ft. x HD of the Godskin Noble for radius and 10 ft. x HD for height) that last for a number of rounds equal to its Perfection Bonus. This circle inflict 120d20 antidivine damage (1d20 per HD of the Godskin Noble) to all creature in the area every round. A creature that take the damage must make a Reflex save DC 618 or catch on fire as for the Black Fire [Effect]. The Godskin Noble can use this ability a number of times per day equal to its Charisma modifier (28 for a typical Godskin Noble). A Godskin Noble can only have one black flames ritual active at a time, if a new one is created while a previous one is still active, the older one immediately ceases (this does not extinguish the black fire on an already burning creature). This flames block vision beyond 5 ft. for all creatures with the exception of Godskins. Creatures with the ability to see through flames (like the Jotnar Múspellsheimr) or with the Fire Portfolio can make a check (HD+DR) against a DC equal to the PR/SR of the Godskin Noble (if the creature is an immortal, the DC increase as normal) as a free action at the start of his turn for see in the black flames until the start of his next turn. True seeing does not help against this effect. The save DC is Charisma-based.</p><p></p><p><strong>Cosmic Might (Ex)</strong></p><p>A Godskin Noble deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.</p><p></p><p><strong>Detect Divine (Su)</strong></p><p>This work like a constant detect evil but instead of the detecting evil creatures detect creatures that obtain powers from a deity and divine artifacts or objects (like clerics or paladins [equivalent aura power of a detect evil used on an evil cleric]). Because of its focused training against the Immortals, a Godskin Noble add its favored bonus to caster level checks to detect creatures warden (like with the <em>nondetection</em> spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment.</p><p></p><p><strong>Detect Immortal (Su)</strong></p><p>This work like a constant detect evil but instead of the detecting evil creatures detect creatures with divine rank (aura power: disciple-demi-deity: feint, lesser-greater deity: moderate, elder one-first one: strong, demiurge+: overwhelming). Because of its focused training against the Immortals, a Godskin Noble add its favored bonus to caster level checks to detect creatures warden (like with the <em>nondetection</em> spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment.</p><p></p><p><strong>Disdain (Ex)</strong></p><p>The Godskin Noble despises the unworthy who dare to approach him. As an immediate action, when a creature enter within 10 ft. of the Godskin Noble or make a melee attack against him in this radius, the Godskin Noble can thrust out with his belly with mocking disdain. All creatures within 10 ft. of him with the exception of other Godskins must make a Reflex save DC 129 (649 vs. immortals/servitors) or be pushed back 15 ft. and knocked prone. If the action that trigger disdain is an attack, if the creature fail the save, the attack roll is automatically negated. After using this ability the Godskin Noble must wait 1d6+2 rounds before using it again. The save DC is Strength-based.</p><p></p><p><strong>Fierce Stomp (Ex)</strong></p><p>The Godskin Noble bristles with anger after being hit by a melee attack and, as an immediate action slam is right foot down twice, sending out a shock wave in a 360-foot cone (3-foot cone per HD). All creatures in the area with the exception of other Godskins take 120d100 (1d100 per HD; 12,000 with Inner Eye) damage and are knocked prone. A Reflex save DC DC 129 (649 vs. immortals/servitors) half the damage and negate the prone. After using this ability the Godskin Noble must wait 1d6+2 rounds before using it again. The save DC is Strength-based.</p><p></p><p><strong>Forgotten (Ex)</strong></p><p>A Godskin Noble, because of its training in the Dead Magic zones, its immune to their effects.</p><p></p><p><strong>Godslayer (Ex)</strong></p><p>A Godskin Noble, because of its focused training against the Immortals gains mettle against effects of Immortals, gains always a saving throw against [Effects] (as if trying to get out of the Storm [aura] area). If the [Effect] has no saving throw, like Ray or Hand, the Godskin Noble can make a Fortitude save DC 20 + Cha modifier of the Immortal + DR of the Immortal for negate it.</p><p></p><p><strong>Godskin (Ex)</strong></p><p>A Godskin Noble, as the name intended, wear garments made of the skins of skinned Immortals. When the Godskin Noble wear this garments</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">its favored enemy apply it even to its PR/SR against spells and abilities from immortals and divine servitors, to the DC of spell and ability against them, to check (skill, ability, caster level etc.) against them and initiative when there is an immortals or divine servitors among the enemies</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">multiply x10 the damage of its Smite Immortal (as for the Perfect Smiting cosmic ability)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains another x2 hp multiplier</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains anathema cloak</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains one of the divine or cosmic ability of the skinned immortal as a bonus ability (it does not need to respect it prerequisites)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">gains immunity to ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage</p> </li> </ul><p>While a Godskin Noble wear this garments, its immune to sunder attempts made against them (but see below) and is immune to the Asport Divine Ability but only its garments. All this bonus are already calculated in the above sheet. The skins that compose the Godskin can be individually sundered but only by a true worshiper of the original Immortal to which the skin belonged (eg. if the Godskin has 4 skins (S1, S2, S3, S4), a true worshiper of the Immortal that originated the S1 can sunder the S1 but not the S2, S3 or S4). A skin has hardness equal to the DR and hp equal to the HD of the Immortal to which the skin belonged. When a skin is destroyed or is detected for create the Skin Pupper (see below), the Godskin Noble lose the Divine or Cosmic Ability granted by that specific skin. If the last skin that compose the Godskin is destroyed or is detected for create the Skin Pupper, the Godskin Noble lose all the benefits of the Godskin ability until the skin return (for the Skin Puppet) or create a new skin with Harvest Skin (if destroyed). This ability cannot be directly abrogated and each ability (single immunity, hp multiplier, specific skin power, atc.) must be removed individually.</p><p></p><p><strong>Harvest Skin (Su)</strong></p><p>A Godskin Noble is able to ritually harvest the skins of immortals of Hero-Deity or above status, which it can use in a variety of ways. Taking a creature’s skin in this way requires 10 minutes and access to a dagger, sickle or similar light weapon capable of dealing slashing damage. The Godskin Noble must succeed on a DC 15 + HD of the Immortal, Craft (leather) check, or the skin is ruined. The skinned creature must not have been dead for more than 1 hour per HD the Godskin Noble possesses, or the attempt automatically fails. If the creature is alive, it must be either helpless or willing, and skinning it in this way automatically kill the creature, but grants the Godskin Noble a +20 bonus on the Craft (leather) check. A skin harvested in this way can be added by the Godskin Noble to its garments as a full-round action that provoke AoO (see Godskin). An Immortal skinned has automatically its soul trapped inside the skin (as for the Soul Stealer Divine Ability) and will suffer forever or until the skin is destroyed.</p><p></p><p><strong>Integrated Class Feature (Ex)</strong></p><p>A Godskin Noble, because of its focused training against the Immortals, modifies some abilities of the Houndsman for better work against them. Its favored enemy only work against immortals and divine servitors (class that obtain powers from a divine, outsider at direct service of Immortals, etc.) and apply at it the bonus of Nemesis. It replace the normal smite of the Houndsman with Smite Immortal if the Deicide Portfolio, using its full HD for calculate the damage. A Godskin Noble does not gain the Hunter Bond and spellcasting class feature of the Houndsman, instead gains Death of Enemies (Immortals) (the DC for Death of Enemy is 10 + ½ the HD of the Godskin Noble + its Wisdom modifier + 520 of favored enemy [DC 655]), Killer Instinct and Legendary Tracker Epic Feats as a bonus feats.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>A Godskin Noble has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. A Godskin Noble can use any of its Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Rolling (Ex)</strong></p><p>A Godskin Noble, as a swift action can start rolling. While rolling, the Godskin Noble cannot take any action with the exception of moving. During the rolling, the Godskin Noble movement does not provoke AoO and ignore difficult terrain. During the rolling, the Godskin Noble can attempt to overrun any creature of any size category. This works just like the overrun combat maneuver, but the rolling Godskin Noble does not need to make a check, it merely has to move over opponents in its path. Targets of a rolling take 240d100 damage (2d100 per HD of the Godskin Noble) and are stunned for 1 round and knocked prone. Targets of a rolling can make an attack of opportunity, but at a –4 penalty. If the targets forgo the attack of opportunity, they can attempt to avoid the rolling Godskin Noble and receive a Reflex save DC 129 (649 vs. immortals/servitors) to take half damage and negate the stun and prone. A rolling Godskin Noble can only deal rolling damage to each target once per round, no matter how many times its movement takes it over a target creature. Rolling last for 1d4+1 rounds (the Godskin Noble can terminate it in advance as a free action) and the Godskin Noble must wait 1d6+2 rounds for use it again after stop rolling. The save DC is Strength-based.</p><p></p><p><strong>Skin Puppet (Su)</strong></p><p>A Godskin Noble can detect one of its skin to create a horrible parody of the original immortal to which the skin belonged. As a standard action, the Godskin Noble can detect one of the skin of Godskin for create a construct made of the skin and filled with hay. The construct use all the statistics of the base Immortal with the following difference:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">the creature type change to construct and gains the construct traits</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">It appears where the Godskin Noble designate (within 10 ft. of him) and acts immediately, on its turn</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the Skin Puppet acts on the same initiative as the Godskin Noble and obeys its orders to the best of its ability (including suicide orders), trying to protect it to the best of its abilities</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">alignment change to match the Godskin Noble</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the creature lose one of the Portfolio (if use the rules under the Choosing Portfolios of the IH, the creature maintain the Portfolio given by the universe because it's how others perceive you [your skin])</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the creature gains vulnerability to fire and lose any immunity or resistance to fire it my possess, even if originated by a Portfolio</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">the Skin Puppet must remain within 10 ft. x perfection bonus of the Godskin Noble or automatically revert back into a skin and reappears as a part of the Godskin</p> </li> </ul><p>A Godskin Noble can only have one Skin Puppet active at a time, if it create a second, the first is automatically revert back into a skin and reappears as a part of the Godskin. If the Skin Puppet is destroyed, two things can happen:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">if destroyed by a generic creature, the Skin Puppet revert back into a skin and reappears as a part of the Godskin. The Godskin Noble cannot create a new Skin Puppet from this skin for 1 day x DR of the of the original immortal to which the skin belonged.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">if destroyed by a true worshiper of the original Immortal to which the skin belonged, the skin is permanently destroyed, the soul of the Immortal is released and can finally rest in peace.</p> </li> </ul><p><strong>Unseated Noble (Ex)</strong></p><p>As a full-round action that provoke opportunity, the Godskin Noble crosses his arms and floats upward 15 ft., slamming down and releasing a shockwave that hits within 180 ft. radius. Anyone caught within, with the exception of other Godskins, must make a Reflex save DC DC 129 (649 vs. immortals/servitors) or be knocked prone, catch on fire as for the Black Fire [Effect] (only Immortals risk catch on fire as usual) and stunned for 24 rounds (same Perfection bonus of the Godskin Noble). After using this ability, the Godskin Noble must wait 1d6+2 rounds before using it again. The save DC is Strength-based.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9361992, member: 7035194"] An evolution of my [URL='https://www.enworld.org/threads/things-from-my-setting.689306/post-8863707']godskin apostle[/URL], with abilities of from which I take inspiration from the [URL='https://www.reddit.com/r/monsteraday/comments/uj3vcm/elden_ring_to_5e_day_70_godskin_noble/']noble[/URL] of [URL='https://www.reddit.com/user/cyberzane/']cyberzane[/URL]. [CENTER][B][SIZE=7]Godskin Noble[/SIZE][/B][/CENTER] [I]You and your 50 Greater Deities hunting party have arrived. For hundreds of thousands of years there has not been a similar mass invasion of Sidereals: 10 Elder Ones and 3 Old Ones at once. The Pantheons could not give an answer on what happened except that horrible screams, of excruciating pain, rose from the now shattered prison. Something horrible and unspeakable had happened in that cursed place. You turn to your fellow skyfathers and earthmothers and with a common nod you rush into the prison. Of so many things that you could have expected, the chilling spectacle that unfolds before you would not have expected even in your most abominable nightmares. The floor is a lake of golden blood, the Sidereals, or what remains of them if they can be called such, are piled on top of each other in an unrecognizable mass of skinned and burned corpses. On the ceiling there is the painted face of a woman with hair color of a combination of ash and black and with her left eye closed while her right eye have a milky white pupil and iris, blind. In the center of the room, busy skinning alive with a sickle a screaming Elder One who paws and sobs desperately, a huge pale man wrapped in dozens of several heavy white leather rags that make him look extremely fat and awkward. He seems to be aware of your presence only now, as he raises a cold, malevolent look at your group. "More skins for the Gloam-Eyed Queen" he whispers as, with a quick swipe of his sickle, beheads the Elder One, ending its suffering. Terror twists your guts as you feel your divine powers abandon you, betray you, as you go back to being a mere mortal. The air fills with black flames and screams as you feel your skin twist and char. Your entire 50 Greater Deity hunting party, annihilated in a mere second. Your only thought that echoes again and again as your consciousness fades into the darkness of death is, "How? How can such an abominable creature exist?". Amazing, after seconds, minutes, hours, who can tell?, your conscience rekindles. You try to look around but you cannot move your head, only perceive what is happening around you even if you are strangely moving. A chorus of dozens of voices of tears, screams, curses surrounds you. You try to focus on what is happening around you, and to your dismay and horror, what you see in front of you is your skinned, burned corpse that you throw like a worthless thing into the pile of bodies that has grown enormously. The revelation of what happened hits you like a hammer as you cry out in despair. It is not you who are moving: it is the fat man. You have become one of the skins, your soul trapped in it, all the voices you hear are its other victims, trapped here with you. The nightmare will never end except with the liberation of death.[/I] Beyond Alignment (LE) Large humanoid (augmented) [B]Init[/B] +58 (+578 against immortals/servitors) (always first); [B]Senses[/B] cosmic consciousness (layer/planet), detect divine, detect immortal, stillsense, true seeing, x-ray vision; Perception +192 (+712 against immortals/servitors) [B]Aura[/B] divine (DC 62 [582 against immortals/servitors], 5,200 ft.) DEFENSE [B]AC[/B] 240, touch 190, flat-footed 208 (+28 deflection, +26 Dex, +6 dodge, +15 houndsman, +41 insight, +50 natural, +24 perfection, -1 size, +41 Wis) or against immortals and divine servitors AC 760, touch 710, flat-footed 728 (+28 deflection, +26 Dex, +6 dodge, +520 favored enemy, +15 houndsman, +41 insight, +50 natural, +24 perfection, -1 size, +41 Wis) [B]hp[/B] 131,520 (65,760) (120d100+4.440) x4 x2 regeneration 120 (cosmic damage or cosmic might) [B]Fort[/B] +163, [B]Ref [/B]+153, [B]Will[/B] +170 or against immortals and divine servitors [B]Fort[/B] +683, [B]Ref [/B]+673, [B]Will[/B] +690 [B]Defensive Abilities[/B] adaption, ageless, anathema cloak, antimagic resistance, cosmic string (1d10 minutes), disdain (DC 129, 649 vs. immortals/servitors), fierce stomp (DC 129, 649 vs. immortals/servitors), forgotten, godslayer, improved evasion, improved uncanny dodge (60th level), mettle (against immortals only), perfect survivor, see it before, sixth sense, uncanny dodge; [B]DR[/B] 1.200/—; [B]Immune[/B] ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage, Terrestrial Hazards, Stellar Hazards; [B]Resistance[/B] Dimensional Hazards; [B]PR/SR[/B] 154 (674 vs. Immortals), any spell which fails to penetrate the Godskin Noble power/spell resistance is reflected back upon the caster OFFENSE [B]Speed[/B] 900 ft., burrow 450 ft. (maximum hardness 27), fly 900 ft. (perfect), relentless stride [B]Melee (already calculated Inner Eye)[/B] 2 [I]greater skinner [/I]+261/+261/+261/+261 (+ 1 for speed) touch (48d20+123/16-20x6 x6) (without crit. 6.498; with crit. 38.988) or against immortals and divine servitors 2 [I]greater skinner [/I]+785/+785/+785/+785 (+ 1 for speed) touch (48d20+647/16-20x6 plus 4d6 x6) (without crit. 9.786; with crit. 57.996) or against immortals with smite immortals active 2 [I]greater skinner [/I]+905/+905/+905/+905 (+ 1 for speed) touch (+ DR) (48d20+647/16-20x6 plus 4d6 and 2.400/120.000*DR extra damage [eventually permanent] x6) (without crit. 9.786 plus 2.400/120.000*DR*6; with crit. 57.996 plus 2.400/120.000*DR*6*6) [B]Special Attacks[/B] apex predator, atheist paroxysm, black fire, black flames ritual, death attack (DC 97, 617 vs. immortals/servitors), favored enemy (immortals and divine servitors +520, Bluff, Knowledge, Perception, Sense Motive, Stealth, and Survival), improved quarry (+4), master hunter (DC 625), mythic power (24/day, surge +8d6), smite immortals 40/day (bonus to attack: 120 + DR; extra damage [eventually permanent]: if 48 DR or less 2.400*divine rank; if 49+ 120.000*divine rank; insight bonus to AC and save equal to double DR), rolling (DC 129, 649 vs. immortals/servitors), sneak attack +30d6, unseated noble [B]Space[/B] 10 ft.; [B]Reach[/B] 10 ft. [B]Spell-Like Abilities[/B] (CL 144th, concentration +196) [B]At will[/B]—antimagic field, destruction (DC 69, 589 vs. immortals/servitors), dimensional anchor, dismissal (DC 67, 587 vs. immortals/servitors), doom (DC 63, 583 vs. immortals/servitors), gate, nondetection, trap the soul (DC 70, 590 vs. immortals/servitors), undetectable alignment [B]24/day[/B]—wish STATISTICS [B]Str[/B] 80, [B]Dex[/B] 62, [B]Con[/B] 84, [B]Int[/B] 64, [B]Wis[/B] 93, [B]Cha[/B] 66 [B]Base Atk[/B] +120; [B]CMB[/B] +180; [B]CMD[/B] 337 or against immortals and divine servitors [B]CMB[/B] +700; [B]CMD[/B] 857 [B]Feats[/B] AlertnessB, Combat Expertise, Combat Reflexes, Cornugon Smash, Dodge, Double Slice, Double Strike, Greater Fortitude, Greater Two-Weapon Fighting, Greater Vital Strike, Greater Weapon Specialization (sickle), Greater Weapon Focus (sickle), Improved Initiative, Improved Two-Weapon Fighting, Improved Vital Strike, Iron Will, Lunge, Mobility, Power Attack, Quick Draw, Run, Signature Skill (intimidate), Spring Attack, Two-Weapon Fighting, Vital Strike, Weapon Focus (sickle), Weapon Specialization (sickle), Whirlwind Attack [B]Houndsman Bonus Feats[/B] Dazzling Display, Dreadful Carnage, Enforcer, Gory Finish, Improved Critical (sickle), Intimidating Prowess, Martial Dominance, Shatter Defenses [B]Epic Feats[/B] Cats Fall, Death of EnemiesB, Epic Weapon Specialization (sickle), Epic Weapon Focus (sickle), Good Fortitude, Good Will, Greater Critical (sickle), Greater Critical Multiplier (sickle), Haleness, Hibernate, Improved Critical Multiplier (sickle), Improved Dodge, Incorruptible Body, Inedia, Insomnious, Killer InstinctB, Legendary TrackerB, Light Eradication, Mathesis, Perfect Two-Weapon Fighting, Pherenology, Plastic Soul, Sideway Stealing, Sixth Sense, Sky Walker, Subtle Body, Superior Initiative, Tenacious Body, Timely Dodge, Underwalker [B]Skills[/B] All skills 147 + ability modifier; [B]Racial Modifiers[/B] +520 against immortals and divine servitors [B]Languages[/B] Abyssal, Aklo, Celestial, Common, Draconic, Giant, Infernal, Pleromian, Sylvan, other 138 [B]SQ[/B] AC bonus, adaptive learning, camouflage, combat style feat (menacing), harvest skin, hide in plain sight, hunting ground (+6, Knowledge (geography), Perception, Stealth, and Survival), integrated class feature (houndsman), maven, might, portfolio (deicide), swift tracker, terminus, track, virtual size category +4, wildspeak (animal, earth [30 ft x 30 ft.], elementals, fey, magical beast, monstrous humanoid, ooze, plant, vermin) [B]Gears[/B] 2 [I]greater skinner[/I] (+60 immortal dread, immortal servants dread, impact, phase locking sickle of speed made of 1/64th of orichalcum [x6 the base dice]) [B]Organization:[/B] solitary or great mission (1 Noble plus 3d6 Apostle) Godskin Noble renounce 18 feats for 3 divine abilities bonus [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have CR higher than 84) • Celerity (Ex): x3 movement speed • Goetic Blood (Su): Summoned monsters spring from your wounds • Invincibility (Ex): Fortitude save for negate damage • Multifaceted (Ex)B: Gain 6 extra feats • Polymorph (Su): You can polymorph at will • Shapechange (Su): You can shapechange at will • Superior Critical (sickle) (Ex): Critical thread quadrupled • Vampiric Effect (Su): The effect draws life from the target into the deity • Unknowing Soul (Ex): Wis as insight to saving throw [U][B]Cosmic Abilities[/B][/U] • Abrogate (Su): You negate an enemies single greatest ability • Apostasy (Su): You are beyond alignment • Inner Eye (Ex)B: You always gain the best dice rolls in any given situation • Slipstream (Su): You are unaffected by temporal disturbances [B][U]Divine Abilities (stolen with Godskin)[/U][/B] • Divine Sneak Attack (Ex): Half your sneak attack damage is treated as divine damage • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Lurking (Ex): You are difficult to detect • Multifaceted (Ex): Gain 6 extra feats (Two-weapon. Improved, Greater, Perfect, Double Slice, Double Strike). • Perfect Initiative (Ex): Always first • Perfect Weapon Focus (sickle) (Ex): Always use maximum BaB for iterative attacks • Quantum Effect (Su): Effects are augmented or reduced • Seventh Sense (Ex): You can replay a number of rounds per day equal to your divine rank • Superior Critical Multiplier (sickle) (Ex): Critical multiplier increased • Superior Smiting (Su): Smite damage x4 • Telelocation (Su): You automatically know the location of any unshielded thing • True Seeing (Su): You have True Seeing • Self Mastery (Ex): You can separate your individual appendages (arms, legs, head, hands, feet, etc.), thus making you immune to death from decapitation (such as from a vorpal weapon) or dismemberment • X-Ray Vision (Su): See through solid objects [B][U]Cosmic Abilities (stolen with Godskin)[/U][/B] • Cogency (Su): All attacks are smite • Perfect Critical (sickle): Critical threat quintupled • Perfect Critical Multiplier (sickle): Critical multiplier increased • Unearthly Weapon Focus (sickle) (Ex): Touch attack to hit • Unearthly Weapon Specialization (sickle) (Ex): Base damage multiplied for the weapon critical multiplied [B][U]Deicide Portfolio Traits (Elder One)[/U][/B] [I]Granted Power:[/I] Once per day per divine rank you may use Smite Immortal. *[I][B]Smite Immortal (Su)[/B][/I] A number of time per day equal to his divine rank, a deicide can infuse his strikes with anathematic energies. As a swift action, the deicide chooses one target within sight to smite. If this target is an Immortal, the deicide gains a bonus to his Attack Rolls equal to his HD plus his opponent's Divine Rank**, deals extra damage or permanent damage (deicide choice) on his Damage Rolls equal to double his HD x his opponent's Divine Rank against the Immortal and attacks automatically bypass any DR the Immortal might possess. In addition, while smite immortal is in effect, the deicide gains an insight bonus equal to double his opponent's Divine Rank to his AC and saving throw against attacks and ability made by the target of the smite. If the deicide targets a creature that was not an Immortals, the smite is wasted with no effect. The smite immortal effect remains until the target of the smite is dead or the next time the deicide rests and regains his use of this ability. This ability count as smite for prerequisite of feat and ability (like the Perfect Smite Cosmic Ability). If the Immortal has at least 49 divine rank, the base smite immortal damage (before apply superior and perfect smiting) increase to his HD x his opponent's Divine Rank x 100. ** for calculate the divine rank of Immortal without divine rank like Cogent or Cometary Dragon, use his equivalent bonus to AC (ex: a Cogent a rank 16, while an Old Cometary Dragon a rank 44). • [I]Obsessed (Ex)[/I]: Competence penalty to on all rolls equal to your divine rank for one month if you ever retreat the battlefield so long as a single enemy Immortal remains alive within your Divine Aura • [I]Notoriety (Ex):[/I] You become infamous across the pantheon, becoming a target for assassinations attempts by powerful divine servants or adventuring parties • Pernicious Armor (Su): You are immune to Divine Damage • Scion of Godslaughter (Ex): You gain your most powerful opponent’s in your Divine Aura Divine Bonus to Armor Class, Attacks, Damage, Saves, and Checks • Profane Ritual (Ex): All summoned allies cannot be Banished • Antidivinity (Su): All Divine Damage you do is treated as Antidivine Damage, which deals no damage to entities not possessing Divine Rank but double damage to entities with a Divine Bonus (still penetrate and destroy all barriers) • Uncanny Divine Mastery (Su): Assault your enemies with divine based attacks. • Fundament of Sacrilege (Ex): You gain Regeneration equal to the total Divine Bonus of all foes in your Divine Aura. • Nemesis (Su): You treat all Immortals as the Favored Enemy of a ranger equal to your HD, multiplying the bonus tenfold (+520). [U][B]Uncanny Black Flame Mastery (x2 HD) (Inner Eye and Quantum Effect already calculated)[/B][/U] Beam (Ray) 240d20 (19.200); 10.000 ft. Blast 120d20 (9.600); 10.000 ft./625 ft. Standard action Ref 592/half Blood 60d20 (4.800); Melee automatic ability Ref DC 601/negate Breath* 240d20 (19.200); 625 ft. (cone) 2.500 ft. (line) Standard Ref 601/half Hand 360d20 (28.800); Melee Touch Immolation 360d20 (28.800); 5.200 ft. radius Free/Standard Ref 601/half Storm 60d20 (4.800); 5.200 ft. radius Standard/Free – Special Ref 592/half Strike 60d20 (4.800); Melee (bonus) Free - Wrath (Gaze) 120d20 (9.600); all creature in 625 ft. Will 592/negate [U][B]Uncanny Divine Mastery (Inner Eye and Quantum Effect already calculated)[/B][/U] Beam (Ray) 120d3 (1.440); 5.200 ft. Blast 60d3 (720); 5.200 ft./325 ft. Standard action Ref 592/half Blood 30d3 (360); Melee automatic ability Ref DC 601/negate Breath* 120d3 (1.440); 325 ft. (cone) 1.300 ft. (line) Standard Ref 601/half Hand 180d3 (2.160); Melee Touch Immolation 180d3 (2.160); 5.200 ft. radius Free/Standard Ref 601/half Storm 30d3 (360); 5.200 ft. radius Standard/Free – Special Ref 592/half Strike 30d3 (360); Melee (bonus) Free - Wrath (Gaze) 60d3 (720); all creature in 325 ft. Will 592/negate [B]Alter Reality (Su)[/B] Once per round as a free action the Godskin Noble can duplicate any spell of 9th-level or less. This ability can also duplicate any epic spells of DC 194 or less. Other use of this ability are GM’s discretion. [B]Anathema Cloak (Ex)[/B] The blasphemous act that the Godskin Noble performed by dressing in the skin of the gods make it a void upon the divine matrix that underlies the Multiverse. As long the Godskin Noble has at least 1 Godskin (see below), if an Immortal or divine servitor attempts to scry on it, the attempt fails. If the Godskin Noble would appear in a scrying attempt on something else (example: he is in the vicinity of another character being scryed upon) then he is not included in the scrying attempt. The Godskin Noble cannot be detected by special sense of Immortals: unusual forms of sensory perception of Immortals such as blindsight, greensight, tremorsense, etc. cannot automatically foil the Godskin Noble use of Stealth; Immortals must make a Perception check as normal to detect the Godskin Noble when he make use of the Stealth skill. This ability even foils indirect detection (such as an Immortal using detect magic to search for magical items while the Godskin Noble is using Stealth or detect [alignment]) in the manner described above. The Godskin Noble can hide himself from view without anything to actually hide behind but this works only against the Immortals (ex: the Godskin Noble can use Stealth for hide in a bare corridor, without places to hide, and an Intermediate Deity that passes from there must roll a Perception check against his Stealth check while a mortal notices he automatically). The Godskin Noble is unpredictable and fate cannot bind it: Precognition, Telelocation, Seventh Sense, Eighth Sense, Ninth Sense and Tenth Sense cannot see into the Godslayer future and they stop working in whatever situation it is involved. [B]Atheist Paroxysm (Su)[/B] A Godskin Noble can emit an inhibitive sphere of apostasic energy as a move action, which it can maintain for a number of minutes per day equal to his perfection bonus level. The duration does not need to be consecutive, but it must be spent in 1-minute increments. This zone extends to the same range of its divine aura. This ability nullifies divine traits for Immortals with divine rank equal or minor of the perfection bonus of the Godskin Noble. Basically this ability nullifies the divine template in its entirety (the creature continues to be considered an Immortal for the various class abilities such as Smite Immortal or taking the antidivine damage). Regardless of whether the immortal has his template denied, this ability negate Divine and Cosmic Abilities as the Divine Nullification Transcendental Ability and Cosmic Nullification Omnific Ability against Immortals. [B]Black Fire (Su)[/B] A Godskin Noble, because of its focused training and hatred against the Immortals, instead of gaining the Prana [Effect] like a normal Hyperborean, gains the Black Flame [Effect] with HD x2. This work with the same progression of the Prane Blast ability of a normal Hyperborean but instead work like a Fire [Effect] with the following difference: instead of fire damage it inflict an equivalent antidivine damage (this count as fire damage only in the instance that the immortal has vulnerability to fire for multiply the damage). If an immortal fail the saving throw against the relative version of the [Effect] (or automatically for effects or version of effects without saving thorow), he catch fire and suffer 80d20 (1,600 with Inner Eye)) antidivine damage (1d20 every 3 HD of the Godskin Noble) every round at the start of its round for a number of rounds equal to the DR of the immortal. Multiple failed saves against the [Effect] only reset the duration of the burn, doesn’t stack the damage. A burning immortal can attempt a Reflex save DC 618 (already calculated the +520 to DC) as a full-round action for stopping the burning in advances. Dropping and rolling on the ground grants a +4 bonus on this save. A wish or miracle spells can stop the burning in advance but they must make a caster level check against the PR/SR of the Godskin Noble (if the caster is an immortal, the DC increase as normal). The fast healing and regeneration (if any) of the immortal, while on fire by this ability, automatically stop function. Its difficult heal damage while the black fire consume him: any attempt to heal a creature while on fire by this ability must succeed on a caster level check against the PR/SR of the Godskin Noble (if the caster is an immortal, the DC increase as normal) or the effect (like channel energy) or spell does not function. Success indicates the healing works normally. The save DC is Charisma-based. [B]Black Flames Ritual (Su)[/B] As a full-round action, a Godskin Noble focus its hands on the floor, creating a circle of black flames with a circle of 120 ft. radius centered on itself and 1,200 ft. high (1 ft. x HD of the Godskin Noble for radius and 10 ft. x HD for height) that last for a number of rounds equal to its Perfection Bonus. This circle inflict 120d20 antidivine damage (1d20 per HD of the Godskin Noble) to all creature in the area every round. A creature that take the damage must make a Reflex save DC 618 or catch on fire as for the Black Fire [Effect]. The Godskin Noble can use this ability a number of times per day equal to its Charisma modifier (28 for a typical Godskin Noble). A Godskin Noble can only have one black flames ritual active at a time, if a new one is created while a previous one is still active, the older one immediately ceases (this does not extinguish the black fire on an already burning creature). This flames block vision beyond 5 ft. for all creatures with the exception of Godskins. Creatures with the ability to see through flames (like the Jotnar Múspellsheimr) or with the Fire Portfolio can make a check (HD+DR) against a DC equal to the PR/SR of the Godskin Noble (if the creature is an immortal, the DC increase as normal) as a free action at the start of his turn for see in the black flames until the start of his next turn. True seeing does not help against this effect. The save DC is Charisma-based. [B]Cosmic Might (Ex)[/B] A Godskin Noble deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD. [B]Detect Divine (Su)[/B] This work like a constant detect evil but instead of the detecting evil creatures detect creatures that obtain powers from a deity and divine artifacts or objects (like clerics or paladins [equivalent aura power of a detect evil used on an evil cleric]). Because of its focused training against the Immortals, a Godskin Noble add its favored bonus to caster level checks to detect creatures warden (like with the [I]nondetection[/I] spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment. [B]Detect Immortal (Su)[/B] This work like a constant detect evil but instead of the detecting evil creatures detect creatures with divine rank (aura power: disciple-demi-deity: feint, lesser-greater deity: moderate, elder one-first one: strong, demiurge+: overwhelming). Because of its focused training against the Immortals, a Godskin Noble add its favored bonus to caster level checks to detect creatures warden (like with the [I]nondetection[/I] spells). This power is not interfered by anything that interfere with the detection of alignment because it not detect the alignment. [B]Disdain (Ex)[/B] The Godskin Noble despises the unworthy who dare to approach him. As an immediate action, when a creature enter within 10 ft. of the Godskin Noble or make a melee attack against him in this radius, the Godskin Noble can thrust out with his belly with mocking disdain. All creatures within 10 ft. of him with the exception of other Godskins must make a Reflex save DC 129 (649 vs. immortals/servitors) or be pushed back 15 ft. and knocked prone. If the action that trigger disdain is an attack, if the creature fail the save, the attack roll is automatically negated. After using this ability the Godskin Noble must wait 1d6+2 rounds before using it again. The save DC is Strength-based. [B]Fierce Stomp (Ex)[/B] The Godskin Noble bristles with anger after being hit by a melee attack and, as an immediate action slam is right foot down twice, sending out a shock wave in a 360-foot cone (3-foot cone per HD). All creatures in the area with the exception of other Godskins take 120d100 (1d100 per HD; 12,000 with Inner Eye) damage and are knocked prone. A Reflex save DC DC 129 (649 vs. immortals/servitors) half the damage and negate the prone. After using this ability the Godskin Noble must wait 1d6+2 rounds before using it again. The save DC is Strength-based. [B]Forgotten (Ex)[/B] A Godskin Noble, because of its training in the Dead Magic zones, its immune to their effects. [B]Godslayer (Ex)[/B] A Godskin Noble, because of its focused training against the Immortals gains mettle against effects of Immortals, gains always a saving throw against [Effects] (as if trying to get out of the Storm [aura] area). If the [Effect] has no saving throw, like Ray or Hand, the Godskin Noble can make a Fortitude save DC 20 + Cha modifier of the Immortal + DR of the Immortal for negate it. [B]Godskin (Ex)[/B] A Godskin Noble, as the name intended, wear garments made of the skins of skinned Immortals. When the Godskin Noble wear this garments [LIST] [*][LEFT]its favored enemy apply it even to its PR/SR against spells and abilities from immortals and divine servitors, to the DC of spell and ability against them, to check (skill, ability, caster level etc.) against them and initiative when there is an immortals or divine servitors among the enemies[/LEFT] [*][LEFT]multiply x10 the damage of its Smite Immortal (as for the Perfect Smiting cosmic ability)[/LEFT] [*][LEFT]gains another x2 hp multiplier[/LEFT] [*][LEFT]gains anathema cloak[/LEFT] [*][LEFT]gains one of the divine or cosmic ability of the skinned immortal as a bonus ability (it does not need to respect it prerequisites)[/LEFT] [*][LEFT]gains immunity to ability damage and drain, charm effects, compulsion effects, death effects, disease, energy drain, exhaustion, fatigued, illusion effects, mind-affecting effects, nonlethal damage, paralysis, petrification, poison, sleep, unwilling polymorph effects, and death from massive damage[/LEFT] [/LIST] While a Godskin Noble wear this garments, its immune to sunder attempts made against them (but see below) and is immune to the Asport Divine Ability but only its garments. All this bonus are already calculated in the above sheet. The skins that compose the Godskin can be individually sundered but only by a true worshiper of the original Immortal to which the skin belonged (eg. if the Godskin has 4 skins (S1, S2, S3, S4), a true worshiper of the Immortal that originated the S1 can sunder the S1 but not the S2, S3 or S4). A skin has hardness equal to the DR and hp equal to the HD of the Immortal to which the skin belonged. When a skin is destroyed or is detected for create the Skin Pupper (see below), the Godskin Noble lose the Divine or Cosmic Ability granted by that specific skin. If the last skin that compose the Godskin is destroyed or is detected for create the Skin Pupper, the Godskin Noble lose all the benefits of the Godskin ability until the skin return (for the Skin Puppet) or create a new skin with Harvest Skin (if destroyed). This ability cannot be directly abrogated and each ability (single immunity, hp multiplier, specific skin power, atc.) must be removed individually. [B]Harvest Skin (Su)[/B] A Godskin Noble is able to ritually harvest the skins of immortals of Hero-Deity or above status, which it can use in a variety of ways. Taking a creature’s skin in this way requires 10 minutes and access to a dagger, sickle or similar light weapon capable of dealing slashing damage. The Godskin Noble must succeed on a DC 15 + HD of the Immortal, Craft (leather) check, or the skin is ruined. The skinned creature must not have been dead for more than 1 hour per HD the Godskin Noble possesses, or the attempt automatically fails. If the creature is alive, it must be either helpless or willing, and skinning it in this way automatically kill the creature, but grants the Godskin Noble a +20 bonus on the Craft (leather) check. A skin harvested in this way can be added by the Godskin Noble to its garments as a full-round action that provoke AoO (see Godskin). An Immortal skinned has automatically its soul trapped inside the skin (as for the Soul Stealer Divine Ability) and will suffer forever or until the skin is destroyed. [B]Integrated Class Feature (Ex)[/B] A Godskin Noble, because of its focused training against the Immortals, modifies some abilities of the Houndsman for better work against them. Its favored enemy only work against immortals and divine servitors (class that obtain powers from a divine, outsider at direct service of Immortals, etc.) and apply at it the bonus of Nemesis. It replace the normal smite of the Houndsman with Smite Immortal if the Deicide Portfolio, using its full HD for calculate the damage. A Godskin Noble does not gain the Hunter Bond and spellcasting class feature of the Houndsman, instead gains Death of Enemies (Immortals) (the DC for Death of Enemy is 10 + ½ the HD of the Godskin Noble + its Wisdom modifier + 520 of favored enemy [DC 655]), Killer Instinct and Legendary Tracker Epic Feats as a bonus feats. [B]Mythic (Ex)[/B] A Godskin Noble has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. A Godskin Noble can use any of its Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells. [B]Rolling (Ex)[/B] A Godskin Noble, as a swift action can start rolling. While rolling, the Godskin Noble cannot take any action with the exception of moving. During the rolling, the Godskin Noble movement does not provoke AoO and ignore difficult terrain. During the rolling, the Godskin Noble can attempt to overrun any creature of any size category. This works just like the overrun combat maneuver, but the rolling Godskin Noble does not need to make a check, it merely has to move over opponents in its path. Targets of a rolling take 240d100 damage (2d100 per HD of the Godskin Noble) and are stunned for 1 round and knocked prone. Targets of a rolling can make an attack of opportunity, but at a –4 penalty. If the targets forgo the attack of opportunity, they can attempt to avoid the rolling Godskin Noble and receive a Reflex save DC 129 (649 vs. immortals/servitors) to take half damage and negate the stun and prone. A rolling Godskin Noble can only deal rolling damage to each target once per round, no matter how many times its movement takes it over a target creature. Rolling last for 1d4+1 rounds (the Godskin Noble can terminate it in advance as a free action) and the Godskin Noble must wait 1d6+2 rounds for use it again after stop rolling. The save DC is Strength-based. [B]Skin Puppet (Su)[/B] A Godskin Noble can detect one of its skin to create a horrible parody of the original immortal to which the skin belonged. As a standard action, the Godskin Noble can detect one of the skin of Godskin for create a construct made of the skin and filled with hay. The construct use all the statistics of the base Immortal with the following difference: [LIST] [*][LEFT]the creature type change to construct and gains the construct traits[/LEFT] [*][LEFT]It appears where the Godskin Noble designate (within 10 ft. of him) and acts immediately, on its turn[/LEFT] [*][LEFT]the Skin Puppet acts on the same initiative as the Godskin Noble and obeys its orders to the best of its ability (including suicide orders), trying to protect it to the best of its abilities[/LEFT] [*][LEFT]alignment change to match the Godskin Noble[/LEFT] [*][LEFT]the creature lose one of the Portfolio (if use the rules under the Choosing Portfolios of the IH, the creature maintain the Portfolio given by the universe because it's how others perceive you [your skin])[/LEFT] [*][LEFT]the creature gains vulnerability to fire and lose any immunity or resistance to fire it my possess, even if originated by a Portfolio[/LEFT] [*][LEFT]the Skin Puppet must remain within 10 ft. x perfection bonus of the Godskin Noble or automatically revert back into a skin and reappears as a part of the Godskin[/LEFT] [/LIST] A Godskin Noble can only have one Skin Puppet active at a time, if it create a second, the first is automatically revert back into a skin and reappears as a part of the Godskin. If the Skin Puppet is destroyed, two things can happen: [LIST] [*][LEFT]if destroyed by a generic creature, the Skin Puppet revert back into a skin and reappears as a part of the Godskin. The Godskin Noble cannot create a new Skin Puppet from this skin for 1 day x DR of the of the original immortal to which the skin belonged.[/LEFT] [*][LEFT]if destroyed by a true worshiper of the original Immortal to which the skin belonged, the skin is permanently destroyed, the soul of the Immortal is released and can finally rest in peace.[/LEFT] [/LIST] [B]Unseated Noble (Ex)[/B] As a full-round action that provoke opportunity, the Godskin Noble crosses his arms and floats upward 15 ft., slamming down and releasing a shockwave that hits within 180 ft. radius. Anyone caught within, with the exception of other Godskins, must make a Reflex save DC DC 129 (649 vs. immortals/servitors) or be knocked prone, catch on fire as for the Black Fire [Effect] (only Immortals risk catch on fire as usual) and stunned for 24 rounds (same Perfection bonus of the Godskin Noble). After using this ability, the Godskin Noble must wait 1d6+2 rounds before using it again. The save DC is Strength-based. [/QUOTE]
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